
----------------------------------
Utsuho Reiuji (Utsuho_RP)
----------------------------------
Author: RicePigeon

=====================================
08/27/17 - Version 2017.08.27
=====================================

- Adjusted timing & hurtboxes of several hit & system animations.
- Added safeguard during throws in the event target is somehow lost during throw.
- Added missing dust effects on ground tech animation.
- Corrected cancel windows on Specials.
- Corrected bugs on Klaxon intro.
- Fixed bug where Utsuho's charge from one Special could carry over to another.
- Fixed bug regarding Utsuho's palette effects while charging.
- Spellcards now properly remove charge meters from cancelled into from Specials.
- 5x: Damage decreased (60->50).
- 5y: Hurtbox size slightly increased, hitbox size reduced.
- 5y: Proration decreased (90%->85%).
- 5z: Damage decreased (91->90).
- 2x: Proration decreased (94%->90%).
- 2y: Now hits mid.
- 2z: Damage decreased (130->120).
- j5x: Damage decreased (55->50).
- j5y: Damage decreased (100->90).
- j5z: Damage decreased (130->125).
- j5z: Proration decreased (85%->80%).
- j6z: Damage decreased (120->110).
- Throw: Fixed bug regarding application of throw proration.
- Throw: Fixed bug where opponent could ground tech after being thrown.
- Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
- Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
- Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
- Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
- Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
- Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
- Flare Up: Now gains an additional 15 Power on startup when fully charged.
- Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
- Flare Up: Proration per hit decreased (95%xN->90%xN).
- "Creeping Sun": Minimum guard distance during startup reduced.
- "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
- "Creeping Sun": Can now only hit a maximum of 30 times after being released.
- "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
- "Mega Flare": Damage per hit decreased (66xN->60xN).
- "Mega Flare": P2 power gain per hit increased (30xN->50xN).
- "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
- "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
- "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
- "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
- "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).

=====================================
04/18/17 - Version 2017.04.18
=====================================

- Fixed bug involving graphical display of Spellcard selection.

=====================================
03/28/17 - Version 2017.03.28
=====================================

- Fixed sprite palette errors.
- Control Rod: Fixed hitbox placement on downward Air level 3 charge.
- Flare Up: Fixed bug where Klaxon sound wasn't playing on maximum charge.

=====================================
03/16/17 - Version 2017.03.16
=====================================

- Fixed issue with anim 5160.
- Fixed IKEMEN-specific bugs on supers.
- Rocket Dive: Utsuho now gains defense increase during armor states.

=====================================
11/22/16 - Version 2016.11.22
=====================================

Changes from Version 2016.11.05

- "Yatagarasu Dive": Chip damage on first hit increased.
- "Yatagarasu Dive": Corrected hit properties.

=====================================
11/05/16 - Version 2016.11.05
=====================================

Changes from Version 2016.10.09

- Fixed Knockdown issues
- Fixed Knockdown issues in custom states.
- Fixed color separation issues on some sprites.
- Control Rod: Charge is now retained during hitpause from normals.
- Rocket Dive: Recovery animation changed. No longer leaves Utsuho at a serious disadvantage if opponent ground techs.

=====================================
10/09/16 - Version 2016.10.09
=====================================

Changes from Version 2016.09.22

- 1 new palette, 1 old palette removed.
- j.5y: Now causes groundbounce on counterhit.
- Rocket Dive: Velocities increased.
- Rocket Dive: Hit velocities adjusted.
- Rocket Dive: Fully charged Rocket Dives now cause Hard Knockdown.
- "Creeping Sun": Can now be used in air.
- "Giga Flare": P2 power gain per hit decreased (30->18).
- "Tera Flare": P2 power gain per hit decreased (20->14).
- "Yatagarasu Dive": P2 power gain per hit increased (40->85).
- "Uncontrollable Dive": P2 power gain per hit decreased (60->37).

=====================================
09/22/16 - Version 2016.09.22
=====================================

Changes from Version 2016.06.21

- Fixed velocity issue in ground tech.
- Fixed getup from liedown animation issues.
- Grab startup time increased by 1f.
- Chargeable specials can now be dash cancelled during charge.
- Flare Up: Projectiles no longer cast a shadow on certain stages.

=====================================
06/21/16 - Version 2016.06.21
=====================================

Changes from Version 2016.06.02

- Control Rod: Fixed bug where Utsuho would not fire projectile at certain times.
- Rocket Dive: Charged versions will no longer prevent Utsuho from being KOed.

=====================================
06/02/16 - Version 2016.06.02
=====================================

Changes from Version 2016.05.24

- Control Rod: Fixed interaction with Yukari's Ride the Waves.
- Explosion Sign "Giga Flare": Fixed interaction with Yukari's Ride the Waves.
- Flare Up: Fixed interaction with Yukari's Ride the Waves.
- Hell Geyser: Fixed interaction with Yukari's Ride the Waves.
- Rocket Dive: Can now be used in air.

=====================================
05/24/16 - Version 2016.05.24
=====================================

Changes from Version 2016.05.20

- Flare Up: Fixed bug when colliding with other projectiles.

=====================================
05/20/16 - Version 2016.05.20
=====================================

Changes from Version 2016.05.18

- Fixed colors on some palettes.
- Rocket Dive: No longer gets stuck offscreen on certain stages.
- Nuclear Heat "Uncontrollable Dive": No longer gets stuck offscreen on certain stages.

=====================================
05/18/16 - Version 2016.05.18
=====================================

Changes from Version 2016.05.17

- Fixed charge bug in Flare Up and Hell Geyser

=====================================
05/17/16 - Version 2016.05.17
=====================================

Changes from Version 2016.04.23

- Fixed control issues during palette & Spellcard select.
- Control Rod: Fixed several bugs involving charge not resetting when buttons are released.
- Nuclear Explosion "Giga Flare": Total animation time reduced by 120f.

=====================================
04/23/16 - Version 2016.04.23
=====================================

Changes from Version 2016.02.20

- Rocket Dive: Level 3 charge time reduced by 20f.
- Rocket Dive: Can now cancel charge with D,D. 12f recovery on cancel.
- Flare Up: Level 3 charge time reduced by 20f.
- Flare Up: Can now cancel charge with D,D. 12f recovery on cancel.
- Hell Geyser: Level 3 charge time reduced by 20f.
- Hell Geyser: Can now cancel charge with D,D. 12f recovery on cancel.
- Creeping Sun: Level 3 charge time reduced by 20f.
- Mega Flare: Charge time for Giga Flare reduced by 10f
- Mega Flare: Charge time for Tera Flare reduced by 20f.

=====================================
02/20/16 - Version 2016.02.20.1
=====================================

- Control Rod: fixed minor debug flood

=====================================
02/20/16 - Version 2016.02.20
=====================================

First release


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Contents
------------------

1. Contents (You're reading this)
2. Move List
3. FAQ
4. Special Thanks
5. Contact Info


----------
Moves
----------
 
X - Light Attack
Y - Medium Attack
Z - Strong Attack
A - Dash Shortcut 
B - Not Used
C - Shortcut for X+Y+Z
Start - Taunt

-----------------
Command Normals
-----------------


Note: Each move indicates if it can be done on the ground only [G], in the air only [A], or both [GA]


* F,F or F+A (66 or 6A) - Forward Dash [GA]

* B,B or B+A (44 or 4A) - Backward Dash [GA]

* Y+Z (5yz) - Forward Throw [G Only]

* B+Y+Z (4yz) - Backward Throw [G Only]

F+y (6y) - Buster Slam [G Only]
- An overhead slam with Utsuho's 3rd leg. Hits high.

F+z (6z) - Nuclear Rush [A Only]
- Utsuho pauses for a moment in midair before rushing toward the opponent, surrounded in nuclear energy. Causes
  Knockdown and has a long active frame duration, but long startup.



-----------------
Specials & Supers
-----------------

* Hold & Release X/Y/Z - Control Rod [G Only]
- Utsuho takes aim with her control rod and fires a blast of nuclear energy. Utsuho can freely move around and attack
  while the button is held. The longer the button is held, the more powerful shot Utsuho will fire. If done on the ground,
  holding down while releasing the button will fire the projectile upward at a 45 degree angle, while holding down in
  the air will fire the projectile downward. 
      Level 1: Fires a small fireball
      Level 2: Fires a larger, faster fireball that causes knockdown
      Level 3: Fires a multi-hitting beam of nuclear energy that expands across the stage and causes hard knockdown. 

* D,DF,F + X/Y/Z (236X, 236Y, & 236Z) - Hell Geyser [G Only]
- Utsuho slams her arm cannon into the ground, causing a geyser to erupt. Button press determines the placement of
  the geysers. Holding the button will cause Utsuho to spawn more geysers, up to 3 max at full charge. Charge can be
  cancelled at any time by pressing D,D.

* F,D,DF + X/Y/Z (623X, 623Y, or 623Z) - Flare Up [G Only]
- Utsuho powers up as two orbs of nuclear energy erupt and spiral around her upwards. Has differing amounts of startup
  invincibility depending on button press. Projectiles will continue to deal damage until they go offscreen. Button press
  determines how fast the projectiles ascend and how far out from Utsuho they spiral. Charging affects damage per hit.
  Charge can be cancelled at any time by pressing D,D. 

* B,D,DB + X/Y/Z (421X, 421Y, & 421Z) - Rocket Dive [GA]
- Utsuho pumps nuclear energy into her wings before charging forward and off-screen. Button press determines how fast
  Utsuho accelerates and also her point of re-entry. Holding the button will delay Utsuho's dive and cause her to charge
  the move for more damage. Charge can be cancelled at any time by pressing D,D.
    Level 1: default
    Level 2: Grants Utsuho 1 hit of armor until she reappears from offscreen.
    Level 3: Grants Utsuho armor for the entire duration of the dive until she reappears, allowing her to easily breeze 
             through multi-hitting attacks with ease.

----------
Spellcards
---------- 


-----------------------------
Level 1 Spellcards
-----------------------------

* D,DB,B,D,DB,B + X/Y/Z (214214X, Y, or Z) - Nuclear Sign "Creeping Sun" [GA]
- Utsuho charges up an orb of nuclear energy into a sun above her before throwing it at the opponent, Frieza Death Ball
  style. Holding the button will allow Utsuho to charge the sun, allowing it to increase in size before throwing it. The
  larger the sun, the larger the hitbox and more hits dealt to the opponent, but the slower it moves. Utsuho is able to
  move while the sun is still moving toward the opponent. The sun can also hit opponents caught inside of it while Utsuho
  is charging, and will carry them as Utsuho throws it. 

* D,DF,F,D,DF,F + X/Y/Z (236236X, Y, or Z) - Explosion Sign "Mega Flare" [G]
- Utsuho fires a giant ball of nuclear energy from her 3rd eye that hits 6 times. Holding the button will not only delay the
  firing of the projectile, but will cancel into Explosion Sign "Giga Flare" or Nuclear Explosion "Tera Flare" if Utsuho has
  enough power to do so.

-----------------------------
Level 2 Spellcards
-----------------------------

* (50-99% charged Mega Flare) - Explosion Sign "Giga Flare" [G]
- Occurs automatically when Explosion Sign "Mega Flare" is 50-99% charged and Utsuho has another 1000 power to spare. Utsuho
  will instead fire a gigantic beam of energy from her arm cannon, engulfing the entire screen in front of her. Number of
  hits increased from 6 to 28. In addition, the projectile will spawn instantly after the startup, and Utsuho is invincible
  until the beam dissipates.


-----------------------------
Level 3 Spellcards
-----------------------------


* (100% charged Mega Flare) - Nuclear Explosion "Tera Flare" [G]
- Occurs automatically when Explosion Sign "Mega Flare" is 100% charged and Utsuho has another 2000 power to spare. Utsuho
  will fly up into space and launch a gigantic blast of nuclear energy from orbit. Unblockable fullscreen that hits OTG. Can
  be used regardless of which Level 3 super is selected at the beginning of the match.

* D,DF,F,D,DF,F + X+Y+Z (236236XYZ) - Crow Sign "Yatagarasu Dive" [GA]
- Must be selected prior to match. Utsuho does a flip kick into the air and the dives down at an angle while coated in nuclear
  energy. If done from the air, Utsuho will immediately go into the dive. Utsuho has startup invincibility during the ground
  flip.

* D,DB,B,D,DB,B + X+Y+Z (214214XYZ) - Nuclear Heat "Uncontrollable Dive" [G]
- Must be selected prior to match. Utsuho will perform a powered up version of her Rocket Dive that will cause her to zigzag
  across the screen. Has projectile invincibility during the entirety of the dive.


---------------
Credit:
---------------

Elecbyte 		- For making MUGEN.
ZUN             	- For creating the Touhou project.
Daniel9999999		- Recycled code portions, beta testing, and a good friend in general
Flawless		- Original X-Costume Selector code

Palette Contributors: 
- Ryoucchi
- smoke072
- GarchompMatt/PlasmoidThunder
- IkuTronHD
- Toonar12X
- DoomBowser
- Data_Drain

Beta Testers:
- Traweezie
- DoomBowser 


-----------------
Contact Info:
-----------------

Any questions, comments, feedback, or anything else (except lawsuits or other legal notices of 
course :p), feel free to contact me, even if its just to hi or otherwise chill out.

email: ricepigeon@gmail.com

NOTE: I'm aware that some japanese mugen communities are aware of my creations. While I can't enforce
this, I would prefer that all e-mails sent to me be written in english, since that's the only langauge
I'm truly fluent in (I do have some knowledge of japanese, though its limited).

