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Ainz Ooal Gown 100%

Characters Ainz Ooal Gown 100% 2026-05-30

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I actually had no intention to, edit JUS characters because I am really just neutral on them and prefer to edit more underrated to popular things. within mugen but, I noticed when playing this ainz on a random day it was not accurate to the anime he's from which is Overlord stat wise. I've been a fan of Overlord for 3 years and counting. so...

let me explain what I put in this edit:

- He is 177 centimeters. so made him similar to that since there is bigger JUS characters that do exist.

I noticed, there's no stats relating to his overlord/racial class skill so this was added:

Arcane Vision / See Invisibility → Give Ainz permanent AssertSpecial noFG or a “detect” helper that cancels invisibility effects.

Elemental Immunities (Acid, Ice, Electric) → Just code them like IgnoreHitPause + HitOverride for those attributes.

Physical Immunities (below lvl 60) → Implement as HitOverride + damage reduction scaling; you can map "lvl < 60" to weak/basic attacks.

Critical Hit / Status / Death Immunities → F1/F2/F3 kill prevention, NotHitBy for instant KOs.

Fire Vulnerability → Balance trait: double damage taken from fire-element states.

Low Tier (Skeletons, Zombies, Elder Liches, etc.) → Create multiple weak helper summons (exploding bones, skeletons with hitboxes).

Middle Tier (Death Knight, Soul Eater, Corpse Collector) → Helpers with heavy armor properties, used sparingly (like once per round).

High Tier (Eternal Death, Eyeball Corpse) → One big helper summon per match (acts like a tag partner or boss assist).

Undead Domination / Control → Can hijack enemy helpers (rewrite them as his own helpers if feasible).

Despair Aura I–V → Scale effects:

I: Chance to reduce stats (attack/defense down).

II: Chance to force AI “run away.”

III: Random ChangeState to idle (confusion).

IV: Random self-hit / disable input (insanity).

V: Rare instant death trigger (like a 1% auto-KO aura).

These can be a passive aura helper coded with HitDef + low damage + state changes.

Negative Energy Touch → A grab or counter special that drains life.

Status Damage IV → Specials that inflict poison, stun, or slow.

Black Halo / Dark Soul → Could be hyper-level dark-element beams or area slashes.

Instant Death Magic Enhancement → His strongest hypers have a chance to bypass block or outright kill.

Recover by Negative Energy → Heal when hitting living opponents (lifeadd on successful hit).

Undead Blessing / Protection / Resistances → Just layered immunities.

Slashing / Piercing Resist V → Reduced damage from basic melee hitdefs.

Bludgeoning Vulnerability → Bonus damage if attacked with blunt-type moves (you can simulate via attr=SA/HA checks).
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