
Define states that act independently of standard combat. Use Explod to create recurring gags.
[Statedef 8100] ; Example Burn Effect type = S anim = -1 [State 8100, Flame] type = Explod trigger1 = timemod = 4,2 anim = 8100 postype = p1
Use TargetLifeAdd for "satirical" damage that ignores standard engine rules.
[State 825, Drain] type = TargetLifeAdd trigger1 = animelem = 2 value = -40 ; Force arbitrary damage
Chain Helper states to create visual spectacles.
[Statedef 4000] ; Super Helper Handler type = S ... [State 4000, Destroy] type = DestroySelf trigger1 = time = 30