VECTORMAN CLEANS UP THE BATTLEFIELD!

Vectorman from the Vectorman Series

Vectorman is a green robot made out of spheres that were bound by some undetectable vitality field. He was left responsible for a sludge barge that conveys radioactive sludge to the sun, when humankind left Earth, wanting to return after robots (or in this case, Orbots) tidied up all the contamination they abandoned.

Being the main orbot in space when an atomic warhead was connected to the orbot leader, Vectorman, who was unaffected by WarHead's mind-control came back to locate a universe of orbots serving their new abhorrent ace, WarHead, who intended to fate humankind upon their arrival.

Vectorman didn't rest until he had crushed all the wickedness orbots delivered by WarHead, and at last, WarHead himself. Vectorman's subsequent extraordinary endeavor was liberating earth of an underhanded race of insectoid animals that had attacked during another canal boat conveyance trip.

Update Log
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12/25/2019
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-First Full Release  

04/02/2019
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-First Beta Release


Patches
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Vectorman                         
-1.0/1.1 only

Vectorman/Vectorman_Win.def                       
-WinMUGEN only

Vectorman/Vectorman_Easy.def       
-WinMUGEN, and 1.0/1.1, but with Easy AI 


Default Layout
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Light Attack:             A
Medium Attack:            B
Strong Attack:            C

Power Charge:             X
Dodge:                    Y
Grab:                     Z

Taunt:                    S


Abilites
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Super Jump:               D, U
-Can drift back and forth by holding F/B in air

Recovery:                 x+y/x+z/y+z when falling
Recovery Roll:            Hold F/B when knocked down
Combo Breaker:            x+y/x+z/y+z when Hit

Parry:                    F before getting hit near an incoming standing/air attack
Crouching Parry:          D before getting hit near an incoming crouching/low attack
Air Parry:                F before getting hit near an incoming attack while in air

Projectile Selector:      a+c
-Select a weapon of your choice:
 -Standard Shot: A normal projectile
 -Laser Beam: A 5-shot projectile. Fast, but weak
 -Energy Shot: A solid beam of power that really does some damage
 -Super Energy Shot: Same as Energy Shot, but ricochets around the screen
 -Pulse Beam: A powerful, dispersed pulse projectile that knocks down opponents


Command Normals
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Standing Combos:          a, a, a, a, a
                          b, b ,b
                          c

Crouching/Air Combos:     a, a, a
                          b, b
                          c
-Can be canceled into another attack button
-Can be chained from Standing to Crouching to Air


Combo Extenders:          Hold F, and c+z
                          Hold U, and c+z
                          Hold D, and c+z
-Combos after any normal attacks
-Can use ground, and two air extenders in a combo, but only use once

Launcher:                 D+c
-Useful for Combos

Dash Attack:              F, F, a/b/c


Specials
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Shoot Straight:           D, DF, F, a
Shoot Diagonally:         D, DF, F, b
Shoot Up:                 D, DF, F, c

Tornado:                  D, DB, B, a
Drill:                    D, DB, B, b
Missile:                  D, DB, B, c


Hypers
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[Level 1] Overkill:       D, DF, F, a+b
[Level 2] Rhino Charge:   D, DB, B, a+b
[Level 3] Bomb:           D, D, a+b        


Credits:
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Elecbyte                 -MUGEN
SEGA                     -Vectorman 
