;--------------------------------------------------------------------
; OTHK
;--------------------------------------------------------------------
[statedef 11100000]
type = U
movetype = I
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 0
ctrl = 1
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = lifeset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = powerset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(111111)
trigger1 = time < 1
projanim = var(57)
projid = 111111
persistent = 0
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,5000
attr = C,SP
hitflag = MAFPD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = var(58)
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(111111)
projanim = var(57)
projid = 111111
persistent = 0
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,5000
attr = C,SP
hitflag = MAFPD
affectteam = B
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = 40
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
ignorehitpause = 1

[state ]
type = destroyself
triggerall = root,name != "xamiel"
trigger1 = time > 10
trigger1 = !root,numprojid(111111)
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------
; 
;--------------------------------------------------------------------
[statedef 11110000]
type = U
movetype = I
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 0
ctrl = 1
ignorehitpause = 1

[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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[state ]
type=null
trigger1=!ishelper&&root,name!="xamiel"
[state ]
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[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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[state ]
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trigger1=!ishelper&&root,name!="xamiel"
[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1 = !ishelper
trigger1 = name != "xamiel"
trigger1 = !alive
value = 5150
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
var(57) = anim
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
var(58) = prevstateno
ignorehitpause = 1

[state ]
type = changestate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
value = 11100000
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T
;--------------------------------------------------------------------------------
[statedef 15000000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111111)
helpertype = normal
name = "dummy"
ID = 1111111
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111112)
helpertype = normal
name = "dummy2"
ID = 1111112
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111113)
helpertype = normal
name = "dummy3"
ID = 1111113
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111114)
helpertype = normal
name = "dummy4"
ID = 1111114
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111115)
helpertype = normal
name = "dummy5"
ID = 1111115
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111116)
helpertype = normal
name = "dummy6"
ID = 1111116
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = helper
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !numhelper(1111117)
helpertype = normal
name = "dummy7"
ID = 1111117
stateno = 0
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 1
facing = 1
ignorehitpause = 1
supermovetime = 9999999
pausemovetime = 9999999

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(0))
value = sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
trigger1 = numhelper(1111111)&&numhelper(1111112)&&numhelper(1111113)&&numhelper(1111114)
trigger1 = numhelper(1111115)&&numhelper(1111116)&&numhelper(1111117)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T-2
;--------------------------------------------------------------------------------
[statedef 15010000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(2) = 9999+sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(2))
value = sysvar(2)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T-3
;--------------------------------------------------------------------------------
[statedef 15020000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(2) = 19999+sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(2))
value = sysvar(2)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T-4
;--------------------------------------------------------------------------------
[statedef 15030000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(2) = 29999+sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(2))
value = sysvar(2)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T-5
;--------------------------------------------------------------------------------
[statedef 15040000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(2) = 39999+sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(2))
value = sysvar(2)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------------------
; T-6
;--------------------------------------------------------------------------------
[statedef 15050000]
type = U
movetype = A
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 1
ctrl = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ctrl = 0
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
trigger1 = root,name != "xamiel"
flag = invisible
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 30
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(0) = 1
absolute = 1
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
sysvar(2) = 59999+sysvar(0)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = changeanim
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = animexist(sysvar(2))
value = sysvar(2)
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = hitdef
trigger1 = ishelper
trigger1 = root,name != "xamiel"
attr = ,SP
pausetime = 0,0
numhits = 0
affectteam = B
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = !sysvar(1)
trigger1 = numtarget
sysvar(1) = anim
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = varset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = prevstateno != 15000000
sysvar(3) = prevstateno
ignorehitpause = 1
supermovetime = 9999999999
pausemovetime = 9999999999

[state ]
type = selfstate
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
value = sysvar(3)
ctrl = 0
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
trigger2 = root,name != "xamiel"
trigger2 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------
; Ԃ
;--------------------------------------------------------------------
[statedef 15100000]
type = U
movetype = I
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 0
ctrl = 1
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = lifeset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = powerset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 300
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(151515)
trigger1 = selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
trigger1 = enemy,stateno = 0
trigger1 = gametime%8 <= 1
projanim = ifelse(selfanimexist(enemy,var(11)),enemy,var(11),200)
projid = 151515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = enemy(enemy,name!="xamiel"),var(15)
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(151515)
trigger1 = selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(10)
trigger1 = enemy,stateno = 0
trigger1 = gametime%8 = [2,3]
projanim = ifelse(selfanimexist(enemy,var(10)),enemy,var(10),200)
projid = 151515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = enemy(enemy,name!="xamiel"),var(15)
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(151515)
trigger1 = !selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
trigger1 = enemy,stateno = 0
trigger1 = gametime%8 = [4,5]
projanim = ifelse(selfanimexist(enemy,var(11)),enemy,var(11),anim)
projid = 151515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = enemy(enemy,name!="xamiel"),var(15)
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(151515)
trigger1 = !selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(10)
trigger1 = enemy,stateno = 0
trigger1 = gametime%8 = [6,7]
projanim = ifelse(selfanimexist(enemy,var(10)),enemy,var(10),anim)
projid = 151515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = enemy(enemy,name!="xamiel"),var(15)
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name != "xamiel"
trigger1 = !root,numprojid(151515)
trigger1 = roundstate > 2
ignorehitpause = 1

;--------------------------------------------------------------------
; A[}[ђʖC
;--------------------------------------------------------------------
[statedef 15200000]
type = U
movetype = I
physics = N
sprpriority = -1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name = "xamiel"
value = 0
ctrl = 1
ignorehitpause = 1

[state ]
type = nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[state ]
type = lifeset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = powerset
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 0
ignorehitpause = 1

[state ]
type = changestate
trigger1 = !ishelper
trigger1 = name != "xamiel"
value = 5150
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = posset
trigger1 = ishelper
trigger1 = root,name != "xamiel"
x = 0
y = 300
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(251515)
trigger1 = selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
trigger1 = enemy,stateno = 20
trigger1 = gametime%16 <= 1
projanim = ifelse(selfanimexist(enemy,var(11)),enemy,var(11),200)
projid = 251515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = 110+(root,gethitvar(fall.damage)>=root,life)*5000
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(251515)
trigger1 = selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(10)
trigger1 = enemy,stateno = 20
trigger1 = gametime%16 = [2,3]
projanim = ifelse(selfanimexist(enemy,var(10)),enemy,var(10),200)
projid = 251515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = 110+(root,gethitvar(fall.damage)>=root,life)*5000
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(251515)
trigger1 = !selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(11)
trigger1 = enemy,stateno = 20
trigger1 = gametime%16 = [4,5]
projanim = ifelse(selfanimexist(enemy,var(11)),enemy,var(11),anim)
projid = 251515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = 110+(root,gethitvar(fall.damage)>=root,life)*5000
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = projectile
trigger1 = ishelper
trigger1 = root,name != "xamiel"
trigger1 = root,alive
trigger1 = !root,numprojid(251515)
trigger1 = !selfanimexist(200)
trigger1 = enemy,name = "xamiel"
trigger1 = enemy,var(10)
trigger1 = enemy,stateno = 20
trigger1 = gametime%16 = [6,7]
projanim = ifelse(selfanimexist(enemy,var(10)),enemy,var(10),anim)
projid = 251515
projremove = 1
projremovetime = 1
projpriority = 99999
projedgebound = 99999
projstagebound = 99999
projheightbound = -99999,99999
offset = 0,0
attr = C,SP
hitflag = MAFPD
affectteam = E
sparkno = -1
hitsound = -1
numhits = 0
p1stateno = 110+(root,gethitvar(fall.damage)>=root,life)*5000
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(0) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(1) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(2) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(3) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(4) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(5) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(6) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(7) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(8) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(9) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(10) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(11) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(12) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(13) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(14) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(15) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(16) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(17) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(18) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(19) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(20) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(21) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(22) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(23) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(24) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(25) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(26) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(27) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(28) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(29) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(30) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(31) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(32) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(33) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(34) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(35) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(36) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(37) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(38) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(39) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(40) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(41) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(42) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(43) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(44) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(45) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(46) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(47) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(48) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(49) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(50) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(51) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(52) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(53) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(54) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(55) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(56) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(57) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(58) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
var(59) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(0) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(1) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(2) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(3) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(4) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(5) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(6) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(7) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(8) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(9) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(10) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(11) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(12) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(13) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(14) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(15) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(16) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(17) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(18) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(19) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(20) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(21) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(22) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(23) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(24) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(25) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(26) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(27) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(28) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(29) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(30) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(31) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(32) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(33) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(34) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(35) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(36) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(37) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(38) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = parentvarset
trigger1 = ishelper&&root,name!="xamiel"
fvar(39) = ((gametime%16=[10,11])*(gametime+1))+((gametime%16=[12,13])*(9999999999))+((gametime%16=[14,15])*(-9999999999))
ignorehitpause = 1
supermovetype = 9999999999
pausemovetype = 9999999999

[state ]
type = destroyself
trigger1 = root,name = "xamiel"
ignorehitpause = 1

[state ]
type = destroyself
trigger1 = root,name != "xamiel"
trigger1 = !root,numprojid(251515)
trigger1 = roundstate > 2
ignorehitpause = 1





