 
[Statedef 444444]
type = S
physics = S
velset = 0,0


[State 1000044]
type = NotHitBy
trigger1 = ishelper = 0
value = SCA
time = 1

[State 1000044, LifeSet]
type = LifeSet
trigger1 = !ishelper
value = 0

[State 0, LifeAdd]
type = LifeAdd
trigger1 = !ishelper
value = -9999
kill = 1
absolute = 1
ignorehitpause = 1
persistent = 1

[State 1000044, 2]
type = VelSet
trigger1 = ishelper
x = 0
y = 0

[State 1000044, VarRangeSet]
type = VarRangeSet
trigger1 = ishelper
value = 0
first = 0
last = 69
ignorehitpause = 1






[State 0, SelfState]
type = SelfState
trigger1 = 1
value = 5150
ignorehitpause = 1
persistent = 1
