- Images
let me explain what I put in this edit:
- He is 177 centimeters. so made him similar to that since there is bigger JUS characters that do exist.
I noticed, there's no stats relating to his overlord/racial class skill so this was added:
Arcane Vision / See Invisibility → Give Ainz permanent AssertSpecial noFG or a “detect” helper that cancels invisibility effects.
Elemental Immunities (Acid, Ice, Electric) → Just code them like IgnoreHitPause + HitOverride for those attributes.
Physical Immunities (below lvl 60) → Implement as HitOverride + damage reduction scaling; you can map "lvl < 60" to weak/basic attacks.
Critical Hit / Status / Death Immunities → F1/F2/F3 kill prevention, NotHitBy for instant KOs.
Fire Vulnerability → Balance trait: double damage taken from fire-element states.
Low Tier (Skeletons, Zombies, Elder Liches, etc.) → Create multiple weak helper summons (exploding bones, skeletons with hitboxes).
Middle Tier (Death Knight, Soul Eater, Corpse Collector) → Helpers with heavy armor properties, used sparingly (like once per round).
High Tier (Eternal Death, Eyeball Corpse) → One big helper summon per match (acts like a tag partner or boss assist).
Undead Domination / Control → Can hijack enemy helpers (rewrite them as his own helpers if feasible).
Despair Aura I–V → Scale effects:
I: Chance to reduce stats (attack/defense down).
II: Chance to force AI “run away.”
III: Random ChangeState to idle (confusion).
IV: Random self-hit / disable input (insanity).
V: Rare instant death trigger (like a 1% auto-KO aura).
These can be a passive aura helper coded with HitDef + low damage + state changes.
Negative Energy Touch → A grab or counter special that drains life.
Status Damage IV → Specials that inflict poison, stun, or slow.
Black Halo / Dark Soul → Could be hyper-level dark-element beams or area slashes.
Instant Death Magic Enhancement → His strongest hypers have a chance to bypass block or outright kill.
Recover by Negative Energy → Heal when hitting living opponents (lifeadd on successful hit).
Undead Blessing / Protection / Resistances → Just layered immunities.
Slashing / Piercing Resist V → Reduced damage from basic melee hitdefs.
Bludgeoning Vulnerability → Bonus damage if attacked with blunt-type moves (you can simulate via attr=SA/HA checks).