;---------------------------Configurate Stuffz----------------------------------

; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = !time
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = !time
fvalue = 0

[State GetP3ID]
type = VarSet
triggerall = teammode = simul
trigger1 = P3name = "IWBTG"
var(23) = ID<(partner,ID)

[State 5900, Difficulty] ;<-----THIS IS WHAT YOU CONFIGURATE
type = VarSet
trigger1 = 1
v = 10
value = -562
;0 = Medium (Wuss)
;1 = Hard
;2 = Very Hard
;3 = Impossible
;4 = Source Accurate
;Anything Else = A**hole

[State 5900, ExplodingTaunt] ;<-----THIS IS ALSO WHAT YOU CONFIGURATE
type = VarSet
trigger1 = 1
v = 5
value = 1 ;0 = Off, 1 = On

[State 5900, POWERRESET]
type = PowerAdd
triggerall = var(10)
trigger1 = !time
value = -power

[State YUKARI/MOTHERBRAIN]
type = VarSet
triggerall = (enemynear,name="Yukari_IWBTG")||(enemynear,name="MotherBrain_IWBTG")
triggerall = enemynear,authorname="fhqwhgads7"
trigger1 = !(enemynear,teammode=simul)
trigger1 = !(teammode=simul)
var(55) = 1

[State THEGUY]
type = VarSet
triggerall = enemynear,name="TheGuy_IWBTG"
triggerall = enemynear,authorname="fhqwhgads7"
trigger1 = !(enemynear,teammode=simul)
trigger1 = !(teammode=simul)
var(49) = 1

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = !roundsexisted
trigger2 = var(55)
value = (190*ifelse(var(55),100,1)+!!var(55))*(roundstate!=2)
ctrl = (roundstate=2)
