;-| ’´•KŽE‹Z |--------------------------------------------------------
[Command]
name = "tyouhi"
command = ~D, DF, F, x
[Command]
name = "dda"
command = ~D, D, a
time = 30
;-| ‚Q‰ñ‰Ÿ‚µ‹Z |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| ‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z |-----------------------------------------------
[Command]
name = "recovery"
command = D, DF, F,D, DF, F,D, DF, F,D, DF, F,D, DF, F,D, DF, F, x+y+z
time = 1
;-| •ûŒü‚ƃ{ƒ^ƒ“‚Åo‚·‹Z |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
[Command]
name = "holda"
command = /$a
time = 1
; ‰º‚Ì‹Lq«‚Íâ‘΂ÉÁ‚³‚È‚¢‚Å‚‚¾‚³‚¢B
[Statedef -1]
;===========================================================================
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;------------------------------------------------------------------------
;‘Oƒ_ƒbƒVƒ…UŒ‚
[State -1, Stand Light Punch]
type = ChangeState
value = 650
triggerall = command = "y" || command = "b"
trigger1 = stateno = 100
trigger1 = time = [5,21]
;------------------------------------------------------------------------
;Œãƒ_ƒbƒVƒ…UŒ‚
[State -1, Stand Light Punch]
type = ChangeState
value = 660
triggerall = command = "y" || command = "b"
trigger1 = stateno = 105
trigger1 = time = [5,22]
;------------------------------------------------------------------------
; ««~
[State -1, Stand Light Punch]
type = ChangeState
value = 3100
triggerall = command = "dda"
triggerall = var(25) =100
triggerall = var(15) = 0
trigger1 = statetype != A
trigger1 = ctrl = 1
;------------------------------------------------------------------------
; ~
[State -1, Stand Light Punch]
type = ChangeState
value = 3200
triggerall = command = "a"
trigger1 = statetype != A
trigger1 = ctrl = 1
;------------------------------------------------------------------------
; 236
[State -1, Stand Light Punch]
type = ChangeState
value = 3000
triggerall = command = "tyouhi"
triggerall = power >= 1000
trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger17 = statetype != A
trigger17 = ctrl
trigger18 = stateno = 1000 && Movecontact >= 1 && (target(1000),stateno = 612 || target(1000),statetype = A)
trigger19 = stateno = 1000 && Movecontact >= 1 && (target(1000),stateno = 613 || target(1000),statetype = A)
trigger20 = stateno = 1010 && Movecontact >= 1 && (target(1010),stateno = 612 || target(1010),statetype = A)
trigger21 = stateno = 1010 && Movecontact >= 1 && (target(1010),stateno = 613 || target(1010),statetype = A)
trigger22 = stateno = 250 && Movecontact >= 1
trigger23 = stateno = 260 && Movecontact >= 1
;------------------------------------------------------------------------
; 6
[State -1, Stand Light Punch]
type = ChangeState
value = 1010
triggerall = command = "x"
triggerall = command = "holdfwd"
trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger17 = statetype != A
trigger17 = ctrl
trigger18 = stateno = 250 && Movecontact >= 1
trigger19 = stateno = 260 && Movecontact >= 1
;------------------------------------------------------------------------
; 5
[State -1, Stand Light Punch]
type = ChangeState
value = 1000
triggerall = command = "x"
trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger17 = statetype != A
trigger17 = ctrl
trigger18 = stateno = 250 && Movecontact >= 1
trigger19 = stateno = 260 && Movecontact >= 1
;------------------------------------------------------------------------
; ‹ó2
[State -1, Stand Light Punch]
type = ChangeState
value = 1030
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = stateno = 610 && Movecontact >= 1
trigger2 = stateno = 640 && Movecontact >= 1
trigger3 = statetype = A
trigger3 = ctrl = 1
trigger4 = stateno = 1020 && Movecontact >= 1
;------------------------------------------------------------------------
; ‹ó
[State -1, Stand Light Punch]
type = ChangeState
value = 1020
triggerall = command = "x"
trigger1 = stateno = 610 && Movecontact >= 1
trigger2 = stateno = 640 && Movecontact >= 1
trigger3 = statetype = A
trigger3 = ctrl
;------------------------------------------------------------------------
;ƒtƒBƒjƒbƒVƒ…EP
[State -1, Stand Light Punch]
type = ChangeState
value = 250
triggerall = var(3) = 5
triggerall = command = "y"
trigger1 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger2 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger3 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger13 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger14 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger15 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger16 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
;------------------------------------------------------------------------
;ƒtƒBƒjƒbƒVƒ…EK
[State -1, Stand Light Punch]
type = ChangeState
value = 260
triggerall = var(3) = 5
triggerall = command = "b"
trigger1 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger2 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger3 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger13 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger14 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger15 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger16 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
;------------------------------------------------------------------------
;—§‚¿E‹ßEP
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(3) <= 4
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodydist X < 50
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger3 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger5 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;—§‚¿E‰“EP
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(3) <= 4
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = p2bodydist X >= 50
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger3 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger4 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger5 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;—§‚¿E‹ßEK
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(3) <= 4
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist X < 50
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger5 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;—§‚¿E‰“EK
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(3) <= 4
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = p2bodydist X >= 50
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger5 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝE‹ßEP
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(3) <= 4
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = p2bodydist X < 50
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger8 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger9 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝE‰“EP
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(3) <= 4
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = p2bodydist X >= 50
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger8 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger9 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A)
trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A)
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝE‹ßEK
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(3) <= 4
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = p2bodydist X < 30
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger8 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger10 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger12 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger13 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝE‰“EK
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(3) <= 4
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = p2bodydist X >= 30
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A)
trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A)
trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A)
trigger8 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger9 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A)
trigger10 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger11 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A)
trigger12 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
trigger13 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A)
;---------------------------------------------------------------------------
;‹ó’†‹ƒpƒ“ƒ`EP
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;‹ó’†EK
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
;---------------------------------------------------------------------------
;‘OƒXƒeƒbƒv
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = command = "z" || command = "FF"
triggerall = facing = 1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 660 && movehit >= 1
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = command = "c" || command = "FF"
triggerall = facing = -1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 660 && movehit >= 1
;---------------------------------------------------------------------------
;ŒãƒXƒeƒbƒv
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = command = "z" || command = "BB"
triggerall = facing = -1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 660 && movehit >= 1
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = command = "c" || command = "BB"
triggerall = facing = 1
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 660 && movehit >= 1
;----------------------------------------------------------------------------
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;--------------------
; •ÇŒƒ“Ë
;--------------------
[State 240, 1]
type = PlaySnd
trigger1 = target(261),StateNo = 265
trigger1 = (target(261),Vel y > 0) && (target(261),Pos y >= 0)
value = s400, 0
;----------------------------------------------------------------------------
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;======================
[Statedef -2]
;======================
;------
;------
[State 1000, Explod]
type = AssertSpecial
trigger1 = 1
flag = noairguard
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;--------------------
; ƒ^ƒIƒWƒ…ƒ“
;--------------------
[State 7000, Helper]
type = Helper
trigger1 = NumHelper(7000) = 0
name = "ƒ^ƒIƒWƒ…ƒ“"
ID = 7000
pos = 25, -3
postype = back
stateno = 7000
supermovetime = -1
pausemovetime = -1
ownpal = 1
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;--------------------
; ƒ^ƒIƒWƒ…ƒ“Žwަ
;--------------------
[State 7000, Helper]
type = Helper
trigger1 = NumHelper(7900) = 0
trigger1 = Gametime%300 = 299
trigger1 = stateno != [170,194]
trigger1 = Alive = 1
trigger1 = var(25) != 100
name = "ƒ^ƒIƒWƒ…ƒ“Žwަ"
ID = 7900
pos = 0, 0
postype = back
stateno = 7900
ownpal = 1
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;--------------------
; ƒ^ƒIƒWƒ…ƒ“ƒAƒCƒRƒ“
;--------------------
[State 1045, Explod]
type = Explod
trigger1 = NumExplod(7922) <= 1
trigger1 = NumHelper(7900) = 0
trigger1 = var(25) < 100
trigger1 = TeamSide = 1
anim = 7912
pos = 90*0.425,550*0.425
id = 7922
bindtime = -1
scale = 0.425, 0.425
sprpriority = 8
ownpal = 1
postype = left
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumExplod(7922) <= 1
trigger1 = NumHelper(7900) = 0
trigger1 = var(25) < 100
trigger1 = TeamSide = 2
anim = 7912
pos = -90*0.425,550*0.425
id = 7922
bindtime = -1
scale = 0.425, 0.425
sprpriority = 8
ownpal = 1
postype = right
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = VarAdd
trigger1 = var(25) < 100
trigger1 = Helper(7900),var(20) = 19
trigger1 = Helper(7900),stateno = 7901
var(25) = 8
[State 1045, Explod]
type = Varset
trigger1 = var(25) > 100
var(25) = 100
;-----------------------
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7900+var(25)%10) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 1
anim = 7900+var(25)%10
id = 7900+var(25)%10
pos = 90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = left
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7900+var(25)%10) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 2
anim = 7900+var(25)%10
id = 7900+var(25)%10
pos = -90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = right
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7910+(var(25)/10)%10) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 1
anim = 7900+(var(25)/10)%10
id = 7910+(var(25)/10)%10
pos = 58*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = left
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7910+(var(25)/10)%10) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 2
anim = 7900+(var(25)/10)%10
id = 7910+(var(25)/10)%10
pos = -122*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = right
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7931) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 1
anim = 7911
id = 7931
pos = 90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = left
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7931) <= 1
trigger1 = var(25) < 100
trigger1 = TeamSide = 2
anim = 7911
id = 7931
pos = -90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = right
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7932) <= 1
trigger1 = var(25) = 100
trigger1 = TeamSide = 1
anim = 7910
id = 7932
pos = 90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = left
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
[State 1045, Explod]
type = Explod
trigger1 = NumHelper(7900) = 0
trigger1 = NumExplod(7932) <= 1
trigger1 = var(25) = 100
trigger1 = TeamSide = 2
anim = 7910
id = 7932
pos = -90*0.425,550*0.425
scale = 0.425, 0.425
sprpriority = 9
ownpal = 1
ontop = 1
postype = right
bindtime = -1
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
;-----------------------
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;--------------------
; ƒpƒ[ƒAƒbƒv
;--------------------
[State 3310, afterimage]
type = PalFX
trigger1 = var(15) = 1
trigger1 = Gametime%7
time = 60
add = 108,8,8
sinadd = -108,-178,-178,7
supermovetime = 10000
pausemovetime = 10000
ignorehitpause = 1
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª
;======================
[Statedef -3]
;======================
;------
;------
[State -3, Landing Sound]
type = AttackMulSet
trigger1 = var(25) >= 50
value = 1+var(25)*0.005
[State -3, Landing Sound]
type = AttackMulSet
trigger1 = var(25) < 50
value = 0.5+var(25)*0.01
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52
trigger2 = stateno = 106
value = 40, 0
[State 1045, Explod]
type = Varset
trigger1 = PalNo = 6
var(25) = 100
[State 1045, Explod]
type = Varadd
trigger1 = numhelper(3101) = 0
trigger1 = var(15) = 1
trigger1 = var(25) = 100
var(25) = -50
supermovetime = 99999
pausemovetime = 99999
[State 1045, Explod]
type = Varset
trigger1 = numhelper(3101) = 0
var(15) = 0
supermovetime = 99999
pausemovetime = 99999