MVC2 War Machine
One Winged Angel, Unkoman (though he may or may not have spriteswapped this guy into Iron Man) and Redhot, AI by B_R1997
Completed on the 20th of June 2024
Released on the 22nd of June 2024
28th of June hotfix.

May as well keep this short. Original character has no AI, so he gets AI.

He can do lots of damage, but has a somewhat hard time approaching without getting punished.

He has infinite potential but ofc I didn't make him do full on Iron Man/War Machine infinites and he will stop looping
after a certain point.

Moveset variety with this guy is good. War Destroyer usage is somewhat random-ish because it is considerably worse
than proton cannon. However he does use the super sometimes anyways.

Repulsor Blast is also somewhat rare, but it isn't a great move outside of being a decent anti-air.

For w/e reason Proton Cannon has iframes on start up. It also used to have lots of meter regen, but I removed that
due to balancing reasons, and that was probably not intended.

A few other very minor fixes aside, I'm quite happy with how this turned out, though I did do this one rather quickly...

Thanks for reading,

B_R1997

(Special thanks to DaMarioMemer for words of encouragement around SC lol. If it weren't for her, War Machine
might've taken a bit longer to finish up).

Changelog:
28th of June 2024:
Fixed a bug where War Machine's grab variables weren't set during his grabs, leading to minor
issues.
Fixed another bug where his stateno 0 AI code didn't grant him control. Otherwise, he'd
sometimes freeze unintentionally.