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EdƃWv̒(d͂.44.63ɁAWv͂toAnƒnKOFۂBj
ElAubLOp~
EK[L𒴕KEZƋً}݂̂ɕύXiAJ[͑SZΉj
E\iQW}VAQW}j𗠃J[݂̂ɕύXiPPoŃQW}VƃCt񕜁APQoŃQW}j
Es͊֘ÃoOC
EA[}[̓G폜
E劁`낤`堂̔̌𑝉
EʏZ̃_[WAꕔ̔ȂB
EKEZǉ
Ep̒nɈڍsZmovetypeUԂ̂܂܎ĂoOC
Emugenversion1.0(ʂ1.0ȍ~p̃LɂȂ킯ł͂Ȃ)
EɔAK[hdƃqbgXgbv̒
EK{anim̔ύX
E낯Ajǉ
ENオXe[gNoHitBy(G)
EȈՂ`h
E堂l̃_bV͏㔼gGɂȂ悤ɕύX
E堃_bVstatetypeS()̂܂܂̂C
Eً}ǉAdl͂قƂǃAt̃l[XƓ̂̂ɕύX
EۏႪZHitdefcςȂɂȂoOC
Epower30005000ɕύX
E_bVAWv֌W̎dlύXil[XQlj

R{
ETwitterŖxĂ郋[g
WJB>SX>SA>SB>214X>214A>236A>22Aor22B

E3Q[Wgp(ʒ[̂݁AꍇɂĂ͒[ȂĂH)
WJB>SX>SA>SB>214X>214A>236A>22Aor22B>214214X>236236X>(10FfBC)236236A

En
SY>214X>214Aor236A>22A

EP~JANV߂(͍ŏɋ[gƂقړ)
JY+B(JC)>SX>SA>SB>214X>214A>236A>22Aor22B

EJ[A11PJ[͑Sqbg10
214214X+Y>236236X+Y>236236A+B

je`R{␳݂͎gĂ܂
;---------------------------------------------------------------------------
;-------qbg
[state ]
type=varset
trigger1=!numtarget
var(13)=0
ignorehitpause = 1
;------qbgZ
[state ]
type=varadd
triggerall=numtarget
triggerall=enemynear,movetype=h
triggerall=enemynear,gethitvar(hitcount)>var(13)
trigger1=movehit
trigger2=projhittime(0)=0
;wp[p
;trigger3=numhelper(XXX)
;trigger3=helper(XXX),movehit=1+(movetype!=a)
var(13)=1
ignorehitpause = 1
;-----␳
[state ]
type=attackmulset
trigger1=1
value=1.00-0.04*var(13)
ignorehitpause = 1
[state ]
type=attackmulset
trigger1=var(13)>=16
value=0.2
ignorehitpause = 1

