After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out
So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.
I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.
Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience
- DoomJoshuaBoy
This tier represents the deep, technical underbelly of the "Cheap War" community. Unlike lower tiers that operate within the intended boundaries of MUGEN, Null Tier characters rely heavily on memory flaws and formatting bugs found in the engine to defeat opponents by directly interfering with their active data or the engine itself.
.st extension (e.g., Null.st) inside your character's folder. Open your character's main .def file and link it by adding or replacing a line under the states section (e.g., st = Null.st).[State ..., filler] type = Null trigger1 = 1. You can auto-generate these 1000+ lines using Fighter Factory macros, a quick Python script (saving as generate_null.py), or by using Fighter Factory Studio's Macro Record tool to duplicate the Null state 551 times.553-556 lines so they feature trigger1 = 1, ignorehitpause = 1, and persistent = 256. Using persistent = 256 is critical as it safely decrements the target byte down to 0, flipping the opponent's state to "Dead."HitDef of a highly active move (like a Level 3 Super or a constant full-screen strike) to inject these custom overflow states and reversal moves on hit. To ensure execution, add a backup line like [State 563, LifeSet] type = LifeSet trigger1 = 1 value = 0 right after your memory padding blocks.anim 9000 in your AIR/SFF files so the screen behaves correctly during memory manipulation. Use Fighter Factory Studio's "Test Character" feature to pit your creation against KFM. If the enemy instantly freezes, vanishes, and drops straight to the win screen, your Null script successfully executed.type = Null blocks to force data corruption at specific memory pointers.LifeSet = 0 or LifeAdd = -99999999 loops inside custom states. Note that these simpler methods are easily blocked by modern anti-cheapies.pausetime is set too high, confirm your State numbers are completely unique, and verify that all referenced animations exist.var(30) = 1 to cleanly trigger your AI scripting.reversalattr = S,A parameters to guarantee full operational coverage.%f exploit and DisplayToClipboard text overflows to load custom shellcode, execute external DLLs, or interact with elements completely outside the MUGEN application window.With Tier 5 mastered, your character has left traditional fighting games behind and entered the absolute limit of executable engine exploitation! If you're ready please progress unto Tier 6: Secretary
— DJB Staff