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  • 🎉 WE ARE BACK ONLINE! 🎉

    After few days of alot of maintenance and work. We are back online again.

    So you might be wondering what happened?

    After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out

    So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.

    I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.

    Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience

    - DoomJoshuaBoy

Joke/Satire (冗談)

Joke/Satire Character Development Guide

Step 1: The Thematic Loop

Define states that act independently of standard combat. Use Explod to create recurring gags.

[Statedef 8100] ; Example Burn Effect
type = S
anim = -1
[State 8100, Flame]
type = Explod
trigger1 = timemod = 4,2
anim = 8100
postype = p1

Step 2: Meta-Logic & Damage Manipulation

Use TargetLifeAdd for "satirical" damage that ignores standard engine rules.

[State 825, Drain]
type = TargetLifeAdd
trigger1 = animelem = 2
value = -40 ; Force arbitrary damage

Step 3: Parody "Hyper" Sequences

Chain Helper states to create visual spectacles.

[Statedef 4000] ; Super Helper Handler
type = S
...
[State 4000, Destroy]
type = DestroySelf
trigger1 = time = 30

Development Checklist

  • Consistency: Satire works best when the "joke" is integrated into the character's movement and sound design.
  • State Integrity: Use `NotHitBy` in your joke states to prevent them from being interrupted by standard gameplay.
  • Engine Rules: Be aware that extreme life-draining logic may conflict with "Anti-Cheapie" engines.
  • Published
    Jun 20, 2026
  • Page views
    68
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