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Command List — Capcom_Vs_Square_Build1.0.zip ← Back to Overview

;========================================================================================================================================================================================; ; Capcom vs Square: Parallel Destinies - CMD File ;========================================================================================================================================================================================; ;========================================================================================================================================================================================; ; BUTTON REMAPPING ;========================================================================================================================================================================================; [Remap] x = x y = y z = z a = a b = b c = c s = s ;========================================================================================================================================================================================; ; DEFAULT VALUES ;========================================================================================================================================================================================; [Defaults] command.time = 15 command.buffer.time = 2 ;========================================================================================================================================================================================; ; COMMANDS ;========================================================================================================================================================================================; [Command] name = "D" command = D time = 1 [Command] name = "DF" command = DF time = 1 [Command] name = "F" command = F time = 1 [Command] name = "UF" command = UF time = 1 [Command] name = "U" command = U time = 1 [Command] name = "UB" command = UB time = 1 [Command] name = "B" command = B time = 1 [Command] name = "DB" command = DB time = 1 [Command] name = "$D" command = $D time = 1 [Command] name = "$F" command = $F time = 1 [Command] name = "$U" command = $U time = 1 [Command] name = "$B" command = $B time = 1 [Command] name = "/D" command = /D time = 1 [Command] name = "/DF" command = /DF time = 1 [Command] name = "/F" command = /F time = 1 [Command] name = "/UF" command = /UF time = 1 [Command] name = "/U" command = /U time = 1 [Command] name = "/UB" command = /UB time = 1 [Command] name = "/B" command = /B time = 1 [Command] name = "/DB" command = /DB time = 1 [Command] name = "/$D" command = /$D time = 1 [Command] name = "/$F" command = /$F time = 1 [Command] name = "/$U" command = /$U time = 1 [Command] name = "/$B" command = /$B time = 1 [Command] name = "~D" command = ~D time = 1 [Command] name = "~DF" command = ~DF time = 1 [Command] name = "~F" command = ~F time = 1 [Command] name = "~UF" command = ~UF time = 1 [Command] name = "~U" command = ~U time = 1 [Command] name = "~UB" command = ~UB time = 1 [Command] name = "~B" command = ~B time = 1 [Command] name = "~DB" command = ~DB time = 1 [Command] name = "~$D" command = ~$D time = 1 [Command] name = "~$F" command = ~$F time = 1 [Command] name = "~$U" command = ~$U time = 1 [Command] name = "~$B" command = ~$B time = 1 [Command] name = "QCB-U" command = ~D, DB, B, U time = 15 [Command] name = "QCB-U" command = D, DB, B, U time = 15 [Command] name = "QCB-U" command = D, DB, B, ~U time = 15 [Command] name = "QCF-F" command = ~D, DF, F, U time = 15 [Command] name = "QCF-U" command = D, DF, F, U time = 15 [Command] name = "QCF-U" command = D, DF, F, ~U time = 15 [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "s" command = s time = 1 [Command] name = "/a" command = /a time = 1 [Command] name = "/b" command = /b time = 1 [Command] name = "/c" command = /c time = 1 [Command] name = "/x" command = /x time = 1 [Command] name = "/y" command = /y time = 1 [Command] name = "/z" command = /z time = 1 [Command] name = "/s" command = /s time = 1 [Command] name = "~a" command = ~a time = 1 [Command] name = "~b" command = ~b time = 1 [Command] name = "~c" command = ~c time = 1 [Command] name = "~x" command = ~x time = 1 [Command] name = "~y" command = ~y time = 1 [Command] name = "~z" command = ~z time = 1 [Command] name = "~s" command = ~s time = 1 [Command] name = "pp" command = x+y time = 1 [Command] name = "kk" command = a+b time = 1 ;========================================================================================================================================================================================; ; REQUIRED ;========================================================================================================================================================================================; [Command] name = "holdfwd" command = /$F time = 1 [Command] name = "holdback" command = /$B time = 1 [Command] name = "holdup" command = /$U time = 1 [Command] name = "holddown" command = /$D time = 1 [Command] name = "FF" command = F, F time = 10 [Command] name = "FF" command = /z time = 10 [Command] name = "BB" command = B, B time = 10 [Command] name = "BB" command = c time = 10 ;========================================================================================================================================================================================; ; CHECKS ;========================================================================================================================================================================================; [Command] name = "rlsdir" command = ~$F time = 1 [Command] name = "rlsdir" command = ~$B time = 1 [Command] name = "rlsdir" command = ~$U time = 1 [Command] name = "rlsdir" command = ~$D time = 1 ;========================================================================================================================================================================================; ; MOTIONS ;========================================================================================================================================================================================; [Command] name = "superjump" command = D,U time = 15 [Command] name = "superjump" command = D,UF time = 15 [Command] name = "superjump" command = D,UB time = 15 ;========================================================================================================================================================================================; [Command] name = "QCBx" command = ~D, DB, B, x time = 15 [Command] name = "QCBy" command = ~D, DB, B, y time = 15 [Command] name = "QCBa" command = ~D, DB, B, a time = 15 [Command] name = "QCBb" command = ~D, DB, B, b time = 15 ;========================================================================================================================================================================================; [Command] name = "RDPxy" command = ~B, D, DB, x+y time = 15 [Command] name = "RDPab" command = ~B, D, DB, a+b time = 15 [Command] name = "RDPx" command = ~B, D, DB, x time = 15 [Command] name = "RDPy" command = ~B, D, DB, y time = 15 [Command] name = "RDPa" command = ~B, D, DB, a time = 15 [Command] name = "RDPb" command = ~B, D, DB, b time = 15 ;========================================================================================================================================================================================; [Command] name = "QCFx" command = ~D, DF, F, x time = 15 [Command] name = "QCFy" command = ~D, DF, F, y time = 15 [Command] name = "QCFa" command = ~D, DF, F, a time = 15 [Command] name = "QCFb" command = ~D, DF, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "DPxy" command = ~F, D, DF, x+y time = 15 [Command] name = "DPab" command = ~F, D, DF, a+b time = 15 [Command] name = "DPx" command = ~F, D, DF, x time = 15 [Command] name = "DPy" command = ~F, D, DF, y time = 15 [Command] name = "DPa" command = ~F, D, DF, a time = 15 [Command] name = "DPb" command = ~F, D, DF, b time = 15 ;========================================================================================================================================================================================; [Command] name = "HCFx" command = ~B, DB, D, DF, F, x time = 15 [Command] name = "HCFy" command = ~B, DB, D, DF, F, y time = 15 [Command] name = "HCFa" command = ~B, DB, D, DF, F, a time = 15 [Command] name = "HCFb" command = ~B, DB, D, DF, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "HCBx" command = ~F, DF, D, DB, x time = 15 [Command] name = "HCBy" command = ~F, DF, D, DB, y time = 15 [Command] name = "HCBa" command = ~F, DF, D, DB, a time = 15 [Command] name = "HCBb" command = ~F, DF, D, DB, b time = 15 ;========================================================================================================================================================================================; [Command] name = "Charge-BFx" command = ~30$B, F, x time = 20 [Command] name = "Charge-BFy" command = ~30$B, F, y time = 20 [Command] name = "Charge-BFa" command = ~30$B, F, a time = 20 [Command] name = "Charge-BFb" command = ~30$B, F, b time = 20 ;========================================================================================================================================================================================; [Command] name = "Charge-FBx" command = ~30$F,B, x time = 20 [Command] name = "Charge-FBy" command = ~30$F,B, y time = 20 [Command] name = "Charge-FBa" command = ~30$F,B, a time = 20 [Command] name = "Charge-FBb" command = ~30$F,B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "Charge-DUx" command =~30$D,U, x time = 20 [Command] name = "Charge-DUy" command =~30$D,U, y time = 20 [Command] name = "Charge-DUa" command =~30$D,U, a time = 20 [Command] name = "Charge-DUb" command =~30$D,U, b time = 20 ;========================================================================================================================================================================================; [Command] name = "F-HCFx" command = F, B, D, F, x time = 20 [Command] name = "F-HCFy" command = F, B, D, F, y time = 20 [Command] name = "F-HCFa" command = F, B, D, F, a time = 20 [Command] name = "F-HCFb" command = F, B, D, F, b time = 20 ;========================================================================================================================================================================================; [Command] name = "B-HCBx" command = B, F, D, B, x time = 20 [Command] name = "B-HCBy" command = B, F, D, B, y time = 20 [Command] name = "B-HCBa" command = B, F, D, B, a time = 20 [Command] name = "B-HCBb" command = B, F, D, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "QCF-HCBx" command = ~D, DF, F, D, B, x time = 30 [Command] name = "QCF-HCBy" command = ~D, DF, F, D, B, y time = 30 [Command] name = "QCF-HCBa" command = ~D, DF, F, D, B, a time = 30 [Command] name = "QCF-HCBb" command = ~D, DF, F, D, B, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCB-HCFx" command = ~D, DB, B, D, F, x time = 30 [Command] name = "QCB-HCFy" command = ~D, DB, B, D, F, y time = 30 [Command] name = "QCB-HCFa" command = ~D, DB, B, D, F, a time = 30 [Command] name = "QCB-HCFb" command = ~D, DB, B, D, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCF-DF-Bx" command = ~D, DF, F, DF, B, x time = 30 [Command] name = "QCF-DF-By" command = ~D, DF, F, DF, B, y time = 30 [Command] name = "QCF-DF-Ba" command = ~D, DF, F, DF, B, a time = 30 [Command] name = "QCF-DF-Bb" command = ~D, DF, F, DF, B, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCB-DB-Fx" command = ~D, DB, B, DB, F, x time = 30 [Command] name = "QCB-DB-Fy" command = ~D, DB, B, DB, F, y time = 30 [Command] name = "QCB-DB-Fa" command = ~D, DB, B, DB, F, a time = 30 [Command] name = "QCB-DB-Fb" command = ~D, DB, B, DB, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "UP-QCFx" command = U, UF, F, x time = 15 [Command] name = "UP-QCFy" command = U, UF, F, y time = 15 [Command] name = "UP-QCFa" command = U, UF, F, a time = 15 [Command] name = "UP-QCFb" command = U, UF, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "UP-QCBx" command = U, UB, B, x time = 15 [Command] name = "UP-QCBy" command = U, UB, B, y time = 15 [Command] name = "UP-QCBa" command = U, UB, B, a time = 15 [Command] name = "UP-QCBb" command = U, UB, B, b time = 15 ;========================================================================================================================================================================================; [Command] name = "HCB-Fx" command = F, D, B, F, x time = 15 [Command] name = "HCB-Fy" command = F, D, B, F, y time = 15 [Command] name = "HCB-Fa" command = F, D, B, F, a time = 15 [Command] name = "HCB-Fb" command = F, D, B, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "UP-QCF" command = U, UF, F time = 15 [Command] name = "UP-QCB" command = U, UB, B time = 15 [Command] name = "QCB-U" command = ~D, DF, F, U time = 15 [Command] name = "QCF-U" command = ~D, DF, F, U time = 15 ;========================================================================================================================================================================================; [Command] name = "F,B,Fx" command = F, B, F, x time = 15 [Command] name = "F,B,Fy" command = F, B, F, y time = 15 [Command] name = "F,B,Fa" command = F, B, F, a time = 15 [Command] name = "F,B,Fb" command = F, B, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "B,F,Bx" command = B, F, B, x time = 15 [Command] name = "B,F,By" command = B, F, B, y time = 15 [Command] name = "B,F,Ba" command = B, F, B, a time = 15 [Command] name = "B,F,Bb" command = B, F, B, b time = 15 ;========================================================================================================================================================================================; [Command] name = "QCF-UFx" command = ~D, DF, F, UF, x time = 15 [Command] name = "QCF-UFy" command = ~D, DF, F, UF, y time = 15 [Command] name = "QCF-UFa" command = ~D, DF, F, UF, a time = 15 [Command] name = "QCF-UFb" command = ~D, DF, F, UF, b time = 15 ;========================================================================================================================================================================================; [Command] name = "QCB-UBx" command = ~D, DB, B, UB, x time = 15 [Command] name = "QCB-UBy" command = ~D, DB, B, UB, y time = 15 [Command] name = "QCB-UBa" command = ~D, DB, B, UB, a time = 15 [Command] name = "QCB-UBb" command = ~D, DB, B, UB, b time = 15 ;========================================================================================================================================================================================; ; 360 MOTIONS ; ;========================================================================================================================================================================================; [Command] name = "360x" command = B,D,F,U, x time = 20 [Command] name = "360y" command = B,D,F,U, y time = 20 [Command] name = "360a" command = B,D,F,U, a time = 20 [Command] name = "360b" command = B,D,F,U, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = B, U, F, D, x time = 20 [Command] name = "360y" command = B, U, F, D, y time = 20 [Command] name = "360a" command = B, U, F, D, a time = 20 [Command] name = "360b" command = B, U, F, D, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = D, F, U, B, x time = 20 [Command] name = "360y" command = D, F, U, B, y time = 20 [Command] name = "360a" command = D, F, U, B, a time = 20 [Command] name = "360b" command = D, F, U, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = D, B, U, F, x time = 20 [Command] name = "360y" command = D, B, U, F, y time = 20 [Command] name = "360a" command = D, B, U, F, a time = 20 [Command] name = "360b" command = D, B, U, F, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = F, D, B, U, x time = 20 [Command] name = "360y" command = F, D, B, U, y time = 20 [Command] name = "360a" command = F, D, B, U, a time = 20 [Command] name = "360b" command = F, D, B, U, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = F, U, B, D, x time = 20 [Command] name = "360y" command = F, U, B, D, y time = 20 [Command] name = "360a" command = F, U, B, D, a time = 20 [Command] name = "360b" command = F, U, B, D, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = U, F, D, B, x time = 20 [Command] name = "360y" command = U, F, D, B, y time = 20 [Command] name = "360a" command = U, F, D, B, a time = 20 [Command] name = "360b" command = U, F, D, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "360x" command = U, B, D, F, x time = 20 [Command] name = "360y" command = U, B, D, F, y time = 20 [Command] name = "360a" command = U, B, D, F, a time = 20 [Command] name = "360b" command = U, B, D, F, b time = 20 ;========================================================================================================================================================================================; ; LIMIT MOTIONS ;========================================================================================================================================================================================; [Command] name = "QCFx2-x" command = ~D, DF, F, D, DF, F, x time = 15 [Command] name = "QCFx2-y" command = ~D, DF, F, D, DF, F, y time = 15 [Command] name = "QCFx2-a" command = ~D, DF, F, D, DF, F, a time = 15 [Command] name = "QCFx2-b" command = ~D, DF, F, D, DF, F, b time = 15 ;========================================================================================================================================================================================; [Command] name = "QCBx2-x" command = ~D, DB, B, D, DB, B, x time = 15 [Command] name = "QCBx2-y" command = ~D, DB, B, D, DB, B, y time = 15 [Command] name = "QCBx2-a" command = ~D, DB, B, D, DB, B, a time = 15 [Command] name = "QCBx2-b" command = ~D, DB, B, D, DB, B, b time = 15 ;========================================================================================================================================================================================; [Command] name = "RDPx2-x" command = ~B, D, DB, B, D, DB, x time = 15 [Command] name = "RDPx2-y" command = ~B, D, DB, B, D, DB, y time = 15 [Command] name = "RDPx2-a" command = ~B, D, DB, B, D, DB, a time = 15 [Command] name = "RDPx2-b" command = ~B, D, DB, B, D, DB, b time = 15 ;========================================================================================================================================================================================; [Command] name = "DPx2-x" command = ~F, D, DF, F, D, DF, x time = 15 [Command] name = "DPx2-y" command = ~F, D, DF, F, D, DF, y time = 15 [Command] name = "DPx2-a" command = ~F, D, DF, F, D, DF, a time = 15 [Command] name = "DPx2-b" command = ~F, D, DF, F, D, DF, b time = 15 ;========================================================================================================================================================================================; [Command] name = "HCFx2-x" command = ~B, DB, D, DF, F, B, DB, D, DF, F, x time = 30 [Command] name = "HCFx2-y" command = ~B, DB, D, DF, F, B, DB, D, DF, F, y time = 30 [Command] name = "HCFx2-a" command = ~B, DB, D, DF, F, B, DB, D, DF, F, a time = 30 [Command] name = "HCFx2-b" command = ~B, DB, D, DF, F, B, DB, D, DF, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "HCBx2-x" command = ~F, DF, D, DB, F, DF, D, DB, x time = 30 [Command] name = "HCBx2-y" command = ~F, DF, D, DB, F, DF, D, DB, y time = 30 [Command] name = "HCBx2-a" command = ~F, DF, D, DB, F, DF, D, DB, a time = 30 [Command] name = "HCBx2-b" command = ~F, DF, D, DB, F, DF, D, DB, b time = 30 ;========================================================================================================================================================================================; [Command] name = "Charge-BFx2-x" command = ~30$B, F, B, F, x time = 30 [Command] name = "Charge-BFx2-y" command = ~30$B, F, B, F, y time = 30 [Command] name = "Charge-BFx2-a" command = ~30$B, F, B, F, a time = 30 [Command] name = "Charge-BFx2-b" command = ~30$B, F, B, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "Charge-FBx2-x" command = ~30$F,B, F,B, x time = 30 [Command] name = "Charge-FBx2-y" command = ~30$F,B, F,B, y time = 30 [Command] name = "Charge-FBx2-a" command = ~30$F,B, F,B, a time = 30 [Command] name = "Charge-FBx2-b" command = ~30$F,B, F,B, b time = 30 ;========================================================================================================================================================================================; [Command] name = "Charge-DB-DF-DB-UF-x" command =~30$DB, DF, DB, UF, x time = 30 [Command] name = "Charge-DF-DB-DF-UB-y" command =~30$DF, DB, DF, UB, y time = 30 [Command] name = "Charge-DF-DB-DF-UB-a" command =~30$DF, DB, DF, UB, a time = 30 [Command] name = "Charge-DF-DB-DF-UB-b" command =~30$DF, DB, DF, UB, b time = 30 ;========================================================================================================================================================================================; [Command] name = "F-HCF-x" command = F, B, D, F, x time = 20 [Command] name = "F-HCF-y" command = F, B, D, F, y time = 20 [Command] name = "F-HCF-a" command = F, B, D, F, a time = 20 [Command] name = "F-HCF-b" command = F, B, D, F, b time = 20 ;========================================================================================================================================================================================; [Command] name = "B-HCB-x" command = B, F, D, B, x time = 20 [Command] name = "B-HCB-y" command = B, F, D, B, y time = 20 [Command] name = "B-HCB-a" command = B, F, D, B, a time = 20 [Command] name = "B-HCB-b" command = B, F, D, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "QCF-HCB-x" command = ~D, DF, F, D, B, x time = 30 [Command] name = "QCF-HCB-y" command = ~D, DF, F, D, B, y time = 30 [Command] name = "QCF-HCB-a" command = ~D, DF, F, D, B, a time = 30 [Command] name = "QCF-HCB-b" command = ~D, DF, F, D, B, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCB-HCF-x" command = ~D, DB, B, D, F, x time = 30 [Command] name = "QCB-HCF-y" command = ~D, DB, B, D, F, y time = 30 [Command] name = "QCB-HCF-a" command = ~D, DB, B, D, F, a time = 30 [Command] name = "QCB-HCF-b" command = ~D, DB, B, D, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCF-DF-B-x" command = ~D, DF, F, DF, B, x time = 30 [Command] name = "QCF-DF-B-y" command = ~D, DF, F, DF, B, y time = 30 [Command] name = "QCF-DF-B-a" command = ~D, DF, F, DF, B, a time = 30 [Command] name = "QCF-DF-B-n" command = ~D, DF, F, DF, B, b time = 30 ;========================================================================================================================================================================================; [Command] name = "QCB-DB-F-x" command = ~D, DB, B, DB, F, x time = 30 [Command] name = "QCB-DB-F-y" command = ~D, DB, B, DB, F, y time = 30 [Command] name = "QCB-DB-F-a" command = ~D, DB, B, DB, F, a time = 30 [Command] name = "QCB-DB-F-b" command = ~D, DB, B, DB, F, b time = 30 ;========================================================================================================================================================================================; [Command] name = "SGS" command = ~x, x, F, a, y time = 50 buffer.time = 50 [Command] name = "SGS" command = ~x, x, F+a+y time = 50 buffer.time = 50 ;========================================================================================================================================================================================; ; 720 MOTIONS ;========================================================================================================================================================================================; [Command] name = "720x" command = B,D,F,U,B,D,F,U, x time = 20 [Command] name = "720y" command = B,D,F,U,B,D,F,U, y time = 20 [Command] name = "720a" command = B,D,F,U,B,D,F,U, a time = 20 [Command] name = "720b" command = B,D,F,U,B,D,F,U, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = B, U, F, D, B, U, F, D, x time = 20 [Command] name = "720y" command = B, U, F, D, B, U, F, D, y time = 20 [Command] name = "720a" command = B, U, F, D, B, U, F, D, a time = 20 [Command] name = "720b" command = B, U, F, D, B, U, F, D, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = D, F, U, B, D, F, U, B, x time = 20 [Command] name = "720y" command = D, F, U, B, D, F, U, B, y time = 20 [Command] name = "720a" command = D, F, U, B, D, F, U, B, a time = 20 [Command] name = "720b" command = D, F, U, B, D, F, U, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = D, B, U, F, D, B, U, F, x time = 20 [Command] name = "720y" command = D, B, U, F, D, B, U, F, y time = 20 [Command] name = "720a" command = D, B, U, F, D, B, U, F, a time = 20 [Command] name = "720b" command = D, B, U, F, D, B, U, F, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = F, D, B, U, F, D, B, U, x time = 20 [Command] name = "720y" command = F, D, B, U, F, D, B, U, y time = 20 [Command] name = "720a" command = F, D, B, U, F, D, B, U, a time = 20 [Command] name = "720b" command = F, D, B, U, F, D, B, U, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = F, U, B, D, F, U, B, D, x time = 20 [Command] name = "720y" command = F, U, B, D, F, U, B, D, y time = 20 [Command] name = "720a" command = F, U, B, D, F, U, B, D, a time = 20 [Command] name = "720b" command = F, U, B, D, F, U, B, D, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = U, F, D, B, U, F, D, B, x time = 20 [Command] name = "720y" command = U, F, D, B, U, F, D, B, y time = 20 [Command] name = "720a" command = U, F, D, B, U, F, D, B, a time = 20 [Command] name = "720b" command = U, F, D, B, U, F, D, B, b time = 20 ;========================================================================================================================================================================================; [Command] name = "720x" command = U, B, D, F, U, B, D, F, x time = 20 [Command] name = "720y" command = U, B, D, F, U, B, D, F, y time = 20 [Command] name = "720a" command = U, B, D, F, U, B, D, F, a time = 20 [Command] name = "720b" command = U, B, D, F, U, B, D, F, b time = 20 [Statedef -1] ;========================================================================================================================================================================================; ; AI BLOCK ;========================================================================================================================================================================================; [State -1, Tick Fix] type = assertspecial trigger1 = AILevel && !ishelper flag = nowalk flag2 = nostandguard flag3 = nocrouchguard [State -1, Tick Fix] type = assertspecial trigger1 = AILevel && !ishelper flag = noairguard [State -1, AI Parry Stand] type = HitOverride triggerall = AILevel&&statetype != A && ctrl trigger1 = random < (250 * (AIlevel ** 2 / 64.0)) slot = 0 stateno = 760 attr = SA, AA, AP time = 3 [State -1, AI Crouching Parry] type = HitOverride triggerall = AILevel&&statetype != A && ctrl trigger1 =random < (250 * (AIlevel ** 2 / 64.0)) slot = 0 stateno = 761 attr = C, AA, AP time = 3 [State -1, AI Aerial Parry] type = HitOverride triggerall = AILevel&& statetype = A && ctrl trigger1 = random < (250 * (AIlevel ** 2 / 64.0)) slot = 0 stateno = 762 attr = SCA, AA, AP time = 3 [State -1, CtrlSet] type = CtrlSet triggerall = AILevel>0 ; && prevstateno = 5120 trigger1 = roundstate = 2 && !ctrl && stateno=0 && (enemynear,ctrl||enemynear,movetype!=I||life!=lifemax) value = 1 ;reversals [State -1, ChangeState] type = ChangeState triggerall = (helper(10004),var(18) && helper(10004),var(20)) trigger1 = AILevel && roundstate=2&&!ishelper && statetype!=A trigger1 =(Ctrl || StateNo = 20 || StateNo = 100|| StateNo = 5120&& animtime=0) value =helper(10004),var(18) ctrl = 0 ;throwing [State -1, throws] type = ChangeState triggerall = !helper(10004),var(18)&& roundstate=2 triggerall =statetype!=A&& AILevel &&random <= (440* (AIlevel ** 2 / 64.0)) && statetype!=A triggerall = (enemynear,movetype != H|| enemynear,stateno=[120,140])&& helper(10004),var(14) triggerall =p2bodydist x = [-8,10] trigger1= (Ctrl || StateNo = 20) && helper(10004),var(2)<2 value =cond(backedgebodydist<50,800,830) ;blocking [State -1, ChangeState] type = ChangeState triggerall = AILevel && roundstate=2&&!ishelper && statetype!=A triggerall = (enemynear,MoveType = A) && InGuardDist && Random <= (600 * (AILevel ** 2 / 64.0)) || enemynear,NumProj > 0 && Random < (440 * (AILevel ** 2 / 64.0)) triggerall =p2bodydist x > -20 && enemynear,StateType != L trigger1= (Ctrl || StateNo = 20|| StateNo = 100) value =120 ctrl = 0 ;ground attacks [State -1, ChangeState] type = ChangeState triggerall = !enemynear,gethitvar(isbound)&&helper(10004),var(18)>0 && alive trigger1 = AILevel && roundstate=2&&!ishelper && statetype!=A trigger1 =(Ctrl ||stateno=5120&&animtime=0|| StateNo = 20 || StateNo = 100) || ((helper(10004),var(10)||helper(10004),var(11)||helper(10004),var(12))&&movecontact&&hitpausetime=0||helper(10004),var(1)) value =helper(10004),var(18) ctrl = 0 ;air attacks [State -1, ChangeState] type = ChangeState triggerall = helper(10004),var(19)>0 && alive trigger1 = AILevel && roundstate=2&&!ishelper && statetype=A trigger1 =(Ctrl||(helper(10004),var(10)||helper(10004),var(11)||helper(10004),var(12)||helper(10004),var(1))&&movecontact&&hitpausetime=0) value =helper(10004),var(19) ctrl = 0 ;air attacks [State -1, ChangeState] type = ChangeState triggerall = map(superjump)=1 triggerall = helper(10004),var(19)>0 && alive trigger1 = AILevel && roundstate=2&&!ishelper && statetype=A trigger1 =(Ctrl||(helper(10004),var(10)||helper(10004),var(11)||helper(10004),var(12)||helper(10004),var(1))&&movecontact&&hitpausetime=0) value =helper(10004),var(19) ctrl = 0 ;jumpin [State 0-1, ChangeState] type = ChangeState trigger1 = AILevel && roundstate=2&&!ishelper && Random <= (999 * (AILevel ** 2 / 64.0))&& statetype!=A trigger1 = (ctrl || stateno=20|| stateno=100&&cond(AIlevel>6,1,p2bodydist x >160))&& helper(10004),var(30) && time>0 value =40 ctrl = 0 ;jump direction [State -1, jump_direction] type = VarSet trigger1 = stateno=40 && time=2 && AIlevel sysvar(1)=helper(10004),var(31) ;run forwards [State -1, ChangeState] type = ChangeState triggerall = AILevel && roundstate=2&&!ishelper triggerall = statetype!=A && (ctrl||stateno=20) && stateno!=100 && random <= (496 * (AIlevel ** 2 / 64.0)) triggerall = (p2bodydist x >= 120 || enemynear,statetype=L && p2bodydist x >70||p2bodydist x >20&& (enemynear,hitfall||enemynear,stateno=[5301,5303])) trigger1 = (enemynear,movetype!=A||backedgebodydist <40) && (p2bodydist x>=cond(enemynear,hitfall,80,120)) trigger2 = enemynear,stateno=5040 && p2bodydist x >-20 && p2bodydist y <-5 && facing!=enemynear,facing value =100 ctrl = 0 ;walk forwards [State -1, ChangeState] type = ChangeState trigger1 = AILevel && roundstate=2&&!ishelper && (stateno!=[20,105]) trigger1 =statetype=S && ctrl && stateno!=100 && random < 249 && (enemynear,movetype!=A||backedgebodydist <40) && (p2bodydist x=[cond(enemynear,statetype=A,-30,20),120]) && helper(10004),var(24)!=0 value =20 ctrl = 1 [State -1, stopwalking] type = ChangeState triggerall= AILevel && !ishelper && time>0 trigger1 =( stateno=20 && helper(10004),var(24)=0 && time >15&& p2bodydist x<15+(enemynear,statetype=L)*20) || stateno=100 && time >15 && p2bodydist x<35 ;stop running trigger2= stateno=100 && ( (p2bodydist x <40-20*(!helper(10004),var(14)) && enemynear,stateno!=5040||p2bodydist x <-65 ) || roundstate !=2) value =0 ctrl = 1 [State -1, AISuper Jump] type = ChangeState value = 40 triggerall = map(superjump)=1 triggerall = roundstate = 2 triggerall = AILevel>0 ;&& var(31)=0 triggerall = statetype != A trigger1= helper(10004),var(19) && stateno=225 && movehit [State ChangeState] type = ChangeState triggerall= AILevel && roundstate=2&& !ishelper && statetype!=A && (ctrl||stateno=20||stateno=101) && random <= (496 * (AIlevel ** 2 / 64.0))&& backedgebodydist >40 trigger1 = (enemynear,movetype = A && p2bodydist x<55 || (p2bodydist x<30 && enemynear,anim=[5110,5120]) && enemynear,backedgebodydist >60) value =105 [State -1, Recovery Roll Forwards] type = changestate value = 5200 triggerall= time=1 triggerall = alive triggerall = AILevel&&backedgebodydist<50 triggerall =random <= (245 * (AIlevel ** 2 / 64.0)) trigger1 = stateno = 5120 [State -1, Recovery Roll Backwards] type = changestate value = 5201 triggerall= time=1 triggerall = alive triggerall = AILevel&&frontedgebodydist<50 triggerall =random <= (245 * (AIlevel ** 2 / 64.0)) trigger1 = stateno = 5120 ;========================================================================================================================================================================================; ; LIMIT BREAKS ;========================================================================================================================================================================================; [State -1, Morale] type = changestate value = 4010 triggerall = !AILevel || AILevel > 0 triggerall = enemy,DecisiveRound=1 ;change to use DecisiveRound trigger upon moving to latest Nightly. triggerall = map(morale_isused)=0 triggerall = prevstateno != 4000 triggerall = roundstate = 2 && statetype != A triggerall = life <= 390 triggerall = stateno !=[5000,5999] trigger1 = ctrl [State -1, Stasis Sword] type = ChangeState value = 3300 triggerall = !AIlevel triggerall = command = "QCBx2-y" triggerall = roundstate = 2 && statetype != A triggerall = power >= 3000 trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = 100 && AnimElemTime(2) >= 0) || StateNo = 101 trigger2 = var(7) [State -1, Magic Tech: Curaga] type = ChangeState value = 3200 triggerall = !AIlevel triggerall = command = "QCFx2-b" triggerall = roundstate = 2 && statetype != A triggerall = power >= 2000 trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = 100 && AnimElemTime(2) >= 0) || StateNo = 101 trigger2 = var(7) [State -1, Ultimate Sonic Bolt] type = changestate value = 3100 triggerall = !AIlevel triggerall = command = "QCBx2-a" || command = "QCBx2-b" triggerall = roundstate = 2 && statetype != A triggerall = power >= 1000 trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = 100 && AnimElemTime(2) >= 0) || StateNo = 101 trigger2 = var(7) [State -1, Light Explosion] ;referenced from Ghost Killer's Akuma type = changestate value = 3000 triggerall = !AIlevel triggerall = command = "QCFx2-x" || command = "QCFx2-y" triggerall = roundstate = 2 && statetype != A triggerall = power >= 1000 trigger1 = ctrl || StateNo = 40 || StateNo = 52 || (StateNo = 100 && AnimElemTime(2) >= 0) || StateNo = 101 trigger2 = var(7) ;========================================================================================================================================================================================; ; SPECIAL MOVES ; ;========================================================================================================================================================================================; [State -1, Air Sonic Bolt] type = ChangeState value = 1300 triggerall = !AIlevel triggerall = command = "QCBa" || command = "QCBb" triggerall = roundstate = 2 && statetype = A trigger1 = ctrl trigger2 = var(6) [State -1, Sonic Bolt] type = ChangeState value = 1200 triggerall = !AIlevel triggerall = command = "QCBa" || command = "QCBb" triggerall = roundstate = 2 && statetype != A trigger1 = ctrl trigger2 = var(6) [State -1, Mincing Talon] type = ChangeState value = 1100 triggerall = !AIlevel triggerall = command = "DPx" || command = "DPy" triggerall = roundstate = 2 && statetype != A trigger1 = ctrl trigger2 = var(6) [State -1, Magic Tech - Blizzard] ;referenced from Ghost Killer's Akuma type = changestate value = 1000 triggerall = !AILevel triggerall = cond((numhelper(1010) <= 0), 1, 0) triggerall = command = "QCFx" || command = "QCFy" triggerall = roundstate = 2 && statetype != A trigger1 = ctrl trigger2 = var(6) ;========================================================================================================================================================================================; ; SYSTEM ;========================================================================================================================================================================================; ;========================================================================================================================================================================================; ; PARRYING ;========================================================================================================================================================================================; [State -1, Jumping Red Parry] type = ChangeState value = 752 triggerAll = !AILevel triggerAll = StateNo = 155 trigger1 = RoundState = 2 && StateType = A trigger1 = command = "F" && command != "B" && command != "U" && command != "D" [State -1, Crouching Red Parry] type = ChangeState value = 751 triggerAll = !AILevel triggerAll = StateNo = 151 || StateNo = 153 triggerAll = RoundState = 2 && StateType != A trigger1 = command = "D" && command != "F" && command != "B" && command != "U" [State -1, Standing Red Parry] type = ChangeState value = 750 triggerAll = !AILevel triggerAll = StateNo = 151 || StateNo = 153 triggerAll = RoundState = 2 && StateType != A trigger1 = command = "F" [State -1, Standing Parry] type = hitoverride trigger1 = !AIlevel trigger1 = roundstate = 2 && (statetype = S || stateno = 5120) trigger1 = command = "F" trigger1 = ctrl || (stateno = [170,171]) || stateno = 5120 attr = SA, AA, AP stateno = 760 slot = 0 time = 8 [State -1, Crouching Parry] type = hitoverride triggerall = (enemy, name !="tiki_cvs") && (stateno !=1302) trigger1 = !AIlevel trigger1 = roundstate = 2 && statetype != A trigger1 = command = "D" && command != "F" && command != "B" && command != "U" trigger1 = ctrl || (stateno = [170,171]) || stateno = 5120 attr = C, AA, AP stateno = 761 slot = 0 time = 8 [State -1, Air Parry] type = hitoverride trigger1 = !AIlevel trigger1 = roundstate = 2 && statetype = A trigger1 = command = "F" && command != "B" && command != "U" && command != "D" trigger1 = ctrl || stateno = 172 attr = SA, AA, AP stateno = 762 forceair = 1 slot = 0 time = 7 ;========================================================================================================================================================================================; [State -1, Super Jump Up] type = ChangeState value = 40 triggerall = roundstate = 2 triggerall = command = "superjump" && ctrl triggerall = command != "360x" || command != "360y" || command != "360a" || command != "360b" triggerall = command != "720x" || command != "720y" || command != "720a" || command != "720b" triggerall = command != "UP-QCF" || command != "UP-QCB" || command != "QCF-U" || command != "QCB-U" triggerall = command != "QCFx" || command != "QCFy" || command != "QCFa" || command != "QCFb" triggerall = command != "QCBx" || command != "QCBy" || command != "QCBa" || command != "QCBb" trigger1 = statetype = S && statetype != A trigger2 = stateno = 10 ;========================================================================================================================================================================================; ;Run [State -1, Run] type = ChangeState value = 100 triggerall = !AIlevel triggerall = command = "FF" triggerall = roundstate = 2 && statetype = S trigger1 = ctrl ;========================================================================================================================================================================================; ; Back Dash [State -1, Back Dash] type = ChangeState value = 105 triggerall = !AIlevel triggerall = command = "BB" triggerall = roundstate = 2 && statetype = S trigger1 = ctrl ;Taunt [State -1, Taunt] type = ChangeState value = 195 triggerall = !AIlevel && roundstate = 2 triggerall = command = "s" triggerall = statetype != A trigger1 = ctrl ;========================================================================================================================================================================================; ;Recovery Roll (Forwards; adapted from Kamekaze's MvC2 Ryu w/ permission) [State -1, Recovery Roll Forwards] type = changestate value = 5200 triggerall = !AILevel triggerall = command = "pp" triggerall = roundstate = 2 && statetype != A triggerall = alive trigger1 = stateno = 5120 ;========================================================================================================================================================================================; ;Recovery Roll (Backwards; adapted from Kamekaze's MvC2 Ryu w / permission) [State -1, Recovery Roll Backwards] type = changestate value = 5201 triggerall = !AILevel triggerall = command = "kk" triggerall = roundstate = 2 && statetype != A triggerall = alive trigger1 = stateno = 5120 ;========================================================================================================================================================================================; ; NORMAL MOVES ;========================================================================================================================================================================================; [State -1, Kick Throw] type = changestate value = 830 triggerall = !AIlevel triggerall = command = "holdfwd" || command = "holdback" triggerall = command = "kk" triggerall = roundstate = 2 && statetype = S trigger1 = ctrl [State -1, Punch Throw] type = changestate value = 800 triggerall = !AIlevel triggerall = command = "holdfwd" || command = "holdback" triggerall = command = "pp" triggerall = roundstate = 2 && statetype = S trigger1 = ctrl ;Mizuchi Kudaki [State -1, Overhead Strike] type = changestate value = 206 triggerall = !AIlevel triggerall = command = "y" triggerall = command = "holdfwd" triggerall = statetype != A && command != "holddown" trigger1 = ctrl trigger2 = stateno = 100 ;c.HP [State -1, c.HP] type = ChangeState value = 225 triggerall = !AIlevel triggerall = command = "y" triggerall = statetype != A && command = "holddown" trigger1 = ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 205) trigger4 = (movecontact) && (stateno = 210) trigger5 = (movecontact) && (stateno = 220) trigger6 = (movecontact) && (stateno = 230) trigger7 = stateno = 100 ;c.HK [State -1, c.HK] type = ChangeState value = 235 triggerall = !AIlevel triggerall = command = "b" triggerall = statetype != A && command = "holddown" trigger1 = ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 205) trigger4 = (movecontact) && (stateno = 210) trigger5 = (movecontact) && (stateno = 220) trigger6 = (movecontact) && (stateno = 230) trigger7 = stateno = 100 ;s.HP [State -1, s.HP] type = changestate value = 205 triggerall = !AIlevel triggerall = command = "y" triggerall = statetype != A && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 210) trigger4 = (movecontact) && (stateno = 220) trigger5 = (movecontact) && (stateno = 230) trigger6 = stateno = 100 ;s.HK [State -1, s.HK] type = ChangeState value = 215 triggerall = !AIlevel triggerall = command = "b" triggerall = statetype != A && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 205) trigger4 = (movecontact) && (stateno = 210) trigger5 = (movecontact) && (stateno = 220) trigger6 = (movecontact) && (stateno = 230) trigger7 = stateno = 100 ;a.HP [State -1, a.HP] type = ChangeState value = 245 triggerall = !AIlevel triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl trigger2 = (movecontact) && (stateno = 240) trigger3 = (movecontact) && (stateno = 250) ;a.HK [State -1, a.HK] type = ChangeState value = 255 triggerall = !AIlevel triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl trigger2 = (movecontact) && (stateno = 240) trigger3 = (movecontact) && (stateno = 245) trigger4 = (movecontact) && (stateno = 250) ;c.LP [State -1, c.LP] type = ChangeState value = 220 triggerall = !AIlevel triggerall = command = "x" triggerall = statetype != A && command = "holddown" trigger1 = ctrl || stateno = 100 trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 220) trigger4 = (movecontact) && (stateno = 230) ;c.LK [State -1, c.LK] type = ChangeState value = 230 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype != A && command = "holddown" trigger1 = ctrl || stateno = 100 trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 220) trigger4 = (movecontact) && (stateno = 230) ;s.LP [State -1, s.LP] type = changestate value = 200 triggerall = !AIlevel triggerall = command = "x" triggerall = statetype != A && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 220) trigger4 = (movecontact) && (stateno = 230) trigger5 = stateno = 100 ;s.LK [State -1, s.LK] type = ChangeState value = 210 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype != A && command != "holddown" trigger1 = statetype = S && ctrl trigger2 = (movecontact) && (stateno = 200) trigger3 = (movecontact) && (stateno = 220) trigger4 = (movecontact) && (stateno = 230) trigger5 = stateno = 100 ;a.LP [State -1, a.LP] type = ChangeState value = 240 triggerall = !AIlevel triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl ;a.LK [State -1, a.LK] type = ChangeState value = 250 triggerall = !AIlevel triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl trigger2 = (movecontact) && (stateno = 240)
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