[Data]
Life = 1;2000000
Power = 9000000
Attack = 100
Defence = 8199283777455
Fall.Defence_Up = 8293382771829
LieDown.Time = 5
AirJuggle = 15
SparkNo = -1
Guard.SparkNo = -1
KO.Echo = 0
Volume = 255
IntPersistIndex = 55
FloatPersistIndex = 40
;---------------------------------------------------------------------------
[Size]
XScale = 0.5
YScale = 0.5
Ground.Back = 15
Ground.Front = 16
Air.Back = 12
Air.Front = 12
Height = 60
Attack.Dist = 160
Proj.Attack.Dist = 90
Proj.DoScale = 0
Head.Pos = -5,-90
Mid.Pos = -5,-60
ShadowOffset = 0
Draw.Offset = 0,0
;---------------------------------------------------------------------------
[Velocity]
Walk.Fwd = 3.8
Walk.Back = -3.8
Run.Fwd = 24,24
Run.Back = -6.8,-5
Jump.Neu = 0,-8.4
Jump.Back = -2.55
Jump.Fwd = 2.5
RunJump.Back = -2.55,-8.1
RunJump.Fwd = 4,-8.1
AirJump.Neu = 0,-8.1
AirJump.Back = -2.55
AirJump.Fwd = 2.5
;---------------------------------------------------------------------------
[MoveMent]
AirJump.Num = 9999
AirJump.Height = 35
YAccel = .44
Stand.Friction = .85
Crouch.Friction = .82
;========================================================================================================
[Command]
name = "AIflag1"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y,D,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag2"
command = ~D,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag3"
command = ~D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag4"
command = ~D,DB,B,D,DF,F,x+y
time = 1
[Command]
name = "AIflag5"
command = ~D,DB,B,D,DB,B,a+b
time = 1
[Command]
name = "AIflag6"
command = ~D,DB,B,D,DB,B,x+y
time = 1
[Command]
name = "AIflag7"
command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag8"
command = ~D,DF,F,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag9"
command = ~D,DB,B,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag10"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag11"
command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag12"
command = ~D,DB,B,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag13"
command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag14"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag15"
command = ~D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag16"
command = ~D,DB,B,D,DB,BD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag17"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag18"
command = ~D,DB,B,D,DB,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag19"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag20"
command = ~D,DB,B,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b
time = 1
[Command]
name = "AIflag21"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "AIflag22"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag23"
command = ~D,DB,B,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag24"
command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag25"
command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag26"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "AIflag27"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,DF,FD,a+b
time = 1
[Command]
name = "AIflag28"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "AIflag29"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag30"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag31"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "AIflag32"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag33"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag34"
command = ~D,DB,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag35"
command = ~D,DB,B,D,DB,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag36"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "AIflag37"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b
time = 1
[Command]
name = "AIflag38"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "AIflag39"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag40"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag41"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "AIflag42"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag43"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag44"
command = ~D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag45"
command = ~D,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag46"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "AIflag47"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,a+b
time = 1
[Command]
name = "AIflag48"
command = ~D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "AIflag49"
command = ~D,DB,B,D,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag50"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag51"
command = ~D,DB,B,D,FD,DF,D,DB,B,D,F,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,F,x+y
time = 1
[Command]
name = "AIflag52"
command = ~D,DB,B,D,DF,FD,D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,F,F,D,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag53"
command = ~D,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,D,DF,FD,D,DF,F,DF,D,DF,FD,D,DF,F,D,DB,B,D,DF,FD,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
[Command]
name = "AIflag54"
command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,B,D,DF,FD,B,D,D,DB,B,D,DF,FD,DF,F,D,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DB,B,D,D,DB,B,D,DF,FD,DF,F,D,DF,F,x+y
time = 1
[Command]
name = "AIflag55"
command = ~D,D,DF,FD,D,DF,F,DF,FD,DF,DB,B,D,DB,D,DB,B,D,DF,FD,D,DF,F,DF,D,B,D,D,DB,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,FD,DF,F,D,D,DB,B,D,DF,FD,DB,B,D,BD,DF,F,D,DF,F,a+b
time = 1
[Command]
name = "AIflag56"
command = ~D,DB,B,D,DB,B,D,DF,FD,D,DB,D,DB,B,D,BD,DF,D,DB,B,D,DF,FD,D,DF,F,DF,F,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,FD,DF,D,DF,FD,D,DF,F,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,x+y
time = 1
[Command]
name = "AIflag57"
command = ~D,DB,B,D,B,D,D,DB,B,D,DF,D,DB,B,D,DF,FD,D,DF,F,DF,FD,DF,F,D,DB,B,D,D,DF,FD,DF,F,D,DF,F,D,DB,B,D,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,DF,FD,D,DF,FD,D,DF,F,DF,FD,DF,a+b
time = 1
[Command]
name = "AIflag58"
command = ~D,DB,D,DF,FD,D,DF,F,DF,FD,DF,B,D,DF,FD,DF,D,DB,B,D,F,D,DB,FD,DF,D,DB,B,D,F,D,DB,B,D,D,DB,B,D,DF,FD,D,DF,F,DF,DF,FD,D,DF,F,B,D,DF,FD,D,DF,F,B,D,D,DB,B,D,DF,FD,DF,F,D,x+y
time = 1
[Command]
name = "AIflag59"
command = ~D,DB,B,D,DF,D,DF,FD,D,DF,F,DF,FD,DF,FD,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DB,BD,DF,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,F,D,B,D,D,DB,B,D,DF,FD,DF,F,D,D,DB,B,D,DF,F,a+b
time = 1
[Command]
name = "AIflag60"
command = ~D,DB,B,FD,DF,D,DB,B,D,F,D,DB,B,D,DF,FD,D,DF,F,D,B,D,D,DF,FD,D,DF,F,DF,FD,DF,D,D,DB,B,D,DF,FD,D,DF,F,DF,DB,B,D,DF,FD,DF,F,D,DB,BD,DF,D,DB,B,D,DF,FD,F,D,DF,F,D,D,DB,DF,F,x+y
time = 1
;--------------------------------------------------------------------------------------
;--------------------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "FF" ;???? (?????????????????????????????)
command = F, F
time = 10
[Command]
name = "BB" ;???? (?????????????????????????????)
command = B, B
time = 10
;-| ?{?^??g???f??i???e???????????e?j|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| ????????????????f??i???e???????????e?j-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; ??????L?q???????e????????????e???????????e?B
[Statedef -1]
[State ]
TriggerAll = RoundState = 2
TriggerAll = !IsHelper
TriggerAll = Anim = [0,199]
Type = ChangeState
Triggerall = var(20)
Trigger1 = ctrl
Value = 80000+random%9
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 320
Trigger1 = Command = "start" && Command = "holddown"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 310
Trigger1 = Command = "start" && Command = "holdup"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 300
Trigger1 = Command = "start"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 200
Trigger1 = Command = "a"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 210
Trigger1 = Command = "b"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 220
Trigger1 = Command = "c"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 230
Trigger1 = Command = "x"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 240
Trigger1 = Command = "y"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && (Anim = [0,199])
Type = SelfState
Value = 250
Trigger1 = Command = "z"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
type = SelfState
value = 100
triggerall = Var(20) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
IgnoreHitPause = 1
[State ]
type = SelfState
value = 105
triggerall = Var(20) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
IgnoreHitPause = 1
TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,199]) && Anim != [105,106]
[State ]
TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,199]) && Anim != 100 && Anim != [105,106]
Type = SelfState
Value = 20
Trigger1 = Command = "holdfwd" || Command = "holdback"
Trigger1 = Ctrl
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,169]) && RoundState = 4
Type = SelfState
Value = 180
Trigger1 = Anim != [181,182]
Trigger1 = Win
IgnoreHitPause = 1
[State ]
TriggerAll = !IsHelper && Pos Y >= 0 && (Anim = [0,169]) && RoundState = 4
Type = SelfState
Value = 170
Trigger1 = Lose || DrawGame
IgnoreHitPause = 1