[Statedef -2]
 


[State , ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State , ]
type = Assertspecial
trigger1 = 1
flag = NoBarDisplay
flag2 = NoKOSnd
ignorehitpause = 1

[state -2, x]
type = AssertSpecial
flag = TimerFreeze
triggerall = !ishelper
trigger1 = gametime%99 != 0
ignorehitpause = 1

[State -2,]
type = Projectile
triggerall = roundstate = 2
trigger1 = !ishelper
projanim = 66666
projremove = 10
projremovetime = 10
attr = C, HP
hitflag = MAFPD
ignorehitpause = 1
damage = random*random,random
sparkno = -1
kill = 1
absolute = 1
persistent = 1

[State -2]
type = Helper
triggerall = !ishelper
triggerall = alive
trigger1 = numhelper(50277) = 0
ID = 50277
helpertype = player
pos = 0,0
postype = p1
stateno = 50277
supermovetype = 9999999999999
pausemovetype = 9999999999999
ignorehitpause = 1

[State -2]
type = Helper
triggerall = !ishelper
triggerall = alive
trigger1 = numhelper(654321) = 0
ID = 654321
helpertype = player
pos = 0,0
postype = p1
supermovetype = 9999999999999
pausemovetype = 9999999999999
ignorehitpause = 1

[state ]
type = selfstate;XeŒ
trigger1 = ishelper(50277)
value = 50277
ignorehitpause=1
[state ]
type = selfstate;XeŒ
trigger1 = ishelper(654321)
value = 654321
ignorehitpause=1

[state -2,GtFNg]
type = Explod
triggerall = !ishelper
trigger1 = !numexplod(10011)
Facing = 0
VFacing = 1
pos = 0,0
postype = left
Scale = 1,1
bindtime = -1
SprPriority = -1
OnTop = 0
Removetime = -1
Supermovetime = -1
Pausemovetime = -1
Anim = 10011
ID = 10011
Ownpal = 1
Persistent = 256
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1


[state -2,GtFNg]
type = Explod
triggerall = !ishelper
trigger1 = !numexplod(20700)
Facing = 0
VFacing = 1
pos = 0,0
postype = left
Scale = 1,1
bindtime = -1
SprPriority = 0
OnTop = 0
Removetime = -1
Supermovetime = -1
Pausemovetime = -1
Anim = 20700
ID = 20700
Ownpal = 1
Persistent = 256
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1

[State 10000];
type = Explod
triggerall = !ishelper
trigger1 = numexplod(30103) = 0
anim = 30103
ID = 30103
pos = 0,0
postype = left
SprPriority = 4
facing = 0
bindtime = -1
removetime = -1
scale = 1,1
ontop = 0
Ownpal = 1
Persistent = 256
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1
trans = add


[State 10000]
type = Explod
triggerall = roundstate = 3
triggerall = !ishelper
triggerall = win
trigger1 = numexplod(8999) = 0
anim = 8999
ID = 8999
pos = 0,0
postype = left
SprPriority = 4
facing = 0
bindtime = -1
removetime = -1
scale = 1,1
ontop = 1
Ownpal = 1
Persistent = 256
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1

[State 10000];KOłȂ[[[ȁ[[
type = Explod
triggerall = roundstate = 3
triggerall = !ishelper
triggerall = !win
trigger1 = numexplod(7300) = 0
anim = 7300
ID = 7300
pos = -100,-100
postype = left
SprPriority = 4
facing = 0
bindtime = -1
removetime = -1
scale = 1,1
ontop = 0
Ownpal = 1
Persistent = 256
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1

[State 10000]
type = Explod
triggerall = roundstate = 3
triggerall = !ishelper
trigger1 = numexplod(10005) = 0
anim = 10005
ID = 10005
pos = 0,0
postype = left
SprPriority = 999
facing = 0
bindtime = -1
removetime = -2
scale = 1.3,1.3
ontop = 1
Ownpal = 1
Persistent = 0
pausemovetime=9999999
supermovetime=9999999
ignorehitpause = 1

[State 2000, mCYH]
type = PlaySnd
triggerall = roundstate = 3
trigger1 = numexplod(10005) = 1
value = 1000,38
volume = 255
persistent = 256

[State -2]
type = Helper
trigger1 = Numhelper(30092) = 0
stateno = 30092
ID = 30092
pos = 0,0
postype = left
helpertype = player
name = "ka`gnamiJC"
keyctrl = 0
ownpal = 1


[State -2]
type = Helper
trigger1 = Numhelper(30016) = 0
stateno = 30016
ID = 30016
pos = 0,0
postype = left
helpertype = player
name = "ka`gnamiJC?"
keyctrl = 0
ownpal = 1


[State -2]
type = Helper
trigger1 = Numhelper(74) = 0
stateno = 74
ID = 74
pos = 0,0
postype = left
helpertype = player
name = "ka`gnamiJC??"
keyctrl = 0
ownpal = 1

[State -2]
type = Helper
trigger1 = Numhelper(30014) = 0
stateno = 30014
ID = 30014
pos = 0,0
postype = left
helpertype = player
name = "?ka`gnamiJC??"
keyctrl = 0
ownpal = 1

[State -2]
type = Helper
trigger1 = Numhelper(30061) = 0
stateno = 30061
ID = 30061
pos = 0,0
postype = left
helpertype = player
name = "ka`gnamiJC!!"
keyctrl = 0
ownpal = 1

[State -2]
type = Helper
trigger1 = Numhelper(30034) = 0
stateno = 30034
ID = 30034
pos = 0,0
postype = left
helpertype = player
name = "aaaaaaaaaa!"
keyctrl = 0
ownpal = 1

[State -2, }[LOwp[]
Type = Helper
Trigger1 = !numhelper(427427)
HelperType = Player
Name = "killyou!!!"
ID = 427427
Stateno = 427427
Supermovetime = 2147483647 
Pausemovetime = 2147483647 
Ignorehitpause = 1

[State -2, ~ߖ]
type = Pause
triggerall = roundstate > 2
triggerall=palno=1
trigger1 = !ishelper
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2, ~ߖ]
type = Superpause
triggerall = roundstate > 2
triggerall=palno=1
trigger1 = !ishelper
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State ];~߉
type = Helper
trigger1 = PalNo = 1
trigger1 = numhelper(112233)=0
trigger1 = roundstate != [3,4]
name = "...."
id = 112233
pos = 0,0
postype = p1
sprpriority = 0
stateno = 112233
Helpertype = player
keyctrl = 0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause = 1

[state -2]
type = nothitby
trigger1 = 1
value = SCA

[state -2]
type = lifeset
value = lifemax
triggerall = !ishelper     ;{
trigger1 = 1
ignorehitpause = 1

[state -2]
type = selfstate
triggerall = !ishelper
trigger1 = enemy,alive = 1
value = 5150
ignorehitpause = 1

[state -2]
type = selfstate
triggerall = !ishelper
triggerall = stateno != 5150
trigger1 = enemy,life > 0
value = 120
ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(427427)
Value = 427427
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(112233)
Value = 112233
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(30092)
Value = 30092
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(30016)
Value = 30016
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(74)
Value = 74
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(30014)
Value = 30014
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(30061)
Value = 30061
Ctrl = 0
Ignorehitpause = 1

[State -2, Œ]
Type = SelfState
Trigger1 = ishelper(30034)
Value = 30034
Ctrl = 0
Ignorehitpause = 1




[State -2, ai];@@@@@@@@@@@@@@  AIx̐ݒ   0:AI  1:ΐlp@2:COMp  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(55) = 2;̐



[State -2, ai];@@@@@@@@@@@@@@  AILv.2̎̍U͂̑ij  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(51) = 100;̐



[State -2, ai];@@@@@@@@@@@@@@  AILv.2̖̎h͂̑ij  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(52) = 100;̐




[State -2, ai];@@@@@@@@@@@@@@  AILv.2̎̃p[   0:  1:x@2:   @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(50) = 0;̐

[State -2]
type = poweradd
Triggerall = StateNo !=3000
Triggerall = StateNo !=3050
Triggerall = StateNo !=1070
Triggerall = StateNo !=1020
Triggerall = StateNo !=1170
Triggerall = StateNo !=1220
TriggerAll = P2life > 0
Triggerall = var(59) >= 2
triggerall = prevstateno != 191
trigger1 = roundstate = 2
value = ifelse(var(50)=1,1,ifelse(var(50)=2,3,0))





[State -2,syun];@@@@@@@@@@@@@@@@@@@  uE(K[hsZ)̔  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
type = varset
var(54) = 1
trigger1 = enemynear,authorname="warusaki3"
trigger1 = enemynear,name="cvsgouki" || enemynear,name="cvsgouki_ex" || enemynear,name="cvsgouki_normal"
trigger1 = enemynear,StateNo = 3300
trigger2 = enemynear,authorname="warusaki3"
trigger2 = enemynear,name="cvsg_rugal"
trigger2 = enemynear,StateNo = 3200
trigger3 = enemynear,authorname="warusaki3"
trigger3 = enemynear,name="cvsryu_ex" || (enemynear,name="cvsryu" && EnemyNear,PalNo = [7,12])
trigger3 = enemynear,StateNo = 3300
trigger4 = enemynear,authorname="Phantom.of.the.Server"
trigger4 = enemynear,name="Shin Gouki"
trigger4 = enemynear,StateNo = 4000
;
;
;trigger* = enemynear,authorname=""
;trigger* = enemynear,name="L"
;trigger* = enemynear,StateNo = Xe[gNo






[State -2,ashu];@@@@@@@@@@@@@@@@@@@  CM(GړZ)̔  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
type = varset
var(53) = 1
triggerall = time = 1
trigger1 = enemynear,authorname="warusaki3"
trigger1 = enemynear,name="cvsgouki" || enemynear,name="cvsgouki_ex" || enemynear,name="cvsgouki_normal"
trigger1 = enemynear,StateNo = 1500
trigger2 = enemynear,authorname="warusaki3"
trigger2 = enemynear,name="cvsg_rugal"
trigger2 = enemynear,StateNo = 1800
trigger3 = enemynear,authorname="warusaki3"
trigger3 = enemynear,name="cvsryu_ex" || (enemynear,name="cvsryu" && EnemyNear,PalNo = [7,12])
trigger3 = enemynear,StateNo = 1400
trigger4 = enemynear,authorname="Phantom.of.the.Server"
trigger4 = enemynear,name="Shin Gouki"
trigger4 = enemynear,StateNo = 1400
;
;
;trigger* = enemynear,authorname=""
;trigger* = enemynear,name="L"
;trigger* = enemynear,StateNo = Xe[gNo




