!!!FOR USE AGAINST ANY CHARACTER YOU LIKE!!!


MYTHOS Meta Knight by Shiruzato/Mythos MUGEN
-----------------------------------------------------------------------------------------------------------
Basics:

Forwards x2: Dash Action
Backwards x2: Back Action
(a): Combo 1 (mash for more hits)
(b): Combo 2 (mash for more hits)
(c): Projectile
(x): Super Lvl1 (requires 1000 power)
(y): Super Lvl2 (requires 2000 power)
(z): Super Lvl3 (requires 3000 power)
(start): Special Ability (requires 500 power)
Down + (a): Crouching Attack
Down + (b): Launcher
Up (after Launcher hits): Aerial Chase
(a) (in the air): Aerial Attack (turns around to face opponent)
(b) (in the air): Crash
Down + (c): Power Charge
(b) (during Combo 1 and on the ground): Guard Break
                      (costs 500 power if the enemy is guarding, 1000 power otherwise)
(a)/(b) (while guarding): Counter (costs 1000 power)

-----------------------------------------------------------------------------------------------------------
Mechanics:

Combo 1 can be cancelled into a Crouching Attack at any time
Crouching Attack can be cancelled into Combo 2 at any time
Combo 1 and Combo 2 can be cancelled into a Projectile at any time
Grounded attacks can be cancelled into a Launcher at any time
Aerial attacks can be cancelled into a Crash at any time
     (by inputting Down + (b))
Supers can't be cancelled
Power drains during a transformation
Guard Breaks force opponents to the ground, stun opponents for 60 frames and
    cannot be guarded against
Counters lack hurtboxes and therefore can't be countered against

-----------------------------------------------------------------------------------------------------------
Special Characteristics:

Meta Knight can jump multiple times in the air. After air jumping, he falls slower than usual.
Meta Knight's air jumps damage enemies slightly if they touch his wings.
Meta Knight's Projectile starts with a quick combo attack, which can scoop up fallen enemies.
Meta Knight's Special Ability, Knight Call, summons one of three possible Meta-Knights to
	assist Meta Knight in battle. The Meta-Knight that is summoned depends on the button pressed.
	(a) - Axe Knight: Slashes multiple times, then ends with a finishing blow.
	(b) - Mace Knight: Slides a far distance forwards while spinning around his mace,
		dealing heavy damage to distant opponents.
	(c) - Trident Knight: Tosses three tridents of varying distance that travel in a descending arc.

-----------------------------------------------------------------------------------------------------------
Supers:

Lvl1: Mach Tornado
Lvl2: Sonic Calibur
Lvl3: Galaxia Darkness (Unblockable)

-----------------------------------------------------------------------------------------------------------
Recommended Combos:

Combo 1 into Crouching Attack into Launcher into Aerial Attack into Crash:
(a), (a), (a) Down+(a), Down+(b), Up, (a), (b)

Combo 1 into Guard Break into Combo 2:
(a), (a), (a), (b), (b), (b), (b), (b) (1000 power)

Combo 1 into Guard Break into Combo 2 into Launcher into Aerial Attack into Crash:
(a), (a), (a), (b), (b), Down+(b), Up, (a), (b) (1000 power)

Combo 1 into Crouching Attack into Combo 2 into Projectile:
(a), (a), (a), Down+(a), (b), (b), (b), (b), [Land], (c)

Combo 2 into Mach Tornado:
(b), (b), (b), (b), [Land], (x) (1000 power)

Combo 2 into Sonic Calibuer:
(b), (b), (b), (b), [Land], (y) (2000 power)