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DJB MUGEN & IKEMEN Community

Command List — Mosakuji Akira.zip ← Back to Overview

[Data] Life = 1;2000000 Power = 9000000 Attack = 100 Defence = 8199283777455 Fall.Defence_Up = 8293382771829 LieDown.Time = 5 AirJuggle = 15 SparkNo = -1 Guard.SparkNo = -1 KO.Echo = 0 Volume = 255 IntPersistIndex = 55 FloatPersistIndex = 40 ;--------------------------------------------------------------------------- [Size] XScale = 0.5 YScale = 0.5 Ground.Back = 15 Ground.Front = 16 Air.Back = 12 Air.Front = 12 Height = 60 Attack.Dist = 160 Proj.Attack.Dist = 90 Proj.DoScale = 0 Head.Pos = -5,-90 Mid.Pos = -5,-60 ShadowOffset = 0 Draw.Offset = 0,0 ;--------------------------------------------------------------------------- [Velocity] Walk.Fwd = 3.8 Walk.Back = -3.8 Run.Fwd = 24,24 Run.Back = -6.8,-5 Jump.Neu = 0,-8.4 Jump.Back = -2.55 Jump.Fwd = 2.5 RunJump.Back = -2.55,-8.1 RunJump.Fwd = 4,-8.1 AirJump.Neu = 0,-8.1 AirJump.Back = -2.55 AirJump.Fwd = 2.5 ;--------------------------------------------------------------------------- [MoveMent] AirJump.Num = 9999 AirJump.Height = 35 YAccel = .44 Stand.Friction = .85 Crouch.Friction = .82 ;======================================================================================================== [Command] name = "AIflag1" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y,D,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag2" command = ~D,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag3" command = ~D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag4" command = ~D,DB,B,D,DF,F,x+y time = 1 [Command] name = "AIflag5" command = ~D,DB,B,D,DB,B,a+b time = 1 [Command] name = "AIflag6" command = ~D,DB,B,D,DB,B,x+y time = 1 [Command] name = "AIflag7" command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag8" command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag9" command = ~D,DB,B,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag10" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag11" command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag12" command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag13" command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag14" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DF,F,x+y time = 1 [Command] name = "AIflag15" command = ~D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag16" command = ~D,DB,B,D,DB,BD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag17" command = ~D,DB,B,D,DF,FD,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag18" command = ~D,DB,B,D,DB,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag19" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag20" command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b time = 1 [Command] name = "AIflag21" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y time = 1 [Command] name = "AIflag22" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag23" command = ~D,DB,B,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag24" command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag25" command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag26" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "AIflag27" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b time = 1 [Command] name = "AIflag28" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "AIflag29" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag30" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag31" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y time = 1 [Command] name = "AIflag32" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag33" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag34" command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag35" command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag36" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "AIflag37" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b time = 1 [Command] name = "AIflag38" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "AIflag39" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag40" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag41" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y time = 1 [Command] name = "AIflag42" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b time = 1 [Command] name = "AIflag43" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag44" command = ~D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag45" command = ~D,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag46" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "AIflag47" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b time = 1 [Command] name = "AIflag48" command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "AIflag49" command = ~D,DB,B,D,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag50" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag51" command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y time = 1 [Command] name = "AIflag52" command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b time = 1 [Command] name = "AIflag53" command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 [Command] name = "AIflag54" command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y time = 1 [Command] name = "AIflag55" command = ~D,D,DF,FD,D,DF,F,DF,FD,DF,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b time = 1 [Command] name = "AIflag56" command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y time = 1 [Command] name = "AIflag57" command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,FD,D,DF,F,DF,FD,DF,a+b time = 1 [Command] name = "AIflag58" command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y time = 1 [Command] name = "AIflag59" command = ~D,DB,B,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b time = 1 [Command] name = "AIflag60" command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DF,FD,D,DF,F,DF,FD,DF,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y time = 1 ;-------------------------------------------------------------------------------------- ;-------------------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "FF" ;???? (?????????????????????????????) command = F, F time = 10 [Command] name = "BB" ;???? (?????????????????????????????) command = B, B time = 10 ;-| ?{?^??g???f??i???e???????????e?j|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| ????????????????f??i???e???????????e?j------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; ??????L?q???????e????????????e???????????e?B [Statedef -1] [State ] TriggerAll = RoundState = 2 TriggerAll = !IsHelper TriggerAll = Anim = [0,199] Type = ChangeState Triggerall = var(20) Trigger1 = ctrl Value = 80000+random%9 IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 320 Trigger1 = Command = "start" && Command = "holddown" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 310 Trigger1 = Command = "start" && Command = "holdup" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 300 Trigger1 = Command = "start" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 200 Trigger1 = Command = "a" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 210 Trigger1 = Command = "b" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 220 Trigger1 = Command = "c" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 230 Trigger1 = Command = "x" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 240 Trigger1 = Command = "y" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && (Anim = [0,199]) Type = SelfState Value = 250 Trigger1 = Command = "z" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] type = SelfState value = 100 triggerall = Var(20) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl IgnoreHitPause = 1 [State ] type = SelfState value = 105 triggerall = Var(20) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl IgnoreHitPause = 1 TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,199]) && Anim != [105,106] [State ] TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,199]) && Anim != 100 && Anim != [105,106] Type = SelfState Value = 20 Trigger1 = Command = "holdfwd" || Command = "holdback" Trigger1 = Ctrl IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,169]) && RoundState = 4 Type = SelfState Value = 180 Trigger1 = Anim != [181,182] Trigger1 = Win IgnoreHitPause = 1 [State ] TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,169]) && RoundState = 4 Type = SelfState Value = 170 Trigger1 = Lose || DrawGame IgnoreHitPause = 1
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