Zangoose

by The 100 Mega Shock!

Version 1.10, Jan 13 2014

Table of Contents:

Changelog
Basic Controls
Movelist

Changelog:

1.10 - Jan 13 2014:

Addendum:
EX Fury Swipes frame advantage significantly reduced.
Damage scaling limiter fixed.

AI:
(Behaviour changes apply to higher difficulty levels; lower difficulty may perform actions at random)

  • Palette select off by default. Times-out after a period of inactivity, should retain values between each round.
  • Width adjusted to fit the sprite.
  • Recovery time from jumping significantly reduced.
  • Turning animation takes precedence when Zangoose jumps over the opponent.
  • Fixed HK throw using the wrong variable in a trigger.
  • Close MK reaches much further.
  • Crouch MK hitbox slightly lowered.
  • f+HK recovery changed.
  • Ground Recovery faces player 2 when standing up.
  • Crouching LK, MK and HP cannot be guarded high.
  • Jumping normals cannot be guarded low.
  • Most moves can now be blocked in the air.
  • Fixed Tackle, Close HK, and Jump LP missing when next to very thin opponents.
  • EX Iron Tail reduces opponent's defence for a short period of time.

  • Fury Swipes:
    Pursuit:
    Tackle: X-Scissor:
    Crush Claw:
  • Several EX moves / supers given small invulnerability periods
  • Character-specific winquotes enabled.
  • Minor animation & velocity changes.


  • 1.00: Initial Release

    Basic Controls:


    Mugen Defaults

    A = light kick
    B = medium kick
    C = heavy kick
    X = light punch
    Y = medium punch
    Z = heavy punch


    Abilities:

    forwardforward - Run
    backback - Backwards Dash

    (Hold) up-back / up / up-right - Jump
    (Tap) up-back / up / up-right - Hop
    down & (Hold) up-back / up / up-right - Super Jump
    down & (Tap) up-back / up / up-right - Hyper Hop

    (While on the ground) back or forward & any button - Ground Recovery
    (While guarding an attack) forwardtwo punch buttons- Guard Counter (Costs 2/3 of a power stock)

    forward & heavy punch or heavy kick - Throw
    Characters being thrown by Zangoose can Throw Tech by holding back or forward and pressing any button at the beginning of the grab. Damage is reduced and characters recover on their feet.

    Chain Combo:

    Zangoose can cancel normal attacks into stronger normals, skipping recovery time. Punches can also be chained into kicks of the same strength, but not vice versa.


    Movelist:


    Command Normals:
    forwardheavy kick


    Special Attacks:

    Press two punches or two kicks when performing a special move command to perform an EX move. EX moves cost 2/3 of a power stock and have altered attack properties and damage

    quarter circle forwardpunch - Fury Swipes
    quarter circle forwardpunch - (During Fury Swipes) 2nd Swipe
        punch - (During Fury Swipes) 3rd Swipe

    quarter circle forwardkick - Pursuit
        punch - (During Pursuit) Slash
        kick - (During Pursuit) Grab

    quarter circle backpunch - Tackle
    quarter circle backkick - Iron Tail
    (EX Version causes the opponent's defence to be lowered for a short time)


    Super Combos:

    Cost 1 power stock:
    quarter circle forwardquarter circle forwardpunch - X-Scissor
    quarter circle forwardquarter circle forwardkick - Crush Claw

    Costs 2 power stocks, requires less than 50% life:
    half circle forwardheavy punchheavy kick - Toxic Boost
    Deals constant poison damage, increases attack and movement speed.



    Extras:

    Change the value in config.txt to turn on a palette selection menu to access all 24 included colours.
    Several small portraits are included in the SFF at 25px, 50px, 100px and 150px sizes to suit custom screenpacks.

    Credits:

    AI code adapted from Shaq by The_None
    XCostume colour selector code by FLaW-ChRiS
    Character feedback & palette submissions from MFG forums
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