;Cg
[Statedef 190]
type = S
physics = S
anim = 190
velset = 0
;----------------------------------------
[State 190,Snd]
type = PlaySnd
trigger1 = AnimElem=1
value = 190,0

[State 190,Snd]
type = PlaySnd
trigger1 = AnimElem=12
value = 190,1

;----------------------------------------
;config
;
[State 190,bar pos y]
type = VarSet
trigger1 = Time = 0
var(6) = 150
;
;
;̐lς邱ƂɂāAʒu߂o܂B

;----------------------------------------

[State 190,?];  0 or 4
type = VarSet
trigger1 = Time = 4
var(36) = 4

[State 190, PlaySnd]
type = PlaySnd
trigger1 = var(3) = 1||var(3) = 2
trigger1 = command = "fwd"|| command = "back"
value = 14,0
abspan = 0

[State 190, PlaySnd]
type = PlaySnd
trigger1 = var(3) = 3||var(3) = 4
trigger1 = command = "fwd" || command = "back"
value = 15,0
abspan = 0


[State 190, PlaySnd]
type = PlaySnd
trigger1 = var(3) = 1||var(3) = 2
trigger1 = Time = 300
value = s14,1
abspan = 0

[State 190, PlaySnd]
type = PlaySnd
trigger1 = var(3) = 3||var(3) = 4
trigger1 = Time = 300
value = s15,1
abspan = 0


;---------------------------------------
;---------------------------------------



[State 190,AI]
type = VarSet
trigger1 = Time = 0
var(14) = 0

;0---AI ON
;2---AI OFF

;---------------------------[hŒ
;ς邱ƂŁA[ȟŒ肪\łB


[State 190];mode           ;1  KOF98 advance
type = varset              ;2  KOF98 extra
trigger1 = time = 0        ;3  KOF01
v = 18                     ;4  KOF02
value = 0                  ;0  select 


;---------------------------
[State 190]
type = varset
trigger1 = var(17) = 0
trigger1 = time = 0
v = 4
value = 1

[State 7600, VarSet]
type = VarSet
trigger1 = RoundState = 0
var(2) = 5

[State 7600, VarAdd]
type = VarAdd
trigger1 = RoundState >= 1
var(2) = 5



[State 190]
type = varset
trigger1 = var(17) != 0 && var(18) = 0
trigger1 = time = 0
v = 4
value = 2

[State 190]
type = varset
trigger1 = Pos X < 0
trigger1 = time = 0
v = 2
value = ifelse(var(17) = 0,1,var(17))

[State 190]
type = varset
trigger1 = Pos X < 0
trigger1 = time = 0
v = 3
value = ifelse(var(18) = 0,1,var(18))

[State 190,1]
type = VarRandom
trigger1 = Pos X >= 0
trigger1 = time = 0
v = 2
range = 1,4

[State 190,1]
type = VarRandom
trigger1 = Pos X >= 0
trigger1 = time = 0
v = 3
range = 1,4

[State 190,Explod]
type = Explod
trigger1 = AnimElem = 12
anim = 191
pos = 0,-30
postype = p1
sprpriority = -1
vel = -2,0.1
persistent = 0
ignorehitpause = 1
removetime = 20

[State 190];VXeIwp
type = Helper
triggerall = numhelper(197) = 0
trigger1 = var(18) = 0
trigger1 = time = 0
helpertype = normal
stateno = 196
name = "intro"
id      = 196
postype = p1
pos = ifelse(teamside = 1,10,10), -160
keyctrl = 0
ownpal = 1
facing = ifelse(teamside = 1,1,-1)

;---------------------------------------
;-----------------------------------

[State 190 ,1] 
type = AssertSpecial
trigger1 = 1
flag = intro

[State 190, ????]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay

[State 190, ????]
type = AssertSpecial
trigger1 = 1
flag = nomusic


[State 190, 2] 
type = ChangeState
trigger1 = Time = 300
value = 0


;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = roundno = 1
value = 190

;----------------
[State 5900]
type = ChangeState
trigger1 = RoundNo > 1
trigger1 = RoundsExisted <= 0
trigger1 = Roundstate = 0
value = 190;191

;----------------
;98 Ex DM Pow (Start)
[Statedef 6200]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 6200, ]
type = Explod
trigger1 = Teamside = 1
trigger1 = time = 0
anim = 740
ID = 6200
pos = 26,70
postype = Left
facing = 1
bindtime = -1
sprpriority = 8
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State 6200, ]
type = Explod
trigger1 = Teamside = 2
trigger1 = time = 0
anim = 741
ID = 6200
pos = -26,70
postype = right
facing = 1
bindtime = -1
sprpriority = 8
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State 6200, DestroySelf]
type = ChangeState
trigger1 = animtime = 0
value = 6201

;------------------------
;98 Ex DM Pow Bar
[Statedef 6201]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 2000];??
type = Explod
trigger1 = var(32) = 1
trigger1 = animelem = 1
anim = 732
ID = 6201
pos = 26,70
postype = Left
facing = 1
bindtime = -1
sprpriority = 8
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State 2000]
type = Explod
trigger1 = var(32) = 1
trigger1 = animelem = 1
anim = 733
ID = 6201
pos = 26,70+var(6)
postype = Left
facing = 1
bindtime = -1
sprpriority = 9
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State 2000];??
type = Explod
trigger1 = var(32) = 2
trigger1 = animelem = 1
anim = 732
ID = 6201
pos = -88,70+var(6)
postype = right
facing = 1
bindtime = -1
sprpriority = 8
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State 2000]
type = Explod
trigger1 = var(32) = 2
trigger1 = animelem = 1
anim = 733
ID = 6201
pos = -88,70+var(6)
postype = right
facing = 1
bindtime = -1
sprpriority = 9
ownpal = 1
ontop = 1
removeongethit = 0
ignorehitpause = 1
persistent = 0

[State -2]
type = VarAdd
trigger1 = parent,var(6) = 2
trigger1 = parent,var(31) > 0
v = 31
ignorehitpause = 1
value = -2

[State -2]
type = ModifyExplod
trigger1 = parent,Var(31) != 0
ID = 714
scale = (parent,Var(31)) / 1000.0,1
ontop = 1
ignorehitpause = 1

[State -2]
type = RemoveExplod
trigger1 = parent,var(31) <= 0
ID = 6201

[State 196] 
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 6201, DestroySelf]
type = Destroyself
trigger1 = parent,var(31) <= 0

;----------------
;98 Counter Helper
[Statedef 6500]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 6500, JE^[qbgEtbV]
type = EnvColor
trigger1 = time = 0
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[State 6500, ]
type = Explod
trigger1 = Teamside = 1
trigger1 = time = 0
anim = 752
ID = 6500
pos = 40,100
postype = Left
facing = 1
bindtime = -1
sprpriority = 20
ownpal = 1
ontop = 1
removeongethit = 0
supermovetime = 60
pausemovetime = 60
ignorehitpause = 1
persistent = 0

[State 6500, ]
type = Explod
trigger1 = Teamside = 2
trigger1 = time = 0
anim = 753
ID = 6500
pos = -40,100
postype = right
facing = 1
bindtime = -1
sprpriority = 20
ownpal = 1
ontop = 1
removeongethit = 0
supermovetime = 60
pausemovetime = 60
ignorehitpause = 1
persistent = 0

[State 6500, DestroySelf]
type = DestroySelf
trigger1 = time = 72

;----------------
;2002UM Counter Helper
[Statedef 6501]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 6501, JE^[qbgEtbV]
type = EnvColor
trigger1 = time = 0
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[State 6501, Explod]
type = Explod
triggerall = TeamSide = 1
trigger1 = time < 10
trigger2 = time > 59
anim = 754
id = 6501
ontop = 1
postype = left
pos = 40,80
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6501, Explod]
type = Explod
triggerall = TeamSide = 1
trigger1 = time = 10
anim = 755
id = 6501
ontop = 1
postype = left
pos = 40,80
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6501, Explod]
type = Explod
triggerall = TeamSide = 2
trigger1 = time < 10
trigger2 = time > 59
anim = 754
id = 6501
ontop = 1
postype = right
pos = -40,80
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6501, Explod]
type = Explod
triggerall = TeamSide = 2
trigger1 = time = 10
anim = 755
id = 6501
ontop = 1
postype = right
pos = -40,80
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6501, DestroySelf]
type = DestroySelf
trigger1 = time = 70

;----------------
;----------------
;98 Guard Crush Helper
[Statedef 6510]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 6510, K[hNbVEtbV]
type = EnvColor
trigger1 = time = 0
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[State 6510, ]
type = Explod
trigger1 = Teamside = 1
trigger1 = time = 0
anim = 6510
ID = 6510
pos = 50,100
postype = Left
facing = 1
bindtime = -1
sprpriority = 20
ownpal = 1
ontop = 1
removeongethit = 0
supermovetime = 60
pausemovetime = 60
ignorehitpause = 1
persistent = 0

[State 6510, ]
type = Explod
trigger1 = Teamside = 2
trigger1 = time = 0
anim = 6511
ID = 6510
pos = -50,100
postype = right
facing = 1
bindtime = -1
sprpriority = 20
ownpal = 1
ontop = 1
removeongethit = 0
supermovetime = 60
pausemovetime = 60
ignorehitpause = 1
persistent = 0

[State 6510, DestroySelf]
type = DestroySelf
trigger1 = NumExplod(6510) = 0

;----------------
;2002UM Guard Crush Helper
[Statedef 6511]
type = A
movetype = I
physics = N
anim = 9999
velset = 0,0
ctrl = 0

[State 6511, K[hNbVEtbV]
type = EnvColor
trigger1 = time = 0
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1
persistent = 0

[State 6511, Explod]
type = Explod
triggerall = var(3) = 4
triggerall = TeamSide = 1
trigger1 = time < 10
trigger2 = time > 59
anim = 6512
id = 6511
ontop = 1
postype = left
pos = 50,88
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6511, Explod]
type = Explod
triggerall = var(3) = 4
triggerall = TeamSide = 1
trigger1 = time = 10
anim = 6513
id = 6511
ontop = 1
postype = left
pos = 50,88
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6511, Explod]
type = Explod
triggerall = var(3) = 4
triggerall = TeamSide = 2
trigger1 = time < 10
trigger2 = time > 59
anim = 6512
id = 6511
ontop = 1
postype = right
pos = -50,88
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6511, Explod]
type = Explod
triggerall = var(3) = 4
triggerall = TeamSide = 2
trigger1 = time = 10
anim = 6513
id = 6511
ontop = 1
postype = right
pos = -50,88
bindtime = -1
supermove = 1
pausemovetime = 99999999999999
ownpal = 1
scale = .5,.5

[State 6511, DestroySelf]
type = DestroySelf
trigger1 = time = 70

;----------------
;KOF 98 DM
[Statedef 7000]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 7000, ]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 7000, 炷]
type = PlaySnd
trigger1 = time = 4
value = 5, 7

[State 7000, GtFNg\]
type = Explod
trigger1 = 1
anim = ifelse(Time < 4,7005,7006)
ID = 7005
pos = 0,0
postype = back
ownpal = 1
supermove = 1
sprpriority = -6
removeongethit = 1

[STate 3000]
type = Explod
trigger1 = time = 2
anim = 7000
pos = 0, 0
sprpriority = -5
ownpal = 1
bindtime = 1
supermove = 1

[STate 3000]
type = Explod
trigger1 = time = 12
anim = 7001
pos = 0, 0
sprpriority = 10
ownpal = 1
bindtime = 1
supermove = 1

[State 7000, DestroySelf]
type = DestroySelf
trigger1 = Time = 25

;----------------
;KOF 98 SDM
[Statedef 7001]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 7001, ]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 7001, 炷]
type = PlaySnd
trigger1 = time = 4
value = 5, 7

[State 7001, GtFNg\]
type = Explod
trigger1 = 1
anim = ifelse(Time < 4,7005,7006)
ID = 7005
pos = 0,0
postype = back
ownpal = 1
supermove = 1
sprpriority = -6
removeongethit = 1

[STate 3000]
type = Explod
trigger1 = time = 2
anim = 7010
pos = 0, 0
sprpriority = -5
ownpal = 1
bindtime = 1
supermove = 1

[STate 3000]
type = Explod
trigger1 = time = 12
anim = 7011
pos = 0, 0
sprpriority = 10
ownpal = 1
bindtime = 1
supermove = 1

[State 7000, DestroySelf]
type = DestroySelf
trigger1 = Time = 25

;----------------
;KOF 2001/2002 DM
[Statedef 8000]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 8000, ]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 8000, 炷]
type = PlaySnd
trigger1 = time = 4
value = 5, 7

[State 8000, GtFNg\]
type = Explod
trigger1 = 1
anim = ifelse(Time < 4,7005,7006)
ID = 7005
pos = 0,0
postype = back
ownpal = 1
supermove = 1
sprpriority = -6
removeongethit = 1

[STate 8000]
type = Explod
trigger1 = time = 2
anim = 708
pos = 0,0
pos = 0, 0
sprpriority = -5
ownpal = 1
bindtime = 1
supermove = 1

[STate 8000]
type = Explod
trigger1 = time = 12
anim = 709
pos = 0, 0
sprpriority = 10
ownpal = 1
bindtime = 1
supermove = 1

[State 8000, DestroySelf]
type = DestroySelf
trigger1 = Time = 25

;----------------
;KOF 2001/2002 SDM
[Statedef 8001]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 8001, ]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 8001, 炷]
type = PlaySnd
trigger1 = time = 4
value = 5, 8

[State 8001, GtFNg\]
type = Explod
trigger1 = 1
anim = ifelse(Time < 4,7005,7006)
ID = 7005
pos = 0,0
postype = back
ownpal = 1
supermove = 1
sprpriority = -6
removeongethit = 1

[STate 8001]
type = Explod
trigger1 = time = 2
anim = 710
pos = 0,0
pos = 0, 0
sprpriority = -5
ownpal = 1
bindtime = 1
supermove = 1

[STate 8001]
type = Explod
trigger1 = time = 12
anim = 711
pos = 0, 0
sprpriority = 10
ownpal = 1
bindtime = 1
supermove = 1

[State 8001, DestroySelf]
type = DestroySelf
trigger1 = Time = 25

;----------------
;KOF 2002 HSDM
[Statedef 8002]
type     = A
movetype = I
physics  = N
anim     = 9999

[State 8002, ]
type = AssertSpecial
trigger1 = 1
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 8002, 炷]
type = PlaySnd
trigger1 = time = 4
value = 5, 11

[State 8002, GtFNg\]
type = Explod
trigger1 = 1
anim = ifelse(Time < 4,7005,7006)
ID = 7005
pos = 0,0
postype = back
ownpal = 1
supermove = 1
sprpriority = -14
removeongethit = 1

[STate 8002]
type = Explod
trigger1 = time = 2
anim = 712
pos = 0,0
pos = 0, 0
sprpriority = -5
ownpal = 1
bindtime = 1
supermove = 1

[STate 8002]
type = Explod
trigger1 = time = 12
anim = 713
pos = 0, 0
sprpriority = 10
ownpal = 1
bindtime = 1
supermove = 1

[State 8002, DestroySelf]
type = DestroySelf
trigger1 = Time = 25
;---------------------------------------------------------------------------

;Helper KO Normal
[Statedef 8100]
type     = A
movetype = I
physics  = N
anim     = 9999
velset   = 0,0
poweradd = 0
ctrl     = 0
sprpriority = -2

[State 8100, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

[State 8100, bindtoroot]
type = bindtoroot
trigger1 = 1
pos = 0,0

[State 8100, ChangeState]
type = ChangeState
trigger1 = winko
value = 8101

;---------------------------------------------------------------------------
;KO Normal
[Statedef 8101]
type     = A
movetype = I
physics  = N
anim     = 9999
velset   = 0,0
poweradd = 0
ctrl     = 0
sprpriority = -2

[State 3000, Super A]
type = AssertSpecial
trigger1 = time <= 60
flag = NoBarDisplay
ignorehitpause = 1
persistent = 1


[State 8101, AssertSpecial]
type = AssertSpecial
trigger1 = matchover
trigger1 = winko
flag = nomusic


[State 8101, VarSet]
type = VarSet
trigger1 = parent,life = parent,Lifemax
var(1) = 1

[State 8101, ParentVarSet]
type = ParentVarSet
trigger1 = 1
var(27) = 1

[State 8101, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

[State 8101, bindtoroot]
type = bindtoroot
trigger1 = 1
pos = 0,0

[State 8101, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = s8,0

[State 8101, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = s8,1

[State 8101, Pause]
type = Pause
trigger1 = time <= 50
trigger1 = time %2 = 0
time = 1
movetime = 1

[State 3000, Super A]
type = destroyself
trigger1 = time > 38
trigger1 = numhelper(8100) = 0

;-----------------------------------
;Helper KO Flash
[Statedef 8110]
type     = A
movetype = I
physics  = N
anim     = 9999
velset   = 0,0
poweradd = 0
ctrl     = 0
sprpriority = -2

[State 8110, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

[State 8110, bindtoroot]
type = bindtoroot
trigger1 = 1
pos = 0,0

[State 8110, ChangeState]
type = ChangeState
trigger1 = winko
value = 8111

;---------------------------------------------------------------------------
;KO Flash
[Statedef 8111]
type     = A
movetype = I
physics  = N
anim     = 9999
velset   = 0,0
poweradd = 0
ctrl     = 0
sprpriority = -2

[State 3000, Super A]
type = AssertSpecial
trigger1 = time <= 60
flag = noFG
flag2 = NoBarDisplay


[State 8101, AssertSpecial]
type = AssertSpecial
trigger1 = matchover
trigger1 = winko
flag = nomusic

[State 8111, VarSet]
type = VarSet
trigger1 = parent,life = parent,Lifemax
var(1) = 1

[State 8111, ParentVarSet]
type = ParentVarSet
trigger1 = 1
var(27) = 1

[State 8111, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

[State 8111, bindtoroot]
type = bindtoroot
trigger1 = 1
pos = 0,0

[State 8111, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = s8,0

[State 8111, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = s8,1

[State 8111, Pause]
type = Pause
trigger1 = time <= 50
trigger1 = time %2 = 0
time = 1
movetime = 1

[State 8111, ]
type = AssertSpecial
trigger1 = time <= 33
flag = NoFG
flag2 = NOBG
flag3 = GlobalNoShadow
ignorehitpause = 1

[State 8111, ʃtbV]
type = EnvColor
trigger1 = time % 9 = 0
trigger1 = time <= 33
time = 6
value = 0,0,0
under = 1

[State 8111, ʃtbV]
type = EnvColor
trigger1 = time % 9 = 3
trigger1 = time <= 33
time = 6
value = 255,0,0
under = 1

[State 8111, ʃtbV]
type = EnvColor
trigger1 = time % 9 = 6
trigger1 = time <= 33
time = 6
value = 255,255,255
under = 1

[State 3000, Super A]
type = destroyself
trigger1 = time > 38
trigger1 = numhelper(8110) = 0

;-------------------------------
;KOF 2002 UM Winner Screen
[Statedef 8500]
type = A
ctrl = 0
anim = 9999
velset = 0,0
movetype = I
physics = N
sprpriority = 7

[state a]
type = AssertSpecial
trigger1 = 1
flag = noshadow
flag2 = invisible

;---------------------[ϐ]
[state a]
type = varset
trigger1 = 1
v = 5
value = root,var(5)

;---------------------[ړ֌W]
[state a]
type = bindtoroot
trigger1 = 1
pos = 0,0

;---------------------[TEh]
[State 8500, 炷]
type = PlaySnd
trigger1 = time = 84
value = s16,0
AbsPan = 0

[State 8500, 炷]
type = PlaySnd
trigger1 = time = 325
value = s16,1
AbsPan = 0

;---------------------[o]
[State 8500, AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,600]
flag = roundnotover

[State 8500, AssertSpecial]
type = AssertSpecial
trigger1 = time >= 32
flag = nomusic

;---------------------[GtFNg]
[state a]
type = varadd
trigger1 = time <= 32
trigger2 = time >= 172
trigger2 = time < 204
v = 8
value = 8

[state a]
type = varset
trigger1 = time = 32
v = 8
value = 256

[state a]
type = varset
trigger1 = time = 172
v = 8
value = -256

[state a]
type = varadd
trigger1 = time >= 108
trigger1 = time < 172
v = 8
value = -8

[State a];Ó]
type = AllPalfx
trigger1 = time <= 32
trigger2 = time >= 140
trigger2 = time < 204
time = 1
add = var(8),var(8),var(8)
invertall = 0
color = 256

;---------------------[GtFNg]
[State a];
type = Explod
trigger1 = time = 32
anim = 8500
id = 8500
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1
scale = 9999,9999

[State a];player won the match
type = Explod
trigger1 = time = 64
anim = 8501
id = 8500
sprpriority = 3
postype = left
pos = 56,118
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1

[state a]
type = removeexplod
trigger1 = time = 172
id = 8500

[State a];wi
type = Explod
trigger1 = time = 172
anim = 8504
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1

[State a];wi
type = Explod
trigger1 = time = 172
anim = 8508
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1

[State a];wi
type = Explod
trigger1 = time = 172
anim = 8504
id = 8504
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1

[state a]
type = removeexplod
trigger1 = time = 238
id = 8504

[State a];gP
type = Explod
trigger1 = time = 172
anim = 8502
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1

[State a];gQ
type = Explod
trigger1 = time = 172
anim = 8503
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1

[State a];wi2
type = Explod
trigger1 = time = 238
anim = 8504
sprpriority = 3
postype = left
pos = 0,42
vel = 0,12
bindtime = 1
under = 0
ownpal = 1
removetime = 30
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1
trans = addalpha
alpha = 255,192

[State a];wi2
type = Explod
trigger1 = time = 238
anim = 8504
sprpriority = 3
postype = left
pos = 0,46
vel = 0,12
bindtime = 1
under = 0
ownpal = 1
removetime = 30
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1
trans = addalpha
alpha = 255,192

[State a];wi2
type = Explod
trigger1 = time = 238
anim = 8504
sprpriority = 3
postype = left
pos = 0,50
vel = 0,12
bindtime = 1
under = 0
ownpal = 1
removetime = 30
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1
trans = addalpha
alpha = 255,192

[State a];wi2
type = Explod
trigger1 = time = 238
anim = 8504
sprpriority = 3
postype = left
pos = 0,54
vel = 0,12
bindtime = 1
under = 0
ownpal = 1
removetime = 30
pausemovetime = 99999
supermovetime = 99999
scale = 999999,999999
ontop = 1
trans = addalpha
alpha = 255,0


[State a];gP
type = Explod
trigger1 = time = 250
anim = 8507
id = 8507
sprpriority = 3
postype = left
pos = 0,208
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999
supermovetime = 99999
ontop = 1

[state a]
type = varadd
trigger1 = time >= 252
trigger1 = time < 259
v = 2
value = 14

[state a]
type = ModifyExplod
trigger1 = 1
ID = 8507
scale = 999999,var(2)*0.01

[State a];gQ
type = Explod
trigger1 = time = 250
anim = 8505
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];gR
type = Explod
trigger1 = time = 250
anim = 8506
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];WINNER
type = Explod
trigger1 = time = 270
anim = 8509
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];|g
type = Explod
trigger1 = time = 270
anim = 8511
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = 0
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];O
type = Explod
trigger1 = time = 250
anim = 8510
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = -1
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[state a]
type = varset
trigger1 = time = 269
v = 8
value = 256

[state a]
type = varadd
trigger1 = time >= 271
trigger1 = time < 335
v = 8
value = -4

[State a];Ó]
type = AllPalfx
trigger1 = time >= 269
trigger1 = time < 335
time = 1
add = var(8),var(8),var(8)
invertall = 0
color = 256

;---------------------[GtFNg]
[State a];J[\H
type = Explod
trigger1 = time = 250
anim = 8515
sprpriority = 3
postype = left
pos = 13,192
bindtime = -1
under = -1
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];ZtEėp
type = Explod
trigger1 = time = 254
anim = 8520
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = -1
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State a];J[\Eėp
type = Explod
trigger1 = time = 250
anim = 8530 
sprpriority = 3
postype = left
pos = 0,0
bindtime = -1
under = -1
ownpal = 1
pausemovetime = 99999999
supermovetime = 99999999
ontop = 1

[State 181, GtFNg\]
type = null;explod
trigger1 = time = 580
anim = 9910
id = 9910
ontop = 1
postype = left
scale = 500.0,10.0
ownpal = 1
bindtime = -1
ignorehitpause = 1


