
Zinc by Quetzalcoatl_88

version: 7-12-2007 fixed some priorities and eliminated unecessary invincible frames.


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Index:

1) simple faqs

2) basic controls

3) special moves

4) evasive moves
 
5) grabs

6) supers

7) fatal super

8) misc.


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1) faqs

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1. Who's Zinc?


   Like pepito, Zinc also has a history before mugen. A few years back, I made a small flash game called Aeroknights, which can

be found on Newgrounds.com. The game is basically your average shoot em' up, but with a few unique touches. I had a full version

of the game to be yet completed, but I haven't touched it for ages. Instead, I decided to bring the game's main character to MUGEN.

I might one day go back and finish making the full game, but I really would not know when.  





2. He looks familiar...

well my character himself is inspired heavily by Sparkster from rocket Knight Adventures, Sonic, and Megaman. Several elements to 

this character shows that, including his design and moves. 





3. What programs did you use?

   
   Flash, photoshop, MS Paint, and MUGEN Editing Ensemble






4. Legal stuff?

   
   Just like the same issue with Pepito, Zinc is 100% original material in terms of the character himself, So the same 

formalities as Pepito still apply to Zinc.  







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2) basic controls

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 Light punch (LP) = "x"        light kick (LK) = "a"

                                   
 medium punch (MP) = "y"       medium kick (MK) = "b"


 hard punch (HP) = "z"         hard kick (HK) = "c" 


               taunt = "start"


Down = D
Left = L
Right = R
Up = U





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3) special moves

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"sprocket jump"
  D, DF, F, x


 "aero bomber"
  D, DF, F, c (in mid-air)


 "dive bomb"
 D, DF, F, b (in mid-air)


 "Heaven's Wing"
 D, DF, F, y


 "morning star"
 D, DF, F, z


 "spectral slash"
 D, DB, B, z

 
 "tornado crush"
  D, DB, B, y

 
 "inferno joust"
  D, DB, B, y+z


 "1000 lance strike"
 y, y (while close to enemy)



 "air-dash"
 (FF while in the air)

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4) evasive moves

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*these moves are NOT meant to do any damage, but to serve as a
quick escape out of a tight situation.



Jet Slide
(HK while dashing)



Rocket Boost
(HP while dashing)






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5) grabs

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 "shock absorber"
(F+LP  while close to enemy)


 "Mach Slam"
(F+MP  while close to enemy)


 "Pile Driver"
(F+HP  while close to enemy)






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6) Supers

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"collision cannon" *in mid-air*
(D, DF, F, D, DF, F, LP)      requires 1 bar
  

"Crescent Crusade"
(D, DF, F, D, DF, F, LP)      requires 1 bar


"Berzerker Rush"
(D, DF, F, D, DF, F, MP)      requires 2 bars  


"Fissure Strike"
(D, DF, F, D, DF, F, HP)      requires 3 bars   
  

"Seismic Stomp" (also works in mid-air)
(D, DF, F, D, DF, F, LK)      requires 1 bar  


 "Nimbus Rage"
(D, DF, F, D, DF, F, MK )     requires 2 bars 


"Infinite Justice"
(D, DF, F, D, DF, F, HK)      requires 3 bars   
                                                                         

 "Lance of Longinus"(also works in mid-air)
(D, DF, F, D, DF, F, MP+HP)    requires 4 bars                                       



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7) Fatal Super

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"Death From Above"
(D, DF, F, D, DF, F, MK+HK)   requires all bars

(while close to enemy)


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8) misc.

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Special Thanks:

-the Mugen-Infantry.net forums, thanks for the coding tips!

-Elecbyte, for making such an awesome fighting program

-all other MUGEN authors, for taking the time to rip and code all of 
my favorite childhood fighting game characters into MUGEN.



Zinc the Aeroknight is the intellectual property of Gabriel Tellez jr.
(Quetzalcoatl_88) and any publicly released modification(s) to this MUGEN 
character (except pallettes) is strictly not allowed without my permission 
and approval.

copyright 2007, all rights reserved



sources:

voiceclips - mutilated voices of Goku, Megaman, Zero, and Axl.

Jingle during the Fatal Super - Hokuto no Ken PS2 game 

electric spear sprite - Guilty Gear

super backgrounds - Namco x Capcom




*happy 4th of July, and try not to blow your arm off :) 


