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                          (this banner is best to be viewed in monospace font like the default Consolas font in Notepad)
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Vivian (from Paper Mario: The Thousand Year Door)
created by YochiThMaster333
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People might be quite disappointed by the fact that the only PM TTYD Vivian made for MUGEN was webkinzspongebob's
version, which is sadly a spriteswap of BeanFan112's Daphne Blake (more specifically the older version).
For the sprites, I tried my best to draw them without using PM TTYD model as base. She was one of the hardest to draw and
pose.
I once announced her in March 19 on my YouTube channel, but the problem is that Vivian is not my favorite Paper Mario
character as I have bigger interests on Bombette (and Bob-ombs in general), and I was working on game mods for Need for
Speed games.
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Update history:
v1.1 (released June 24, 2026):
- Updated sprites (with her new 2c sprite and updated wisp (for aerial attacks) by Macaulyn97)
v1.0 (released June 24, 2026):
**FIRST RELEASE**
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Gameplay:
Her comboability is based on that of MvC, though standing 5x and 5a act the same, and so do 5y and 5b. Her aerial 5a, 5b,
and 5c are same as aerial 5x, 5y, and 5z. Unlike my Bombette, she is able to crouch. Though while Vivian's wisp can
stretch upwards instead of jumping in her home game, difficulties with MUGEN engine made me replace it with a simple
jumping.

Her moveset consists of her two offensive moves from her home game, though they work differently. Fiery Jinx, instead of
affecting all enemies, summons a projectile, while Shade Fist acts like a teleport move with punch at the end.
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Move keys:
This readme uses Numpad Notation:
https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Numpad
For example, 236 becomes D, DB, B (quarter circle backward), 623 becomes F, D, DF (uppercut forward), and so on.
For attack keys, P means "Punch" (x, y, z), K means "Kick" (a, b, c), PP means "Press 2 Punch buttons simultaneously",
etc.

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:

Throw - 5PP/4PP (backwards throw) 6PP (forwards throw)

Fiery Jinx - 236P (ground), 623P (anti-air)
^ Projectile position varies with button pressed

Shade Fist - 623P
^ 623x/y version will make her simply punch the opponent without hesitation
^ 623z version has her approach her opponent from behind

Guard Cancel (1 power stock) - PP (during blockstun)

Fire Field (1 power stock) - 236236P

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Notes:
- Her voice is Talim from SoulCalibur II
- I once thought of adding Super Fiery Jinx, but I thought Fire Field is much cooler than the boring "summon multiple
  projectiles in a row" thing.
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What need to do:
- More moves, maybe?
- Make better throws (and probably most of her animations, which would make me waste my time)
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FAQ:
(For other questions, please visit here: https://sites.google.com/site/yochismugensite/faq)
Q: Can I upload to [insert site here]?
A: Due to trust issues, I can only allow you if you contact me first. If you want to upload it on GameBanana (I am known
   as YochiTverdiy there), PLEASE refrain from doing so, as I will upload it myself instead (sorry DarkmasterGB)

Q: Can I make PotS- or OHMSBY-style edit out of this creation?
A: No. These styles are imitated by many, and I feel like PotS- and OHMSBY-styles are about to get overused (or they are
   overused) in the same way as MvC templates. And don't expect me to see the PotS-style or OHMSBY-style templates.

Q: But what about vore edits?
A: I'm not allowing any vore edits either. I now have negative opinion about vore, and I HIGHLY recommend to steer clear
   of making vore edits in MUGEN. If you make vore edit of my stuff, you will be contacted to cease and desist the vore
   edit you're working/worked on and stop distributing it either.

Q: Will you make WinMUGEN version of her? (for people who hate MUGEN 1.0 (and above) and prefer WinMUGEN just because
   the cheapies they make work only in WinMUGEN)
A: No, and never. Because WinMUGEN has less features as it is more glitchier, this will unlikely to happen. If you really
   hate MUGEN 1.0 and later and if you really want to use this character, I'm sorry, but you'll HAVE TO use MUGEN 1.0
   regardless, because if you hate MUGEN 1.0, I hate WinMUGEN just because you all make cheapies, which is not even nice
   to non-cheapie communities. Which is why all my new stuff is MUGEN 1.0+ only.
                                  (for more information about cheapies, go here: https://mugen.fandom.com/wiki/Cheapie)
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Nintendo - for making and publishing the entire Mario franchise
Intelligent Systems - for making Paper Mario 64 and Bombette
Macaulyn97 - for sprite alterations
Kong (oh god) - for ripping hit sparks from Street Fighter III and Rage of the Dragons (despite his coding efforts (or
lack thereof), he still does good sprite ripping)
Gumhoy - for making parts of AI template (parts for state overrides and the activation triggers)
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