AI Patch for Zangoose by The 100 Mega Shock!
AI Patch by DaMarioMemer

A suggestion from my IRL friend! This Zangoose has some amazing sprites/model and is quite well made on top of that. Love me some sf3 sound effects, his default AI left a lot to be desired and I've heard some people discuss this character having better AI. I made Zangoose's AI play very aggressively, making use of his amazing rekka and many ways to stay safe on guard, even utilizing his gimmicky pursuit move. I also decided to design Zangoose's AI to not retreat as much to further push his aggressive nature. Overall a fun one to patch, especially for such a well made character.

Configuration:
- AI Level
- Rate of 5z/Strong Punch in Combos
- Rate of Iron Tail in Combos
- Rate of Pursuit in Guard Strings
- Rate of Take Down in Guard Strings

Pros:
- Really good movement options, such as a good set of jumps and an amazing run.
- Great combo game thanks to a very good cancel system. Fury Swipes is an AMAZING Rekka that is safe on guard, knocks down and confirms into hypers.
- Has a solid comeback mechanic with Toxic Boost, can be used as a combo extender OR a punish due to how much iframes it gives at the start.
Cons:
- Not the best set of hypers, X-Scissor is a decent combo ender after the second rekka, but useless beyond that. Crush Claw has now iframes and has a very specific hitbox that goes way too high. Though as stated Toxic Boost is amazing.
- Has aerial cancels despite aerial combos being impossible. And no, the combos don't work on guard either.

Original Character: http://www.mediafire.com/file/i8fialcpsodscw0/zangoose.zip

Credits:
The 100 Mega Shock! - Original Character
Irl Friend (Name not listed for privacy) - Suggesting me to patch a Pokémon Character since I was out of ideas at the time.
Poyochan - Base of the guarding helper and memory system
Inktrebutchet - Projectile Detection System
Stupa - Training mode character for gathering Frame Data
Dashmastermind/Shinykitty10 - Sending me a pack of characters to use for testing my AIs