
;---------------------------------------------------------------------------

[Statedef 22222]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 22222, LȊOꍇ]
type = Changestate
trigger1 = name != "Will of prison flame"
value = 14000
ignorehitpause = 1

[State 22222, wp[Xe[g^CvύX]
type = Statetypeset
trigger1 = ishelper(22222)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 22222, wp[AjύX]
type = Changeanim
trigger1 = ishelper(22222)
value = 71004
ignorehitpause = 1

[State 22222, wp[Rg[s]
type = Ctrlset
trigger1 = ishelper(22222)
value = 0
ignorehitpause = 1

[State 22222, wp[Ct]
type = Lifeset
trigger1 = ishelper(22222)
value = 0
ignorehitpause = 1

[State 22222, ]
type = Assertspecial
trigger1 = ishelper(22222)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 22222, G]
type = Nothitby
trigger1 = ishelper(22222)
value = SCA
time = -1
ignorehitpause = 1

[State 22222, wp[]
type = Destroyself
triggerall = ishelper(22222)
trigger1 = !root,alive
trigger2 = gametime % 60 = 0
ignorehitpause = 1
