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Command List — Tsunamidusher.zip ← Back to Overview

;-| AI |-------------------------------------------------------- [Command] name = "CPU1" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU2" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU3" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU4" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU5" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU6" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU7" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU8" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU9" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU10" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU11" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU12" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU13" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU14" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU15" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU16" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU17" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU18" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU19" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU20" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU21" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU22" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU23" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU24" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU25" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU26" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU27" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU28" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU29" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU30" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU31" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU32" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU33" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU34" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU35" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU36" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU37" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU38" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU39" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU40" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU41" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU42" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU43" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU44" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU45" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU46" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU47" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU48" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU49" command = U, D, B, F, a, b, x, y time = 0 [Command] name = "CPU50" command = U, D, B, F, a, b, x, y time = 0 ;-| Super Motions |-------------------------------------------------------- [command] name = "Super1" command = D, F, D, F, x time = 30 [command] name = "Super1Ex" command = D, F, D, F, y time = 30 [command] name = "Super2" command = D, F, D, F, a time = 30 [command] name = "Super2" command = D, F, D, F, b time = 30 ;-| Special Motions |------------------------------------------------------ [Command] name = "DFClose" command = D, B, x time = 30 [Command] name = "DFFar" command = D, B, y time = 30 [Command] name = "DFDown" command = D, D, x time = 20 [Command] name = "DFDown" command = D, D, y time = 30 [Command] name = "Fountaina" command = D, B, a time = 30 [Command] name = "Fountainb" command = D, B, b time = 30 [Command] name = "SP-Air" command = D, F, a time = 30 [Command] name = "SP-Arc-W" command = D, F, a time = 30 [Command] name = "SP-Arc-S" command = D, F, b time = 30 [Command] name = "SP-L" command = D, F, x time = 30 [Command] name = "SP-LF" command = D, F, y time = 30 [Command] name = "TOP" command = x+y time = 30 [Command] name = "Feint1" command = F, x+a time = 20 [Command] name = "L-Jump" command = D, U+F time = 20 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" command = F, F time = 10 [Command] name = "BB" command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery" command = x+y time = 1 [Command] name = "Brake" command = x+a time = 1 [Command] name = "top" command = y+b time = 1 [Command] name = "abc" command = a+b+c time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_x" command = /F,x [Command] name = "fwd_y" command = /F,y [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "df_y" command = /DF, y time = 1 [Command] name = "df_a" command = /DF, a time = 1 [Command] name = "fake_a" command = F, a+y time = 5 [Command] name = "fake_b" command = D, a+y time = 5 [Command] name = "JDF" command = B [Command] name = "JDF" command = DB [Command] name = "release_back" command = ~B [Command] name = "release_downback" command = ~DB ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "hold_a" command = /a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "hold_b" command = /b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "hold_c" command = /c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "hold_x" command = /x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "hold_y" command = /y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "hold_z" command = /z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "S2" command = D, s time = 30 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd_x" command = /$F, x time = 1 [Command] name = "holdfwd_y" command = /$F, y time = 1 [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "back" command = B time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 ;-|Commands|------------------------------------------------------------------------------ [Statedef -1] ;-|AI Commands|--------------------------------------------------------------------------- [State -1, Activate AI] type = VarSet triggerall = var(59) != 1 triggerall = Roundstate = 2 trigger1 = command = "CPU1" trigger2 = command = "CPU2" trigger3 = command = "CPU3" trigger4 = command = "CPU4" trigger5 = command = "CPU5" trigger6 = command = "CPU6" trigger7 = command = "CPU7" trigger8 = command = "CPU8" trigger9 = command = "CPU9" trigger10 = command = "CPU10" trigger11 = command = "CPU11" trigger12 = command = "CPU12" trigger13 = command = "CPU13" trigger14 = command = "CPU14" trigger15 = command = "CPU15" trigger16 = command = "CPU16" trigger17 = command = "CPU17" trigger18 = command = "CPU18" trigger19 = command = "CPU19" trigger20 = command = "CPU20" trigger21 = command = "CPU21" trigger22 = command = "CPU22" trigger23 = command = "CPU23" trigger24 = command = "CPU24" trigger25 = command = "CPU25" trigger26 = command = "CPU26" trigger27 = command = "CPU27" trigger28 = command = "CPU28" trigger29 = command = "CPU29" trigger30 = command = "CPU30" trigger31 = command = "CPU31" trigger32 = command = "CPU32" trigger33 = command = "CPU33" trigger34 = command = "CPU34" trigger35 = command = "CPU35" trigger36 = command = "CPU36" trigger37 = command = "CPU37" trigger38 = command = "CPU38" trigger39 = command = "CPU39" trigger40 = command = "CPU40" trigger41 = command = "CPU41" trigger42 = command = "CPU42" trigger43 = command = "CPU43" trigger44 = command = "CPU44" trigger45 = command = "CPU45" trigger46 = command = "CPU46" trigger47 = command = "CPU47" trigger48 = command = "CPU48" trigger49 = command = "CPU49" trigger50 = command = "CPU50" v = 59 value = 1 [State -1] ;Match Over type = Varset trigger1 = win ;MatchOver v = 59 value = 0 ;-------------------------------------------------- ; Combo Varset ;-------------------------------------------------- [State -1, Move] type = ChangeState value = 21 trigger1 = roundstate = 2 trigger1 = var(49) = 1 trigger1 = ctrl trigger1 = random < 300 trigger1 = P2bodydist X >= 20 trigger1 = statetype != A trigger1 = p2bodydist X > ceil(40*fvar(4)) trigger1 = enemy, numproj = 0 trigger1 = !InGuardDist trigger1 = stateno != [120,155] trigger1 = stateno != 21 trigger1 = stateno != [10,12] [State -1, AI Idle Test] type = ChangeState triggerall = var(59) = 1 triggerall = P2Life != 0 triggerall = statetype != A trigger1 = ctrl trigger1 = Random <= 9 value = 0 ;--------Break--------------- [State -1, Ai Feints] ; Brake type = ChangeState triggerall = var(59) = 1 triggerall = statetype != A trigger1 = Random <= 149 trigger1 = (stateno = 1020) && movecontact value = 1052 [State -1] ; Fountainer Brake type = ChangeState triggerall = var(59) = 1 triggerall = statetype != A trigger1 = Random <= 149 trigger1 = (anim = 1020) && movecontact trigger1 = animelemtime(8) >= 0 trigger1 = animelemtime(8) <= 2 trigger1 = statetype = S value = 1051 [State -1] ; Swordplay Brake type = ChangeState triggerall = var(59) = 1 triggerall = statetype != A trigger1 = (anim = 1040) && movecontact trigger1 = Random <= 149 trigger1 = statetype = S trigger2 = (anim = 1045) && movecontact trigger2 = Random <= 149 trigger2 = statetype = S value = 1050 ;---------------------------- ;---------------------------- ;AI Supers [State -1, AI Supers] ;EX Swordplay type = ChangeState triggerall = ctrl = 1 triggerall = var(59) = 1 triggerall = power >= 2000 triggerall = P2statetype != L triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = P2bodydist x <= 50 trigger1 = Random <= 299 trigger1 = statetype != A trigger1 = stateno = 21 || stateno = [120,131] trigger2 = prevstateno = 1045 && movehit value = 3510 [State -1] ;Veroniva type = ChangeState triggerall = ctrl = 1 triggerall = var(59) = 1 triggerall = statetype != A triggerall = power >= 1000 triggerall = P2statetype != A triggerall = P2statetype != L triggerall = P2stateno != 5110 trigger1 = Random <= 199 trigger1 = P2bodydist x <= 30 trigger1 = stateno = 21 || stateno = [120,131] trigger2 = (stateno = 210) && movehit value = 3520 [state -1] ;Sorry Dude type = changestate triggerall = ctrl = 1 triggerall = var(59) = 1 triggerall = statetype != A triggerall = power >= 1000 triggerall = P2statetype != L triggerall = P2statetype != A triggerall = P2stateno != 5110 trigger1 = stateno = 21 || stateno = [120,131] trigger1 = Random <= 199 trigger1 = P2bodydist x <= 50 trigger2 = (stateno = 1010) && movecontact value = 3500 ;-------------------------------------------- [State -1, AI Blocking] type = ChangeState triggerall = var(59) = 1 triggerall = ctrl && (stateno != 120) triggerall = (statetype != A) && (P2movetype = A) && (P2statetype != C) trigger1 = inguarddist trigger1 = !enemy, MoveGuarded trigger2 = (enemy, NumProj >= 1) trigger3 = (stateno = 130) && (P2movetype = A) && (P2statetype != C) value = 120 [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = ctrl && (stateno != 130) triggerall = (statetype != A) && (P2movetype = A) && (P2statetype = C) trigger1 = inguarddist trigger1 = !enemy, MoveGuarded trigger2 = (enemy, NumProj >= 1) trigger3 = (stateno = 120) && (P2movetype = A) && (P2statetype = C) value = 130 ;-------------------------------------------- ;AI Normals [state -1, AI Grab] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != A triggerall = P2bodydist x <= 5 triggerall = P2stateno != 5110 trigger1 = Random <= 99 trigger1 = ctrl = 1 value = 800 [State -1, AI Taunt] type = ChangeState triggerall = var(59) = 1 triggerall = Win = 1 triggerall = P2life = 0 triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = anim = 0 trigger1 = ctrl = 1 trigger1 = Random <= 9 value = 196 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 230) && movecontact trigger2 = stateno = 21 || stateno = [120,131] trigger2 = P2bodydist x <= 20 trigger2 = Random <= 149 value = 235 [state -1, AI Normals] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = Random <= 249 trigger1 = ctrl = 1 trigger2 = stateno = 21 trigger3 = stateno = [120,131] value = 200 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = Random <= 249 trigger1 = ctrl = 1 trigger2 = stateno = 21 trigger3 = stateno = [120,131] value = 205 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = ctrl = 1 triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = Random <= 249 value = 220 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 200) || (stateno = 205) trigger1 = movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 trigger2 = P2bodydist x <= 20 trigger2 = Random <= 149 trigger3 = stateno = [120,131] value = 210 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 220) && movecontact trigger1 = P2Movetype = H trigger2 = P2bodydist x <= 20 trigger2 = Random <= 249 value = 230 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = S triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 230) && movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 || stateno = [120,131] trigger2 = P2bodydist x <= 20 trigger2 = Random <= 149 value = 235 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != A triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 400) && movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 || stateno = [120,131] trigger2 = P2bodydist x <= 20 trigger2 = Random <= 399 value = 400 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != A triggerall = P2bodydist x <= 20 triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = (stateno = 400) && movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 trigger2 = P2bodydist x <= 20 trigger2 = Random <= 399 trigger3 = stateno = [120,131] value = 440 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != A triggerall = P2bodydist x <= 20 triggerall = Random <= 249 triggerall = P2stateno != 5110 trigger1 = stateno = 21 trigger1 = ctrl = 1 trigger2 = stateno = [120,131] value = 420 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != A triggerall = P2stateno != 5110 trigger1 = (stateno = 400) && movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 || stateno = [120,131] trigger2 = ctrl = 1 trigger2 = P2bodydist x <= 20 trigger2 = Random <= 249 value = 460 [state -1] type = changestate triggerall = statetype = A triggerall = ctrl = 1 triggerall = var(59) = 1 triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = stateno = 21 || stateno = [120,131] trigger2 = Random <= 249 value = 620 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype = A triggerall = ctrl = 1 triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = (stateno = 620) && movecontact trigger1 = P2Movetype = H trigger2 = stateno = 21 || stateno = [120,131] trigger2 = Random <= 349 value = 640 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype = A triggerall = ctrl = 1 triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = stateno = 21 || stateno = [120,131] trigger1 = Random <= 349 value = 600 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype = A triggerall = ctrl = 1 triggerall = P2bodydist x <= 20 triggerall = P2stateno != 5110 trigger1 = (stateno = 600) && movecontact trigger2 = stateno = 21 || stateno = [120,131] trigger2 = Random <= 249 value = 660 ;----------------------------------------------------------------------------------------- [state -1,Taunt] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype = L triggerall = P2stateno != 5110 trigger1 = Random <= 99 trigger1 = ctrl = 1 trigger1 = anim = 0 trigger1 = animelemtime(12) = 0 value = 195 ;-------------------------------------------- ;AI Specials [state -1, Specials AI] ;Upslash type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = P2bodydist x <= 30 triggerall = P2stateno != 5110 trigger1 = (stateno = 220) || (stateno = 230) || (stateno = 460) trigger1 = movecontact trigger2 = stateno = 21 || stateno = [120,131] trigger3 = Random <= 249 value = 1045 [state -1] type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = P2bodydist x <= 30 triggerall = P2stateno != 5110 trigger1 = (stateno = 220) || (stateno = 230) || (stateno = 460) trigger1 = movecontact trigger2 = Random <= 199 trigger3 = stateno = 21 || stateno = [120,131] value = 1040 [state -1] ;Downslash type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = p2statetype != L triggerall = P2stateno != 5110 trigger1 = P2bodydist x <= 50 trigger1 = Random <= 249 trigger2 = (stateno = 230) || (stateno = 210) trigger2 = movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1035 [state -1] type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = p2statetype != L triggerall = P2stateno != 5110 trigger1 = P2bodydist x <= 70 trigger1 = Random <= 249 trigger2 = (stateno = 200) || (stateno = 205) || (stateno = 210) trigger2 = movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1030 [state -1] ;Fountainer type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = P2statetype != A trigger1 = P2bodydist x <= 60 && P2bodydist x >= 46 trigger1 = Random <= 249 trigger2 = (stateno = 230) && movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1025 [state -1] type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = P2statetype != A trigger1 = P2bodydist x <= 60 && P2bodydist x >= 46 trigger1 = Random <= 249 trigger2 = (stateno = 230) && movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1020 [state -1] ;DarkFlame type = changestate triggerall = var(59) = 1 triggerall = ctrl = 1 triggerall = p2dist x <= 30 triggerall = P2stateno != 5110 trigger1 = P2movetype = H trigger1 = Random <= 99 trigger2 = P2bodydist y <= 0 trigger2 = P2statetype = L trigger3 = Random <= 299 trigger3 = stateno = 21 || stateno = [120,131] value = 1010 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = ctrl = 1 triggerall = P2statetype != L triggerall = P2stateno != 5110 trigger1 = Random <= 199 trigger1 = P2bodydist x >= 118 && P2bodydist x <= 122 trigger2 = (stateno = 235) && movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1005 [state -1] type = changestate triggerall = var(59) = 1 triggerall = statetype != A triggerall = P2statetype != L triggerall = ctrl = 1 triggerall = P2stateno != 5110 trigger1 = P2bodydist x <= 58 trigger1 = Random <= 199 trigger2 = (stateno = 235) && movecontact trigger3 = stateno = 21 || stateno = [120,131] value = 1000 ;AI Dash [State -1, AI Movement] ;Forward type = ChangeState triggerall = var(59) = 1 triggerall = P2Life != 0 triggerall = statetype != A triggerall = P2movetype != A ;triggerall = P2stateno != 5110 trigger1 = Random <= 159 trigger1 = ctrl trigger1 = P2bodydist x > 100 && P2bodydist x < 10 value = 21 ;20 [State -1] ;Back Jump type = ChangeState triggerall = var(59) = 1 triggerall = Prevstateno != 105 triggerall = P2stateno = 5120 triggerall = P2Life != 0 triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = P2bodydist x > 10 trigger1 = ctrl trigger1 = Random <= 199 value = 105 [State -1] type = ChangeState triggerall = var(59) = 1 triggerall = ctrl && stateno != 100 triggerall = P2stateno != 5110 trigger1 = p2movetype != A trigger1 = inguarddist trigger1 = !enemy, MoveGuarded value = 100 [State -1] ;Jump type = ChangeState triggerall = var(59) = 1 triggerall = P2Life != 0 triggerall = statetype != A triggerall = ctrl trigger1 = Random <= 9 trigger2 = Random <= 199 && (P2bodydist x < 50) && (stateno = 100) trigger3 = (StateNo != 40) trigger3 = (P2MoveType = A) && (P2StateType != A) && (enemy, NumProj >= 1) value = 40 [State -1] ;SuperJump type = ChangeState triggerall = var(59) = 1 triggerall = P2Life != 0 triggerall = P2bodydist x >= 200 triggerall = statetype != A triggerall = P2stateno != 5110 trigger1 = Random <= 299 trigger1 = ctrl value = 54 ;------------------------------------------------------------------- ;AI ENDS HERE ;------------------------------------------------------------------- ;------------------------------------------------------------------- ; Fountainer Feint [State -1, Fountainer Feint] type = ChangeState value = 1052 triggerall = command = "Feint1" triggerall = var(59) != 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 1020) && movecontact ; Fountainer Brake [State -1, Fountaier Brake] type = ChangeState value = 1051 triggerall = command = "Brake" triggerall = var(59) != 1 trigger1 = anim = 1020 trigger1 = animelemtime(8) >= 0 trigger1 = animelemtime(8) <= 2 trigger1 = statetype = S trigger2 = anim = 1020 trigger2 = animelemtime(8) >= 0 trigger2 = animelemtime(8) <= 2 trigger2 = movecontact = 1 trigger2 = statetype = S ; Swordplay Brake [State -1, Swordplay Brake] type = ChangeState value = 1050 triggerall = command = "Brake" triggerall = var(59) != 1 trigger1 = anim = 1040 trigger1 = movecontact = 1 trigger1 = statetype = S trigger2 = anim = 1040 trigger2 = animelemtime(7) >= 0 trigger2 = animelemtime(7) <= 3 trigger2 = statetype = S trigger3 = anim = 1045 trigger3 = movecontact = 1 trigger3 = statetype = S trigger4 = anim = 1045 trigger4 = animelemtime(7) >= 0 trigger4 = animelemtime(7) <= 3 trigger4 = statetype = S ; Super DP 1 [State -1, Super DP 1] type = ChangeState value = 3510 triggerall = command = "Super1Ex" triggerall = power >= 2000 trigger1 = statetype = S trigger1 = ctrl = 1 ; Super 1 [State -1, Super 1] type = ChangeState value = 3500 triggerall = command = "Super1" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 1010) && movecontact ; Super 2 [State -1, Super 2] type = ChangeState value = 3520 triggerall = command = "Super2" triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 210) && movecontact ;アヴォイドマイン ;[State -1, T.O.P.] ;type = ChangeState ;value = 1900 ;triggerall = var(16) = 1 ;triggerall = statetype = S ;triggerall = ctrl = 1 ;trigger1 = command = "TOP" ; Swordplay W [State -1, Swordplay Arc Weak] type = ChangeState value = 1040 triggerall = command = "SP-Arc-W" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movecontact trigger3 = (stateno = 460) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 1030) && movecontact ; Swordplay S [State -1, Swordplay Arc Strong] type = ChangeState value = 1045 triggerall = command = "SP-Arc-S" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movecontact trigger3 = (stateno = 460) && movecontact trigger4 = (stateno = 220) && movecontact trigger5 = (stateno = 1030) && movecontact ; Swordplay Light [State -1, Swordplay L] type = ChangeState value = 1030 triggerall = command = "SP-L" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact trigger4 = (stateno = 210) && movecontact ; Swordplay Light [State -1, Swordplay L-Fire] type = ChangeState value = 1035 triggerall = command = "SP-LF" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movecontact trigger3 = (stateno = 210) && movecontact ; Fountainer Close [State -1, Fountainer Close] type = ChangeState value = 1020 triggerall = command = "Fountaina" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movehit trigger3 = (stateno = 235) && movehit trigger4 = (stateno = 210) && movehit ; Fountainer Far [State -1, Fountainer Far] type = ChangeState value = 1025 triggerall = command = "Fountainb" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movehit trigger3 = (stateno = 235) && movehit trigger4 = (stateno = 1045) && movehit ; Dark Splash [State -1, Dark Splash] type = ChangeState value = 1010 triggerall = command = "DFDown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 210) && movecontact ; Darkflame Close [State -1, Darkflame Close] type = ChangeState value = 1000 triggerall = command = "DFClose" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 235) && movecontact ; Darkflame Far [State -1, Darkflame Far] type = ChangeState value = 1005 triggerall = command = "DFFar" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 235) && movecontact ; Darkflame Air [State -1, Darkflame Areal] type = ChangeState value = 1010 triggerall = command = "DFDown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 600) && movecontact trigger3 = (stateno = 620) && movecontact trigger4 = (stateno = 640) && movecontact ; Roundhouse Kick [State -1, Roundhouse Kick] type = ChangeState value = 235 triggerall = command = "fwd_b" triggerall = p2bodydist x >= 8 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 230) && movecontact ; Throw [State -1, Throw] type = ChangeState value = 800 trigger1 = command = "fwd_y" trigger1 = statetype = S trigger1 = stateno != 100 trigger1 = p2bodydist x <= 10 trigger1 = p2movetype != H trigger1 = p2statetype != A trigger1 = ctrl = 1 ; Standing light punch close [State -1, Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = p2bodydist x <= 4 trigger1 = statetype = S trigger1 = ctrl = 1 ; Standing light punch far [State -1, Light Punch] type = ChangeState value = 205 triggerall = command = "x" triggerall = p2bodydist x >= 5 trigger1 = statetype = S trigger1 = ctrl = 1 ; Standing hard punch [State -1, Hard Punch] type = ChangeState value = 210 triggerall = command = "y" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 200) && movecontact trigger3 = (stateno = 205) && movecontact ; Standing light kick [State -1, Light Kick] type = ChangeState value = 220 triggerall = command = "a" trigger1 = statetype = S trigger1 = ctrl = 1 ; Standing Hard kick [State -1, Hard Kick] type = ChangeState value = 230 triggerall = command = "b" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = (stateno = 220) && movecontact ; Crouching light punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = (stateno = 400) && movecontact trigger2 = time >= 8 ; Crouching light kick [State -1, Crouching Light Kick] type = ChangeState value = 420 triggerall = command = "a" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = (stateno = 400) && movecontact ; Crouching hard punch [State -1, Crouching Hard Punch] type = ChangeState value = 440 triggerall = command = "y" trigger1 = statetype = C trigger1 = ctrl = 1 ; Crouching hard kick [State -1, Crouching Hard Kick] type = ChangeState value = 460 triggerall = command = "b" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = (stateno = 400) && movecontact ; Jumping light punch [State -1, Jumping Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl = 1 ; Jumping light kick [State -1, Jumping Light Kick] type = ChangeState value = 620 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 640 trigger2 = MoveContact = 1 ; Jumping hard punch [State -1, Jumping Hard Punch] type = ChangeState value = 640 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 620) && movecontact ; Jumping hard kick [State -1, Jumping Hard Kick] type = ChangeState value = 660 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = (stateno = 600) && movecontact ;Long Jump [State -1, Long Jump] type = ChangeState value = 54 triggerall = StateType = S || StateType = C trigger1 = ctrl = 1 trigger1 = Command = "L-Jump" trigger2 = var(59) = 1 trigger2 = P2bodydist x >= 300 ; Post-taunt A [State -1] type = ChangeState value = 196 triggerall = Win = 1 triggerall = P2life = 0 triggerall = statetype = S trigger1 = command = "holdfwd" trigger1 = command = "s" trigger1 = ctrl = 1 ; Post-taunt B [State -1] type = ChangeState value = 197 triggerall = Win = 1 triggerall = P2life = 0 triggerall = statetype = S trigger1 = command = "holdback" trigger1 = command = "s" trigger1 = ctrl = 1 ; Taunt [State -1] type = ChangeState value = 195 trigger1 = command = "s" trigger1 = statetype = S trigger1 = stateno != 195 trigger1 = ctrl = 1 [State -1] type = VarSet v = 5 value = 1 triggerall = command = "x" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = VarSet v = 5 value = 2 triggerall = command = "a" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = VarSet v = 5 value = 3 triggerall = command = "y" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 [State -1] type = VarSet v = 5 value = 4 triggerall = command = "b" triggerall = Pos Y < 8 trigger1 = stateno = 5050 trigger2 = stateno = 5071 ; Run Forward [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = command != "holddown" trigger1 = ctrl = 1 ; Run Backwards [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = command != "holddown" trigger1 = ctrl = 1
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