After the moving with the servers its been good past few weeks until the day I woke up a week ago the server has been freezing/timing out
So I ask a Server provider what's happening they were quick to respond and told me one of the SSD have BAD sectors and needs replacing.
I have been waiting for the past 1 -3 days as they tried to get into the live cd to let me back up all my things but not working, had to do some maintance again to do a memory tests it took a long time, booting into the system I backed up everything and then the next few days was a nightmare fixing and gathering the things I needed and now its back up and running again.
Thank you to everyone for your support and waiting patiently to get it up and running. Sorry for the inconvenience
- DoomJoshuaBoy
The Definitive Guide to Designing Main Menus, Custom Select Screens, and Lifebars
A custom screenpack completely redefines the identity of your M.U.G.E.N or IKEMEN engine build. It controls the introductory cinematics, title screen layout, select grid slots, font assets, and individual fight HUDs. This guide covers manual UI assembly, advanced element alignment, and a streamlined modification pipeline to help you customize your engine aesthetic.
Modifying a pre-existing screenpack is an exceptional shortcut to getting a stunning, fully optimized UI layout without reconstructing thousands of coordinate lines from scratch. Follow this clean editing workflow:
system.def) located within the screenpack's data/ folder..sff) database to look at the exact graphic slices, background graphics, overlay textures, and logo frames the engine reads.A screenpack's operations are divided between two dominant configuration ecosystems housed in your engine directory:
For detailed step-by-step breakdowns covering advanced screenpack building, custom select screen adjustments, and complex coordinate alignment, explore these community resources:
Excellent starting baseline discussing basic files, directory structures, and file interactions.
Deep dive into coordinate tracking, alignment properties, and handling layer assets within Fighter Factory.
A clear visual process on building up custom assets and defining interface options.
Detailed logic on mapping slot dimensions, columns, rows, and spacing constraints.
Step-by-step methods for editing fight meters, timer graphics, and combo text hooks.
How to format custom sprite fonts (.fnt) and map text strings for clean readability.
Optimizing parameters for 16:9 displays and managing cross-engine scaling.
If your roster layout is overlapping, your lifebars aren't scaling correctly, or custom font files are failing to load entirely—paste your system definition parameters below and our staff can help debug your layout!