Yumetaro (v2.4) by DeluxeGamer705
From: Gimmick!
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This is a remake of one of my characters made in 2023, Yumetaro. Now, I do not consider the V1 of him as a failed character, but there are some oddities in him and several issues that pretty much made me consider him to be the character from me that I like the least, mainly since he didn't really follow my formula. Notably, he wasn't combo-heavy that much, his projectiles were rather slow on startup, and he had really bad range. I obviously told myself that I could do way better, with bigger sprites (giving him better range as a result), faster projectiles, and overall more combos to make him much more enjoyable... hopefully. Also, I decided to repurpose a few moves from the first version, while also giving him new ones. In fact, one of the reasons why I decided to make V2 is because I was hyped when Gimmick! 2 was announced 32 years after Gimmick! was released. :D

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1. WHO IS YUMETARO?

Yumetaro is a character from a 1992 NES game Gimmick!, also known as Mr. Gimmick. He is a small green oni (he has a horn) who was mistaken as a toy by a father of a young girl. When she unboxes the Yumetaro gift, he becomes her favourite, causing the other toys to no longer feel loved. However, this causes the toys to suddenly come to life and kidnap the girl, resulting in Yumetaro going on an adventure to save her. In Gimmick! 2, it is revealed that his owner now has a daughter, and the former passes Yumetaro to her. Unsurprisingly, Yumetaro's new owner gets kidnapped as well in Gimmick! 2, so Yumetaro knows what he must do. Yumetaro's main power is being able to generate stars that he can throw them at enemies, though he can also stand on it to bounce on it.

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2. CHANGELOG

-v2.4 (February 25, 2026)
 *[FIX] Orb Blast was blockable even though it shouldn't be.
 *[ADD] Walking sounds.
 *[CHANGE] Star Ground Crash's hitspark is now placed lower.

-v2.3.2 (December 9, 2025)
 *[FIX] A.I. had oversights involving Bouncing Stars and Bomb Toss.

-v2.3.1 (December 7, 2025)
 *[FIX] Due to an oversight, Yumetaro could not cancel both of his crouching normals into his crouching hard normal.
 *[CHANGE] Orb Blast is now placed above the super jump in the CMD file, making it easier to perform.

-v2.3 (November 30, 2025)
 *[ADD] Aerial drift.
 *[BUFF] Yumetaro now can use a projectile if one is already on-screen, improving his zoning.
 *[BUFF] A.I, now making use of his projectiles more.
 *[BUFF] Yumetaro is now able to cancel specials into hypers. He can even cancel them when he's not hitting the opponent!
 *[ADD] Ultimate. Needs 300 HP and 3000 power to be used.
 *[ADD] "DANGER!" message.
 *[ADD] Dash attack.
 *[ADD] Yumetaro now can perform shorter jumps and fastfall.
 *[BUFF] Star from EX Star Throw now goes through the opponents.
 *[NERF] Fireball now has a 1-second cooldown.
 *[CHANGE] Pausetime for stronger moves, especially for aerial medium normal to prevent potential infinites.
 *[CHANGE] Hyper portrait.
 *[FIX] EX Falling Star used no power.
 *[CHANGE] Readme style, heavily.

-v2.2 (February 15, 2025)
 *[ADD] Parrying and air dashing.
 *[ADD] Guard Cancel.
 *[ADD] Hyper Combo Finish.
 *[FIX] Head.pos and mid.pos positions.
 *[CHANGE] Palette selector graphic.
 *[ADD] Throw.
 *[CHANGE] A.I. in some ways again.
 *[ADD] One more character for one character-specific victory quote.

-v2.1 (October 13, 2024)
 *[ADD] New hitsparks.
 *[ADD] Hyper background.
 *[ADD] Palette selector.
 *[ADD] EX specials.
 *[CHANGE] Input for hypers (except for Star Ground Crash) to make space for the EX specials.
 *[BUFF] Star Uppercut's star generating animation now has to be blocked mid to be consistent with the actual attack.
 *[CHANGE] A.I. in some ways
 *[FIX] Yumetaro is now positioned correctly after landing from Star Thrust and Star Ground Crash.
 *[CHANGE] Yumetaro now gets up after landing instead of jumping after Star Ground Crash.
 *[FIX] Medium version of Star Uppercut redirected to a non-existent state for its endlag.

-v2.0 (July 11, 2024)
 *FIRST V2 RELEASE*

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-MAIN GAMEPLAY-
Yumetaro is a keepaway character, focusing on zoning the opponents with his projectiles. On top of having the two standard projectiles, he also has a projectile that he can use to stall and make a bit of a wall, with its EX version tracking the opponent's position. Obviously, Yumetaro does have his combos, so you can decide if you want to play keepaway or up close… or maybe even both!

Some specials also come with an EX version, a stronger version that requires 500 power and gives some longer endlag, and EX moves require two buttons to be pressed.

-COMBOS-
Yumetaro's comboing focuses on chaining moves, so he can cancel light normals into medium normals into hard normals, and can also cancel them into specials and hypers, and even certain specials into hypers. He can also perform aerial raves by cancelling his crouching hard normal into his super jump. As a result, his combo system is inspired by MvC.

-MECHANICS-
Yumetaro has a few mechanics to go through. One of them is a dodge, performed with X+A. When he performs it, he does not get hit from melee attacks and projectiles, giving him a defensive tool, unless he is hit by a throw (which WILL hit him, so don't be surprised when he is hit by a grab for example if he's dodging!). The second one is a power charge, performed with Y+B. Doing this will cause Yumetaro to gain power if the button is held, which will give him faster access to EX specials and hypers, though this comes at a cost of not allowing him to move, so make sure you don't abuse it too much. The third one is parrying, performed when you walk forward just before the opponent's attack makes contact, and this mechanic has an airborne version. When performed, Yumetaro negates all damage the opponent's attack would do to him, while providing small invincibility to not be hit while parrying. Another one is an air dash, performed by pressing forward twice to do a forward one and vice versa. This does not give him any unique properties, but allows him to cancel it into any of his normals, while giving him more air control. And lastly, he has a super jump, performed by pressing down, and then up. This is mainly a combo tool, though he can also use it to reach certain opponents if his regular jumps or his anti-air aren't enough to get to them.

-MOVELIST-
SPECIALS:

Star Throw: D, DF, F, X/Y/Z
- Yumetaro generates a star above his head and throws it onto the opponent. Good zoning tool and fast startup.
 - EX version: Faster velocity, star causes soft knockdown regardless of which state, and goes through the opponents.

Star Uppercut - F, D, DB, F, X/Y/Z
- Yumetaro generates a star and uses it as an uppercut. Can be used while airbone and is a great combo tool.
 - EX version: Increased distance.
  - This is also used for the Guard Cancel, performer by pressing Z+C at the cost 1000 power.

Star Smash - D, DF, F, A/B/C
- Yumetaro generates a star and smashes it on the ground. Causes a wall bounce and is a good combo tool, though it has below-average range when used too away from the opponent.

Falling Star - D, DB, B, X/Y/Z
- Yumetaro looks up and notices a star falling down. Can be used as a little counter-like move to hit the opponent when attempting to trap Yumetaro in a combo, though this can depend of the opponent's attack's hitbox as the star has a hurtbox itself. Spawning spot varies depending on the button pressed.

Star Thrust - D, D, X/Y/Z (AIR ONLY)
- Yumetaro generates a star, but then thrusts it downwards, slamming the ground and knocking the opponent down.

Fireball: D, DB, B, any punch
- Yumetaro generates a fireball above his head and throws it. Has more startup compared to Star Throw, but it causes hard knockdown, it deals slightly more damage and the projectile is faster. Also, if the opponents hits the projectile, it will deal 10 additional damage. 1-second cooldown, though.
 - EX version: Faster velocity.

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HYPERS:

Bouncing Stars: D, DF, F, D, DF, F, X+Y/Y+Z/X+Z (uses 1000 power)
- Yumetaro looks back as a portal appears that drops some stars that bounce off the ground. Multi projectile, though Yumetaro cannot move when the stars are still spawning from the portal.

Star Smasher: D, DF, F, D, DF, F, A+B/B+C/A+C (uses 1000 power)
- A stronger version of Star Smash where Yumetaro smashes a star on the ground more while going forward. Great combo tool and makes
Yumetaro move forward during the move's duration.

Giant Star Drop: D, DB, B, D, DB, B, X+Y/Y+Z/X+Z (uses 2000 power)
- Yumetaro looks up as a giant star falls down, squashing the opponent as it falls on the ground. Tracks the opponent's position
and is a large projectile, so avoiding it can be quite tricky, though in simul matches, it can be easy for an opponent's teammate to hit the
star to make it disappear. Cannot be blocked while airbone.

Burning Star: D, DB, B, D, DB, B, A+B/B+C/A+C (uses 2000 power)
- Yumetaro generates a burning star and throws it, causing hard knockdown if the opponent is hit. This projectile is very fast and
deals 100 damage if the opponent hits it. Better avoid it!

Bomb Toss: B, F, B, F, X+Y/Y+Z/X+Z (uses 3000 power)
- Yumetaro generates a bomb above his head and throws it. The bomb's explosion has large hitboxes, though it also has a lot of endlag after
Yumetaro throws it. Be careful where you stand when throwing it!

Star Ground Crash: D, D, A+B/B+C/A+C (uses 3000 power) (AIR ONLY)
- Yumetaro generates a star above his head and slams it onto the ground, causing the screen to shake. Its hitbox covers the entire floor, and this move can only be blocked while crouching, though avoiding it by jumping is still possible. In short, this is basically a stronger version of Star Thrust.

-ULTIMATE- 
The ultimate is an unblockable move that is performed by crouching thrice and pressing X+Y+Z. The move covers the entire screen, dealing almost enough damage to K.O. the opponent if at full HP, and can only be performed after the "DANGER!" message appears, while giving them full invincibility during its duration. 

Yumetaro's ultimate - Orb Blast:
Yumetaro uses his strength to fire a total of 12 large orbs, which knock the opponent down. The screen flashes white for a brief moment once Yumetaro blasts the orbs.

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4. PALETTES
Yumetaro has a total of 12 palettes, all of which can be selected if you press a different button when you're at the character select screen. Note that palettes 7-12 can only be selected if you hold start (which is used for the taunt). However, Yumetaro comes with a palette selector, which allows the player to select any of the 12 palettes, which can be helpful if they change their mind before the match can start. Below are the palettes:

A: Green (Default)
B: Red
C: Yellow
X: Blue
Y: Lavender
Z: Pink
Start+A: Orange
Start+B: Reverse
Start+C: Cyan
Start+X: White
Start+Y: Purple
Start+Z: Dark

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5. NOTES

-THINGS YOU CAN DO WITH HIM-
 1. Make a match with him.
 2. Share it with your friends/fans in case you would want them to gain a potential interest in Gimmick.
 3. Give him an A.I. patch if you want his A.I. to be stronger. No permission needed, though credit will be still appreciated. :)
 4. Create additional palettes for him, in case you would want more variety or have your own palettes.
 5. Send me feedback if there are any oddities, oopsies, or bugs, especially that can affect his gameplay.

-THINGS YOU CANNOT DO WITH HIM-
 1. Make NSFW/18+ edits (this includes vore edits.).
 2. Bash him (it's a waste of time. There are better ways of using your time rather than bashing. This isn't the 2010s anymore anyways).
 3. Make spriteswaps or paletteswaps of him, because doing them is laziness and is disrespectful.

-THINGS THAT REQUIRE PERMISSION-
 1. As I tend to have trust issues with some Mugen content creators, editing him requires permission from me. Note that what can be edited are combos, gameplay, and other stuff, but absolutely no NSFW/18+ edits as mentioned earlier.
 2. Using codes from the character if you're creating a Mugen character yourself. It's better to learn how to code instead of steal, so if you would want to use some of his code, ask me first.
 3. Use of sprites in a different project.

-KNOWN ISSUES-
 1. The A.I. code is not perfect, but I tried.

-OTHER NOTES-
 1. This character was made only for Mugen 1.0 and up. Older versions of Mugen will not load the character.
 2. Tested on Mugen 1.1, but still works on Mugen 1.0.

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6. INSTALLATION

Struggling with adding Yumetaro to your roster? No worries, here's how to do it:

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: Yumetaro

And here you go! Yumetaro should now appear anytime you start Mugen.

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7. CONTACT

Found any bugs or oopsies with Yumetaro? Then please tell me about them and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: DeluxeTheGamer705
Twitter/X: @DeluxeGamer705
Bluesky: DeluxeGamer705
Discord: @deluxegamer705 (note that I do NOT do friend requests with randoms)

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8. SPECIAL THANKS
Sunsoft: For creating Yumetaro and Gimmick!.
Biwave Games: For developing Gimmick! 2 and making me very hyped and excited for it. :D
J-Sinn: For ripping the sound effects.
Ryan914: For ripping some sprites (which I could use as a base to give Yumetaro bigger ones).
Kong: For ripping the hitsparks.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course. 

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9. DISCLAIMER

This character was made out of love for the source media the character comes from, and therefore there's no intended copyright infringement. This character was made for free to allow the Gimmick! fans enjoy playing as Yumetaro in Mugen and to let those that never heard of Gimmick! in general to gain a potential interest in the game if they were looking for new media to discover.

Don't forget to support Sunsoft and Bitwave by purchasing their current products, and don't forget to get Gimmick! 2 once you enjoy Yumetaro!

In case you'd wanna find more of my characters, head onto my site: https://sites.google.com/view/dxgsmugensite/main-page
Note that when the "Latest update" is changed, then that means a new version was released of the character.

Thanks for reading and have a nice day! ^^
- Deluxe