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Command List — AkumaMG.zip ← Back to Overview

;Neo Gouki's CMD file ;==================================================================== ;-| Super Motions |--------------------------------------------------------------------- [Command] name = "shun" command = x,x,F,a,z time = 50 [Command] name = "shun" command = x,x,~F+a,z time = 50 [Command] name = "shun" command = x,x,~F+a+z time = 50 [Command] name = "misogi" command = ~D,D,D,b+c time = 20 [Command] name = "misogi" command = ~D,D,D+b+c time = 20 [Command] name = "misogi" command = ~D,D,D,~b+c time = 20 [Command] name = "misogi" command = ~D,D,D,a+c time = 20 [Command] name = "misogi" command = ~D,D,D+a+c time = 20 [Command] name = "misogi" command = ~D,D,D,~a+c time = 20 [Command] name = "misogi" command = ~D,D,D,a+b time = 20 [Command] name = "misogi" command = ~D,D,D+a+b time = 20 [Command] name = "misogi" command = ~D,D,D,~a+b time = 20 [Command] name = "gousho" command = ~D, DF, F, D, DF, F, x time = 20 [Command] name = "gousho" command = ~D, DF, F, D, DF, F, y time = 20 [Command] name = "gousho" command = ~D, DF, F, D, DF, F, z time = 20 [Command] name = "messatsu" command = ~D, DB, B, D, DB, B, x time = 20 [Command] name = "messastu" command = ~D, DB, B, D, DB, B, y time = 20 [Command] name = "messatsu" command = ~D, DB, B, D, DB, B, z time = 20 [Command] name = "rassen" command = ~D, DB, B, D, DB, a time = 20 [Command] name = "rassen" command = ~D, DB, B, D, DB, b time = 20 [Command] name = "rassen" command = ~D, DB, B, D, DB, c time = 20 ;-| Special Motions |------------------------------------------------------ [Command] name = "asurafwd1" command = ~F, D, DF, x+y [Command] name = "asurafwd1" command = ~F, D, DF, y+z [Command] name = "asurafwd1" command = ~F, D, DF, x+z [Command] name = "asurabk1" command = ~B, D, DB, x+y [Command] name = "asurabk1" command = ~B, D, DB, y+z [Command] name = "asurabk1" command = ~B, D, DB, x+z [Command] name = "asurafwd2" command = ~F, D, DF, a+b [Command] name = "asurafwd2" command = ~F, D, DF, b+c [Command] name = "asurafwd2" command = ~F, D, DF, a+c [Command] name = "asurabk2" command = ~B, D, DB, a+b [Command] name = "asurabk2" command = ~B, D, DB, b+c [Command] name = "asurabk2" command = ~B, D, DB, a+c [Command] name = "shoryu1" command = ~F, D, DF, x [Command] name = "shoryu2" command = ~F, D, DF, y [Command] name = "shoryu3" command = ~F, D, DF, z [Command] name = "hyakki1" command = ~F, D, DF, a [Command] name = "hyakki2" command = ~F, D, DF, b [Command] name = "hyakki3" command = ~F, D, DF, c [Command] name = "Gou1" command = ~D, DF, F, x [Command] name = "Gou2" command = ~D, DF, F, y [Command] name = "Gou3" command = ~D, DF, F, z [Command] name = "kujin1" command = ~D, DF, F, a [Command] name = "kujin2" command = ~D, DF, F, b [Command] name = "kujin3" command = ~D, DF, F, c [Command] name = "QCF_xy" command = ~D, DF, F, x+y [Command] name = "metsu1" command = ~F, DF, D, DB, B, x [Command] name = "metsu1" command = ~F, DF, D, DB, x [Command] name = "metsu1" command = ~F, D, DB, x [Command] name = "metsu1" command = ~F, D, B, x [Command] name = "metsu2" command = ~F, DF, D, DB, B, y [Command] name = "metsu2" command = ~F, DF, D, DB, y [Command] name = "metsu2" command = ~F, D, DB, y [Command] name = "metsu2" command = ~F, D, B, y [Command] name = "metsu3" command = ~F, DF, D, DB, B, z [Command] name = "metsu3" command = ~F, DF, D, DB, z [Command] name = "metsu3" command = ~F, D, DB, z [Command] name = "metsu3" command = ~F, D, B, z [Command] name = "tatsu1" command = ~D, DB, B, a [Command] name = "tatsu2" command = ~D, DB, B, b [Command] name = "tatsu3" command = ~D, DB, B, c [Command] name = "grab1" command = F+x [Command] name = "grab1" command = F+y [Command] name = "grab1" command = F+z [Command] name = "grab1" command = ~F+z [Command] name = "grab1" command = F,z [Command] name = "grab1" command = F,~z [Command] name = "grab2" command = a+b [Command] name = "grab2" command = b+c [Command] name = "grab2" command = a+c [Command] name = "hop_k" command = F+b ;/$ ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = x+y time = 1 [Command] name = "recovery" command = y+z time = 1 [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "recovery";Required (do not remove) command = b+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 ;-|Charge [Command] name = "messcharge" command = /$x time = 1 [Command] name = "messcharge" command = /$y time = 1 [Command] name = "messcharge" command = /$z time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "start" command = s time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 ;-------------------------------------------------------------------- ; 2. State entry ;-------------------------------------------------------------------- [Statedef -1] ;==================================================================== ; Hyper Moves (Player) ;==================================================================== ;Misogi [State -1, Misogi] type = ChangeState value = 3120 triggerall = command = "misogi" triggerall = power >= 3000 && var(7) triggerall = statetype != A triggerall = Var(13) = 0 trigger1 = ctrl trigger2 = stateno = [10,12] trigger3 = stateno = [400,420] trigger3 = time <=3 trigger4 = stateno = [300,320] trigger4 = time <=3 trigger5 = stateno = [430,450] trigger5 = time <=3 trigger6 = stateno = [10,12] ;Shun Goku Satsu [State -1, Shun Goku Satsu] type = ChangeState value = 3050 triggerall = command = "shun" triggerall = power >= 3000 triggerall = statetype != A triggerall = Var(13) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3050,3100) trigger2 = movecontact trigger3 = stateno = 220 trigger4 = stateno = 300 ;-------------------------------------------------------------------- ;Messatsu Gou Hadou [State -1, Messatsu Gou Hadou] type = ChangeState value = 3010 triggerall = command = "messatsu" triggerall = power >= 1000 triggerall = statetype != A triggerall = Var(13) = 0 trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = stateno != [3050,3100) trigger2 = movecontact trigger3 = (stateno = 1000 || stateno = 1015 || stateno = 1020) && animelemtime(4) >= 0 && enemy, movetype = h ;---------------------------------------------------------------------- ;Messatsu Gou Rassen [State -1, Messatsu Gou Rassen] type = ChangeState value = 3040 triggerall = command = "rassen" triggerall = power >= 1000 triggerall = Var(13) = 0 trigger1 = ctrl trigger2 = hitdefattr = SCA, NA, SA, HA trigger2 = stateno != [3050,3100) trigger2 = movecontact ;-------------------------------------------------------------------- ;Tenma Gou Zankuu [State -1, Tenma Gou Zankuu] type = ChangeState value = 3020 triggerall = command = "gousho" triggerall = power >= 1000 triggerall = statetype = A triggerall = Var(13) = 0 trigger1 = ctrl trigger2 = hitdefattr = A, NA, SA, HA trigger2 = stateno != [3050,3100) trigger2 = movecontact ;-------------------------------------------------------------------- ;Messatsu Gou Shoryu [State -1, Messatsu Gou Shoryu] type = ChangeState value = 3000 triggerall = command = "gousho" triggerall = power >= 1000 triggerall = stateno != 3000 triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = hitdefattr = SC, NA, SA, HA trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = stateno = 52 trigger5 = (stateno = 1000 || stateno = 1015 || stateno = 1020) && animelemtime(4) >= 0 && enemy, movetype = h trigger6 = (stateno = 3015 && animelemtime(4)>=0) && enemy,movetype = h ;==================================================================== ; Special Moves(Player) ;==================================================================== ;Asura Senkuu (Long Forward) [State -1, Asura Senkuu (Long Forward)] type = ChangeState value = 1050 triggerall = command = "asurafwd1" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Asura Senkuu (Long Forward) [State -1, Asura Senkuu (Long Forward)] type = ChangeState value = 1054 triggerall = command = "asurabk1" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Asura Senkuu (Short Forward) [State -1, Asura Senkuu (ShortForward)] type = ChangeState value = 1056 triggerall = command = "asurafwd2" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Asura Senkuu (Short Back) [State -1, Asura Senkuu (ShortBack)] type = ChangeState value = 1058 triggerall = command = "asurabk2" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Shoryu (Weak) [State -1, Gou Shoryu (Weak)] type = ChangeState value = 1030 triggerall = command = "shoryu1" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Shoryu (Medium) [State -1, Gou Shoryu (Medium)] type = ChangeState value = 1035 triggerall = command = "shoryu2" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Shoryu (Strong) [State -1, Gou Shoryu (Strong)] type = ChangeState value = 1040 triggerall = command = "shoryu3" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Hyakki Shuu (Weak) [State -1, Hyakki Shuu (Weak)] type = ChangeState value = 1110 triggerall = command = "hyakki1" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Hyakki Shuu (Medium) [State -1, Hyakki Shuu (Medium)] type = ChangeState value = 1120 triggerall = command = "hyakki2" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Hyakki Shuu (Strong) [State -1, Hyakki Shuu (Strong)] type = ChangeState value = 1130 triggerall = command = "hyakki3" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = stateno != 440 ;Except for sweep kick trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Hadou (Weak) [State -1, Gou Hadou (Weak)] type = ChangeState value = 1000 triggerall = command = "Gou1" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Hadou (Medium) [State -1, Gou Hadou (Medium)] type = ChangeState value = 1015 triggerall = command = "Gou2" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Hadou (Strong) [State -1, Gou Hadou (Strong)] type = ChangeState value = 1020 triggerall = command = "Gou3" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Gou Zankuu (Weak) [State -1, Gou Zankuu (Weak)] type = ChangeState value = 1140 triggerall = command = "Gou1" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact trigger4 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Gou Zankuu (Medium) [State -1, Gou Zankuu (Medium)] type = ChangeState value = 1145 triggerall = command = "Gou2" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact trigger4 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Gou Zankuu (Strong) [State -1, Gou Zankuu (Strong)] type = ChangeState value = 1150 triggerall = command = "Gou3" triggerall = Var(13) = 0 triggerall = Var(11) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = (stateno = [400,499]) && movecontact trigger4 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Tenma Kujin Kyaku (Weak) [State -1, Tenma Kujin Kyaku (Weak)] type = ChangeState value = 1085 triggerall = command = "kujin1" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Tenma Kujin Kyaku (Medium) [State -1, Tenma Kujin Kyaku (Medium)] type = ChangeState value = 1095 triggerall = command = "kujin2" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Tenma Kujin Kyaku (Strong) [State -1, Tenma Kujin Kyaku (Strong)] type = ChangeState value = 1100 triggerall = command = "kujin3" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = (stateno = [600,699]) || (stateno = [400,499]) trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Metsu Gou Hadou [State -1, Metsu Gou Hadou (Weak)] type = ChangeState value = 1160 triggerall = command = "metsu1" triggerall = Var(13) = 0 triggerall = !Var(11) triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Metsu Gou Hadou [State -1, Metsu Gou Hadou (Medium)] type = ChangeState value = 1165 triggerall = command = "metsu2" triggerall = Var(13) = 0 triggerall = !Var(11) triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Metsu Gou Hadou [State -1, Metsu Gou Hadou (Strong)] type = ChangeState value = 1170 triggerall = command = "metsu3" triggerall = Var(13) = 0 triggerall = !Var(11) triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku (Weak) [State -1, Tatsumaki Zankuu Kyaku (Weak)] type = ChangeState value = 1060 triggerall = command = "tatsu1" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku (Medium) [State -1, Tatsumaki Zankuu Kyaku (Medium)] type = ChangeState value = 1065 triggerall = command = "tatsu2" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Tatsumaki Zankuu Kyaku (Strong) [State -1, Tatsumaki Zankuu Kyaku (Strong)] type = ChangeState value = 1070 triggerall = command = "tatsu3" triggerall = Var(13) = 0 triggerall = statetype != A trigger1 = ctrl trigger2 = (stateno = [200,299]) || (stateno = [300,399]) trigger2 = movecontact trigger3 = stateno = 1090 trigger4 = (stateno = [400,499]) && movecontact ;-------------------------------------------------------------------- ;Air Tatsumaki Zankuu Kyaku (Weak) [State -1, Air Tatsumaki Zankuu Kyaku (Weak)] type = ChangeState value = 1080 triggerall = command = "tatsu1" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,650] trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Air Tatsumaki Zankuu Kyaku (Medium) [State -1, Air Tatsumaki Zankuu Kyaku (Medium)] type = ChangeState value = 1081 triggerall = command = "tatsu2" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,650] trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;-------------------------------------------------------------------- ;Air Tatsumaki Zankuu Kyaku (Strong) [State -1, Air Tatsumaki Zankuu Kyaku (Strong)] type = ChangeState value = 1082 triggerall = command = "tatsu3" triggerall = Var(13) = 0 triggerall = statetype = A trigger1 = ctrl trigger2 = stateno = [600,650] trigger2 = movecontact trigger3 = stateno = 315 && movecontact ;==================================================================== ;-------------------------------------------------------------------- ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 100 triggerall = Var(13) = 0 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = Var(13) = 0 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;-------------------------------------------------------------------- ;Over Head Throw [State -1, Over Head Throw] type = ChangeState value = 800 triggerall = command = "z" triggerall = statetype = S triggerall = ctrl triggerall = stateno != 100 triggerall = Var(13) = 0 trigger1 = command = "holdfwd" trigger1 = p2bodydist X < 26 trigger1 = (p2statetype = S) || (p2statetype = C) trigger1 = p2movetype != H trigger2 = command = "holdback" trigger2 = p2bodydist X < 10 trigger2 = (p2statetype = S) || (p2statetype = C) trigger2 = p2movetype != H ;==================================================================== ; Normal Moves(Player) ;==================================================================== ;-------------------------------------------------------------------- ;Standing Hop Kick ;-------------------------------------------------------------------- [State -1, Standing Hop Kick] type = ChangeState value = 315 triggerall = command = "hop_k" triggerall = command != "holddown" triggerall = Var(13) = 0 triggerall = statetype = S trigger1 = ctrl trigger2 = (stateno = 300||stateno = 200) && MoveContact trigger3 = stateno = 200 && MoveContact trigger4 = stateno = 52 trigger5 = stateno = 1090 ;-------------------------------------------------------------------- ;Command Overhead ;-------------------------------------------------------------------- [State -1, Command Overhead] type = ChangeState value = 215 triggerall = command = "holdfwd" && command = "y" triggerall = command != "holddown" triggerall = Var(13) = 0 triggerall = statetype = S trigger1 = ctrl trigger2 = stateno = 52 trigger3 = stateno = 1090 ;-------------------------------------------------------------------- ;Stand Light Punch ;-------------------------------------------------------------------- [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 6 trigger3 = stateno = 52 trigger4 = stateno = 1090 trigger5 = (stateno = 400 || stateno = 430) && movecontact ;-------------------------------------------------------------------- ;Stand Medium Punch ;-------------------------------------------------------------------- [State -1, Stand Medium Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200 || stateno = 230) && MoveContact trigger3 = stateno = 300 && MoveContact trigger4 = stateno = 52 trigger5 = stateno = 1090 trigger6 = (stateno = 400 || stateno = 430) && movecontact ;-------------------------------------------------------------------- ;Stand Strong Punch ;-------------------------------------------------------------------- [State -1, Stand Strong Punch] type = ChangeState value = 220 triggerall = command = "z" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200 || stateno = 300) && MoveContact trigger3 = (stateno = 210 || stateno = 310) && MoveContact trigger4 = stateno = 52 trigger5 = stateno = 1090 trigger6 = (stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440) && movecontact ;-------------------------------------------------------------------- ;Stand Light Kick ;-------------------------------------------------------------------- [State -1, Stand Light Kick] type = ChangeState value = 300 triggerall = command = "a" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 52 trigger3 = stateno = 1090 && time > 1 trigger4 = (stateno = 400 || stateno = 430) && movecontact ;-------------------------------------------------------------------- ;Standing Medium Kick ;-------------------------------------------------------------------- [State -1, Standing Medium Kick] type = ChangeState value = 310 triggerall = command = "b" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 300||stateno = 200) && MoveContact trigger3 = stateno = 200 && MoveContact trigger4 = stateno = 52 trigger5 = stateno = 1090 && time > 1 trigger6 = (stateno = 400 || stateno = 430) && movecontact ;-------------------------------------------------------------------- ;Standing Strong Kick ;-------------------------------------------------------------------- [State -1, Standing Strong Kick] type = ChangeState value = 320 triggerall = command = "c" triggerall = command != "holddown" triggerall = Var(13) = 0 trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 300 || stateno = 200) && MoveContact trigger3 = (stateno = 200 || stateno = 310) && MoveContact trigger4 = stateno = 210 && MoveContact trigger5 = stateno = 52 trigger6 = stateno = 1090 && time > 1 trigger7 = (stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440) && movecontact ;-------------------------------------------------------------------- ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = command = "start" triggerall = Var(13) = 0 trigger1 = statetype != A trigger1 = ctrl ;-------------------------------------------------------------------- ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = stateno = 52 trigger3 = stateno = 1090 trigger4 = (stateno = 200 || stateno = 300) && movecontact ;-------------------------------------------------------------------- ;Crouching Medium Punch [State -1, Crouching Medium Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) && movecontact trigger3 = stateno = 52 trigger4 = stateno = 1090 trigger5 = (stateno = 200 || stateno = 300) && movecontact trigger6 = (stateno = 200 || stateno = 300) && movecontact ;-------------------------------------------------------------------- ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 420 triggerall = command = "z" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400 || stateno = 430) && MoveContact trigger3 = (stateno = 410 || stateno = 440) && MoveContact trigger4 = stateno = 52 trigger5 = stateno = 1090 trigger6 = (stateno = 200 || stateno = 300 || stateno = 210 || stateno = 310) && movecontact ;-------------------------------------------------------------------- ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 430) && (time > 9) && (movecontact && time > 5) trigger3 = stateno = 52 trigger4 = stateno = 1090 && time >= 1 trigger5 = (stateno = 430 || stateno = 400) && movecontact trigger6 = (stateno = 200 || stateno = 300) && movecontact ;-------------------------------------------------------------------- ;Crouching Medium Kick [State -1, Crouching Medium Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400 || stateno = 430) && movecontact trigger3 = stateno = 52 trigger4 = stateno = 1090 && time >= 1 trigger5 = (stateno = 200 || stateno = 300) && movecontact trigger6 = (stateno = 200 || stateno = 300 || stateno = 210 || stateno = 310) && movecontact ;-------------------------------------------------------------------- ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = ChangeState value = 450 triggerall = command = "c" triggerall = command = "holddown" triggerall = Var(13) = 0 trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400 || stateno = 430 || stateno = 440) && movecontact trigger3 = stateno = 52 trigger4 = stateno = 1090 && time >= 1 trigger5 = (stateno = 200 || stateno = 300 || stateno = 210 || stateno = 310) && movecontact ;-------------------------------------------------------------------- ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;-------------------------------------------------------------------- ;Jump Medium Punch [State -1, Jump Medium Punch] type = ChangeState value = 610 triggerall = command = "y" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;-------------------------------------------------------------------- ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = command = "z" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600 || stateno = 630 || stateno = 610 || stateno = 640) && MoveContact ;-------------------------------------------------------------------- ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl ;-------------------------------------------------------------------- ;Jump Medium Kick [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;-------------------------------------------------------------------- ;Jump Strong Kick [State -1, Jump Strong Kick] type = ChangeState value = 650 triggerall = command = "c" triggerall = Var(13) = 0 trigger1 = statetype = A trigger1 = ctrl trigger2 = (stateno = 600 || stateno = 630 || stateno = 640 || stateno = 610) && MoveContact
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