;IvV
;ΐesJ[_E΍􋭉XCb`̗Lݒł܂B
;Aނ݂ɃXCb`ONɂ9P11P12PȊÕJ[gɂȂȂȂ̂ŒӁB
;-----------------------------------------------------------------------------
[StateDef -3]

;esJ[_E΍􋭉XCb`
[State -3]
type = Explod
triggerall = NumExplod(41000) = 0
trigger1 = 0;1ɂƋJ[_E΍􋭉XCb`ONɂȂ܂B
anim = 41000
ID = 41000
postype = p1
bindtime = -1
ownpal = 1
pos = 0,0
removetime = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;-----------------------------------------------------------------------------
;͘MႾ߂II
;-----------------------------------------------------------------------------
[State -3, Xepϐ]
type = Varset
trigger1 = 1
var(20) = gametime
ignorehitpause = 1

;===========================================================================
;AIpLqi1P`7Pj
;===========================================================================
[State -3, AItOZbg]
type = VarSet
triggerall = palno != [8,12]
triggerall = !var(59)
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0"
trigger2 = Command = "AI1"
trigger3 = Command = "AI2"
trigger4 = Command = "AI3"
trigger5 = Command = "AI4"
trigger6 = Command = "AI5"
trigger7 = Command = "AI6"
trigger8 = Command = "AI7"
trigger9 = Command = "AI8"
trigger10 = Command = "AI9"
trigger11 = Command = "AI10"
trigger12 = Command = "AI11"
trigger13 = Command = "AI12"
trigger14 = Command = "AI13"
trigger15 = Command = "AI14"
trigger16 = Command = "AI15"
trigger17 = Command = "AI16"
trigger18 = Command = "AI17"
trigger19 = Command = "AI18"
trigger20 = Command = "AI19"
trigger21 = Command = "AI20"
trigger22 = Command = "AI21"
trigger23 = Command = "AI22"
trigger24 = Command = "AI23"
trigger25 = Command = "AI24"
trigger26 = Command = "AI25"
trigger27 = Command = "AI26"
trigger28 = Command = "AI27"
trigger29 = Command = "AI28"
trigger30 = Command = "AI29"
trigger31 = Command = "AI30"
trigger32 = Command = "AI31"
trigger33 = Command = "AI32"
trigger34 = Command = "AI33"
trigger35 = Command = "AI34"
trigger36 = Command = "AI35"
trigger37 = Command = "AI36"
trigger38 = Command = "AI37"
trigger39 = Command = "AI38"
trigger40 = Command = "AI39"
trigger41 = Command = "AI40"
trigger42 = Command = "AI41"
trigger43 = Command = "AI42"
trigger44 = Command = "AI43"
trigger45 = Command = "AI44"
trigger46 = Command = "AI45"
trigger47 = Command = "AI46"
trigger48 = Command = "AI47"
trigger49 = Command = "AI48"
trigger50 = Command = "AI49"
trigger51 = Command = "AI50"
var(59) = 11

;
;ړn
;
[State -3,Ⴊ]
Type = ChangeState
value = 11
Ctrl = 0
TriggerAll=RoundState=2
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType != A
TriggerAll=fvar(38)=1
TriggerAll=StateNo=0
TriggerAll=Ctrl
Trigger1 = Random <= var(59)*20||var(59)>9

[State -3,Ⴊ݉]
Type = ChangeState
value = 0
Ctrl = 1
TriggerAll=RoundState=2
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType != A
TriggerAll=fvar(38)=2
TriggerAll=StateNo = 11
Trigger1 = Random <= var(59)*20||var(59)>9

[State -3,Wv]
Type     = ChangeState
Value    = 40
triggerall = RoundState = 2
triggerall = palno != [8,12]
Triggerall = var(59)
Triggerall = StateType != A
Triggerall = EnemyNear,StateType != L
Triggerall = EnemyNear,MoveType != H
Triggerall = !inguarddist
Triggerall = Ctrl || stateno = 21 || stateno = 22 || stateno = 100
trigger1 = Random <= 11*7

[State -3,_bV]
Type     = ChangeState
Value    = 100
triggerall = RoundState = 2
triggerall = palno != [8,12]
Triggerall = var(59)
Triggerall = StateType != A
Triggerall = EnemyNear,StateType != L
Triggerall = EnemyNear,MoveType = I
Triggerall = !inguarddist
Triggerall = Ctrl || stateno = 21 || stateno = 22
trigger1 = Random <= 11*20
Trigger1 = P2BodyDist X >= 80

[State -3,obNXebv]
Type     = ChangeState
Value    = 105
triggerall = RoundState = 2
triggerall = palno != [8,12]
Triggerall = var(59)
Triggerall = StateType != A
Triggerall = EnemyNear,StateType != L
Triggerall = EnemyNear,MoveType != H
Triggerall = EnemyNear,Stateno != [120,159]
Triggerall = Ctrl || stateno = 21 || stateno = 22 || stateno = 100
Triggerall = backedgebodydist > 62
Trigger1 = P2BodyDist X <= 140
trigger1 = Random <= 11*20

[State -3,p@󒆃_bV]
Type     = ChangeState
triggerall = RoundState = 2
triggerall = palno != [8,12]
Triggerall = var(59)
Triggerall = StateType = A
Triggerall = EnemyNear,StateType != L
Triggerall = EnemyNear,MoveType = I
Triggerall = !inguarddist
TriggerAll=P2BodyDist X>150
Triggerall = Ctrl || stateno = 50
trigger1 = Random <= 11*5
Value    = 110

[State -3,p@󒆃obN_bV]
Type     = ChangeState
triggerall = RoundState = 2
triggerall = palno != [8,12]
Triggerall = var(59)
Triggerall = StateType = A
Triggerall = EnemyNear,StateType != L
Triggerall = EnemyNear,MoveType = I
Triggerall = !inguarddist
triggerall = backedgebodydist >= 62
Triggerall = Ctrl || stateno = 50
Trigger1 = P2BodyDist X = [30,180]
trigger1 = Random <= 11*7
Value    = 115

;
;؂ւ
;
;hSXbV
[State -3,]
Type = ChangeState
Value = 1301
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType!=A
TriggerAll=RoundState=2
TriggerAll=P2BodyDist X=[0,30]
TriggerAll=P2BodyDist Y=[0,-20]
TriggerAll=Ctrl
TriggerAll=EnemyNear,MoveType=A
TriggerAll=Random<=11*60||11>9
TriggerAll=Enemynear,Time>=30||!Time&&var(59)>9||11>10
Trigger1 = Enemynear,Time>=50||11
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

;U
[State -3,]
Type = ChangeState
Value = 920
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType!=A
TriggerAll=RoundState=2
TriggerAll=P2BodyDist X=[0,30]
TriggerAll=P2BodyDist Y=[0,-20]
TriggerAll=Ctrl
TriggerAll=EnemyNear,MoveType=A
TriggerAll=Random<=11*60||11>9
TriggerAll=Enemynear,Time>=30||!Time&&var(59)>9||11>10
Trigger1 = Enemynear,Time>=50||11
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

;o[XgX}bV
[State -3,]
Type = ChangeState
Value = 1410
triggerall = palno != [8,12]
triggerall = power >= 300
TriggerAll=var(59)
TriggerAll=StateType!=A
TriggerAll=RoundState=2
TriggerAll=P2BodyDist X=[0,50]
TriggerAll=P2BodyDist Y=[0,-20]
TriggerAll=Ctrl
TriggerAll=EnemyNear,MoveType=A
TriggerAll=Random<=11*60||11>9
TriggerAll=Enemynear,Time>=30||!Time&&var(59)>9||11>10
Trigger1 = Enemynear,Time>=50||11
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

;fXXbV
[State -3,]
Type = ChangeState
Value = 1320
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType!=A
TriggerAll=RoundState=2
TriggerAll=P2BodyDist X=[0,30]
TriggerAll=P2BodyDist Y=[0,-20]
TriggerAll=Ctrl
TriggerAll=EnemyNear,MoveType=A
TriggerAll=Random<=11*60||11>9
TriggerAll=Enemynear,Time>=30||!Time&&var(59)>9||11>10
Trigger1 = Enemynear,Time>=50||11
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

;
;
;
[State -3,obNXebv]
Type     = ChangeState
Value    = 105
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType != A
TriggerAll=Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll=(EnemyNear,StateNo=[200,699])||EnemyNear,HitDefAttr=SCA,AT
TriggerAll=P2BodyDist X=[-5,90]
TriggerAll=EnemyNear,vel x<3
TriggerAll=EnemyNear,MoveType=A
TriggerAll=Random<=11*60||11>9
TriggerAll=EnemyNear,Time>=30||(!Time&&11>9)||11>10
Trigger1 = EnemyNear,Time>=50||11>10
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

[State -3,Wv]
Type     = ChangeState
Value    = 40
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateType!=A
TriggerAll=Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll=EnemyNear,HitDefAttr=SCA,AT
TriggerAll=Random<=11*60||11>9
TriggerAll=EnemyNear,Time>=30||(!Time&&11>9)||11>10
Trigger1 = EnemyNear,Time>=50||11>10
Trigger2 = (PrevStateNo=[5000,5270])
Trigger3 = (PrevStateNo=[120,159])

;
;K[h
;
[State -3,K[h]
Type = ChangeState
Value = 120
triggerall = palno != [8,12]
TriggerAll=var(59)
TriggerAll=StateNo!=[120,155]
TriggerAll=Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll=inguarddist
Trigger1 = Random<=11*60||11>9
Trigger2 = P2BodyDist X>90||EnemyNear,Time>50
Trigger2 = Random<=11*150

;
;NU
;
;fXuXg
[State -3,]
Type = ChangeState
value = 1201
triggerall = palno != [8,12]
triggerall = power >= 3000
TriggerAll = var(59)
TriggerAll = StateType != A
TriggerAll = EnemyNear,StateType = L
TriggerAll = Random <= 11*100
TriggerAll = Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll = P2BodyDist X >= 40
Trigger1 = EnemyNear,StateNo = 5120

;_[NTChtB[h
[State -3,]
Type = ChangeState
value = 320
triggerall = palno != [8,12]
triggerall = power >= 2000
TriggerAll = var(59)
TriggerAll = StateType != A
TriggerAll = EnemyNear,StateType = L
TriggerAll = Random <= 11*100
TriggerAll = Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll = P2BodyDist X >= 40
Trigger1 = EnemyNear,StateNo = 5120

;C[rLm
[State -3,]
Type = ChangeState
value = 1043
triggerall = palno != [8,12]
TriggerAll = var(59)
TriggerAll = StateType != A
TriggerAll = EnemyNear,StateType = L
TriggerAll = Random <= 11*100
TriggerAll = Ctrl || stateno = 21 || stateno = 22 || stateno = 100
TriggerAll = P2BodyDist X >= 40
Trigger1 = EnemyNear,StateNo = 5120

;
;Up
;
;--------------------------------------------------------------------------------
;U
[State -3]
type = ChangeState
value = 800
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X = [0,80]
trigger1 = Random = [0,100]

;--------------------------------------------------------------------------------
;WFmTChN[
[State -3]
type = ChangeState
value = 900
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X = [0,50]
trigger1 = Random = [101,200]

;--------------------------------------------------------------------------------
;WFmTChN[PLZp
[State -3]
type = ChangeState
value = 2002
triggerall = palno != [8,12]
triggerall = power <= 5000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 1900
trigger1 = movecontact = 25

;--------------------------------------------------------------------------------
;fXATg
[State -3]
type = ChangeState
value = 1100
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
trigger1 = Random = [201,300]

;--------------------------------------------------------------------------------
;LO\[h
[State -3]
type = ChangeState
value = 680
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
trigger1 = Random = [301,400]

;--------------------------------------------------------------------------------
;LO\[hPLZp
[State -3]
type = ChangeState
value = 2001
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 690
trigger1 = HitCount = 2
trigger1 = movecontact = 2
trigger2 = MoveGuarded = 2

;--------------------------------------------------------------------------------
;LO\[hi󒆁j
[State -3]
type = ChangeState
value = 685
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = A
triggerall = ctrl
trigger1 = Random = [301,400]

;--------------------------------------------------------------------------------
;C[rLmim[`[Wj
[State -3]
type = ChangeState
value = 1043
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X >= 40
trigger1 = Random = [401,500]

;--------------------------------------------------------------------------------
;C[rLmvX
[State -3]
type = ChangeState
value = 2006
triggerall = palno != [8,12]
triggerall = statetype = S
triggerall = RoundState = 2 && var(59) = 11
trigger1 = ProjHit15100 = 1

;--------------------------------------------------------------------------------
;C[ro[Xg
[State -3]
type = ChangeState
value = 912
triggerall = palno != [8,12]
triggerall = power >= 200
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X >= 40
trigger1 = Random = [501,600]

;--------------------------------------------------------------------------------
;fXu[h
[State -3]
type = ChangeState
value = 950
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X = [0,80]
trigger1 = Random = [601,700]

;--------------------------------------------------------------------------------
;fXXbV
[State -3]
type = ChangeState
value = 1320
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X = [0,100]
trigger1 = Random = [701,800]

;--------------------------------------------------------------------------------
;fXXbVPLZp
[State -3]
type = ChangeState
value = 2001
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 321
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;UiႪ݁j
[State -3]
type = ChangeState
value = 920
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = C
triggerall = ctrl
triggerall = P2BodyDist X = [0,80]
trigger1 = Random = [0,300]

;--------------------------------------------------------------------------------
;Ui󒆁j
[State -3]
type = ChangeState
value = 700
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = A
triggerall = ctrl
triggerall = P2BodyDist X = [0,80]
trigger1 = Random = [0,300]

;===========================================================================
;Q[WZ
;===========================================================================
;--------------------------------------------------------------------------------
;VTDifXJEg1̎ɂԂρBǂʂȂ瓖čӂDAIj
[State -3]
type = ChangeState
value = 17000
triggerall = palno != [8,12]
triggerall = power >= 12999
triggerall = helper(14008),var(19) >= 4
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = ctrl

;--------------------------------------------------------------------------------
;~b^[i肪rI߂ăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 17500
triggerall = palno != [8,12]
triggerall = power >= 5000
triggerall = life <= 425
triggerall = var(18) = 0
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
trigger1 = Random = [0,350]

;--------------------------------------------------------------------------------
;GruX^[iK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 7100
triggerall = palno != [8,12]
triggerall = power >= 6000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = enemy,statetype != L
triggerall = ctrl
triggerall = P2BodyDist X = [0,100]
triggerall = P2stateno != [120,159]
trigger1 = Random = [401,600]

;--------------------------------------------------------------------------------
;fX~[eBAi肪rI߂ăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 7000
triggerall = palno != [8,12]
triggerall = power >= 5000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = enemy,statetype != L
triggerall = ctrl
triggerall = P2BodyDist X = [0,70]
triggerall = P2stateno != [120,159]
trigger1 = Random = [201,400]

;--------------------------------------------------------------------------------
;TfBXeBbNbp[i肪rI߂ăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 1020
triggerall = palno != [8,12]
triggerall = power >= 4000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = enemy,statetype != L
triggerall = ctrl
triggerall = P2BodyDist X = [0,60]
triggerall = P2stateno != [120,159]
trigger1 = Random = [151,200]

;--------------------------------------------------------------------------------
;fXuXgi肪ĂăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 1201
triggerall = palno != [8,12]
triggerall = power >= 3000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X >= 40
triggerall = P2stateno != [120,159]
trigger1 = Random = [0,50]

;--------------------------------------------------------------------------------
;_[NTChtB[hi肪ĂăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 320
triggerall = palno != [8,12]
triggerall = power >= 2000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X >= 40
triggerall = P2stateno != [120,159]
trigger1 = Random = [51,100]

;--------------------------------------------------------------------------------
;frt[Yi肪ĂăK[hĂȂɂԂρj
[State -3]
type = ChangeState
value = 3636
triggerall = palno != [8,12]
triggerall = power >= 1000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
triggerall = P2BodyDist X >= 100
triggerall = P2BodyDist Y <= 30
triggerall = P2stateno != [120,159]
trigger1 = Random = [101,150]

;===========================================================================
;R{p^[1
;===========================================================================
;--------------------------------------------------------------------------------
;LZ
[State -3]
type = ChangeState
value = 2000
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 305
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;U
[State -3]
type = ChangeState
value = 800
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
triggerall = p2bodydist X = [0,80]
trigger1 = anim = 2000

;--------------------------------------------------------------------------------
;UiǉU1j
[State -3]
type = ChangeState
value = 801
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 210
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;UiǉU2j
[State -3]
type = ChangeState
value = 802
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 215
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;LZ
[State -3]
type = ChangeState
value = 2003
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 216
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;VTD
[State -3]
type = ChangeState
value = 17000
triggerall = palno != [8,12]
triggerall = power >= 12999
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2003

;--------------------------------------------------------------------------------
;_[NGWF
[State -3]
type = ChangeState
value = 1004
triggerall = palno != [8,12]
triggerall = power <= 12999
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2003

;--------------------------------------------------------------------------------
;_[NGWFi񌂖ځj
[State -3]
type = ChangeState
value = 1005
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 1004
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;_[NGWFiOځj
[State -3]
type = ChangeState
value = 1006
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 1005
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;LZ
[State -3]
type = ChangeState
value = 2001
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 1006
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;fXu[h
[State -3]
type = ChangeState
value = 950
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 2001

;--------------------------------------------------------------------------------
;LZ
[State -3]
type = ChangeState
value = 2004
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 950
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;TfBXeBbNbp[iQ[W鎞̓hSXbVɕςďoj
[State -3]
type = ChangeState
value = 1020
triggerall = palno != [8,12]
triggerall = power >= 4000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2004

;--------------------------------------------------------------------------------
;hSXbV
[State -3]
type = ChangeState
value = 1301
triggerall = palno != [8,12]
triggerall = power <= 4000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2004

;--------------------------------------------------------------------------------
;󒆋U
[State -3]
type = ChangeState
value = 700
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = A
trigger1 = anim = 1303
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;fXo[Xgi󒆓j
[State -3]
type = ChangeState
value = 820
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = A
trigger1 = anim = 650
trigger1 = movecontact = 2

;===========================================================================
;R{p^[2
;===========================================================================
;--------------------------------------------------------------------------------
;
[State -3]
type = ChangeState
value = 250
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
triggerall = p2bodydist X = [0,30]
trigger1 = anim = 2002

;--------------------------------------------------------------------------------
;U
[State -3]
type = ChangeState
value = 300
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 250
trigger1 = ProjHit255 = 1, > 25

;--------------------------------------------------------------------------------
;WFmTChN[
[State -3]
type = ChangeState
value = 900
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
triggerall = P2MoveType = H
trigger1 = anim = 200
trigger1 = movecontact = 2

;--------------------------------------------------------------------------------
;WFmTChN[PLZpiGruX^[ցj
[State -3]
type = ChangeState
value = 2005
triggerall = palno != [8,12]
triggerall = power >= 6000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 1900
trigger1 = movecontact = 30
trigger1 = Random = [301,999]

;--------------------------------------------------------------------------------
;WFmTChN[PLZpifX~[eBAցj
[State -3]
type = ChangeState
value = 2007
triggerall = palno != [8,12]
triggerall = power >= 5000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 1900
trigger1 = movecontact = 30
trigger1 = Random = [0,300]

;--------------------------------------------------------------------------------
;GruX^[
[State -3]
type = ChangeState
value = 7100
triggerall = palno != [8,12]
triggerall = power >= 6000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2005

;--------------------------------------------------------------------------------
;fX~[eBA
[State -3]
type = ChangeState
value = 7000
triggerall = palno != [8,12]
triggerall = power >= 5000
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = anim = 2007

;===========================================================================
;̒ǂł
;===========================================================================
;--------------------------------------------------------------------------------
;P
[State -3]
type = ChangeState
value = 805
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
trigger1 = statetype = S
trigger1 = p2bodydist X = [0,30]
trigger1 = P2stateno = [120,159]
trigger1 = ctrl

;--------------------------------------------------------------------------------
;E
[State -3]
type = ChangeState
value = 1500
triggerall = palno != [8,12]
triggerall = RoundState = 2 && var(59) = 11
triggerall = statetype = S
trigger1 = P2stateno = 807

;===========================================================================
;
;===========================================================================
;--------------------------------------------------------------------------------
;
[State -3]
type = ChangeState
value = 250
triggerall = palno != [8,12]
triggerall = RoundState = 3 && var(59) = 11
triggerall = statetype = S
triggerall = ctrl
trigger1 = NumHelper(14601) = 1

;--------------------------------------------------------------------------------------------------