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Command List — Blossom.zip ← Back to Overview

; -| CPU Commands |------------------------------------------------------------- [Command] name = "AI1" command = D, D, U, U, D, U time = 1 [Command] name = "AI2" command = D, U, U, D, D, U time = 1 [Command] name = "AI3" command = D, D, D, U, U, U time = 1 ;-| Super Motions |-------------------------------------------------------- ;Moño Explosivo [Command] name = "EXPLO" command = ~D, DF,F, D, DF,F, x time = 30 [Command] name = "EXPLO" command = ~D, DF,F, D, DF,F, y time = 30 ; Mega Rayo Rosa [Command] name = "hbeam" command = ~D, DF, F, x+y time = 30 ; Mega Aliento de Hielo [Command] name = "mice" command = ~D, DF,F,D, DF,F, b time = 30 [Command] name = "mice" command = ~D, DF,F,D, DF,F, a time = 30 ;Lighting Ball [Command] name = "lightningball" command = ~D, DF,F, a+b time = 30 ;-| Special Motions |------------------------------------------------------ ;----------------- ;Upper [Command] name = "upp" command = ~F, DF, F, a time = 30 ;Super Gancho [Command] name = "upper" command = ~F, DF, F, x time = 30 [Command] name = "upperF" command = ~F, DF, F, y time = 30 ;Rayo Rosa [Command] name = "rayo" command = ~D, F, x ;Vista Lazer [Command] name = "RaiolaserF" command = ~D, F, y ;Dash [Command] name = "Dash" command = ~D, B, x [Command] name = "DashF" command = ~D, B, y ;Aliento de Hielo [Command] name = "qcf_z" command = ~D, DF,F, b time = 15 ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF" ;Required (do not remove) command = F, F time = 10 [Command] name = "BB" ;Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a+x time = 1 [Command] name = "superjump" command = ~D, U [Command] name = "superjump" command = ~DF, U [Command] name = "superjump" command = ~DB, U [Command] name = "superjump" command = ~D, UF [Command] name = "superjump" command = ~D, UB [Command] name = "superjump" command = ~DB, UF [Command] name = "superjump" command = ~DF, UF [Command] name = "ax" command = a+x time = 1 [Command] name = "knockdown" command = a+b time = 1 [Command] name = "yb" command = y+b time = 1 [Command] name = "fly" command = x+y time = 1 [Command] name = "gc_fwd" command = a+x time = 1 [Command] name = "q_fwd" command = a+x time = 1 [Command] name = "esqup" command = y+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F, a time = 1 [Command] name = "gc_fwd" command = /DF, a+x time = 1 [Command] name = "gc_fwd" command = /F, a+x time = 1 [Command] name = "gc_back" command = /DB, a+x time = 1 [Command] name = "gc_back" command = /B, a+x time = 1 [Command] name = "q_fwd" command = /F, a+x time = 1 [Command] name = "q_back" command = /B, a+x time = 1 ;------------------------------ [Command] name = "esqup" command = /DF, y+b time = 1 [Command] name = "esqup" command = /F, y+b time = 1 [Command] name = "esqup" command = /DB, y+b time = 1 [Command] name = "esqup" command = /B, y+b time = 1 [Command] name = "esqup" command = /F, y+b time = 1 [Command] name = "esqup" command = /B, y+b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "c" command = c time = 1 [Command] name = "start" command = s time = 1 [Command] name = "recovery" command = y+b time = 1 [Command] name = "recovery" command = a+x time = 1 [Command] name = "F" command = F time = 1 [Command] name = "B" command = B time = 1 [Command] name = "U" command = U time = 1 [Command] name = "UF" command = UF time = 1 [Command] name = "UB" command = UB time = 1 [Command] name = "U+F" command = F, U time = 1 [Command] name = "U+B" command = B, U time = 1 [Command] name = "DB" command = DB time = 1 [Command] name = "DF" command = DF time = 1 [Command] name = "back" command = B time = 1 [Command] name = "upback" command = UB time = 1 [Command] name = "downback" command = DB time = 1 [Command] name = "charge1" command = /z time = 1 [Command] name = "charge2" command = /c time = 1 [Command] name = "AGARRE" command = /F,b time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback" ;Required (do not remove) command = /$B time = 1 [Command] name = "holdup" ;Required (do not remove) command = /$U time = 1 [Command] name = "holddown" ;Required (do not remove) command = /$D time = 1 [Command] name = "holdfwd1" command = ~F time = 1 [Command] name = "holdback1" command = ~B time = 1 ;-| Hold Button |-------------------------------------------------------------- [Command] name = "hold_yb" command = /y+b time = 30 [Command] name = "hold_xa" command = /x+a time = 30 [Command] name = "hold_a" command = /a time = 1 [Command] name = "hold_b" command = /b time = 30 [Command] name = "hold_x" command = /x time = 1 [Command] name = "hold_y" command = /y time = 30 [Command] name = "start" command = /s time = 1 ;-| Dir |-------------------------------------------------------------- [Command] name = "fwd" command = F time = 1 [Command] name = "back" command = B time = 1 [Command] name = "up" command = U time = 1 [Command] name = "down" command = D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1, Label] ;Change Label to any name you want to use to ; ;identify the state with. ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1 = command = command_name ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; Note: The order of state entry is important. ; State entry with a certain command must come before another state ; entry with a command that is the subset of the first. ; For example, command "fwd_a" must be listed before "a", and ; "fwd_ab" should come before both of the others. ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;Inteligencia Artificial [State -1, Activa AI] type = VarSet trigger1 = command = "AI1" trigger2 = command = "AI2" trigger3 = command = "AI3" v = 20 value = 1 ;============================================ ;============================================ ;MOÑO EXPLOSIVO [State -1] type = ChangeState value = 1031 triggerall = command = "EXPLO" trigger1 = statetype != A triggerall = (command="EXPLO" && power>=3000) triggerall = ctrl = 1 triggerall = Life > 0 trigger1 = numHelper <= 5 trigger2 = (stateno = 210)&& time < 50 trigger2 = MoveContact trigger3 = (stateno = 211)&& time < 30 trigger3 = MoveContact trigger4 = (stateno = 240)&& time < 30 trigger4 = MoveContact ;============================================ ; LIGHTING BALL [State -1, Raio] type = ChangeState value = 1100 triggerall = (command= "lightningball" && power>=1000) triggerall = Numproj = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact trigger3 = (stateno = 211)&& time < 30 trigger3 = MoveContact trigger4 = (stateno = 240)&& time < 30 trigger4 = MoveContact ;============================================ ; MEGA RAYO ROSA [State -1, HyperMove] type = ChangeState value = 3200 triggerall = (command="hbeam" && power>=1000) trigger1 = ctrl = 1 trigger1 = statetype = S trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact trigger3 = (stateno = 211)&& time < 30 trigger3 = MoveContact trigger4 = (stateno = 240)&& time < 30 trigger4 = MoveContact ;MEGA ALIENTO DE HIELO [State -1, HyperMove] type = ChangeState value = 3942 triggerall = (command="mice" && power>=2000) trigger1 = ctrl = 1 trigger1 = statetype = S trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact trigger3 = (stateno = 211)&& time < 30 trigger3 = MoveContact trigger4 = (stateno = 240)&& time < 30 trigger4 = MoveContact ;============================================ ;============================================ ;ESCAPE MODO: EXTRA [State -1] type = ChangeState value = 4000 triggerall = Command = "gc_fwd" triggerall = Var(4) = 1 triggerall = Power >= 500 triggerall = StateType != A trigger1 = StateNo = 150 trigger2 = StateNo = 152 ; [State -1] type = ChangeState value = 4050 triggerall = Command = "q_fwd" triggerall = Command != "holdback" triggerall = StateType = S trigger1 = Ctrl = 1 ; [State -1] type = ChangeState value = 4150 triggerall = Command = "q_back" triggerall = Command != "holdfwd" triggerall = StateType = S trigger1 = Ctrl = 1 ;============================================ ;ESCAPE MODO: ADVANCED [State -1] type = ChangeState value = 4051 triggerall = Command = "esqup" triggerall = Var(4) = 1 triggerall = Power >= 500 triggerall = StateType != A trigger1 = StateNo = 150 trigger2 = StateNo = 152 ; [State -1] type = ChangeState value = 4051 triggerall = Command = "esqup" triggerall = Command != "holdback" triggerall = StateType = S trigger1 = Ctrl = 1 ; [State -1] type = ChangeState value = 4051 triggerall = Command = "esqup" triggerall = Command != "holdfwd" triggerall = StateType = S trigger1 = Ctrl = 1 ;============================================ ;SUPER ESCAPE [State -1] type = ChangeState value = ifelse(command != "holdback",830,835) triggerall = command = "c" || command = "yb" triggerall = power >= 1000 trigger1 = stateno = [150,153] ;============================================ ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 211 triggerall = command = "upp" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 25 trigger3 = (stateno = 230) && time > 26 trigger4 = (stateno = 410)&& time < 30 trigger4 = MoveContact ;============================================ ;Run Fwd [State -1, Run Fwd] type = ChangeState value = 101 triggerall = command = "FF" trigger1 = statetype = S trigger1 = ctrl ;--------------------------------------------------------------------------- ;Run Fwd ( en aire ) [State -1, Run Fwd] type = ChangeState value = 103 triggerall = command = "FF" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 1900 ;--------------------------------------------------------------------------- ;Run Back [State -1, Run Back] type = ChangeState value = 105 triggerall = command = "BB" trigger1 = statetype = S trigger1 = ctrl ;============================================ ; VOLAR [State -1] type = ChangeState value = 1800 trigger1 = statetype = S trigger1 = ctrl = 1 triggerall = command = "fly" ; VOLAR (CANCELAR ) [State -1] type = ChangeState value = 1900 trigger1 = statetype = A trigger1 = ctrl = 1 triggerall = command = "fly" ;============================================ ; POWER UP [State -1] type = ChangeState value = 820 triggerall = Power < 3000 && (command = "charge1" && command = "charge2") trigger1 = statetype = S trigger1 = ctrl ;============================================ ;SUPER PATADA DE ESCAPE [State -1] type = ChangeState value = 821 triggerall = command = "knockdown" || command = "z" triggerall = power >= 1000 trigger1 = stateno = [150,153] ;============================================ ;AGARRE [State -1] type = ChangeState value = 920 triggerall = statetype = S triggerall = ctrl = 1 triggerall = command = "AGARRE" trigger1 = stateno != 100 trigger1 = p2bodydist X < 8 trigger1 = p2statetype = S trigger1 = p2movetype != H ;============================================ ;SUPER SALTO [State -1, Run Back] type = ChangeState value = 999 triggerall = statetype != A triggerall = stateno = 420 triggerall = MoveHit trigger4 = Var(20) = 1 && p2life > 0 trigger1 = command = "U" trigger2 = command = "UF" trigger3 = command = "UB" [State -1, Run Back] type = ChangeState value = 999 triggerall = var(20) = 0 trigger1 = command = "superjump" trigger1 = statetype != A trigger1 = ctrl ;============================================ ;Super PATADA [State -1, Super kick ] type = ChangeState value = 1044 triggerall = command = "knockdown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact ;============================================ ;Jump Strong Punch [State -1, Jump Strong Punch] type = ChangeState value = 610 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;============================================ ;SUPER PATADA AEREA [State -1] type = ChangeState value = 641 triggerall = statetype = A triggerall = ctrl = 1 trigger1 = command = "knockdown" ;============================================ ;SUPER UPPER [State -1, Super upper] type = ChangeState value = 1004 triggerall = command = "upper" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 211)&& time < 30 trigger2 = MoveContact ;============================================ ;Super upper [State -1, Super upper] type = ChangeState value = 1006 triggerall = command = "upperF" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 211)&& time < 30 trigger2 = MoveContact ;============================================ ; RAYO ROSA [State -1, Rayo] type = ChangeState value = 1919 triggerall = (command="rayo" && power>=0) triggerall = Numproj = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact ;============================================ ;VISTA LAZER [State -1, Rayo] type = ChangeState value = 1010 triggerall = command = "RaiolaserF" triggerall = Numproj = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 240)&& time < 30 trigger2 = MoveContact ;============================================ ;ALIENTO DE HIELO [State -1] type = ChangeState value = 1030 triggerall = command = "qcf_z" trigger1 = numprojID(1060) = 0 trigger1 = statetype != A trigger1 = ctrl trigger2 = stateno = 200 trigger2 = MoveContact trigger3 = stateno = 210 trigger3 = MoveContact trigger4 = stateno = [230,231] trigger4 = MoveContact trigger5 = stateno = 250 trigger5 = MoveContact trigger6 = stateno = 220 trigger6 = MoveContact trigger7 = stateno = [400,420] trigger7 = MoveContact trigger8 = stateno = 430 trigger8 = MoveContact trigger9 = stateno = 440 trigger9 = MoveContact trigger10 = stateno = 460 trigger10 = MoveContact trigger11 = stateno = 215 trigger11 = MoveContact trigger12 = stateno = 260 trigger12 = MoveContact trigger13 = (stateno = 260)&& time < 20 trigger13 = !MoveContact ;============================================ ;DASH [State -1, Dash] type = ChangeState value = 1000 triggerall = command = "Dash" trigger1 = statetype != A trigger1 = ctrl trigger2 = (stateno = 210)&& time < 30 trigger2 = MoveContact ;--------------------------------------------------------------------------- ;DASH [State -1, Dash] type = ChangeState value = 1002 triggerall = command = "DashF" trigger1 = statetype != A trigger1 = ctrl ;============================================ ;Stand Light Punch [State -1, Stand Light Punch] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = stateno = 200 trigger2 = time > 7 ;============================================ ;Stand Strong Punch [State -1, Stand Strong Punch] type = ChangeState value = 210 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;============================================ ;Stand Light Kick [State -1, Stand Light Kick] type = ChangeState value = 230 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 7 trigger3 = (stateno = 230) && time > 9 ;============================================ ;Standing Strong Kick [State -1, Standing Strong Kick] type = ChangeState value = 240 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl trigger2 = (stateno = 200) && time > 5 trigger3 = (stateno = 230) && time > 6 ;============================================ ;Crouching Light Punch [State -1, Crouching Light Punch] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl ;============================================ ;Crouching Strong Punch [State -1, Crouching Strong Punch] type = ChangeState value = 410 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) trigger2 = (stateno = 1010)&& time < 30 trigger2 = MoveContact ;============================================ ;Crouching Light Kick [State -1, Crouching Light Kick] type = ChangeState value = 430 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;============================================ ;Crouching Strong Kick [State -1, Crouching Strong Kick] type = ChangeState value = 440 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl trigger2 = (stateno = 400) || (stateno = 430) trigger2 = (time > 9) || (movecontact && time > 5) ;============================================ ;Jump Light Punch [State -1, Jump Light Punch] type = ChangeState value = 600 triggerall = command = "x" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 trigger2 = statetime >= 7 ;============================================ ;Jump Strong Punch down [State -1, Jump Strong Punch Down] type = ChangeState value = 611 triggerall = command = "y" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;============================================ ;Jump Light Kick [State -1, Jump Light Kick] type = ChangeState value = 630 triggerall = command = "a" trigger1 = statetype = A trigger1 = ctrl ;============================================ ;Jump Strong Kick ;‹ó’†‹­ƒLƒbƒN [State -1, Jump Strong Kick] type = ChangeState value = 640 triggerall = command = "b" trigger1 = statetype = A trigger1 = ctrl trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a trigger2 = movecontact ;============================================ ;Taunt [State -1] type = ChangeState value = 195 triggerall = command = "start" trigger1 = statetype = S trigger1 = ctrl = 1
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