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Command List — MvCJuan.zip ← Back to Overview

;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "XYZ" command = x+y+z [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "Super Jump" command = ~D, $U time = 15 [Command] name = "Super Jump" command = a+b+c ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-| Supers |-------------------------------------------------------------- [Command] name = "HHK" command = ~D, DF, F, c+z time = 15 [Command] name = "space coke" command = ~D, DB, B, a+b time = 15 [Command] name = "space coke" command = ~D, DB, B, b+c time = 15 [Command] name = "space coke" command = ~D, DB, B, a+c time = 15 [Command] name = "road stoner da!" command = ~D, DF, F, a+b time = 15 [Command] name = "road stoner da!" command = ~D, DF, F, b+c time = 15 [Command] name = "road stoner da!" command = ~D, DF, F, a+c time = 15 [Command] name = "reefer raid" command = ~D, DF, F, x+y time = 15 [Command] name = "reefer raid" command = ~D, DF, F, y+z time = 15 [Command] name = "reefer raid" command = ~D, DF, F, x+z time = 15 [Command] name = "Mellow Megaton Blast" command = ~D, DF, F, x+y time = 30 [Command] name = "Mellow Megaton Blast" command = ~D, DF, F, y+z time = 30 [Command] name = "Mellow Megaton Blast" command = ~D, DF, F, x+z time = 30 [Command] name = "fire it up" command = ~D, DB, B, x+y time = 15 [Command] name = "fire it up" command = ~D, DB, B, y+z time = 15 [Command] name = "fire it up" command = ~D, DB, B, x+z time = 15 ;-| Strikers |-------------------------------------------------------------- [Command] name = "Lupe assist" command = ~F, DF, D, DB, B, x time = 30 [Command] name = "Pepito assist" command = ~F, DF, D, DB, B, y time = 30 ;-| Specials |-------------------------------------------------------------- [Command] name = "uppercut" command = ~D, DF, F, y time = 30 [Command] name = "bong hit" command = ~D, DF, F, x time = 15 [Command] name = "no more stoners" command = ~D, DF, F, z time = 30 [Command] name = "screwdriver kick" command = ~D, DF, F, b time = 30 [Command] name = "bodyslam" command = ~D, DB, B, c time = 30 ; -| CPU Commands |------------------------------------------------------------- [Command] name = "CPU1" command = D, D, U, U, D, U time = 1 [Command] name = "CPU2" command = D, U, U, D, D, U time = 1 [Command] name = "CPU3" command = D, D, D, U, U, U time = 1 [Command] name = "CPU4" command = D, b, a, U, D, a time = 1 [Command] name = "CPU5" command = D, U, z, c, U, D time = 1 [Command] name = "CPU6" command = D, U, U, D, U, D time = 1 [Command] name = "CPU7" command = D, D, D, D, D, D time = 1 [Command] name = "CPU8" command = U, U, U, U, U, U time = 1 [Command] name = "CPU9" command = B, B, B, B, B, B time = 1 [Command] name = "CPU10" command = F, F, F, F, F, F time = 1 [Command] name = "CPU11" command = U, U, U, U, U, U, U, U time = 1 [Command] name = "CPU12" command = D, U, U, U, U, U, U, U time = 1 [Command] name = "CPU13" command = B, U, U, U, U, U, U, U time = 1 [Command] name = "CPU14" command = F, U, U, U, U, U, U, U time = 1 [Command] name = "CPU15" command = U, D, U, U, U, U, U, U time = 1 [Command] name = "CPU16" command = D, D, U, U, U, U, U, U time = 1 [Command] name = "CPU17" command = B, D, U, U, U, U, U, U time = 1 [Command] name = "CPU18" command = F, D, U, U, U, U, U, U time = 1 [Command] name = "CPU19" command = U, B, U, U, U, U, U, U time = 1 [Command] name = "CPU20" command = D, B, U, U, U, U, U, U time = 1 [Command] name = "CPU21" command = B, B, U, U, U, U, U, U time = 1 [Command] name = "CPU22" command = F, B, U, U, U, U, U, U time = 1 [Command] name = "CPU23" command = U, F, U, U, U, U, U, U time = 1 [Command] name = "CPU24" command = D, F, U, U, U, U, U, U time = 1 [Command] name = "CPU25" command = B, F, U, U, U, U, U, U time = 1 [Command] name = "CPU26" command = F, F, U, U, U, U, U, U time = 1 [Command] name = "CPU27" command = D, D, U, U, D, U time = 1 [Command] name = "CPU28" command = D, U, U, D, D, U time = 1 [Command] name = "CPU29" command = D, D, D, U, U, U time = 1 [Command] name = "CPU30" command = D, b, a, U, D, a time = 1 [Command] name = "CPU31" command = D, U, z, c, U, D time = 1 [Command] name = "CPU32" command = D, U, U, D, U, D time = 1 [Command] name = "CPU33" command = D, D, D, D, D, D time = 1 [Command] name = "CPU34" command = U, U, U, U, U, U time = 1 [Command] name = "CPU35" command = B, B, B, B, B, B time = 1 [Command] name = "CPU36" command = F, F, F, F, F, F time = 1 [Command] name = "CPU37" command = U, U, U, U, U, U, U, U time = 1 [Command] name = "CPU38" command = D, U, U, U, U, U, U, U time = 1 [Command] name = "CPU39" command = B, U, U, U, U, U, U, U time = 1 [Command] name = "CPU40" command = F, U, U, U, U, U, U, U time = 1 [Command] name = "CPU41" command = U, D, U, U, U, U, U, U time = 1 [Command] name = "CPU42" command = D, D, U, U, U, U, U, U time = 1 [Command] name = "CPU43" command = B, D, U, U, U, U, U, U time = 1 [Command] name = "CPU44" command = F, D, U, U, U, U, U, U time = 1 [Command] name = "CPU45" command = U, B, U, U, U, U, U, U time = 1 [Command] name = "CPU46" command = D, B, U, U, U, U, U, U time = 1 [Command] name = "CPU47" command = B, B, U, U, U, U, U, U time = 1 [Command] name = "CPU48" command = F, B, U, U, U, U, U, U time = 1 [Command] name = "CPU49" command = U, F, U, U, U, U, U, U time = 1 [Command] name = "CPU50" command = D, F, U, U, U, U, U, U time = 1 [Command] name = "CPU51" command = B, F, U, U, U, U, U, U time = 1 [Command] name = "CPU52" command = F, F, U, U, U, U, U, U time = 1 [Statedef -1] [State -1, Activate AI] type = VarSet trigger1 = command = "CPU1" || command = "CPU2" trigger2 = command = "CPU3" || command = "CPU4" trigger3 = command = "CPU5" || command = "CPU6" trigger4 = command = "CPU7" || command = "CPU8" trigger5 = command = "CPU9" || command = "CPU10" trigger6 = command = "CPU11" || command = "CPU12" trigger7 = command = "CPU13" || command = "CPU14" trigger8 = command = "CPU15" || command = "CPU16" trigger9 = command = "CPU17" || command = "CPU18" trigger10 = command = "CPU19" || command = "CPU20" trigger11 = command = "CPU21" || command = "CPU22" trigger12 = command = "CPU23" || command = "CPU24" trigger13 = command = "CPU25" || command = "CPU26" trigger14 = command = "CPU27" || command = "CPU28" trigger15 = command = "CPU29" || command = "CPU30" trigger16 = command = "CPU31" || command = "CPU32" trigger17 = command = "CPU33" || command = "CPU34" trigger18 = command = "CPU35" || command = "CPU36" trigger19 = command = "CPU37" || command = "CPU38" trigger20 = command = "CPU39" || command = "CPU40" trigger21 = command = "CPU41" || command = "CPU42" trigger22 = command = "CPU43" || command = "CPU44" trigger23 = command = "CPU45" || command = "CPU46" var(20) = 1 [State -1, Deactivate AI] type = VarSet trigger1 = roundstate = 3 trigger2 = !Alive var(20) = 0 [State -1, Stand Guard] type = ChangeState value = 130 trigger1 = var(20) trigger1 = p2movetype = A trigger1 = statetype != A trigger1 = ctrl trigger1 = p2statetype != C trigger1 = inguarddist [State -1, Crouch Guard] type = ChangeState value = 131 trigger1 = var(20) trigger1 = p2movetype = A trigger1 = statetype != A trigger1 = ctrl trigger1 = p2statetype = C trigger1 = inguarddist [State -1, Air Guard] type = ChangeState value = 132 trigger1 = var(20) trigger1 = p2movetype = A trigger1 = statetype = A trigger1 = ctrl trigger1 = inguarddist [State -1, AI: Guard Push] type = ChangeState value = 160 trigger1 = var(20) trigger1 = stateno = [150,155] trigger1 = random <= 10 [State -1, AI: Aerial Rave] type = VarSet var(10) = 1 trigger1 = var(20) trigger1 = stateno = 502 trigger1 = movehit [State -1, Aerial Rave 1] type = ChangeState value = 700 triggerall = var(20) trigger1 = Statetype = A trigger1 = ctrl trigger1 = var(10) trigger1 = pos y < -30 [State -1, Aerial Rave 2] type = ChangeState value = 701 triggerall = var(20) trigger1 = Stateno = 700 trigger1 = movehit trigger1 = var(10) [State -1, Aerial Rave 3] type = ChangeState value = 600 triggerall = var(20) trigger1 = Stateno = 701 trigger1 = movehit trigger1 = var(10) [State -1, Aerial Rave 4] type = ChangeState value = 601 triggerall = var(20) trigger1 = Stateno = 600 trigger1 = movehit trigger1 = var(10) [State -1, Aerial Rave 5] type = ChangeState value = 602 triggerall = var(20) trigger1 = Stateno = 601 trigger1 = movehit trigger1 = var(10) trigger1 = power < 3000 [State -1, Aerial Rave 5] type = ChangeState value = 3009 triggerall = var(20) trigger1 = Stateno = 601 trigger1 = movehit trigger1 = var(10) trigger1 = power >= 3000 [State -1, AI: No Aerial Rave] type = VarSet var(10) = 0 triggerall = var(20) trigger1 = movetype = H trigger2 = stateno = [600,602] trigger2 = AnimTime = 0 trigger2 = !MoveHit trigger3 = stateno = [700,702] trigger3 = AnimTime = 0 trigger3 = !MoveHit trigger4 = stateno = 602 trigger4 = movecontact trigger5 = stateno = 3875 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 200 && movecontact value = 201 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 201 && movecontact value = 202 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 700 && movecontact value = 701 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 201 && movecontact value = 702 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 300 && movecontact value = 301 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 201 && movecontact value = 302 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 600 && movecontact value = 601 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 201 && movecontact value = 602 [state -1, combo] type = changestate triggerall = var(20) = 1 trigger1 = stateno = 202 && animtime = 0 value = 40 [state -1, combo] type = velset triggerall = var(20) = 1 trigger1 = stateno = 202 && animtime = 0 x = 0 ; ============================ ; supers [State -1, AI: Reefer Raid] type = changestate triggerall = !numhelper(9010) triggerall = var(20) && power >= 1000 && (statetype != A) && (p2statetype = A) && (p2statetype != L) trigger1 = ctrl && p2bodydist x > 100 && p2bodydist x < 170 && power >= 1000 && backEdgeDist < 50 value = 3050 [State -1, AI: Road Stoner Da!] type = changestate triggerall = !numhelper(9010) triggerall = power >= 3000 && (statetype != A)&& (p2statetype != L) && random <= 125 trigger1 = var(20) && ctrl && power >= 2000 value = 3000 [State -1, AI: Fire it Up!] type = changestate triggerall = !numhelper(9010) triggerall = power >= 2000 && (P2life != 0) && (statetype = S)&& (p2statetype != A) && (p2statetype != L) trigger1 = var(20) && ctrl && p2bodydist x < 80 && power >= 2000 trigger1 = random <= 250 value = 3909 ; ============================ ; Specials [State -1, AI: Uppercut] type = ChangeState value = 204 trigger1 = var(20) && (statetype = S) && (p2statetype != L) trigger1 = ctrl && (random <= 5) persistent = 0 [State -1, AI: Lupe Assist] type = ChangeState value = 6100 triggerall = var(20) && (statetype = S) && (stateno != 3233) && (stateno != 3240) trigger1 = ctrl && (random <= 500) && BackEdgeDist > 30 && (NumHelper = 0)&& backEdgeDist < 50 [State -1, AI: Pepito Assist] type = ChangeState value = 6200 triggerall = var(20) && (statetype = S) && (stateno != 3233) && (stateno != 3240) trigger1 = (ctrl = 1) && (random <= 500) && BackEdgeDist > 30 && (P2movetype = A)&& (NumHelper = 0)&& backEdgeDist < 50 [State -1, AI: Screwdriver Kick] type = ChangeState value = 206 triggerall = var(20) triggerall = random <= 800 triggerall = random >= 795 trigger1 = statetype != A trigger1 = ctrl trigger1 = p2bodydist x <= 10 [State -1, AI: Body Slam] type = ChangeState value = 210 triggerall = var(20) && (statetype != A) && (random <= 75) trigger1 = ctrl trigger1 = p2dist x <= 20 [State -1, AI: No More Stoners] type = ChangeState value = 220 triggerall = var(20) && (statetype = S) && (random <= 75) trigger1 = ctrl && p2bodydist x > 200 trigger1 = random <= 200 [State -1, AI: Bong Hit] type = ChangeState value = 205 triggerall = var(20) && (statetype != A) trigger1 = ctrl && (random <= 7) [State -1, VarRandom] type = VarRandom trigger1 = var(20) v = 9 range = 1, 3 [State -1, AI: Hyper Noogie] type = ChangeState value = 800 triggerall = statetype = S && (P2movetype != A) && (p2statetype = S) trigger1 = var(9) = 1 && ctrl && p2bodydist x < 15 && BackEdgeDist > 170 [State -1, AI: Screen Splatter] type = ChangeState value = 805 triggerall = (statetype = S) && (p2statetype = S) triggerall = var(20) trigger1 = var(9) = 2 trigger1 = p2bodydist x < 15 trigger1 = random <= 300 trigger1 = ctrl [State -1, AI: Atomic Wedgie] type = ChangeState value = 807 triggerall = (statetype = S) && (P2movetype != A) && (p2statetype = S) trigger1 = var(9) = 3 && ctrl && p2bodydist x < 15 && BackEdgeDist > 170 trigger1 = var(20) trigger1 = random <= 600 [State -1, Guard Push] type = ChangeState value = 160 trigger1 = command = "XYZ" trigger1 = stateno = [150,155] ; HHK [State -1, HHK] type = ChangeState value = 4500 triggerall = command = "HHK" triggerall = power >= 3000 trigger1 = Statetype = S trigger1 = ctrl ;road stoner da! [State -1, Road Stoner Da!] type = ChangeState value = 3000 triggerall = !numhelper(9010) triggerall = power >= 2000 trigger1 = command = "road stoner da!" trigger1 = statetype = S trigger1 = ctrl ;space coke [State -1, Space Coke] type = ChangeState value = 3100 triggerall = !numhelper(9010) triggerall = power >= 3000 trigger1 = command = "space coke" trigger1 = statetype = S trigger1 = ctrl ;fire it up [State -1, Fire it Up] type = ChangeState value = 3909 triggerall = command = "fire it up" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl ;reefer raid [State -1, Reefer Raid] type = ChangeState value = 3050 triggerall = command = "reefer raid" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl ;Mellow Megaton Blast [State -1, Mellow Megaton Blast] type = ChangeState value = 3009 triggerall = command = "Mellow Megaton Blast" triggerall = power >= 3000 trigger1 = statetype = A trigger1 = ctrl trigger2 = var(10) trigger2 = stateno = 601 trigger2 = movehit ;Lupe assist [State -1, Lupe assist] type = ChangeState value = 6100 trigger1 = command = "Lupe assist" trigger1 = NumHelper(6006) = 0 trigger1 = NumHelper(6000) = 0 trigger1 = statetype = S trigger1 = ctrl ;Pepito assist [State -1, Pepito assist] type = ChangeState value = 6200 trigger1 = command = "Pepito assist" trigger1 = NumHelper(6006) = 0 trigger1 = NumHelper(6000) = 0 trigger1 = statetype = S trigger1 = ctrl ;uppercut [State -1, Uppercut] type = ChangeState value = 204 triggerall = command = "uppercut" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 202 trigger2 = movecontact trigger2 = random <= 400 ;no more stoners [State -1, No More Stoners] type = ChangeState value = 220 trigger1 = command = "no more stoners" trigger1 = statetype = S trigger1 = ctrl ;screwdriver kick [State -1, Screwdriver Kick] type = ChangeState value = 206 trigger1 = command = "screwdriver kick" trigger1 = statetype = S trigger1 = ctrl ;bodyslam [State -1, Body Slam] type = ChangeState value = 210 trigger1 = command = "bodyslam" trigger1 = statetype = S trigger1 = ctrl ;bong hit [State -1, bong hit] type = ChangeState value = 205 trigger1 = command = "bong hit" trigger1 = statetype = S trigger1 = ctrl ;atomic wedgie [State -1, Atomic Wedgie] type = ChangeState value = 807 triggerall = command = "x" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" || command = "holdback" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;hyper noogie [State -1, Hyper Noogie] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" || command = "holdback" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;screen crash [State -1, Screen Crash] type = ChangeState value = 805 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" || command = "holdback" trigger1 = p2bodydist X < 10 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H ;Super Jump [State -1, Super Jump] type = ChangeState value = 900 trigger1 = command = "Super Jump" trigger1 = Statetype = S trigger1 = ctrl trigger2 = command = "holdup" || (var(10) && var(20)) trigger2 = stateno = 502 trigger2 = movehit ;taunt [State -1, Taunt] type = ChangeState value = 195 trigger1 = command = "start" trigger1 = statetype = S trigger1 = ctrl ;Wavedash Forward [State -1, Wavedash Forward] type = ChangeState value = 100 triggerall = statetype = S triggerall = ctrl triggerall = stateno != [120,155] trigger1 = command = "FF" || (command = "XYZ" && command != "holdback") trigger2 = var(20) trigger2 = p2dist x >= 150 trigger2 = random <= 400 ;Wavedash Back [State -1, Wavedash Back] type = ChangeState value = 105 triggerall = statetype = S triggerall = ctrl trigger1 = !var(20) trigger1 = command = "BB" trigger2 = command = "XYZ" trigger2 = command = "holdback" ;jumping light punch [State -1, jumping light punch] type = ChangeState value = 700 triggerall = command = "x" trigger1 = !var(10) trigger1 = statetype = A trigger1 = ctrl trigger2 = !var(10) trigger2 = stateno = [600,602] trigger2 = movecontact trigger3 = !var(10) trigger3 = stateno = 701 || stateno = 702 trigger3 = movecontact ;jumping medium punch [State -1, jumping medium punch] type = ChangeState value = 701 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger1 = !var(10) trigger2 = stateno = [600,602] trigger2 = movecontact trigger2 = !var(10) trigger3 = stateno = 700 || stateno = 702 trigger3 = movecontact trigger3 = !var(10) ;jumping hard punch [State -1, jumping hard punch] type = ChangeState value = 702 triggerall = command = "z" trigger1 = statetype = A trigger1 = ctrl trigger1 = !var(10) trigger2 = stateno = [600,602] trigger2 = movecontact trigger3 = stateno = 700 || stateno = 701 trigger3 = movecontact ;jumping light kick [State -1, jumping light kick] type = ChangeState value = 600 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl trigger1 = !var(10) trigger2 = stateno = [700,702] trigger2 = movecontact trigger2 = !var(10) trigger3 = stateno = 601 || stateno = 602 trigger3 = movecontact trigger3 = !var(10) ;jumping medium kick [State -1, jumping medium kick] type = ChangeState value = 601 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger1 = !var(10) trigger2 = stateno = [700,702] trigger2 = movecontact trigger2 = !var(10) trigger3 = stateno = 600 || stateno = 602 trigger3 = movecontact trigger3 = !var(10) ;jumping high kick [State -1, jumping high kick] type = ChangeState value = 602 triggerall = command = "c" trigger1 = statetype = A trigger1 = ctrl trigger1 = !var(10) trigger2 = stateno = [700,702] trigger2 = movecontact trigger2 = !var(10) trigger3 = stateno = 600 || stateno = 601 trigger3 = movecontact trigger3 = !var(10) ;crouching light punch [State -1, crouching light punch] type = ChangeState value = 500 trigger1 = command = "x" trigger1 = statetype = C trigger1 = ctrl ;crouching medium punch [State -1, standing medium kick] type = ChangeState value = 501 trigger1 = command = "y" trigger1 = statetype = C trigger1 = ctrl ;crouching hard punch [State -1, crouching hard kick] type = ChangeState value = 502 triggerall = statetype = C triggerall = ctrl trigger1 = command = "z" trigger2 = var(20) trigger2 = random <= 500 trigger2 = p2bodydist x <= 20 ;crouching light kick [State -1, standing light kick] type = ChangeState value = 400 trigger1 = command = "a" trigger1 = statetype = C trigger1 = ctrl ;crouching medium kick [State -1, standing medium kick] type = ChangeState value = 401 trigger1 = command = "b" trigger1 = statetype = C trigger1 = ctrl ;crouching hard kick [State -1, crouching hard kick] type = ChangeState value = 402 trigger1 = command = "c" trigger1 = statetype = C trigger1 = ctrl ;standing light punch [State -1, standing light punch] type = ChangeState value = 200 triggerall = command = "x" trigger1 = statetype = S trigger1 = ctrl ;standing medium punch [State -1, standing medium punch] type = ChangeState value = 201 triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = movecontact ;standing hard punch [State -1, standing hard punch] type = ChangeState value = 202 triggerall = command = "z" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 201 trigger2 = movecontact ;standing light kick [State -1, standing light kick] type = ChangeState value = 300 triggerall = command = "a" trigger1 = statetype = S trigger1 = ctrl ;standing medium kick [State -1, standing medium kick] type = ChangeState value = 301 triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 300 trigger2 = movecontact ;standing hard kick [State -1, standing hard kick] type = ChangeState value = 302 triggerall = command = "c" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 301 trigger2 = movecontact ;--------------------------------------------------------------------------- ;MEE Template Files ; provided by ; Kitsune Sniper ; *** ; Thanks, Kitsune!
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