;first parry 215,0   230,0


;___________________________/ RMH CONFIG VARIABLE NOTES
;var(41) = sets to 1 once configure has been run once
;var(49) = toggle directional controls y axis movement during jump
;var(48) = toggle directional controls x axis movement during jump
;var(47) = toggle custom or system hit sparks
;var(46) = (not in config file)  no jump control for running jump. 
;var(45) = toggle start + palettes trigger dark warrio
;var(44) = (not in config file) parry check
;var(43) = Throw link check
 




;____________________________/ Existing Vars

;____________________________/States They're Set In
SysVar(0)= 132, 155, 5081, 5110
SysVar(1)= 40, 45, 50, 5100, 5110
SysVar(2)= 5080
Var(0)= 132, 155, 5081, 5110
Var(1)= 40, 45, 50, 5100, 5110
Var(2)= 5080
Var(4)= 1500, 1503, 1505
Var(5)= 9000, 9001, 9003
Var(9)= 180
Var(10)= 190
Var(11)= 195, 7200, 7999
Var(20)= -2
Var(27)= 3102
Var(50)= -2

;____________________________/ States they effect
SysVar(0)= 
SysVar(1)= 
SysVar(2)= 
Var(0)= 
Var(1)= 
Var(2)= 
Var(4)= 
Var(5)= 
Var(9)= 
Var(10)= 
Var(11)= 
Var(20)= 
Var(27)= 
Var(50)= 




;____________________________/ What they do when triggered to int.
SysVar(0)= 132, 155, 5081, 5110
SysVar(1)= 40, 45, 50, 5100, 5110
SysVar(2)= 5080
Var(0)= 132, 155, 5081, 5110
Var(1)= 40, 45, 50, 5100, 5110
Var(2)= 5080
Var(4)= 1500, 1503, 1505
Var(5)= Turn shoulder charge into moving shake hyper
Var(9)= 180
Var(10)= 190
Var(11)= 195, 7200, 7999
Var(20)= -2
Var(27)= 3102
Var(50)= -2




________________________/ Fight FX

0 = weak hit
1 = medium hit
2 = strong hit
3 = really strong hit

10 = blood plat
12 = blood spurt

40 = guard

60 = quick floor circle
61 = landing floor circle
62 = super jump lift off

72 = blast right

100 = energy gathering weak
101 = energy gathering medium
102 = energy gathering strong

120 = small dust puff

130 = circling floor dust