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Command List — or-zero.zip ← Back to Overview

;-| 超必殺技 |-------------------------------------------------------- ;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが ;コマンドは絶対に違ったものにしてください。 ;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで ;内容が弱と強になっています。 ;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。 [Command] name = "白羅滅精" command = ~D, DF, F, D, DF, F, b time = 20 [Command] name = "白羅滅精" command = ~D, DF, F, D, DF, F, a time = 20 [Command] name = "獄鎖斬陣" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "獄鎖斬陣" command = ~D, DF, F, D, DF, F, x time = 20 ;-| 必殺技 |------------------------------------------------------ [Command] name = "魔舞紅躁" command = ~D,DB,B, b [Command] name = "魔舞紅躁" command = ~D,DB,B, a [Command] name = "疾火煌陣" command = ~D,DF,F, b [Command] name = "疾火煌陣" command = ~D,DF,F, a [Command] name = "翔覇" command = ~F,D,DF, y [Command] name = "凰牙" command = ~F,D,DF, x [Command] name = "殺魔" command = ~D,DF,F, y [Command] name = "叛鏡" command = ~D,DF,F, x [Command] name = "緊急回避前" command = x+a time = 1 [Command] name = "緊急回避後" command = /$B,x+a time = 1 ;-| 2回押し技 |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2・3個の同時押し技 |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "ふっ飛ばし" command = y+b time = 1 [Command] name = "ストライカー" command = a+y time = 1 ;-| 方向とボタンで出す技 |--------------------------------------------------------- [Command] name = "幻魔刻衝1" command = /$F,x time = 1 [Command] name = "幻魔刻衝2" command = /$B,x time = 1 [Command] name = "クリザリッド" command = /$F,x time = 1 [Command] name = "ロン" command = /$F,y time = 1 [Command] name = "ぐるがん" command = /$F,a time = 1 [Command] name = "ローリングソバット1" command = /$F,b time = 1 [Command] name = "ローリングソバット2" command = /$B,b time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| ボタン設定(いじらない)|--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| 押しっぱなし設定(いじらない)------------------------------------------------------- [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ; 下の記述↓は絶対に消さないでください。 [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;白羅滅精2001 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2100 triggerall = command = "白羅滅精" triggerall = power >= 1000 ;triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 205 trigger3 = movecontact = 1 trigger4 = stateno = 230 trigger4 = movecontact = 1 trigger5 = stateno = 235 trigger5 = movecontact = 1 trigger6 = stateno = 215 trigger6 = movecontact = 1 trigger7 = stateno = 400 trigger7 = movecontact = 1 trigger8 = stateno = 410 trigger8 = movecontact = 1 ;--------------------------------------------------------------------------- ;獄鎖斬陣2000 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2005 triggerall = command = "獄鎖斬陣" triggerall = power >= 1000 triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 205 trigger3 = movecontact = 1 trigger4 = stateno = 230 trigger4 = movecontact = 1 trigger5 = stateno = 235 trigger5 = movecontact = 1 trigger6 = stateno = 215 trigger6 = movecontact = 1 trigger7 = stateno = 400 trigger7 = movecontact = 1 trigger8 = stateno = 410 trigger8 = movecontact = 1 ;--------------------------------------------------------------------------- ;獄鎖斬陣2001 [State -1, Strong Kung Fu Palm] type = ChangeState value = 2000 triggerall = command = "獄鎖斬陣" triggerall = power >= 1000 triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 205 trigger3 = movecontact = 1 trigger4 = stateno = 230 trigger4 = movecontact = 1 trigger5 = stateno = 235 trigger5 = movecontact = 1 trigger6 = stateno = 215 trigger6 = movecontact = 1 trigger7 = stateno = 400 trigger7 = movecontact = 1 trigger8 = stateno = 410 trigger8 = movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;魔舞紅躁 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1300 triggerall = command = "魔舞紅躁" triggerall = var(1) != 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;疾火煌陣 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1200 triggerall = command = "疾火煌陣" triggerall = var(1) != 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・翔覇 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1110 triggerall = command = "翔覇" triggerall = var(1) != 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・凰牙(2001・強) [State -1, Strong Kung Fu Palm] type = ChangeState value = 1101 triggerall = command = "翔覇" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・凰牙 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1100 triggerall = command = "凰牙" ;triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・殺魔(2001) [State -1, Strong Kung Fu Palm] type = ChangeState value = 1010 triggerall = command = "殺魔" triggerall = var(1) != 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・殺魔 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1011 triggerall = command = "殺魔" triggerall = var(1) = 1 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;斬風燕破・叛鏡 [State -1, Strong Kung Fu Palm] type = ChangeState value = 1000 triggerall = command = "叛鏡" ;triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;ふっ飛ばし攻撃 [State -1, Stand Light Punch] type = ChangeState value = 290 triggerall = command = "ふっ飛ばし" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中ふっ飛ばし攻撃 [State -1, Stand Light Punch] type = ChangeState value = 690 triggerall = command = "ふっ飛ばし" trigger1 = statetype = A trigger1 = ctrl ;=========================================================================== ;--------------------------------------------------------------------------- ;緊急回避後 [State -1, Taunt] type = ChangeState value = 701 triggerall = command = "緊急回避後" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;緊急回避前 [State -1, Taunt] type = ChangeState value = 700 triggerall = command = "緊急回避前" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;ダッシュ [State -1, Run Fwd] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;後退ダッシュ [State -1, Run Back] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;投げ [State -1, Kung Fu Throw] type = ChangeState value = 800 triggerall = command = "b" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;--------------------------------------------------------------------------- ;2001ストライカークリザリッド [State -1, Strong Kung Fu Palm] type = ChangeState value = 2996 triggerall = command = "クリザリッド" triggerall = command != "holddown" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;2001ストライカーぐるがん [State -1, Strong Kung Fu Palm] type = ChangeState value = 2997 triggerall = command = "ぐるがん" triggerall = command != "holddown" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;2001ストライカーロン [State -1, Strong Kung Fu Palm] type = ChangeState value = 2998 triggerall = command = "ロン" triggerall = command != "holddown" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;幻魔刻衝1 [State -1, Taunt] type = ChangeState value = 250 triggerall = command = "幻魔刻衝1" triggerall = command != "holddown" triggerall = var(1) != 0 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;幻魔刻衝1キャンセル版 [State -1, Strong Kung Fu Palm] type = ChangeState value = 251 triggerall = command = "幻魔刻衝1" triggerall = command != "holddown" triggerall = var(1) != 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;--------------------------------------------------------------------------- ;幻魔刻衝2 [State -1, Taunt] type = ChangeState value = 250 triggerall = command = "幻魔刻衝2" triggerall = command != "holddown" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;幻魔刻衝2キャンセル版 [State -1, Strong Kung Fu Palm] type = ChangeState value = 251 triggerall = command = "幻魔刻衝2" triggerall = command != "holddown" triggerall = var(1) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 240 trigger3 = movecontact = 1 trigger4 = stateno = 251 trigger4 = movecontact = 1 trigger5 = stateno = 400 trigger5 = movecontact = 1 trigger6 = stateno = 410 trigger6 = movecontact = 1 trigger7 = stateno = 430 trigger7 = movecontact = 1 trigger8 = stateno = 440 trigger8 = movecontact = 1 trigger9 = stateno = 245 trigger9 = movecontact = 1 trigger10= stateno = 215 trigger10= movecontact = 1 ;=========================================================================== ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- ;立ち弱パンチ [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 ;--------------------------------------------------------------------------- ;2000遠距離立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" ;triggerall = command != "holddown" triggerall = P2bodydist X > 23 triggerall = var(1) =1 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;立ち強パンチ [State -1, Stand Strong Punch] type = ChangeState value = 215 triggerall = command = "y" ;triggerall = command != "holddown" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;立ち弱キック [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 230) && time > 9 ;--------------------------------------------------------------------------- ;2000近距離立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 245 triggerall = command = "b" triggerall = command != "holddown" triggerall = P2bodydist X <= 23 triggerall = var(1) !=0 trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;立ち強キック [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;--------------------------------------------------------------------------- ;挑発 [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1, Crouching Strong Punch] type = null;ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 12) ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 12) ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;--------------------------------------------------------------------------- ;空中弱パンチ [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強パンチ [State -1, Jump Strong Punch] type = ChangeState value = 630 triggerall = command = "y" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中弱キック [State -1, Jump Light Kick] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl ;--------------------------------------------------------------------------- ;空中強キック [State -1, Jump Strong Kick] type = ChangeState value = 630 triggerall = command = "b" trigger1 = statetype = A trigger1 = stateno != 106 trigger1 = ctrl
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