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Joke/Satire (冗談)

Joke/Satire Character Development Guide

Step 1: The Thematic Loop

Define states that act independently of standard combat. Use Explod to create recurring gags.

[Statedef 8100] ; Example Burn Effect
type = S
anim = -1
[State 8100, Flame]
type = Explod
trigger1 = timemod = 4,2
anim = 8100
postype = p1

Step 2: Meta-Logic & Damage Manipulation

Use TargetLifeAdd for "satirical" damage that ignores standard engine rules.

[State 825, Drain]
type = TargetLifeAdd
trigger1 = animelem = 2
value = -40 ; Force arbitrary damage

Step 3: Parody "Hyper" Sequences

Chain Helper states to create visual spectacles.

[Statedef 4000] ; Super Helper Handler
type = S
...
[State 4000, Destroy]
type = DestroySelf
trigger1 = time = 30

Development Checklist

  • Consistency: Satire works best when the "joke" is integrated into the character's movement and sound design.
  • State Integrity: Use `NotHitBy` in your joke states to prevent them from being interrupted by standard gameplay.
  • Engine Rules: Be aware that extreme life-draining logic may conflict with "Anti-Cheapie" engines.
  • Published
    Jun 20, 2026
  • Page views
    181
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