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DJB MUGEN & IKEMEN Community

Command List — tao-jun.zip ← Back to Overview

;-| ’´•KŽE‹Z |-------------------------------------------------------- [Command] name = "tyouhi" command = ~D, DF, F, x [Command] name = "dda" command = ~D, D, a time = 30 ;-| ‚Q‰ñ‰Ÿ‚µ‹Z |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| ‚QE‚RŒÂ‚Ì“¯Žž‰Ÿ‚µ‹Z |----------------------------------------------- [Command] name = "recovery" command = D, DF, F,D, DF, F,D, DF, F,D, DF, F,D, DF, F,D, DF, F, x+y+z time = 1 ;-| •ûŒü‚ƃ{ƒ^ƒ“‚ŏo‚·‹Z |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ƒ{ƒ^ƒ“Ý’èi‚¢‚¶‚ç‚È‚¢j|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| ‰Ÿ‚µ‚Á‚ςȂµÝ’èi‚¢‚¶‚ç‚È‚¢j------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "holda" command = /$a time = 1 ; ‰º‚Ì‹Lq«‚͐â‘΂ɏÁ‚³‚È‚¢‚Å‚­‚¾‚³‚¢B [Statedef -1] ;=========================================================================== ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;------------------------------------------------------------------------ ;‘Oƒ_ƒbƒVƒ…UŒ‚ [State -1, Stand Light Punch] type = ChangeState value = 650 triggerall = command = "y" || command = "b" trigger1 = stateno = 100 trigger1 = time = [5,21] ;------------------------------------------------------------------------ ;Œãƒ_ƒbƒVƒ…UŒ‚ [State -1, Stand Light Punch] type = ChangeState value = 660 triggerall = command = "y" || command = "b" trigger1 = stateno = 105 trigger1 = time = [5,22] ;------------------------------------------------------------------------ ; ««~ [State -1, Stand Light Punch] type = ChangeState value = 3100 triggerall = command = "dda" triggerall = var(25) =100 triggerall = var(15) = 0 trigger1 = statetype != A trigger1 = ctrl = 1 ;------------------------------------------------------------------------ ; ~ [State -1, Stand Light Punch] type = ChangeState value = 3200 triggerall = command = "a" trigger1 = statetype != A trigger1 = ctrl = 1 ;------------------------------------------------------------------------ ; 236  [State -1, Stand Light Punch] type = ChangeState value = 3000 triggerall = command = "tyouhi" triggerall = power >= 1000 trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger17 = statetype != A trigger17 = ctrl trigger18 = stateno = 1000 && Movecontact >= 1 && (target(1000),stateno = 612 || target(1000),statetype = A) trigger19 = stateno = 1000 && Movecontact >= 1 && (target(1000),stateno = 613 || target(1000),statetype = A) trigger20 = stateno = 1010 && Movecontact >= 1 && (target(1010),stateno = 612 || target(1010),statetype = A) trigger21 = stateno = 1010 && Movecontact >= 1 && (target(1010),stateno = 613 || target(1010),statetype = A) trigger22 = stateno = 250 && Movecontact >= 1 trigger23 = stateno = 260 && Movecontact >= 1 ;------------------------------------------------------------------------ ; 6  [State -1, Stand Light Punch] type = ChangeState value = 1010 triggerall = command = "x" triggerall = command = "holdfwd" trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger17 = statetype != A trigger17 = ctrl trigger18 = stateno = 250 && Movecontact >= 1 trigger19 = stateno = 260 && Movecontact >= 1 ;------------------------------------------------------------------------ ; 5  [State -1, Stand Light Punch] type = ChangeState value = 1000 triggerall = command = "x" trigger1 = stateno = 200 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger2 = stateno = 201 && Movecontact >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger3 = stateno = 230 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 231 && Movecontact >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 240 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 241 && Movecontact >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 400 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 401 && Movecontact >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 410 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 411 && Movecontact >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 430 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 431 && Movecontact >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger13 = stateno = 440 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger14 = stateno = 441 && Movecontact >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger15 = stateno = 210 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger16 = stateno = 211 && Movecontact >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger17 = statetype != A trigger17 = ctrl trigger18 = stateno = 250 && Movecontact >= 1 trigger19 = stateno = 260 && Movecontact >= 1 ;------------------------------------------------------------------------ ; ‹ó2  [State -1, Stand Light Punch] type = ChangeState value = 1030 triggerall = command = "x" triggerall = command = "holddown" trigger1 = stateno = 610 && Movecontact >= 1 trigger2 = stateno = 640 && Movecontact >= 1 trigger3 = statetype = A trigger3 = ctrl = 1 trigger4 = stateno = 1020 && Movecontact >= 1 ;------------------------------------------------------------------------ ; ‹ó  [State -1, Stand Light Punch] type = ChangeState value = 1020 triggerall = command = "x" trigger1 = stateno = 610 && Movecontact >= 1 trigger2 = stateno = 640 && Movecontact >= 1 trigger3 = statetype = A trigger3 = ctrl ;------------------------------------------------------------------------ ;ƒtƒBƒjƒbƒVƒ…EP [State -1, Stand Light Punch] type = ChangeState value = 250 triggerall = var(3) = 5 triggerall = command = "y" trigger1 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger2 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger3 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger13 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger14 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger15 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger16 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) ;------------------------------------------------------------------------ ;ƒtƒBƒjƒbƒVƒ…EK [State -1, Stand Light Punch] type = ChangeState value = 260 triggerall = var(3) = 5 triggerall = command = "b" trigger1 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger2 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger3 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger13 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger14 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger15 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger16 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) ;------------------------------------------------------------------------ ;—§‚¿E‹ßEP [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = var(3) <= 4 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodydist X < 50 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger3 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger5 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;—§‚¿E‰“EP [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = var(3) <= 4 triggerall = command = "y" triggerall = command != "holddown" triggerall = p2bodydist X >= 50 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger3 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger4 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger5 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;—§‚¿E‹ßEK [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = var(3) <= 4 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodydist X < 50 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger5 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;—§‚¿E‰“EK [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = var(3) <= 4 triggerall = command = "b" triggerall = command != "holddown" triggerall = p2bodydist X >= 50 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger5 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger6 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger7 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger8 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger9 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݁E‹ßEP [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = var(3) <= 4 triggerall = command = "y" triggerall = command = "holddown" triggerall = p2bodydist X < 50 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger8 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger9 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݁E‰“EP [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = var(3) <= 4 triggerall = command = "y" triggerall = command = "holddown" triggerall = p2bodydist X >= 50 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger8 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger9 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger10 = stateno = 430 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger11 = stateno = 431 && movehit >= 1 && (target(430),stateno = 770 || target(430),statetype = A) trigger12 = stateno = 440 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) trigger13 = stateno = 441 && movehit >= 1 && (target(440),stateno = 780 || target(440),statetype = A) ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݁E‹ßEK [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = var(3) <= 4 triggerall = command = "b" triggerall = command = "holddown" triggerall = p2bodydist X < 30 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger8 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger10 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger12 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger13 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) ;--------------------------------------------------------------------------- ;‚µ‚Ⴊ‚݁E‰“EK [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = var(3) <= 4 triggerall = command = "b" triggerall = command = "holddown" triggerall = p2bodydist X >= 30 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 210 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger3 = stateno = 211 && movehit >= 1 && (target(210),stateno = 720 || target(210),statetype = A) trigger4 = stateno = 230 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger5 = stateno = 231 && movehit >= 1 && (target(230),stateno = 730 || target(230),statetype = A) trigger6 = stateno = 240 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger7 = stateno = 241 && movehit >= 1 && (target(240),stateno = 740 || target(240),statetype = A) trigger8 = stateno = 400 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger9 = stateno = 401 && movehit >= 1 && (target(400),stateno = 750 || target(400),statetype = A) trigger10 = stateno = 410 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger11 = stateno = 411 && movehit >= 1 && (target(410),stateno = 750 || target(410),statetype = A) trigger12 = stateno = 200 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) trigger13 = stateno = 201 && movehit >= 1 && (target(200),stateno = 720 || target(200),statetype = A) ;--------------------------------------------------------------------------- ;‹ó’†‹­ƒpƒ“ƒ`EP [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;‹ó’†EK [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl ;--------------------------------------------------------------------------- ;‘OƒXƒeƒbƒv [State -1, Run Fwd] type = ChangeState value = 100 triggerall = command = "z" || command = "FF" triggerall = facing = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 660 && movehit >= 1 [State -1, Run Fwd] type = ChangeState value = 100 triggerall = command = "c" || command = "FF" triggerall = facing = -1 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 660 && movehit >= 1 ;--------------------------------------------------------------------------- ;ŒãƒXƒeƒbƒv [State -1, Run Back] type = ChangeState value = 105 triggerall = command = "z" || command = "BB" triggerall = facing = -1 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 660 && movehit >= 1 [State -1, Run Back] type = ChangeState value = 105 triggerall = command = "c" || command = "BB" triggerall = facing = 1 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 660 && movehit >= 1 ;---------------------------------------------------------------------------- ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;-------------------- ; •ÇŒƒ“Ë ;-------------------- [State 240, 1] type = PlaySnd trigger1 = target(261),StateNo = 265 trigger1 = (target(261),Vel y > 0) && (target(261),Pos y >= 0) value = s400, 0 ;---------------------------------------------------------------------------- ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;====================== [Statedef -2] ;====================== ;------ ;------ [State 1000, Explod] type = AssertSpecial trigger1 = 1 flag = noairguard ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;-------------------- ; ƒ^ƒIƒWƒ…ƒ“ ;-------------------- [State 7000, Helper] type = Helper trigger1 = NumHelper(7000) = 0 name = "ƒ^ƒIƒWƒ…ƒ“" ID = 7000 pos = 25, -3 postype = back stateno = 7000 supermovetime = -1 pausemovetime = -1 ownpal = 1 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;-------------------- ; ƒ^ƒIƒWƒ…ƒ“Žwަ ;-------------------- [State 7000, Helper] type = Helper trigger1 = NumHelper(7900) = 0 trigger1 = Gametime%300 = 299 trigger1 = stateno != [170,194] trigger1 = Alive = 1 trigger1 = var(25) != 100 name = "ƒ^ƒIƒWƒ…ƒ“Žwަ" ID = 7900 pos = 0, 0 postype = back stateno = 7900 ownpal = 1 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;-------------------- ; ƒ^ƒIƒWƒ…ƒ“ƒAƒCƒRƒ“ ;-------------------- [State 1045, Explod] type = Explod trigger1 = NumExplod(7922) <= 1 trigger1 = NumHelper(7900) = 0 trigger1 = var(25) < 100 trigger1 = TeamSide = 1 anim = 7912 pos = 90*0.425,550*0.425 id = 7922 bindtime = -1 scale = 0.425, 0.425 sprpriority = 8 ownpal = 1 postype = left supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumExplod(7922) <= 1 trigger1 = NumHelper(7900) = 0 trigger1 = var(25) < 100 trigger1 = TeamSide = 2 anim = 7912 pos = -90*0.425,550*0.425 id = 7922 bindtime = -1 scale = 0.425, 0.425 sprpriority = 8 ownpal = 1 postype = right supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = VarAdd trigger1 = var(25) < 100 trigger1 = Helper(7900),var(20) = 19 trigger1 = Helper(7900),stateno = 7901 var(25) = 8 [State 1045, Explod] type = Varset trigger1 = var(25) > 100 var(25) = 100 ;----------------------- [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7900+var(25)%10) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 1 anim = 7900+var(25)%10 id = 7900+var(25)%10 pos = 90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = left bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7900+var(25)%10) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 2 anim = 7900+var(25)%10 id = 7900+var(25)%10 pos = -90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = right bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7910+(var(25)/10)%10) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 1 anim = 7900+(var(25)/10)%10 id = 7910+(var(25)/10)%10 pos = 58*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = left bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7910+(var(25)/10)%10) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 2 anim = 7900+(var(25)/10)%10 id = 7910+(var(25)/10)%10 pos = -122*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = right bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7931) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 1 anim = 7911 id = 7931 pos = 90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = left bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7931) <= 1 trigger1 = var(25) < 100 trigger1 = TeamSide = 2 anim = 7911 id = 7931 pos = -90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = right bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7932) <= 1 trigger1 = var(25) = 100 trigger1 = TeamSide = 1 anim = 7910 id = 7932 pos = 90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = left bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 [State 1045, Explod] type = Explod trigger1 = NumHelper(7900) = 0 trigger1 = NumExplod(7932) <= 1 trigger1 = var(25) = 100 trigger1 = TeamSide = 2 anim = 7910 id = 7932 pos = -90*0.425,550*0.425 scale = 0.425, 0.425 sprpriority = 9 ownpal = 1 ontop = 1 postype = right bindtime = -1 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 ;----------------------- ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;-------------------- ; ƒpƒ[ƒAƒbƒv ;-------------------- [State 3310, afterimage] type = PalFX trigger1 = var(15) = 1 trigger1 = Gametime%7 time = 60 add = 108,8,8 sinadd = -108,-178,-178,7 supermovetime = 10000 pausemovetime = 10000 ignorehitpause = 1 ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª„ª ;====================== [Statedef -3] ;====================== ;------ ;------ [State -3, Landing Sound] type = AttackMulSet trigger1 = var(25) >= 50 value = 1+var(25)*0.005 [State -3, Landing Sound] type = AttackMulSet trigger1 = var(25) < 50 value = 0.5+var(25)*0.01 [State -3, Landing Sound] type = PlaySnd triggerall = Time = 1 trigger1 = stateno = 52 trigger2 = stateno = 106 value = 40, 0 [State 1045, Explod] type = Varset trigger1 = PalNo = 6 var(25) = 100 [State 1045, Explod] type = Varadd trigger1 = numhelper(3101) = 0 trigger1 = var(15) = 1 trigger1 = var(25) = 100 var(25) = -50 supermovetime = 99999 pausemovetime = 99999 [State 1045, Explod] type = Varset trigger1 = numhelper(3101) = 0 var(15) = 0 supermovetime = 99999 pausemovetime = 99999
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