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Command List — Sub-Zero.zip ← Back to Overview

;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ; |||||||||||||||||||||||||||||||||||| ; ; || || ; ; || SUB-ZERO CMD || ; ; || || ; ; |||||||||||||||||||||||||||||||||||| ; ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ;-| AI/CPU Commands |-----------by Equinocio [Command] name = "cpu_1" command = U, U, U, U, U, U, U, U, U, U, U, U time = 1 [Command] name = "cpu_2" command = D, D, D, D, D, D, U, U, U, U, U, U time = 1 [Command] name = "cpu_3" command = B, B, B, B, B, B, U, U, U, U, U, U time = 1 [Command] name = "cpu_4" command = F, F, F, F, F, F, U, U, U, U, U, U time = 1 [Command] name = "cpu_5" command = a, a, a, a, a, a, U, U, U, U, U, U time = 1 [Command] name = "cpu_6" command = b, b, b, b, b, b, U, U, U, U, U, U time = 1 [Command] name = "cpu_7" command = c, c, c, c, c, c, U, U, U, U, U, U time = 1 [Command] name = "cpu_8" command = x, x, x, x, x, x, U, U, U, U, U, U time = 1 [Command] name = "cpu_9" command = y, y, y, y, y, y, U, U, U, U, U, U time = 1 [Command] name = "cpu_10" command = z, z, z, z, z, z, U, U, U, U, U, U time = 1 [Command] name = "cpu_11" command = U, U, U, U, U, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_12" command = D, D, D, D, D, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_13" command = B, B, B, B, B, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_14" command = F, F, F, F, F, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_15" command = U, U, U, U, U, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_16" command = D, D, D, D, D, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_17" command = B, B, B, B, B, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_18" command = F, F, F, F, F, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_19" command = U, U, U, U, U, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_20" command = D, D, D, D, D, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_21" command = B, B, B, B, B, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_22" command = F, F, F, F, F, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_23" command = U, U, U, U, U, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_24" command = D, D, D, D, D, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_25" command = B, B, B, B, B, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_26" command = F, F, F, F, F, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_27" command = U, U, U, U, U, y, U, U, U, U, U, U time = 2 [Command] name = "cpu_28" command = D, D, D, D, D, y, U, U, U, U, U, U time = 2 [Command] name = "cpu_29" command = B, B, B, B, B, y, U, U, U, U, U, U time = 2 [Command] name = "cpu_30" command = F, F, F, F, F, y, U, U, U, U, U, U time = 2 [Command] name = "cpu_31" command = U, U, U, U, U, z, U, U, U, U, U, U time = 2 [Command] name = "cpu_32" command = D, D, D, D, D, z, U, U, U, U, U, U time = 2 [Command] name = "cpu_33" command = B, B, B, B, B, z, U, U, U, U, U, U time = 2 [Command] name = "cpu_34" command = F, F, F, F, F, z, U, U, U, U, U, U time = 2 [Command] name = "cpu_35" command = U, U, U, U, a, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_36" command = D, D, D, D, a, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_37" command = B, B, B, B, a, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_38" command = F, F, F, F, a, a, U, U, U, U, U, U time = 2 [Command] name = "cpu_39" command = U, U, U, U, b, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_40" command = D, D, D, D, b, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_41" command = B, B, B, B, b, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_42" command = F, F, F, F, b, b, U, U, U, U, U, U time = 2 [Command] name = "cpu_43" command = U, U, U, U, c, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_44" command = D, D, D, D, c, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_45" command = B, B, B, B, c, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_46" command = F, F, F, F, c, c, U, U, U, U, U, U time = 2 [Command] name = "cpu_47" command = U, U, U, U, x, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_48" command = D, D, D, D, x, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_49" command = B, B, B, B, x, x, U, U, U, U, U, U time = 2 [Command] name = "cpu_50" command = F, F, F, F, x, x, U, U, U, U, U, U time = 2 ;-| FATALITIES COMANDOS |----------- [Command] name = "friendship" command = ~B,F,B,F,a time = 100 [Command] name = "babality" command = ~D,D,B,b time = 100 [Command] name = "brutality" command = x,y,a,b,x,a time = 100 [Command] name = "animality" command = ~B,D,F,F,b time = 100 [Command] name = "icehammer" command = ~B,D,B, y time = 100 [Command] name = "Pit" command = ~D, D, D, y time = 100 [Command] name = "QuebraP2" command = ~D,F,F, y time = 100 [Command] name = "ArrancandoCabeça" command = ~F, D, F, x time = 100 =========================== ;-| SUPER COMANDOS |----------- [Command] name = "SuperFreezeAereo" command = ~D, DF,F,DF,F,x time = 20 [Command] name = "SuperFreeze" command = ~D, DF,F,DF,F,x time = 20 ;-| ESPECIAL COMANDOS |----------- [Command] name = "IcedFloor" command = ~D, DB ,B , b time = 10 [Command] name = "CloneAr" command = ~D, DB ,B , x time = 10 [Command] name = "ClonePe" command = ~D, DB ,B , x time = 10 [Command] name = "Clone" command =~D, DB , x time = 10 [Command] name = "Slide" command = ~D, DF, F , a time = 10 [Command] name = "AirFreezeD" command = ~D, DF, F , y time = 10 [Command] name = "AirFreeze" command = ~D, DF, F , x time = 10 [Command] name = "FreezeD" command = ~D, DF, F , y time = 10 [Command] name = "Freeze" command = ~D, DF, F , x time = 10 ;-| NORMAL COMANDOS |----------- ; Dir + Button [Command] name = "fwd_x" command = /F,x [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "df_y" command = /DF, y time = 1 [Command] name = "df_a" command = /DF, a time = 1 [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "DU" ;Pulo alto command = D, $U time = 11 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Statedef -1] ;=========================================================================== ;--------------------------------------------------------------------------- ;Artificial Inteligence ;--------------------------------------------------------------------------- [State -1, Activate AI] type = VarSet trigger1 = command = "cpu_1" trigger2 = command = "cpu_2" trigger3 = command = "cpu_3" trigger4 = command = "cpu_4" trigger5 = command = "cpu_5" trigger6 = command = "cpu_6" trigger7 = command = "cpu_7" trigger8 = command = "cpu_8" trigger9 = command = "cpu_9" trigger10 = command = "cpu_10" trigger11 = command = "cpu_11" trigger12 = command = "cpu_12" trigger13 = command = "cpu_13" trigger14 = command = "cpu_14" trigger15 = command = "cpu_15" trigger16 = command = "cpu_16" trigger17 = command = "cpu_17" trigger18 = command = "cpu_18" trigger19 = command = "cpu_19" trigger20 = command = "cpu_20" trigger21 = command = "cpu_21" trigger22 = command = "cpu_22" trigger23 = command = "cpu_23" trigger24 = command = "cpu_24" trigger25 = command = "cpu_25" trigger26 = command = "cpu_26" trigger27 = command = "cpu_27" trigger28 = command = "cpu_28" trigger29 = command = "cpu_29" trigger30 = command = "cpu_30" trigger31 = command = "cpu_31" trigger32 = command = "cpu_32" trigger33 = command = "cpu_33" trigger34 = command = "cpu_34" trigger35 = command = "cpu_35" trigger36 = command = "cpu_36" trigger37 = command = "cpu_37" trigger38 = command = "cpu_38" trigger39 = command = "cpu_39" trigger40 = command = "cpu_40" trigger41 = command = "cpu_41" trigger42 = command = "cpu_42" trigger43 = command = "cpu_43" trigger44 = command = "cpu_44" trigger45 = command = "cpu_45" trigger46 = command = "cpu_46" trigger47 = command = "cpu_47" trigger48 = command = "cpu_48" trigger49 = command = "cpu_49" trigger50 = command = "cpu_50" v = 40 value = 1 ;======================================================================= ;----------- Finish Him ------------ [State -1] type = Changestate trigger1 = ctrl trigger1 = P2Life <= 1 trigger1 = NumHelper(9010) = 0 trigger1 = P2StateNo != 003 trigger1 = RoundNo != 1 trigger1 = var(58) >= 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) value = 9000 ;======================================================================= ;-| Artificial Inteligence - Attacks |---------------------------------- [State -1];setando var dos atacks Type=VarSet Trigger1=1 var(0)=StateType=S*200 [State -1];setando var dos atacks Type=VarSet Trigger1=1 var(1)=StateType=C*400 [State -1];setando var dos atacks Type=VarSet Trigger1=1 var(2)=StateType=A*600 ;Head Rip Interação [State -1, 1] type = ChangeState triggerall =p2name = "sub-zero by binho"||p2name = "B.ORCHID BY AHRIMANES"||p2name = "Binho by Binho"||p2name = "Sektor" triggerall = Ctrl triggerall = roundstate = 2 triggerall = var(40) != 0 triggerall = p2stateno = 003 triggerall = RoundNo != 1 triggerall = NumEnemy = 1 triggerall = P2Life <= 1 trigger1 = p2Dist X <= 60 trigger1 = statetype = S || statetype = C value = 8005 ;Friendship [State -1, 2] type = ChangeState triggerall=p2name != "sub-zero by binho"&&p2name != "B.ORCHID BY AHRIMANES"&&p2name != "Binho by Binho" &&p2name != "Sektor" triggerall = Ctrl triggerall = roundstate = 2 triggerall = var(40) != 0 triggerall = p2stateno = 003 triggerall = RoundNo != 1 triggerall = NumEnemy = 1 triggerall = P2Life <= 1 triggerall = statetype = S || statetype = C trigger1 = random <= 999 trigger1 = P2BodyDist X = [59,301] trigger2 = P2BodyDist X <= 50 trigger2 = random >= 726 value = 8700 ; Babality [State -1, 3] type = ChangeState triggerall=p2name != "sub-zero by binho"&&p2name != "B.ORCHID BY AHRIMANES"&&p2name != "Binho by Binho" &&p2name != "Sektor" trigger1 = Ctrl trigger1 = roundstate = 2 trigger1 = var(40) != 0 trigger1 = p2stateno = 003 trigger1 = RoundNo != 1 trigger1 = NumEnemy = 1 trigger1 = P2Life <= 1 trigger1 = Random <= 800 trigger1 = P2BodyDist X = [40,200] trigger1 = statetype = S || statetype = C value = 8600 ; Brutality [State -1, 4] type = ChangeState triggerall=p2name != "sub-zero by binho"&&p2name != "B.ORCHID BY AHRIMANES"&&p2name != "Binho by Binho" &&p2name != "Sektor" triggerall = Ctrl triggerall = roundstate = 2 triggerall = var(40) != 0 triggerall = p2stateno = 003 triggerall = P2Life <= 1 triggerall = Random <= 800 triggerall = RoundNo != 1 triggerall = NumEnemy = 1 triggerall = statetype = S || statetype = C trigger1 = P2BodyDist X = [60,300] trigger2 = P2BodyDist X >= 60 value = 8550 ; Pit-Fatality [State -1, 5] type = ChangeState triggerall=p2name != "sub-zero by binho"&&p2name != "B.ORCHID BY AHRIMANES"&&p2name != "Binho by Binho" &&p2name != "Sektor" trigger1 = Ctrl trigger1 = roundstate = 2 trigger1 = var(40) != 0 trigger1 = p2stateno = 003 trigger1 = P2Life <= 1 trigger1 = Random <= 800 trigger1 = RoundNo != 1 trigger1 = NumEnemy = 1 trigger1 = P2BodyDist X <= 60 trigger1 = statetype = S || statetype = C value = 8050 [State -1, taunt] type=changestate value=195 triggerall=var(40)&&roundstate=2&&statetype!=A trigger1=p2dist x>160&&(enemynear,vel y>0)&&ctrl&&random<100 trigger1=!(enemynear,ctrl)&&(enemynear,movetype=H) [State -1, grounddefend] type=changestate value=ifelse((enemynear,statetype=C),131,130) trigger1=var(40)&&statetype!=A&&roundstate=2&&ctrl&&inguarddist&&random<900 persistent=0 [State -1, airdefend] type=changestate value=132 trigger1=var(40)&&statetype=A&&roundstate=2&&ctrl&&inguarddist&&random<900 persistent=0 [State -1, run] type=changestate value=100 trigger1=var(40)&&statetype=S&&roundstate=2&&ctrl&&random<200 trigger1=(stateno!=[100,105])&&enemynear,movetype!=A&&p2bodydist x>120 persistent=0 [State -1, dash] type=changestate value=105 trigger1=var(40)&&statetype=S&&roundstate=2&&ctrl&&random<200 trigger1=(stateno!=[100,105])&&enemynear,movetype=A&&backedgedist>120&&p2bodydist x<160 persistent=0 [State -1, jump] type=changestate value=40 triggerall=var(40)&&statetype!=A&&roundstate=2&&ctrl trigger1=ctrl&&p2bodydist x>160&&p2dist y<-100&&random<200 trigger2=enemynear,movetype=A&&p2bodydist x<160&&enemynear,hitdefattr=SC,AT persistent=0 [State -1, Soco Fraco] type=changestate value=200 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,46])&&(p2bodydist y=[-50,50])&&p2statetype!=L trigger1=ctrl&&random<50 persistent=0 [State -1, Soco na run] type=changestate value=210 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall = command = "x" && Stateno =100 && p2bodydist X < 50&&(p2statetype!=L) trigger1=ctrl&&random<50 persistent=0 [State -1, Soco Forte] type=changestate value=220 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,45])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<75 persistent=0 [State -1, Chute Fraco] type=changestate value=230 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,50])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<50 persistent=0 [State -1, Chute Forte] type=changestate value=240 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,50])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<75 persistent=0 [State -1, Rasteira] type=changestate value=250 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,50])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<100 persistent=0 [State -1, Round House] type=changestate value=260 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,50])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<100 persistent=0 [State -1, Soco Fraco Agachado] type=changestate value=400 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,40])&&(p2bodydist y=[-50,50])&&(p2statetype!=L)&&(p2statetype!=A) trigger1=ctrl&&random<50 trigger2=stateno=200&&movecontact&&random<100 persistent=0 [State -1, Soco Forte Agachado] type=changestate value=410 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,45])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<75 persistent=0 [State -1, Chute Fraco Agachado] type=changestate value=430 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,45])&&(p2bodydist y=[-50,50])&&(p2statetype!=L)&&(p2statetype!=A) trigger1=ctrl&&random<50 persistent=0 [State -1, Chute Forte Agachado] type=changestate value=440 triggerall=var(40)&&statetype!=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,45])&&(p2bodydist y=[-50,50])&&(p2statetype!=L)&&(p2statetype!=A) trigger1=ctrl&&random<75 persistent=0 [State -1, Soco Fraco Aereo] type=changestate value=600 triggerall=var(40)&&statetype=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,80])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<50 persistent=0 [State -1, Soco Forte Aereo] type=changestate value=610 triggerall=var(40)&&statetype=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,80])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<75 persistent=0 [State -1, Chute Fraco Aereo] type=changestate value=630 triggerall=var(40)&&statetype=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,80])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<50 persistent=0 [State -1, Chute Forte Aereo] type=changestate value=640 triggerall=var(40)&&statetype=A&&roundstate=2&&P2Life>1 triggerall=(p2bodydist x=[0,80])&&(p2bodydist y=[-50,50])&&(p2statetype!=L) trigger1=ctrl&&random<75 persistent=0 [State -1, throw] type=changestate value=800 triggerall=var(40)&&roundstate=2&&statetype=S&&stateno!=100&&ctrl&&P2Life>1 triggerall=p2statetype!=A&&p2statetype!=A&&p2statetype!=L&&p2movetype!=H trigger1=(p2bodydist x=[0,21])&&(p2bodydist y=[-25,25])&&random<500 trigger2=(p2stateno!=[120,155])&&(p2bodydist x=[0,36])&&(p2bodydist y=[-25,25])&&random<750 persistent=0 [State -1, Ice Freeze] type=changestate value=1000 triggerall=var(40)&&roundstate=2&&statetype!=A&&P2Life>1 triggerall=(p2stateno!=[120,155])&&(p2statetype!=L) triggerall=(enemynear,vel y>-1) triggerall=NumHelper=0&&P2Stateno!=1 trigger1=ctrl&&p2dist x>160&&random<150 trigger2=(stateno=[200,240])&&movehit&&random<200 persistent=1 [State -1, Ice Freeze Diagonal] type=changestate value=1005 triggerall=var(40)&&roundstate=2&&statetype!=A&&P2Life>1 triggerall=(p2stateno!=[120,155])&&(p2statetype!=L) triggerall=NumHelper=0&&P2Statetype=A trigger1=ctrl&&p2dist x>160&&ctrl&&p2dist y<-100&&random<150 persistent=1 [State -1, Super Ice Freeze] type=changestate value=3000 triggerall=var(40)&&roundstate=2&&statetype!=A&&power>=1000&&P2Life>1 triggerall=(p2stateno!=[120,155])&&(p2statetype!=L) trigger1=ctrl&&(p2bodydist x=[15,125])&&random<50 trigger2=((stateno=[200,440]))&&movehit&&random<50 persistent=1 State -1,crouchcombo];OK type=ChangeState triggerall=movecontact trigger1=stateno=200|stateno=210|stateno=220|stateno=240|stateno=260|(stateno=1000&time=20) value=(stateno=200)*210+(stateno=210)*220+(stateno=220)*410+(stateno=410)*260+(stateno=260)*1000+(stateno=1000)*3000 ;========================================================================= ;------------------------------- ; Fatalitys : ;------------------------------- ;Friendship [State -1,Babality] type = Changestate value = 8700 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "friendship" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 ;Babality [State -1,Babality] type = Changestate value = 8600 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "babality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 ;Brutality [State -1,Animality] type = Changestate value = 8550 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "brutality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 ;Animality [State -1,Animality] type = Changestate value = 8500 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "animality" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 ;Ice Hammer [State -1, ICE HAMMER] type = Changestate value = 8100 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 triggerall = P2BodyDist X >= 110&&P2BodyDist X <= 140 trigger1 = command = "icehammer" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) ; Pit Fatality [State -1, Quebra P2] type = Changestate value = 8050 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "Pit" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2Dist X <= 60 ; Quebrando o inimigo [State -1, Quebra P2] type = Changestate value = 8010 triggerall = P2Life = 1 triggerall = NumHelper(9010) = 1 triggerall = enemy(0), stateno = 003 triggerall = RoundNo != 1 triggerall = var(58) >= 1 trigger1 = command = "QuebraP2" trigger1 = ctrl = 1 trigger1 = statetype = S trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = P2BodyDist X >= 60 trigger1 = p2Dist X <= 300 ;Arrancando Cabeça [State -1, Fatality] type = Changestate triggerall = p2name != "sub-zero by binho"&&p2name != "Scorpion by binho"&&p2name != "Binho by Binho"&&p2name != "Gillius"&&p2name != "B.ORCHID BY AHRIMANES"&&p2name !="Kelly Blender(Elektra) by AHRIMANES"&&p2name != "Sektor" trigger1 = P2Life = 1 ;Vida do oponente deve ser igual a 1. trigger1 = NumHelper(9010) = 1 ;Deve haver pelo menos 1 helper invisível na tela. trigger1 = P2StateNo = 003 ; Oponente deve estar nesse state. trigger1 = RoundNo != 1 ;Round não pode ser o primeiro. trigger1 = var(58) >= 1 ;Você deve vencer, no mínimo, um round antes. trigger1 = command = "ArrancandoCabeça" ;Coloque o comando para que o fatality seja executado. trigger1 = ctrl = 1 ;A personagem deve ter o controle. trigger1 = statetype = S ;Sua pesrsonagem deve estar em pé. trigger1 = (p2statetype = S) || (p2statetype = C) ;P2 não pode estar voando. trigger1 = p2Dist X <= 60 value = 8000 ;Arrancando Cabeça Interação [State -1, Fatality] type = Changestate triggerall = p2name = "sub-zero by binho"||p2name = "Scorpion by binho"||p2name = "Binho by Binho"||p2name = "Gillius"||p2name = "B.ORCHID BY AHRIMANES"||p2name ="Kelly Blender(Elektra) by AHRIMANES"||p2name = "Sektor" trigger1 = P2Life = 1 ;Vida do oponente deve ser igual a 1. trigger1 = NumHelper(9010) = 1 ;Deve haver pelo menos 1 helper invisível na tela. trigger1 = P2StateNo = 003 ; Oponente deve estar nesse state. trigger1 = RoundNo != 1 ;Round não pode ser o primeiro. trigger1 = var(58) >= 1 ;Você deve vencer, no mínimo, um round antes. trigger1 = command = "ArrancandoCabeça" ;Coloque o comando para que o fatality seja executado. trigger1 = ctrl = 1 ;A personagem deve ter o controle. trigger1 = statetype = S ;Sua pesrsonagem deve estar em pé. trigger1 = (p2statetype = S) || (p2statetype = C) ;P2 não pode estar voando. trigger1 = p2Dist X <= 60 value = 8005 ;------------------------------- ; Golpes Supers : ;------------------------------- [State -1, Super Freeze Aereo] type = ChangeState value = 3010 triggerall = command = "SuperFreezeAereo" triggerall = power >= 1000 triggerall = statetype = A triggerall = Statetype != S trigger1 = numhelper = 0 trigger1 = ctrl trigger2 = stateno =[ 600,640] [State -1, Super Freeze] type = ChangeState value = 3000 triggerall = command = "SuperFreeze" triggerall = power >= 1000 triggerall = statetype != A trigger1 = numhelper = 0 trigger1 = ctrl trigger2 = stateno =[ 200,440] ;------------------------------- ; Golpes especiais : ;------------------------------- [State -1,ICED FLOOR] type = ChangeState value = 2600 triggerall = P2Stateno != 003 triggerall = command = "IcedFloor" trigger1 = numhelper = 0 trigger1 = statetype = S trigger2 =(stateno = [200,440]) && (stateno !=[600,640]) trigger1 = ctrl [State -1,CLONE GELADO NO AR] type = ChangeState value = 2510 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "CloneAr" trigger1 = numhelper = 0 trigger1 = statetype != S trigger1 = statetype != C trigger2 =(stateno = [600,640]) && (stateno !=[200,440]) trigger1 = ctrl trigger2 = movecontact [State -1,CLONE GELADO EM PÉ] type = ChangeState value = 2505 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "ClonePe" trigger1 = numhelper = 0 trigger1 = statetype != C trigger1 = statetype != A trigger2 =(stateno = [200,240]) && (stateno !=[400,640]) trigger1 = ctrl trigger2 = movecontact [State -1,CLONE GELADO AGACHADO] type = ChangeState value = 2500 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "Clone" trigger1 = numhelper = 0 trigger1 = statetype != S trigger1 = statetype != A trigger2 =(stateno = [400,440]) && (stateno !=[200,240]) trigger1 = ctrl trigger2 = movecontact [State -1, SLIDE] type = ChangeState value = 2000 triggerall = command = "Slide" trigger1 = statetype = S trigger1 = statetype != A trigger2 =(stateno = [200,440]) && (stateno !=[600,640]) trigger1 = ctrl trigger2 = movecontact [State -1, AIR FREEZE D] type = ChangeState value = 1020 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "AirFreezeD" trigger1 = NumHelper = 0 trigger1 = statetype = A trigger1 = statetype != S trigger1 = ctrl trigger2 =(stateno = [600,640]) && (stateno !=[200,440]) trigger2 = movecontact [State -1, AIR FREEZE] type = ChangeState value = 1010 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "AirFreeze" trigger1 = NumHelper = 0 trigger1 = statetype = A trigger1 = statetype != S trigger1 = ctrl trigger2 =(stateno = [600,640]) && (stateno !=[200,440]) trigger2 = movecontact [State -1, FREEZE D] type = ChangeState value = 1005 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "FreezeD" trigger1 = NumHelper(1000) = 0 trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,440]) && (stateno !=[600,640]) trigger2 = movecontact [State -1, FREEZE] type = ChangeState value = 1000 triggerall = P2Stateno != 003&&P2life != 1 triggerall = command = "Freeze" trigger1 = NumHelper(1000) = 0 trigger1 = statetype = S trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,440]) && (stateno !=[600,640]) trigger2 = movecontact ;------------------------------- ; Golpes Normais : ;------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall= anim != 6504 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall= anim != 6504 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall= anim != 6504 triggerall = command = "start" trigger1 = statetype != A trigger1 = ctrl ;--------------------------------------------------------- [State -1,Sub-Zero Throw] type = ChangeState value = 800 triggerall = command = "y" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 3 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 5 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;Punch in Run [State -1,PR] type = ChangeState value = 200 triggerall= anim != 6504 triggerall = command = "x" && Stateno =100 && p2bodydist X < 50 triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 210 triggerall = p2bodydist X > 50 || Stateno != 100 triggerall= anim != 6504 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 220) && time > 5 trigger3 = (stateno = 200) && time > 10 ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall= anim != 6504 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 5 trigger3 = (stateno = 230) && time > 6 trigger4 = (stateno = 200) && time > 10 ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command != "holdback" triggerall= anim != 6504 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 7 trigger3 = (stateno = 230) && time > 9 trigger4 = (stateno = 200) && time > 10 ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command != "holdback" triggerall= anim != 6504 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210) && time > 2 trigger3 = (stateno = 230) && time > 2 trigger4 = (stateno = 200) && time > 10 ;Rasteira [State -1] type = Changestate value = 250 triggerall = command = "holdback" && command = "b" triggerall= anim != 6504 trigger1 = command = "b" trigger1 = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) ;Chutão [State -1] type = Changestate value = 260 triggerall = command = "holdback" && command = "a" triggerall= anim != 6504 trigger1 = command = "a" trigger1 = command = "holdback" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall= anim != 6504 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall= anim != 6504 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = [200, 240]) || (stateno = [400,440]) trigger2 = stateno != 410 trigger2 = (time > 9) || (movecontact && time > 5) ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall= anim != 6504 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;Crouching Strong Kick [State -1, Crouching Light Kick] type = ChangeState value = 440 triggerall= anim != 6504 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall= anim != 6504 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall= anim != 6504 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall= anim != 6504 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall= anim != 6504 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;---------------------------------------------------------------------------- [State -1, Launcher] type=ChangeState trigger1=Stateno=650 trigger1=movehit trigger1=Command="holdup" value=40 [State -1, reseta o pulo] type=Varset trigger1=var(20) trigger1=Stateno!=[40,50] trigger1=Statetype!=A var(20)=0 ;---------------------------------------------------------------------------
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