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  • 🎉 WE ARE BACK ONLINE! 🎉

    After few days of alot of maintenance and work. We are back online again.

    So you might be wondering what happened?

    After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out

    So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.

    I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.

    Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience

    - DoomJoshuaBoy

Ainz Ooal Gown 100%

Characters Ainz Ooal Gown 100% 2026-05-30

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I actually had no intention to, edit JUS characters because I am really just neutral on them and prefer to edit more underrated to popular things. within mugen but, I noticed when playing this ainz on a random day it was not accurate to the anime he's from which is Overlord stat wise. I've been a fan of Overlord for 3 years and counting. so...

let me explain what I put in this edit:

- He is 177 centimeters. so made him similar to that since there is bigger JUS characters that do exist.

I noticed, there's no stats relating to his overlord/racial class skill so this was added:

Arcane Vision / See Invisibility → Give Ainz permanent AssertSpecial noFG or a “detect” helper that cancels invisibility effects.

Elemental Immunities (Acid, Ice, Electric) → Just code them like IgnoreHitPause + HitOverride for those attributes.

Physical Immunities (below lvl 60) → Implement as HitOverride + damage reduction scaling; you can map "lvl < 60" to weak/basic attacks.

Critical Hit / Status / Death Immunities → F1/F2/F3 kill prevention, NotHitBy for instant KOs.

Fire Vulnerability → Balance trait: double damage taken from fire-element states.

Low Tier (Skeletons, Zombies, Elder Liches, etc.) → Create multiple weak helper summons (exploding bones, skeletons with hitboxes).

Middle Tier (Death Knight, Soul Eater, Corpse Collector) → Helpers with heavy armor properties, used sparingly (like once per round).

High Tier (Eternal Death, Eyeball Corpse) → One big helper summon per match (acts like a tag partner or boss assist).

Undead Domination / Control → Can hijack enemy helpers (rewrite them as his own helpers if feasible).

Despair Aura I–V → Scale effects:

I: Chance to reduce stats (attack/defense down).

II: Chance to force AI “run away.”

III: Random ChangeState to idle (confusion).

IV: Random self-hit / disable input (insanity).

V: Rare instant death trigger (like a 1% auto-KO aura).

These can be a passive aura helper coded with HitDef + low damage + state changes.

Negative Energy Touch → A grab or counter special that drains life.

Status Damage IV → Specials that inflict poison, stun, or slow.

Black Halo / Dark Soul → Could be hyper-level dark-element beams or area slashes.

Instant Death Magic Enhancement → His strongest hypers have a chance to bypass block or outright kill.

Recover by Negative Energy → Heal when hitting living opponents (lifeadd on successful hit).

Undead Blessing / Protection / Resistances → Just layered immunities.

Slashing / Piercing Resist V → Reduced damage from basic melee hitdefs.

Bludgeoning Vulnerability → Bonus damage if attacked with blunt-type moves (you can simulate via attr=SA/HA checks).
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