;-------------------------------------------------------------------------------------------------------
;_[W
[StateDef 3011]
type = U
movetype = U
physics = U
movehitpersist=1
hitdefpersist=1
Ctrl = 0
SprPriority = 1

[State ]
Type=ChangeState
trigger1=sysfvar(3)!=gametime*(pi*(gametime%910-gametime%666))-0.31
Value=196031
ignorehitpause=1

[State 151, Xe[g^CvύX]
type=Statetypeset
trigger1=1
statetype=S
movetype=A
physics=S
ignorehitpause = 1

[State 52, AjύX]
type = Changeanim
trigger1=anim!=3011
value=3011
ignorehitpause=1

[state ]
type = assertspecial
trigger1 = 1
flag = noFG
ignorehitpause = 1

[State SAMSARA]
Type = PlaySnd
Trigger1 = AnimElemTime(1)=0
Value = S206,10
volume = 255

[State SAMSARA]
Type = PlaySnd
Trigger1 = AnimElemTime(1)=20
Value = S3000,2
volume = 255

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=0
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,180]
ID=3010
Anim=3017
ID=3010
Anim=3017
Scale=0.5+(0.025*(Random%9)),0.5+(0.025*(Random%9))
Pos=160,200
vel=(0.25+0.1*(Random%11))*facing,-(0.01*(Random%11))
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=330,70
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,180]
Trigger1=AnimElemTime(1)%2=0
ID=3010
Anim=3017
Scale=0.5+(0.025*(Random%9)),0.5+(0.025*(Random%9))
Pos=160,200
vel=(0.25+0.1*(Random%11))*facing,-(0.01*(Random%11))
PosType=left
Ownpal=1
Ontop=0
BindTime=1
SprPriority=2147483647
random=330,70
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State ]
type=attackmulset
trigger1=1
value=1
ignorehitpause = 1

[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000

[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>995
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>996
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>997
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>998
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>999
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1000
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1001
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1002
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1003
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1004
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1005
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1006
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1007
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1008
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1009
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1010
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1011
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1012
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1013
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1014
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1015
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1016
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1017
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1018
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1019
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1020
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1021
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1022
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1023
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1024
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1025
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1026
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1027
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1028
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1029
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1030
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1031
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1032
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1033
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1034
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1035
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1036
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1037
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1038
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1039
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1040
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1041
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1042
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1043
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1044
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1045
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1046
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1047
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1048
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1049
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1050
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1051
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1052
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1053
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1054
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1055
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1056
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1057
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1058
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1059
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1060
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1061
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1062
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1063
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1064
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1065
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1066
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1067
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1068
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1069
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1070
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1071
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1072
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1073
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1074
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1075
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1076
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1077
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1078
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1079
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1080
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1081
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1082
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1083
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1084
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1085
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1086
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1087
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1088
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1089
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1090
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1091
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1092
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1093
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1094
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1095
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1096
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1097
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1098
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1099
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1100
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1101
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1102
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1103
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1104
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1105
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1106
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1107
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1108
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1109
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1110
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1111
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1112
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1113
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1114
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1115
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1116
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1117
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1118
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1119
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1120
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1121
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1122
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1123
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1124
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1125
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1126
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1127
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1128
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1129
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1130
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1131
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1132
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1133
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1134
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1135
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1136
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1137
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1138
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1139
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1140
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1141
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1142
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1143
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1144
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1145
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1146
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1147
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1148
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1149
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1150
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1151
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1152
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1153
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1154
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1155
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1156
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1157
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1158
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1159
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1160
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1161
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1162
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1163
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1164
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1165
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1166
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1167
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1168
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1169
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1170
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1171
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1172
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1173
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1174
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1175
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1176
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1177
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1178
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1179
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1180
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1181
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1182
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1183
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1184
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1185
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1186
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1187
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1188
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1189
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1190
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1191
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1192
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1193
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1194
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1195
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1196
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1197
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1198
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1199
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1200
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1201
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1202
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1203
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1204
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1205
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1206
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1207
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1208
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1209
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1210
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1211
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1212
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1213
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1214
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1215
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1216
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1217
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1218
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1219
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1220
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1221
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1222
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1223
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1224
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1225
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1226
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1227
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1228
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1229
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1230
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1231
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1232
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1233
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1234
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1235
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1236
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1237
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1238
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1239
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1240
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1241
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1242
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1243
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1244
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1245
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1246
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1247
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1248
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1249
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1250
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1251
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1252
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1253
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1254
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1255
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1256
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1257
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1258
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1259
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1260
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1261
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1262
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1263
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1264
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1265
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1266
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1267
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1268
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1269
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1270
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1271
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1272
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1273
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1274
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1275
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1276
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1277
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1278
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1279
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1280
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1281
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1282
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1283
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1284
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1285
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1286
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1287
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1288
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1289
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1290
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1291
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1292
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1293
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1294
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1295
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1296
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1297
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1298
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1299
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1300
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1301
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1302
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1303
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1304
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1305
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1306
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1307
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1308
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1309
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1310
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1311
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1312
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1313
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1314
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1315
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1316
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1317
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1318
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1319
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1320
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1321
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1322
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1323
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1324
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1325
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1326
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1327
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1328
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1329
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1330
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1331
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1332
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1333
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1334
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1335
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1336
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1337
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1338
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1339
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1340
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1341
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1342
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1343
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1344
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1345
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1346
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1347
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1348
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1349
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1350
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1351
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1352
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1353
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1354
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1355
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1356
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1357
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1358
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1359
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1360
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1361
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1362
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1363
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1364
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1365
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1366
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1367
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1368
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1369
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1370
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1371
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1372
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1373
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1374
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1375
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1376
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1377
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1378
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1379
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1380
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1381
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1382
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1383
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1384
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1385
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1386
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1387
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1388
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1389
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1390
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1391
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1392
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1393
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1394
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1395
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1396
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1397
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1398
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1399
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1400
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1401
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1402
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1403
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1404
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1405
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1406
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1407
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1408
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1409
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1410
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1411
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1412
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1413
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1414
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1415
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1416
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1417
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1418
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1419
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1420
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1421
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1422
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1423
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1424
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1425
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1426
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1427
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1428
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1429
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1430
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1431
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1432
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1433
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1434
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1435
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1436
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1437
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1438
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1439
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1440
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1441
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1442
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1443
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1444
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1445
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1446
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1447
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1448
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1449
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(19))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000

[State SAMSARA]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = 3013
Ctrl = 0

;-------------------------------------------------------------------------------------------------------
;A_[t[
[StateDef 3012]
type = U
movetype = U
physics = U
movehitpersist=1
hitdefpersist=1
Ctrl = 0
SprPriority = 1

[State ]
Type=ChangeState
trigger1=sysfvar(3)!=gametime*(pi*(gametime%910-gametime%666))-0.31
Value=196031
ignorehitpause=1

[State 151, Xe[g^CvύX]
type=Statetypeset
trigger1=1
statetype=S
movetype=A
physics=S
ignorehitpause = 1

[State 52, AjύX]
type = Changeanim
trigger1=anim!=3012
value=3012
ignorehitpause=1

[state ]
type = assertspecial
trigger1 = 1
flag = noFG
ignorehitpause = 1

[State SAMSARA]
Type = PlaySnd
Trigger1 = AnimElemTime(1)=0
Value = S206,10
volume = 255

[State SAMSARA]
Type = PlaySnd
Trigger1 = AnimElemTime(1)=20
Value = S3000,2
volume = 255

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=0
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,200]
ID=3010
Anim=3016
Scale=1.5+(0.0125*(Random%11)),0.375+(0.0125*(Random%11))
Pos=0+(facing=-1)*320,120
vel=(50.0+(Random%11))*facing,0
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=0,240
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,180]
ID=3010
Anim=3017
ID=3010
Anim=3017
Scale=0.5+(0.025*(Random%9)),0.5+(0.025*(Random%9))
Pos=160,200
vel=(0.25+0.1*(Random%11))*facing,-(0.01*(Random%11))
PosType=left
Ownpal=1
Ontop=1
BindTime=1
SprPriority=2147483647
random=330,70
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State -2]
Type=Explod
Trigger1=AnimElemTime(1)=[0,180]
Trigger1=AnimElemTime(1)%2=0
ID=3010
Anim=3017
Scale=0.5+(0.025*(Random%9)),0.5+(0.025*(Random%9))
Pos=160,200
vel=(0.25+0.1*(Random%11))*facing,-(0.01*(Random%11))
PosType=left
Ownpal=1
Ontop=0
BindTime=1
SprPriority=2147483647
random=330,70
RemoveTime=-2
pausemovetime=2147483647
supermovetime=2147483647
IgnoreHitPause=1

[State ]
type=attackmulset
trigger1=1
value=1
ignorehitpause = 1

[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000

[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>0
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>1
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>2
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>3
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>4
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>5
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>6
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>7
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>8
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>9
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>10
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>11
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>12
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>13
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>14
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>15
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>16
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>17
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>18
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>19
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>20
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>21
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>22
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>23
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>24
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>25
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>26
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>27
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>28
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>29
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>30
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>31
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>32
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>33
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>34
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>35
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>36
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>37
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>38
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>39
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>40
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>41
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>42
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>43
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>44
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>45
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>46
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>47
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>48
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>49
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>50
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>51
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>52
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>53
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>54
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>55
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>56
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>57
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>58
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>59
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>60
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>61
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>62
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>63
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>64
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>65
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>66
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>67
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>68
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>69
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>70
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>71
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>72
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>73
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>74
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>75
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>76
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>77
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>78
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>79
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>80
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>81
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>82
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>83
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>84
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>85
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>86
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>87
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>88
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>89
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>90
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>91
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>92
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>93
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>94
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>95
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>96
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>97
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>98
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>99
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>100
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>101
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>102
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>103
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>104
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>105
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>106
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>107
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>108
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>109
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>110
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>111
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>112
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>113
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>114
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>115
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>116
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>117
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>118
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>119
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>120
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>121
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>122
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>123
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>124
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>125
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>126
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>127
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>128
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>129
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>130
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>131
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>132
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>133
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>134
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>135
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>136
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>137
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>138
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>139
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>140
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>141
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>142
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>143
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>144
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>145
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>146
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>147
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>148
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>149
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>150
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>151
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>152
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>153
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>154
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>155
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>156
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>157
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>158
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>159
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>160
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>161
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>162
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>163
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>164
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>165
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>166
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>167
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>168
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>169
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>170
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>171
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>172
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>173
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>174
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>175
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>176
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>177
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>178
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>179
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>180
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>181
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>182
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>183
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>184
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>185
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>186
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>187
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>188
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>189
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>190
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>191
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>192
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>193
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>194
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>195
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>196
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>197
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>198
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>199
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>200
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>201
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>202
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>203
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>204
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>205
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>206
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>207
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>208
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>209
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>210
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>211
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>212
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>213
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>214
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>215
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>216
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>217
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>218
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>219
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>220
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>221
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>222
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>223
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>224
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>225
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>226
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>227
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>228
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>229
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>230
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>231
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>232
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>233
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>234
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>235
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>236
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>237
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>238
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>239
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>240
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>241
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>242
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>243
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>244
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>245
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>246
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>247
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>248
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>249
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>250
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>251
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>252
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>253
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>254
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>255
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>256
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>257
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>258
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>259
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>260
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>261
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>262
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>263
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>264
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>265
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>266
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>267
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>268
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>269
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>270
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>271
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>272
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>273
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>274
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>275
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>276
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>277
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>278
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>279
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>280
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>281
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>282
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>283
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>284
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>285
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>286
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>287
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>288
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>289
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>290
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>291
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>292
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>293
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>294
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>295
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>296
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>297
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>298
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>299
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>300
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>301
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>302
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>303
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>304
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>305
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>306
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>307
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>308
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>309
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>310
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>311
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>312
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>313
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>314
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>315
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>316
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>317
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>318
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>319
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>320
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>321
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>322
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>323
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>324
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>325
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>326
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>327
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>328
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>329
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>330
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>331
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>332
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>333
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>334
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>335
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>336
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>337
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>338
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>339
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>340
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>341
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>342
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>343
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>344
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>345
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>346
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>347
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>348
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>349
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>350
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>351
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>352
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>353
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>354
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>355
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>356
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>357
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>358
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>359
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>360
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>361
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>362
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>363
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>364
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>365
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>366
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>367
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>368
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>369
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>370
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>371
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>372
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>373
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>374
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>375
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>376
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>377
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>378
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>379
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>380
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>381
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>382
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>383
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>384
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>385
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>386
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>387
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>388
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>389
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>390
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>391
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>392
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>393
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>394
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>395
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>396
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>397
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>398
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>399
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>400
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>401
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>402
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>403
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>404
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>405
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>406
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>407
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>408
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>409
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>410
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>411
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>412
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>413
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>414
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>415
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>416
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>417
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>418
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>419
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>420
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>421
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>422
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>423
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>424
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>425
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>426
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>427
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>428
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>429
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>430
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>431
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>432
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>433
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>434
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>435
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>436
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>437
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>438
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>439
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>440
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>441
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>442
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>443
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>444
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>445
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>446
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>447
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>448
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>449
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>450
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>451
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>452
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>453
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>454
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>455
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>456
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>457
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>458
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>459
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>460
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>461
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>462
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>463
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>464
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>465
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>466
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>467
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>468
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>469
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>470
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>471
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>472
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>473
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>474
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>475
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>476
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>477
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>478
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>479
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>480
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>481
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>482
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>483
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>484
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>485
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>486
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>487
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>488
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>489
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>490
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>491
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>492
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>493
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>494
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>495
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000

[State SAMSARA]
Type = ChangeState
Trigger1 = var(30) > 496
Trigger1 = animelemtime(1)=[20,210]
Value = 3014
Ctrl = 0

[State SAMSARA]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = 3013
Ctrl = 0

;-------------------------------------------------------------------------------------------------------
[StateDef 3014]
type = U
movetype = U
physics = U
movehitpersist=1
hitdefpersist=1
Ctrl = 0
SprPriority = 1

[State ]
Type=ChangeState
trigger1=sysfvar(3)!=gametime*(pi*(gametime%910-gametime%666))-0.31
Value=196031
ignorehitpause=1

[State 151, Xe[g^CvύX]
type=Statetypeset
trigger1=1
statetype=S
movetype=A
physics=S
ignorehitpause = 1

[state ]
type = assertspecial
trigger1 = 1
flag = noFG
ignorehitpause = 1

[State ]
type=attackmulset
trigger1=1
value=1
ignorehitpause = 1

[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>496
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>497
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>498
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>499
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>500
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>501
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>502
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>503
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>504
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>505
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>506
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>507
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>508
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>509
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>510
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>511
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>512
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>513
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>514
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>515
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>516
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>517
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>518
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>519
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>520
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>521
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>522
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>523
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>524
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>525
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>526
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>527
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>528
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>529
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>530
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>531
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>532
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>533
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>534
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>535
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>536
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>537
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>538
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>539
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>540
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>541
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>542
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>543
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>544
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>545
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>546
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>547
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>548
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>549
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>550
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>551
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>552
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>553
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>554
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>555
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>556
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>557
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>558
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>559
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>560
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>561
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>562
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>563
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>564
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>565
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>566
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>567
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>568
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>569
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>570
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>571
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>572
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>573
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>574
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>575
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>576
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>577
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>578
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>579
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>580
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>581
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>582
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>583
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>584
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>585
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>586
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>587
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>588
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>589
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>590
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>591
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>592
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>593
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>594
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>595
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>596
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>597
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>598
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>599
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>600
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>601
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>602
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>603
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>604
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>605
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>606
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>607
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>608
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>609
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>610
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>611
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>612
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>613
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>614
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>615
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>616
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>617
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>618
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>619
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>620
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>621
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>622
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>623
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>624
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>625
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>626
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>627
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>628
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>629
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>630
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>631
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>632
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>633
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>634
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>635
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>636
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>637
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>638
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>639
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>640
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>641
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>642
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>643
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>644
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>645
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>646
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>647
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>648
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>649
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>650
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>651
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>652
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>653
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>654
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>655
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>656
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>657
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>658
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>659
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>660
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>661
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>662
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>663
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>664
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>665
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>666
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>667
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>668
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>669
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>670
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>671
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>672
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>673
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>674
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>675
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>676
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>677
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>678
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>679
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>680
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>681
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>682
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>683
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>684
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>685
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>686
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>687
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>688
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>689
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>690
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>691
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>692
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>693
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>694
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>695
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>696
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>697
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>698
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>699
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>700
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>701
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>702
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>703
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>704
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>705
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>706
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>707
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>708
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>709
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>710
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>711
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>712
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>713
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>714
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>715
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>716
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>717
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>718
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>719
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>720
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>721
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>722
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>723
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>724
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>725
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>726
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>727
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>728
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>729
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>730
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>731
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>732
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>733
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>734
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>735
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>736
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>737
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>738
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>739
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>740
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>741
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>742
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>743
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>744
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>745
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>746
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>747
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>748
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>749
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>750
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>751
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>752
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>753
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>754
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>755
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>756
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>757
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>758
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>759
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>760
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>761
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>762
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>763
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>764
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>765
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>766
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>767
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>768
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>769
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>770
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>771
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>772
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>773
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>774
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>775
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>776
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>777
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>778
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>779
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>780
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>781
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>782
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>783
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>784
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>785
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>786
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>787
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>788
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>789
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>790
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>791
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>792
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>793
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>794
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>795
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>796
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>797
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>798
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>799
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>800
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>801
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>802
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>803
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>804
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>805
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>806
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>807
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>808
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>809
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>810
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>811
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>812
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>813
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>814
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>815
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>816
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>817
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>818
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>819
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>820
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>821
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>822
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>823
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>824
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>825
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>826
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>827
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>828
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>829
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>830
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>831
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>832
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>833
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>834
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>835
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>836
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>837
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>838
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>839
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>840
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>841
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>842
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>843
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>844
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>845
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>846
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>847
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>848
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>849
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>850
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>851
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>852
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>853
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>854
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>855
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>856
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>857
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>858
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>859
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>860
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>861
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>862
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>863
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>864
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>865
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>866
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>867
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>868
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>869
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>870
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>871
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>872
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>873
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>874
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>875
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>876
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>877
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>878
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>879
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>880
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>881
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>882
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>883
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>884
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>885
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>886
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>887
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>888
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>889
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>890
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>891
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>892
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>893
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>894
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>895
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>896
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>897
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>898
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>899
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>900
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>901
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>902
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>903
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>904
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>905
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>906
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>907
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>908
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>909
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>910
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>911
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>912
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>913
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>914
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>915
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>916
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>917
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>918
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>919
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>920
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>921
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>922
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>923
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>924
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>925
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>926
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>927
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>928
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>929
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>930
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>931
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>932
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>933
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>934
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>935
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>936
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>937
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>938
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>939
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>940
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>941
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>942
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>943
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>944
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>945
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>946
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>947
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>948
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>949
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>950
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>951
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>952
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>953
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>954
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>955
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>956
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>957
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>958
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>959
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>960
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>961
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>962
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>963
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>964
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>965
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>966
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>967
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>968
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>969
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>970
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>971
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>972
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>973
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>974
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>975
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>976
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>977
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>978
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>979
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>980
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>981
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>982
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>983
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>984
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>985
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>986
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>987
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>988
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>989
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>990
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>991
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>992
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>993
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>994
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>995
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>996
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>997
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000
[State ]
type=Projectile
trigger1=animelemtime(1)=[20,210]
trigger1=var(30)>998
projanim=46464
projremove=0
projremovetime=1
projpriority=2000000000
projheightbound=-2000000000,2000000000
ProjEdgeBound=2000000000
ProjStageBound=2000000000
Projscale=1.0,1.0
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
AnimType=Hard
Air.AnimType=Back
Damage=ceil(fvar(20))
Fall.Damage=2000000000
sparkno=-1
guard.sparkno=-1
sparkxy=50,-50
HitSound=-1
GuardSound=-1
Ground.Type=high
Ground.SlideTime=10
Ground.HitTime=10
Ground.Velocity=-20,-20
Air.Velocity=-20,-20
fall=1
fall.recover=0
hitonce=0
pausemovetime=2000000000
supermovetime=2000000000

[State SAMSARA]
Type = ChangeState
Trigger1 = AnimTime = 0
Value = 3013
Ctrl = 0
