;-| 超必殺技 |--------------------------------------------------------
;ここには超必殺技を記述してください、同じ名前を「name =」欄に書けますが
;コマンドは絶対に違ったものにしてください。
;カンフーマンは弱パンチと強パンチで技が出せるように同じ名前のコマンドで
;内容が弱と強になっています。
;「time=20」と書くことで「コマンドを20フレーム以内に入力」と設定できます。
[Command]
name = "白羅滅精"
command = ~D, DF, F, D, DF, F, b
time = 20
[Command]
name = "白羅滅精"
command = ~D, DF, F, D, DF, F, a
time = 20
[Command]
name = "獄鎖斬陣"
command = ~D, DF, F, D, DF, F, y
time = 20
[Command]
name = "獄鎖斬陣"
command = ~D, DF, F, D, DF, F, x
time = 20
;-| 必殺技 |------------------------------------------------------
[Command]
name = "魔舞紅躁"
command = ~D,DB,B, b
[Command]
name = "魔舞紅躁"
command = ~D,DB,B, a
[Command]
name = "疾火煌陣"
command = ~D,DF,F, b
[Command]
name = "疾火煌陣"
command = ~D,DF,F, a
[Command]
name = "翔覇"
command = ~F,D,DF, y
[Command]
name = "凰牙"
command = ~F,D,DF, x
[Command]
name = "殺魔"
command = ~D,DF,F, y
[Command]
name = "叛鏡"
command = ~D,DF,F, x
[Command]
name = "緊急回避前"
command = x+a
time = 1
[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1
;-| 2回押し技 |-----------------------------------------------------------
[Command]
name = "FF"
command = F, F
time = 10
[Command]
name = "BB"
command = B, B
time = 10
;-| 2・3個の同時押し技 |-----------------------------------------------
[Command]
name = "recovery"
command = x+y
time = 1
[Command]
name = "ふっ飛ばし"
command = y+b
time = 1
[Command]
name = "ストライカー"
command = a+y
time = 1
;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "幻魔刻衝1"
command = /$F,x
time = 1
[Command]
name = "幻魔刻衝2"
command = /$B,x
time = 1
[Command]
name = "クリザリッド"
command = /$F,x
time = 1
[Command]
name = "ロン"
command = /$F,y
time = 1
[Command]
name = "ぐるがん"
command = /$F,a
time = 1
[Command]
name = "ローリングソバット1"
command = /$F,b
time = 1
[Command]
name = "ローリングソバット2"
command = /$B,b
time = 1
[Command]
name = "down_a"
command = /$D,a
time = 1
[Command]
name = "down_b"
command = /$D,b
time = 1
;-| ボタン設定(いじらない)|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1
[Command]
name = "b"
command = b
time = 1
[Command]
name = "c"
command = c
time = 1
[Command]
name = "x"
command = x
time = 1
[Command]
name = "y"
command = y
time = 1
[Command]
name = "z"
command = z
time = 1
[Command]
name = "start"
command = s
time = 1
;-| 押しっぱなし設定(いじらない)-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1
[Command]
name = "holdback"
command = /$B
time = 1
[Command]
name = "holdup"
command = /$U
time = 1
[Command]
name = "holddown"
command = /$D
time = 1
; 下の記述↓は絶対に消さないでください。
[Statedef -1]
;===========================================================================
;---------------------------------------------------------------------------
;白羅滅精2001
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = command = "白羅滅精"
triggerall = power >= 1000
;triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 205
trigger3 = movecontact = 1
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 215
trigger6 = movecontact = 1
trigger7 = stateno = 400
trigger7 = movecontact = 1
trigger8 = stateno = 410
trigger8 = movecontact = 1
;---------------------------------------------------------------------------
;獄鎖斬陣2000
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2005
triggerall = command = "獄鎖斬陣"
triggerall = power >= 1000
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 205
trigger3 = movecontact = 1
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 215
trigger6 = movecontact = 1
trigger7 = stateno = 400
trigger7 = movecontact = 1
trigger8 = stateno = 410
trigger8 = movecontact = 1
;---------------------------------------------------------------------------
;獄鎖斬陣2001
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = command = "獄鎖斬陣"
triggerall = power >= 1000
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact = 1
trigger3 = stateno = 205
trigger3 = movecontact = 1
trigger4 = stateno = 230
trigger4 = movecontact = 1
trigger5 = stateno = 235
trigger5 = movecontact = 1
trigger6 = stateno = 215
trigger6 = movecontact = 1
trigger7 = stateno = 400
trigger7 = movecontact = 1
trigger8 = stateno = 410
trigger8 = movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;魔舞紅躁
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = command = "魔舞紅躁"
triggerall = var(1) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;疾火煌陣
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = command = "疾火煌陣"
triggerall = var(1) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・翔覇
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1110
triggerall = command = "翔覇"
triggerall = var(1) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・凰牙(2001・強)
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1101
triggerall = command = "翔覇"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・凰牙
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = command = "凰牙"
;triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・殺魔(2001)
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1010
triggerall = command = "殺魔"
triggerall = var(1) != 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・殺魔
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1011
triggerall = command = "殺魔"
triggerall = var(1) = 1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;斬風燕破・叛鏡
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = command = "叛鏡"
;triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 290
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中ふっ飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 690
triggerall = command = "ふっ飛ばし"
trigger1 = statetype = A
trigger1 = ctrl
;===========================================================================
;---------------------------------------------------------------------------
;緊急回避後
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = command = "緊急回避後"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;緊急回避前
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = command = "緊急回避前"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = command = "b"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X < 3
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X < 5
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H
;---------------------------------------------------------------------------
;2001ストライカークリザリッド
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2996
triggerall = command = "クリザリッド"
triggerall = command != "holddown"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;2001ストライカーぐるがん
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2997
triggerall = command = "ぐるがん"
triggerall = command != "holddown"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;2001ストライカーロン
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2998
triggerall = command = "ロン"
triggerall = command != "holddown"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;幻魔刻衝1
[State -1, Taunt]
type = ChangeState
value = 250
triggerall = command = "幻魔刻衝1"
triggerall = command != "holddown"
triggerall = var(1) != 0
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;幻魔刻衝1キャンセル版
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 251
triggerall = command = "幻魔刻衝1"
triggerall = command != "holddown"
triggerall = var(1) != 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;---------------------------------------------------------------------------
;幻魔刻衝2
[State -1, Taunt]
type = ChangeState
value = 250
triggerall = command = "幻魔刻衝2"
triggerall = command != "holddown"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;幻魔刻衝2キャンセル版
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 251
triggerall = command = "幻魔刻衝2"
triggerall = command != "holddown"
triggerall = var(1) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 210
trigger2 = movecontact = 1
trigger3 = stateno = 240
trigger3 = movecontact = 1
trigger4 = stateno = 251
trigger4 = movecontact = 1
trigger5 = stateno = 400
trigger5 = movecontact = 1
trigger6 = stateno = 410
trigger6 = movecontact = 1
trigger7 = stateno = 430
trigger7 = movecontact = 1
trigger8 = stateno = 440
trigger8 = movecontact = 1
trigger9 = stateno = 245
trigger9 = movecontact = 1
trigger10= stateno = 215
trigger10= movecontact = 1
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 6
;---------------------------------------------------------------------------
;2000遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
;triggerall = command != "holddown"
triggerall = P2bodydist X > 23
triggerall = var(1) =1
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6
;---------------------------------------------------------------------------
;立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = command = "y"
;triggerall = command != "holddown"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6
;---------------------------------------------------------------------------
;立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 7
trigger3 = (stateno = 230) && time > 9
;---------------------------------------------------------------------------
;2000近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = P2bodydist X <= 23
triggerall = var(1) !=0
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 5
trigger3 = (stateno = 230) && time > 6
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = null;ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 12)
;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 12)
;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) || (stateno = 430)
trigger2 = (time > 9) || (movecontact && time > 5)
;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 630
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 600
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl
;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 630
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl