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Command List — so_mb02.zip ← Back to Overview

;=========================================================================== ;========================_____________________________====================== ;========================| |====================== ;========================| STREET FIGHTER - SPEC OPS |====================== ;========================| |====================== ;========================| PERFECT WEAPON MB-02 |====================== ;========================|___________________________|====================== ;=========================================================================== ;=========================================================================== ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| A. I. |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- [Command] name = "cpu_1" command = U, U, U, U, U time = 1 [Command] name = "cpu_2" command = D, D, D, D, D time = 1 [Command] name = "cpu_3" command = x, x, x, x, x time = 1 [Command] name = "cpu_4" command = y, y, y, y, y time = 1 [Command] name = "cpu_5" command = z, z, z, z, z time = 1 [Command] name = "cpu_6" command = a, a, a, a, a time = 1 [Command] name = "cpu_7" command = b, b, b, b, b time = 1 [Command] name = "cpu_8" command = c, c, c, c, c time = 1 [Command] name = "cpu_9" command = s, s, s, s, s time = 1 [Command] name = "cpu_10" command = U, D, U, D, U time = 1 [Command] name = "cpu_11" command = D, U, D, U, D time = 1 [Command] name = "cpu_12" command = U, U, U, U, U time = 1 [Command] name = "cpu_13" command = D, D, D, D, D time = 1 [Command] name = "cpu_14" command = x, x, x, x, x time = 1 [Command] name = "cpu_15" command = y, y, y, y, y time = 1 [Command] name = "cpu_16" command = z, z, z, z, z time = 1 [Command] name = "cpu_17" command = a, a, a, a, a time = 1 [Command] name = "cpu_18" command = b, b, b, b, b time = 1 [Command] name = "cpu_19" command = c, c, c, c, c time = 1 [Command] name = "cpu_20" command = s, s, s, s, s time = 1 [Command] name = "cpu_21" command = U, D, U, D, U time = 1 [Command] name = "cpu_22" command = D, U, D, U, D time = 1 [Command] name = "cpu_23" command = U, U, U, U, U time = 1 [Command] name = "cpu_24" command = D, D, D, D, D time = 1 [Command] name = "cpu_25" command = x, x, x, x, x time = 1 [Command] name = "cpu_26" command = y, y, y, y, y time = 1 [Command] name = "cpu_27" command = z, z, z, z, z time = 1 [Command] name = "cpu_28" command = a, a, a, a, a time = 1 [Command] name = "cpu_29" command = b, b, b, b, b time = 1 [Command] name = "cpu_30" command = c, c, c, c, c time = 1 [Command] name = "cpu_31" command = s, s, s, s, s time = 1 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Hyper Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Raging Tiger ( Original ) [Command] name = "raging_tiger" command = ~x, x, F, a, z time = 80 ;--------------------------------------------------------------------------- ; Ultimate Tiger Crusher ( M. Bison - SFA3 Style ) [Command] name = "tiger_crusher" command = ~B, DB, D, DF, F, a+b+c time = 50 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Super Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Hyper Tiger Shoot ( Sagat - SFA Style ) or ; Power Tiger Trap ( Guile - SFA3 Style ) [Command] name = "shoot_trap" command = ~D, DF, F, D, DF, F, x time = 30 [Command] name = "shoot_trap" command = ~D, DF, F, D, DF, F, y time = 30 [Command] name = "shoot_trap" command = ~D, DF, F, D, DF, F, z time = 30 ;--------------------------------------------------------------------------- ; Mega Power Disruptor or Air Mega Power Disruptor ( Onslaught - MVC Style ) [Command] name = "mega_disruptor" command = ~B, DB, D, DF, F, x+y time = 30 [Command] name = "mega_disruptor" command = ~B, DB, D, DF, F, x+z time = 30 [Command] name = "mega_disruptor" command = ~B, DB, D, DF, F, y+z time = 30 ;--------------------------------------------------------------------------- ; Perfect Tiger Assault ( Adon - SFA Series ) [Command] name = "perfect_assault" command = ~D, DF, F, D, DF, F, a time = 40 [Command] name = "perfect_assault" command = ~D, DF, F, D, DF, F, b time = 40 [Command] name = "perfect_assault" command = ~D, DF, F, D, DF, F, c time = 40 ;--------------------------------------------------------------------------- ; Scramble High Punch ( Mech Gouki - XM vs SF/MSH vs SF Style ) or ; Sky Tiger Boom Shower ( Charlie Nash/Original - SFA/XMvsSF/MVC2 Style ) or ; Armageddon Tiger Bolt ( Gambit - MVC Style ) [Command] name = "scramble_sky_armageddon" command = ~D, DF, F, x+y time = 30 [Command] name = "scramble_sky_armageddon" command = ~D, DF, F, x+z time = 30 [Command] name = "scramble_sky_armageddon" command = ~D, DF, F, y+z time = 30 ;--------------------------------------------------------------------------- ; Shadaloo's Rage ( Original ) [Command] name = "shadaloo_rage" command = ~D, DB, B, D, DB, B, x time = 40 [Command] name = "shadaloo_rage" command = ~D, DB, B, D, DB, B, y time = 40 [Command] name = "shadaloo_rage" command = ~D, DB, B, D, DB, B, z time = 40 ;--------------------------------------------------------------------------- ; Multiple Homing Power Missile ( Shadow Lady - MVC Style ) [Command] name = "multiple_homing" command = ~F, DF, D, DB, B, x+y time = 30 [Command] name = "multiple_homing" command = ~F, DF, D, DB, B, x+z time = 30 [Command] name = "multiple_homing" command = ~F, DF, D, DB, B, y+z time = 30 ;--------------------------------------------------------------------------- ; Darkness Illusion ( Morrigan - VS/MVC Style ) or Devastator Air Strike ( Original ) [Command] name = "darkness_strike" command = ~D, DB, B, x+y time = 30 [Command] name = "darkness_strike" command = ~D, DB, B, x+z time = 30 [Command] name = "darkness_strike" command = ~D, DB, B, y+z time = 30 ;--------------------------------------------------------------------------- ; Coolant System ( Original ) [Command] name = "coolant_system" command = ~D, D, D, x+y time = 30 [Command] name = "coolant_system" command = ~D, D, D, x+z time = 30 [Command] name = "coolant_system" command = ~D, D, D, y+z time = 30 ;--------------------------------------------------------------------------- ; Supreme Charging Star ( Captain America - MSH/MSHvsSF Style ) [Command] name = "supreme_charging" command = ~D, DF, F, a+b time = 30 [Command] name = "supreme_charging" command = ~D, DF, F, a+c time = 30 [Command] name = "supreme_charging" command = ~D, DF, F, b+c time = 30 ;--------------------------------------------------------------------------- ; Ultra Life Absorption - Feel My Might Hand ( Original ) [Command] name = "ultra_absorption" command = ~D, D, D, a+b time = 30 [Command] name = "ultra_absorption" command = ~D, D, D, a+c time = 30 [Command] name = "ultra_absorption" command = ~D, D, D, b+c time = 30 ;--------------------------------------------------------------------------- ; Cruiser Tiger Raid ( Sagat - SFA/CVS Style ) [Command] name = "tiger_raid" command = ~D, DB, B, a+b time = 30 [Command] name = "tiger_raid" command = ~D, DB, B, a+c time = 30 [Command] name = "tiger_raid" command = ~D, DB, B, b+c time = 30 ;--------------------------------------------------------------------------- ; Maximum Tiger Claw ( Original ) [Command] name = "maximum_claw" command = ~D, DB, B, D, DB, B, a time = 40 [Command] name = "maximum_claw" command = ~D, DB, B, D, DB, B, b time = 40 [Command] name = "maximum_claw" command = ~D, DB, B, D, DB, B, c time = 40 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Special Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Shining Circuit Tiger Blow [Command] name = "tiger_blow_l" command = ~F, D, DF, x time = 20 [Command] name = "tiger_blow_m" command = ~F, D, DF, y time = 20 [Command] name = "tiger_blow_h" command = ~F, D, DF, z time = 20 ;--------------------------------------------------------------------------- ; Tiger Trail or Tiger Boom [Command] name = "boom_trail_bolt_l" command = ~D, DF, F, x time = 20 [Command] name = "boom_trail_bolt_m" command = ~D, DF, F, y time = 20 [Command] name = "boom_trail_bolt_h" command = ~D, DF, F, z time = 20 ;--------------------------------------------------------------------------- ; Chest Cannon - Power Disruptor Mode [Command] name = "chest_disruptor_l" command = ~B, DB, D, DF, F, x time = 30 [Command] name = "chest_disruptor_m" command = ~B, DB, D, DF, F, y time = 30 [Command] name = "chest_disruptor_h" command = ~B, DB, D, DF, F, z time = 30 ;--------------------------------------------------------------------------- ; Rolling Tiger Drill [Command] name = "tiger_drill_l" command = ~B, D, DB, x time = 30 [Command] name = "tiger_drill_m" command = ~B, D, DB, y time = 30 [Command] name = "tiger_drill_h" command = ~B, D, DB, z time = 30 ;--------------------------------------------------------------------------- ; Chest Cannon - Homing Power Missile Mode [Command] name = "chest_hom_missile_l" command = ~F, DF, D, DB, B, x time = 30 [Command] name = "chest_hom_missile_m" command = ~F, DF, D, DB, B, y time = 30 [Command] name = "chest_hom_missile_h" command = ~F, DF, D, DB, B, z time = 30 ;--------------------------------------------------------------------------- ; Chest Cannon - Simple Power Missile Mode or Smart Bomb [Command] name = "chest_missile_bomb_l" command = ~D, DB, B, x time = 30 [Command] name = "chest_missile_bomb_m" command = ~D, DB, B, y time = 30 [Command] name = "chest_missile_bomb_h" command = ~D, DB, B, z time = 30 ;--------------------------------------------------------------------------- ; Rising Tiger Bomb [Command] name = "tiger_bomb_l" command = ~F, D, DF, a time = 30 [Command] name = "tiger_bomb_m" command = ~F, D, DF, b time = 30 [Command] name = "tiger_bomb_h" command = ~F, D, DF, c time = 30 ;--------------------------------------------------------------------------- ; Tiger Crusher or Air Tiger Crusher [Command] name = "tiger_crusher_l" command = ~B, DB, D, DF, F, a time = 30 [Command] name = "tiger_crusher_m" command = ~B, DB, D, DF, F, b time = 30 [Command] name = "tiger_crusher_h" command = ~B, DB, D, DF, F, c time = 30 ;--------------------------------------------------------------------------- ; Charging Star [Command] name = "charging_star_l" command = ~D, DF, F, a time = 20 [Command] name = "charging_star_m" command = ~D, DF, F, b time = 20 [Command] name = "charging_star_h" command = ~D, DF, F, c time = 20 ;--------------------------------------------------------------------------- ; Rocket Tiger Tooth or Air Rocket Tiger Tooth [Command] name = "tiger_tooth_l" command = ~F, DF, D, DB, B, a time = 30 [Command] name = "tiger_tooth_m" command = ~F, DF, D, DB, B, b time = 30 [Command] name = "tiger_tooth_h" command = ~F, DF, D, DB, B, c time = 30 ;--------------------------------------------------------------------------- ; Tiger Claw [Command] name = "tiger_claw_l" command = ~D, DB, B, a time = 30 [Command] name = "tiger_claw_m" command = ~D, DB, B, b time = 30 [Command] name = "tiger_claw_h" command = ~D, DB, B, c time = 30 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Special Move |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Teleport [Command] name = "teleport_fwd_p" command = /F, x+y+z [Command] name = "teleport_fwd_k" command = /F, a+b+c [Command] name = "teleport_bwd_p" command = /B, x+y+z [Command] name = "teleport_bwd_k" command = /B, a+b+c ;--------------------------------------------------------------------------- ; Forward Recovery Roll or Alpha Counter - Tiger Uppercut [Command] name = "ac_uppercut_f_roll_n" command = ~B, DB, D, x [Command] name = "ac_uppercut_f_roll_m" command = ~B, DB, D, y [Command] name = "ac_uppercut_f_roll_f" command = ~B, DB, D, z ;--------------------------------------------------------------------------- ; Backward Recovery Roll or Alpha Counter - Standing Heel Kick [Command] name = "ac_heel_b_roll_n" command = ~B, DB, D, a [Command] name = "ac_heel_b_roll_m" command = ~B, DB, D, b [Command] name = "ac_heel_b_roll_f" command = ~B, DB, D, c ;--------------------------------------------------------------------------- ; Special Counter - Life/Power Drain [Command] name = "life_power" command = ~B, DB, D, a+b [Command] name = "life_power" command = ~B, DB, D, a+c [Command] name = "life_power" command = ~B, DB, D, b+c ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Basic Move |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Superjump [Command] name = "superjump" command = ~D, U time = 30 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "throw_p" command = x+y time = 5 [Command] name = "throw_p" command = y+z time = 5 [Command] name = "throw_p" command = x+z time = 5 [Command] name = "throw_k" command = a+b time = 5 [Command] name = "throw_k" command = b+c time = 5 [Command] name = "throw_k" command = a+c time = 5 ;-| Dir + Button |--------------------------------------------------------- ;--------------------------------------------------------------------------- ; Dir + Button [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "fwd_z" command = /F,z time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "back_x" command = /B,x time = 1 [Command] name = "back_y" command = /B,y time = 1 [Command] name = "back_z" command = /B,z time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Single Button |---------------------------------------------------- [Command] name = "holdx" command = /x time = 1 [Command] name = "holdy" command = /y time = 1 [Command] name = "holdz" command = /z time = 1 [Command] name = "holda" command = /a time = 1 [Command] name = "holdb" command = /b time = 1 [Command] name = "holdc" command = /c time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [Statedef -1] ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Hyper Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 6000 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher" triggerall = power >= 3000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = stateno = [100,105] trigger3 = time >= 4 trigger4 = statetype != A trigger4 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Raging Tiger ( Original ) [State -1] type = ChangeState value = 6200 triggerall = Var(59) != 2 triggerall = command = "raging_tiger" triggerall = power >= 3000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = stateno = 100 trigger3 = time >= 4 trigger3 = stateno = 105 trigger3 = time >= 4 trigger4 = stateno = 200 trigger5 = stateno = 210 trigger6 = stateno = 230 trigger7 = stateno = 250 trigger8 = statetype != A trigger8 = Var(56) = 1 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Super Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Power Tiger Trap ( Guile - SFA3 Style ) [State -1] type = ChangeState value = 3100 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "shoot_trap" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Hyper Tiger Shoot ( Sagat - SFA Style ) [State -1] type = ChangeState value = 3000 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "shoot_trap" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Mega Power Disruptor ( Onslaught - MVC Style ) [State -1] type = ChangeState value = 3400 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "mega_disruptor" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Air Mega Power Disruptor ( Onslaught - MVC Style ) [State -1] type = ChangeState value = 3450 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "mega_disruptor" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Shadaloo's Rage ( Original ) [State -1] type = ChangeState value = 3300 triggerall = Var(59) != 2 triggerall = command = "shadaloo_rage" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Multiple Homing Power Missile ( Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 3500 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "multiple_homing" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Air Multiple Dispersion Power Missile ( Original ) [State -1] type = ChangeState value = 3550 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "multiple_homing" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Darkness Illusion ( Morrigan - VS/MVC Style ) [State -1] type = ChangeState value = 3200 triggerall = Var(59) != 2 triggerall = command = "darkness_strike" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Sky Tiger Boom Shower ( Charlie Nash/Original - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 3600 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "scramble_sky_armageddon" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Armageddon Tiger Bolt ( Gambit - MVC Style ) [State -1] type = ChangeState value = 3700 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "scramble_sky_armageddon" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Devastator Air Strike ( Original ) [State -1] type = ChangeState value = 3800 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "darkness_strike" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Scramble High Punch ( Mech Gouki - XM vs SF/MSH vs SF Style ) [State -1] type = ChangeState value = 3900 triggerall = Var(59) != 2 triggerall = command = "scramble_sky_armageddon" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Supreme Charging Star ( Captain America - MSH/MSHvsSF Style ) [State -1] type = ChangeState value = 4000 triggerall = Var(59) != 2 triggerall = command = "supreme_charging" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Perfect Tiger Assault ( Adon - SFA Style ) [State -1] type = ChangeState value = 4100 triggerall = command = "perfect_assault" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Maximum Tiger Claw ( Original ) [State -1] type = ChangeState value = 4300 triggerall = Var(59) != 2 triggerall = command = "maximum_claw" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Cruiser Tiger Raid ( Sagat - SFA/CVS Style ) [State -1] type = ChangeState value = 4500 triggerall = Var(59) != 2 triggerall = command = "tiger_raid" triggerall = power >= 1000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;--------------------------------------------------------------------------- ; Ultra Life Absorption - Feel My Might Hand ( Original ) [State -1] type = ChangeState value = 4900 triggerall = Var(59) != 2 triggerall = command = "ultra_absorption" triggerall = power >= 2000 triggerall = Var(54) != 1 triggerall = (RoundState = 2) trigger1 = statetype = S trigger1 = ctrl trigger2 = statetype != A trigger2 = hitdefattr = SC, NA, SA trigger2 = movecontact trigger3 = statetype != A trigger3 = Var(56) = 1 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Special Move |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ;-------------------------------- Taunt ------------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Taunt [State -1] type = ChangeState value = 195 triggerall = Var(59) != 2 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;------------------------------ Teleport ----------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Foward Teleport - Far [State -1] type = ChangeState value = 850 triggerall = Var(59) != 2 triggerall = command = "teleport_fwd_p" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [100,105] trigger2 = time >= 4 ;--------------------------------------------------------------------------- ; Foward Teleport - Near [State -1] type = ChangeState value = 860 triggerall = Var(59) != 2 triggerall = command = "teleport_fwd_k" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [100,105] trigger2 = time >= 4 ;--------------------------------------------------------------------------- ; Backward Teleport - Far [State -1] type = ChangeState value = 870 triggerall = Var(59) != 2 triggerall = command = "teleport_bwd_p" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [100,105] trigger2 = time >= 4 ;--------------------------------------------------------------------------- ; Backward Teleport - Near [State -1] type = ChangeState value = 880 triggerall = Var(59) != 2 triggerall = command = "teleport_bwd_k" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [100,105] trigger2 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Alpha Counter -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Special Counter - Life/Power Drain [State -1] type = ChangeState value = 920 triggerall = Var(59) != 2 triggerall = command = "life_power" triggerall = power >= 1000 triggerall = (StateType != A) triggerall = (StateType != L) trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ; Alpha Counter - Tiger Uppercut Attack [State -1] type = ChangeState value = 900 triggerall = Var(59) != 2 triggerall = command = "ac_uppercut_f_roll_n" || command = "ac_uppercut_f_roll_m" || command = "ac_uppercut_f_roll_f" triggerall = power >= 1000 triggerall = (StateType != A) triggerall = (StateType != L) trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ; Alpha Counter - Standing Heel Attack [State -1] type = ChangeState value = 910 triggerall = Var(59) != 2 triggerall = command = "ac_heel_b_roll_n" || command = "ac_heel_b_roll_m" || command = "ac_heel_b_roll_f" triggerall = power >= 1000 triggerall = (StateType != A) triggerall = (StateType != L) trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ;-------------------------------- Recovery Roll ---------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Foward Near Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_uppercut_f_roll_n" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 1 [State -1, Rolling] type = ChangeState value = 930 triggerall = Var(59) != 2 triggerall = Var(30) = 1 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ; Foward Medium Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_uppercut_f_roll_m" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 2 [State -1, Rolling] type = ChangeState value = 935 triggerall = Var(59) != 2 triggerall = Var(30) = 2 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ; Foward Far Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_uppercut_f_roll_f" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 3 [State -1, Rolling] type = ChangeState value = 940 triggerall = Var(59) != 2 triggerall = Var(30) = 3 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ; Backward Near Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_heel_b_roll_n" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 4 [State -1, Rolling] type = ChangeState value = 945 triggerall = Var(59) != 2 triggerall = Var(30) = 4 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ; Backward Medium Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_heel_b_roll_m" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 5 [State -1, Rolling] type = ChangeState value = 950 triggerall = Var(59) != 2 triggerall = Var(30) = 5 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ; Backward Far Recovery Roll [State -1, Falling] type = VarSet triggerall = Var(59) != 2 triggerall = command = "ac_heel_b_roll_f" triggerall = alive = 1 trigger1 = stateno = 5050 || stateno = 5071 v = 30 value = 6 [State -1, Rolling] type = ChangeState value = 955 triggerall = Var(59) != 2 triggerall = Var(30) = 6 trigger1 = (Pos Y >= 0) trigger1 = (Vel Y > 0) ;--------------------------------------------------------------------------- ;--------------------------- Lie Down Recovery Roll ------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Lie Down Forward Recovery Roll [State -1] type = ChangeState value = 940 triggerall = Var(59) != 2 triggerall = command = "holdfwd" triggerall = time = 1 triggerall = life > 0 trigger1 = stateno = 5120 trigger1 = alive = 1 ;--------------------------------------------------------------------------- ; Lie Down Backward Recovery Roll [State -1] type = ChangeState value = 955 triggerall = Var(59) != 2 triggerall = command = "holdback" triggerall = time = 1 triggerall = life > 0 trigger1 = stateno = 5120 trigger1 = alive = 1 ;--------------------------------------------------------------------------- ;------------------------------- Coolant System ---------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Coolant System - Attempt [State -1] type = ChangeState value = 780 triggerall = Var(59) != 2 && Var(46) > 0 triggerall = Var(54) != 1 triggerall = command = "coolant_system" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Special Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ;----------------------- Shining Circuit Tiger Blow ------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Shining Circuit Tiger Blow ( Mech Gouki - XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 1000 triggerall = Var(59) != 2 triggerall = command = "tiger_blow_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Shining Circuit Tiger Blow ( Mech Gouki - XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 1010 triggerall = Var(59) != 2 triggerall = command = "tiger_blow_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Shining Circuit Tiger Blow ( Mech Gouki - XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 1020 triggerall = Var(59) != 2 triggerall = command = "tiger_blow_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------------- Rolling Tiger Drill ----------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Rolling Tiger Drill ( Vega/Shadow Lady - SFA3/MVC Style ) [State -1] type = ChangeState value = 1500 triggerall = Var(59) != 2 triggerall = command = "tiger_drill_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Rolling Tiger Drill ( Vega/Shadow Lady - SFA3/MVC Style ) [State -1] type = ChangeState value = 1510 triggerall = Var(59) != 2 triggerall = command = "tiger_drill_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Rolling Tiger Drill ( Vega/Shadow Lady - SFA3/MVC Style ) [State -1] type = ChangeState value = 1520 triggerall = Var(59) != 2 triggerall = command = "tiger_drill_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------- Chest Cannon - Power Disruptor Mode ------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Chest Cannon - Power Disruptor Mode ( Ironman - MSH Style ) [State -1] type = ChangeState value = 1100 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_disruptor_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Chest Cannon - Power Disruptor Mode ( Ironman - MSH Style ) [State -1] type = ChangeState value = 1110 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_disruptor_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Chest Cannon - Power Disruptor Mode ( Ironman - MSH Style ) [State -1] type = ChangeState value = 1120 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_disruptor_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;----------------- Chest Cannon - Homing Power Missile Mode ---------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Chest Cannon - Homing Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1230 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_hom_missile_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Chest Cannon - Homing Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1250 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_hom_missile_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Chest Cannon - Homing Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1270 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_hom_missile_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------- Chest Cannon - Power Missile Mode --------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Chest Cannon - Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1200 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Chest Cannon - Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1210 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Chest Cannon - Power Missile Mode ( War Machine/Shadow Lady - MVC Style ) [State -1] type = ChangeState value = 1220 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------------------ Tiger Boom --------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1300 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1310 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1320 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Air Tiger Boom ------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Air Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1350 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Medium Air Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1360 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Heavy Air Tiger Boom ( Charlie Nash/Guile - SFA/XMvsSF/MVC2 Style ) [State -1] type = ChangeState value = 1370 triggerall = Var(59) != 2 triggerall = P2Name = "Sonic Machine" || P4Name = "Sonic Machine" || P2Name = "Prototype MB-01" || P4Name = "Prototype MB-01" triggerall = command = "boom_trail_bolt_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;----------------------------- Tiger Trail --------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Tiger Trail ( Original ) [State -1] type = ChangeState value = 1400 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Tiger Trail ( Original ) [State -1] type = ChangeState value = 1410 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Tiger Trail ( Original ) [State -1] type = ChangeState value = 1420 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------------------ Tiger Bolt --------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Tiger Bolt ( Original ) [State -1] type = ChangeState value = 1450 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Medium Tiger Bolt ( Original ) [State -1] type = ChangeState value = 1460 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Heavy Tiger Bolt ( Original ) [State -1] type = ChangeState value = 1470 triggerall = Var(59) != 2 triggerall = P2Name != "Sonic Machine" || P4Name != "Sonic Machine" || P2Name != "Prototype MB-01" || P4Name != "Prototype MB-01" triggerall = command = "boom_trail_bolt_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;------------------------------ Smart Bomb --------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Smart Bomb ( War Machine - MVC Style ) [State -1] type = ChangeState value = 1900 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_l" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Medium Smart Bomb ( War Machine - MVC Style ) [State -1] type = ChangeState value = 1910 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_m" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Heavy Smart Bomb ( War Machine - MVC Style ) [State -1] type = ChangeState value = 1920 triggerall = Var(59) != 2 && Var(47) = 0 triggerall = command = "chest_missile_bomb_h" triggerall = Var(54) != 1 triggerall = NumHelper(1105) = 0 || NumHelper(1205) = 0 || NumHelper(1905) = 0 || NumHelper(1906) = 0 triggerall = NumProj = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;--------------------------- Rising Tiger Bomb ----------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Rising Tiger Bomb ( Sagat/Adon - SFA Style ) [State -1] type = ChangeState value = 2000 triggerall = Var(59) != 2 triggerall = command = "tiger_bomb_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Rising Tiger Bomb ( Sagat/Adon - SFA Style ) [State -1] type = ChangeState value = 2010 triggerall = Var(59) != 2 triggerall = command = "tiger_bomb_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Rising Tiger Bomb ( Sagat/Adon - SFA Style ) [State -1] type = ChangeState value = 2020 triggerall = Var(59) != 2 triggerall = command = "tiger_bomb_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;------------------------------ Tiger Crusher ------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2300 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2310 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2320 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Air Tiger Crusher ---------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Air Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2350 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_l" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Medium Air Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2360 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_m" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Heavy Air Tiger Crusher ( M. Bison - SFA3 Style ) [State -1] type = ChangeState value = 2370 triggerall = Var(59) != 2 triggerall = command = "tiger_crusher_h" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;------------------------------ Charging Star ------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Charging Star ( Captain America - MSH/MSHvsSF Style ) [State -1] type = ChangeState value = 2100 triggerall = Var(59) != 2 triggerall = command = "charging_star_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Charging Star ( Captain America - MSH/MSHvsSF Style ) [State -1] type = ChangeState value = 2110 triggerall = Var(59) != 2 triggerall = command = "charging_star_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Charging Star ( Captain America - MSH/MSHvsSF Style ) [State -1] type = ChangeState value = 2120 triggerall = Var(59) != 2 triggerall = command = "charging_star_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Rocket Tiger Tooth --------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2200 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2210 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2220 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ;--------------------------- Air Rocket Tiger Tooth ------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Air Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2250 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_l" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Medium Air Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2260 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_m" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ; Heavy Air Rocket Tiger Tooth ( Adon/Mech Gouki SFA/XMvsSF/MSHvsSF Style ) [State -1] type = ChangeState value = 2270 triggerall = Var(59) != 2 triggerall = command = "tiger_tooth_h" triggerall = Var(54) != 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = p2statetype = A trigger2 = stateno = [600,650] trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;------------------------------- Tiger Claw -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Light Tiger Claw ( Original ) [State -1] type = ChangeState value = 2400 triggerall = Var(59) != 2 triggerall = command = "tiger_claw_l" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Medium Tiger Claw ( Original ) [State -1] type = ChangeState value = 2410 triggerall = Var(59) != 2 triggerall = command = "tiger_claw_m" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Heavy Tiger Claw ( Original ) [State -1] type = ChangeState value = 2420 triggerall = Var(59) != 2 triggerall = command = "tiger_claw_h" triggerall = Var(54) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200,450] trigger2 = movecontact = 1 trigger3 = stateno = [100,105] trigger3 = time >= 4 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Basic Move |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------- Dash ----------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;Dash Foward [State -1] type = ChangeState value = 100 triggerall = Var(59) != 2 triggerall = Var(54) != 1 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Dash Backward [State -1] type = ChangeState value = 105 triggerall = Var(59) != 2 triggerall = Var(54) != 1 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;---------------------------------- Jump ----------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Super Jump [State -1] type = ChangeState value = 890 triggerall = Var(59) != 2 triggerall = command = "superjump" trigger1 = statetype != A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Aerial Rave Follow-Jump [State -1] type = ChangeState value = 890 triggerall = Var(59) != 2 triggerall = command = "holdup" trigger1 = movecontact = 1 trigger1 = stateno = 420 ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| Basic Attack |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ;-------------------------------- Throw ------------------------------------ ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Tiger Carry - Attempt [State -1] type = ChangeState value = 800 triggerall = Var(59) != 2 triggerall = Var(54) != 1 triggerall = command = "throw_p" triggerall = statetype = S triggerall = ctrl trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;--------------------------------------------------------------------------- ; Life Drain - Attempt [State -1] type = ChangeState value = 815 triggerall = Var(59) != 2 triggerall = command = "throw_k" triggerall = statetype = S triggerall = ctrl trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;--------------------------------------------------------------------------- ; Air Tiger Carry - Attempt [State -1] type = ChangeState value = 830 triggerall = Var(59) != 2 triggerall = command = "throw_p" triggerall = statetype = A triggerall = ctrl trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;--------------------------------------------------------------------------- ; Backbreaker - Attempt [State -1] type = null;ChangeState value = 840 triggerall = Var(59) != 2 triggerall = command = "throw_k" triggerall = statetype = A triggerall = ctrl trigger1 = command = "holdfwd" trigger2 = command = "holdback" ;--------------------------------------------------------------------------- ;------------------------------- Guard Push -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Guard Push - Standing [State -1] type = ChangeState value = 700 triggerall = Var(59) != 2 triggerall = command = "throw_p" || command = "throw_k" triggerall = statetype = S trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ; Guard Push - Crouching [State -1] type = ChangeState value = 710 triggerall = Var(59) != 2 triggerall = command = "throw_p" || command = "throw_k" triggerall = statetype = C trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ; Guard Push - Air [State -1] type = ChangeState value = 720 triggerall = Var(59) != 2 triggerall = command = "throw_p" || command = "throw_k" triggerall = statetype = A trigger1 = stateno = [150,152] ;--------------------------------------------------------------------------- ;----------------------------- Running Kick -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Running Light Kick [State -1] type = ChangeState value = 660 triggerall = Var(59) != 2 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = stateno = 100 trigger1 = time >= 4 ;--------------------------------------------------------------------------- ; Running Medium Kick [State -1] type = ChangeState value = 670 triggerall = Var(59) != 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S triggerall = command = "holdfwd" trigger1 = stateno = 100 trigger1 = time >= 4 ;--------------------------------------------------------------------------- ; Running Heavy Kick [State -1] type = ChangeState value = 680 triggerall = Var(59) != 2 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = stateno = 100 trigger1 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Standing Punch ------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Standing Light Punch [State -1] type = ChangeState value = 200 triggerall = Var(59) != 2 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 100 trigger2 = time >= 4 trigger3 = stateno = 105 trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Standing Medium Punch [State -1] type = ChangeState value = 212 triggerall = Var(59) != 2 triggerall = command = "fwd_y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 230 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 430 trigger5 = movecontact trigger6 = stateno = 100 trigger6 = time >= 4 trigger7 = stateno = 105 trigger7 = time >= 4 ;--------------------------------------------------------------------------- ; Close Medium Punch [State -1] type = ChangeState value = 210 triggerall = Var(59) != 2 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodydist x <= 30 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 230 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 430 trigger5 = movecontact trigger6 = stateno = 100 trigger6 = time >= 4 trigger7 = stateno = 105 trigger7 = time >= 4 ;--------------------------------------------------------------------------- ; Standing Medium Punch [State -1] type = ChangeState value = 205 triggerall = Var(59) != 2 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 230 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 430 trigger5 = movecontact trigger6 = stateno = 100 trigger6 = time >= 4 trigger7 = stateno = 105 trigger7 = time >= 4 ;--------------------------------------------------------------------------- ; Close Heavy Punch [State -1] type = ChangeState value = 220 triggerall = Var(59) != 2 triggerall = command = "z" triggerall = command != "holddown" triggerall = p2bodydist x <= 30 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 240 trigger6 = movecontact trigger7 = stateno = 400 trigger7 = movecontact trigger8 = stateno = 410 trigger8 = movecontact trigger9 = stateno = 430 trigger9 = movecontact trigger10 = stateno = 440 trigger10 = movecontact trigger11 = stateno = 100 trigger11 = time >= 4 trigger12 = stateno = 105 trigger12 = time >= 4 ;--------------------------------------------------------------------------- ; Standing Heavy Punch [State -1] type = ChangeState value = 215 triggerall = Var(59) != 2 triggerall = command = "z" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 240 trigger6 = movecontact trigger7 = stateno = 400 trigger7 = movecontact trigger8 = stateno = 410 trigger8 = movecontact trigger9 = stateno = 430 trigger9 = movecontact trigger10 = stateno = 440 trigger10 = movecontact trigger11 = stateno = 100 trigger11 = time >= 4 trigger12 = stateno = 105 trigger12 = time >= 4 ;--------------------------------------------------------------------------- ;---------------------------- Standing Kick -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Standing Light Kick [State -1] type = ChangeState value = 230 triggerall = Var(59) != 2 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 105 trigger3 = time >= 4 ;--------------------------------------------------------------------------- ; Standing Medium Kick [State -1] type = ChangeState value = 240 triggerall = Var(59) != 2 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 400 trigger6 = movecontact trigger7 = stateno = 410 trigger7 = movecontact trigger8 = stateno = 430 trigger8 = movecontact trigger9 = stateno = 105 trigger9 = time >= 4 ;--------------------------------------------------------------------------- ; Standing Heavy Kick [State -1] type = ChangeState value = 250 triggerall = Var(59) != 2 triggerall = command = "c" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 215 trigger5 = movecontact trigger6 = stateno = 230 trigger6 = movecontact trigger7 = stateno = 240 trigger7 = movecontact trigger8 = stateno = 400 trigger8 = movecontact trigger9 = stateno = 400 trigger9 = movecontact trigger10 = stateno = 410 trigger10 = movecontact trigger11 = stateno = 430 trigger11 = movecontact trigger12 = stateno = 440 trigger12 = movecontact trigger13 = stateno = 105 trigger13 = time >= 4 ;--------------------------------------------------------------------------- ;--------------------------- Crouching Punch ------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Crouching Light Punch [State -1] type = ChangeState value = 400 triggerall = Var(59) != 2 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ; Crouching Medium Punch [State -1] type = ChangeState value = 410 triggerall = Var(59) != 2 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 230 trigger3 = movecontact trigger4 = stateno = 400 trigger4 = movecontact trigger5 = stateno = 430 trigger5 = movecontact ;--------------------------------------------------------------------------- ; Crouching Heavy Punch [State -1] type = ChangeState value = 420 triggerall = Var(59) != 2 triggerall = command = "z" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 240 trigger6 = movecontact trigger7 = stateno = 400 trigger7 = movecontact trigger8 = stateno = 410 trigger8 = movecontact trigger9 = stateno = 430 trigger9 = movecontact trigger10 = stateno = 440 trigger10 = movecontact ;--------------------------------------------------------------------------- ;--------------------------- Crouching Kick -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Crouching Light Kick [State -1] type = ChangeState value = 430 triggerall = Var(59) != 2 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 400 trigger3 = movecontact ;--------------------------------------------------------------------------- ; Crouching Medium Kick [State -1] type = ChangeState value = 440 triggerall = Var(59) != 2 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 400 trigger6 = movecontact trigger7 = stateno = 410 trigger7 = movecontact trigger8 = stateno = 420 trigger8 = movecontact trigger9 = stateno = 430 trigger9 = movecontact ;--------------------------------------------------------------------------- ; Crouching Heavy Kick [State -1] type = ChangeState value = 450 triggerall = Var(59) != 2 triggerall = command = "c" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact trigger3 = stateno = 205 trigger3 = movecontact trigger4 = stateno = 210 || stateno = 212 trigger4 = movecontact trigger5 = stateno = 230 trigger5 = movecontact trigger6 = stateno = 240 trigger6 = movecontact trigger7 = stateno = 400 trigger7 = movecontact trigger8 = stateno = 410 trigger8 = movecontact trigger9 = stateno = 430 trigger9 = movecontact trigger10 = stateno = 440 trigger10 = movecontact ;--------------------------------------------------------------------------- ;----------------------------- Jumping Punch ------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Jumping Light Punch [State -1] type = ChangeState value = 600 triggerall = Var(59) != 2 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; Jumping Medium Punch [State -1] type = ChangeState value = 610 triggerall = Var(59) != 2 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact trigger3 = p2statetype = A trigger3 = stateno = 630 trigger3 = movecontact ;--------------------------------------------------------------------------- ; Jumping Up Heavy Punch [State -1] type = ChangeState value = 615 triggerall = Var(59) != 2 triggerall = command = "z" triggerall = vel x = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact trigger3 = p2statetype = A trigger3 = stateno = 610 trigger3 = movecontact trigger4 = p2statetype = A trigger4 = stateno = 630 trigger4 = movecontact trigger5 = p2statetype = A trigger5 = stateno = 640 trigger5 = movecontact ;--------------------------------------------------------------------------- ; Jumping Heavy Punch [State -1] type = ChangeState value = 620 triggerall = Var(59) != 2 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact trigger3 = p2statetype = A trigger3 = stateno = 610 trigger3 = movecontact trigger4 = p2statetype = A trigger4 = stateno = 630 trigger4 = movecontact trigger5 = p2statetype = A trigger5 = stateno = 640 trigger5 = movecontact ;--------------------------------------------------------------------------- ;----------------------------- Jumping Kick -------------------------------- ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ; Jumping Light Kick [State -1] type = ChangeState value = 630 triggerall = Var(59) != 2 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jumping Medium Kick [State -1] type = ChangeState value = 640 triggerall = Var(59) != 2 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact trigger3 = p2statetype = A trigger3 = stateno = 610 trigger3 = movecontact trigger4 = p2statetype = A trigger4 = stateno = 630 trigger4 = movecontact ;--------------------------------------------------------------------------- ; Jumping Up Heavy Kick [State -1] type = ChangeState value = 650 triggerall = Var(59) != 2 triggerall = command = "c" triggerall = vel x = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact ;--------------------------------------------------------------------------- ; Jumping Heavy Kick [State -1] type = ChangeState value = 645 triggerall = Var(59) != 2 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger2 = p2statetype = A trigger2 = stateno = 600 trigger2 = movecontact trigger3 = p2statetype = A trigger3 = stateno = 610 trigger3 = movecontact trigger4 = p2statetype = A trigger4 = stateno = 630 trigger4 = movecontact trigger5 = p2statetype = A trigger5 = stateno = 640 trigger5 = movecontact ;----------------------------________________------------------------------- ;---------------------------| |------------------------------ ;---------------------------| A. I. |------------------------------ ;---------------------------|________________|------------------------------ ;--------------------------------------------------------------------------- ; Ativate A.I. [State -1] type = VarSet trigger1 = command = "cpu_1" trigger2 = command = "cpu_2" trigger3 = command = "cpu_3" trigger4 = command = "cpu_4" trigger5 = command = "cpu_5" trigger6 = command = "cpu_6" trigger7 = command = "cpu_7" trigger8 = command = "cpu_8" trigger9 = command = "cpu_9" trigger10 = command = "cpu_10" trigger11 = command = "cpu_11" trigger12 = command = "cpu_12" trigger13 = command = "cpu_13" trigger14 = command = "cpu_14" trigger15 = command = "cpu_15" trigger16 = command = "cpu_16" trigger17 = command = "cpu_17" trigger18 = command = "cpu_18" trigger19 = command = "cpu_19" trigger20 = command = "cpu_20" trigger21 = command = "cpu_21" trigger22 = command = "cpu_22" trigger23 = command = "cpu_23" trigger24 = command = "cpu_24" trigger25 = command = "cpu_25" trigger26 = command = "cpu_26" trigger27 = command = "cpu_27" trigger28 = command = "cpu_28" trigger29 = command = "cpu_29" trigger30 = command = "cpu_30" trigger31 = command = "cpu_31" v = 59 value = 1
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