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Torque (from Paper Mario: The Thousand-Year Door)
created by YochiThMaster333
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After I made Jerry, I suddenly thought of another Luigi's partner. I decided to make Torque, a Spike Top Mechanic who
has wrench instead of a spike.
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Update history:
v1.0 (released June 24, 2026):
**FIRST RELEASE**
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Gameplay:
His comboability is based on that of MvC, though 5x and 5a act the same. He is also unable to crouch, so all ground
normals are (almost) same regardless of held directional key, with the sole exception being 2c, which is different than
5c. Also note that "crouching" normals have specific "crouching normal" attribute to complete scene 3 in N64Mario's
Castle Calamity without using its scene select function.

I meant to make him as a "charge" character, so if you hold back and press forward and punch button, he will perform
Shell Toss, a move that is similar to Bombette's Body Slam and Jerry's Cherry Charge. Holding down and pressing up and
punch button will make him perform a fully vertical anti-air move.
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Move keys:
This readme uses Numpad Notation:
https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games#Numpad
For example, 236 becomes D, DB, B (quarter circle backward), 623 becomes F, D, DF (uppercut forward), and so on.
For attack keys, P means "Punch" (x, y, z), K means "Kick" (a, b, c), PP means "Press 2 Punch buttons simultaneously",
etc.

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:

Shell Toss - 41236P
^ Velocity and distance vary with button pressed

Rising Corkscrew - 623P
^ Distance varies with button pressed

Wrench Corkscrew - 214P
^ Distance varies with button pressed

Guard Cancel (1 power stock) - PP (during blockstun)

Rebound Shell (1 power stock) - 2141236P

Super Rising Screw (1 power stock) - 236236P
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Notes:
- His voice is Young Man 2 from SoulCalibur III
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What need to do:
- More moves, maybe?
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FAQ:
(For other questions, please visit here: https://sites.google.com/site/yochismugensite/faq)
Q: Can I make PotS- or OHMSBY-style edit out of this creation?
A: No. These styles are imitated by many, and I feel like PotS- and OHMSBY-styles are about to get overused (or they are
   overused) in the same way as MvC templates. And don't expect me to see the PotS-style or OHMSBY-style templates.

Q: But what about vore edits?
A: I'm not allowing any vore edits either. I now have negative opinion about vore, and I HIGHLY recommend to steer clear
   of making vore edits in MUGEN. If you make vore edit of my stuff, you will be contacted to cease and desist the vore
   edit you're working/worked on and stop distributing it either.

Q: Will you make WinMUGEN version of him? (for people who hate MUGEN 1.0 (and above) and prefer WinMUGEN just because
   the cheapies they make work only in WinMUGEN)
A: No, and never. Because WinMUGEN has less features as it is more glitchier, this will unlikely to happen. If you really
   hate MUGEN 1.0 and later and if you really want to use this character, I'm sorry, but you'll HAVE TO use MUGEN 1.0
   regardless, because if you hate MUGEN 1.0, I hate WinMUGEN just because you all make cheapies, which is not even nice
   to non-cheapie communities. Which is why all my new stuff is MUGEN 1.0+ only.
                                  (for more information about cheapies, go here: https://mugen.fandom.com/wiki/Cheapie)
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Nintendo - for making and publishing the entire Mario franchise
Intelligent Systems - for making Paper Mario: The Thousand-Year Door and Torque
Kong (oh god) - for ripping hit sparks from Street Fighter III and Rage of the Dragons (despite his coding efforts (or
lack thereof), he still does good sprite ripping)
Gumhoy - for making parts of AI template (parts for state overrides and the activation triggers)
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