                            ____________________________________________
===========================| Terry Bogard by KarmaCharmeleon		|===========================
                                  [04.03.2025]

 - Contact:	karmacharmander@gmail.com
 - Website:	https://www.imdb.com/title/tt0367279/
 - Customized version of SNK's Terry Bogard character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros versus Andy Bogard, Blue Mary, Cody Travers, Geese Howard, Ken Masters, Rock Howard and Ryuji Yamazaki
 - Special victory poses versus Rock Howard and Alice Nakata



=====<Mode Overview>=====

This character has two different modes:

<Terry>
- Regular Terry
- Based primarly on his RBFF2, CvS2 and KoF XIII movesets

<EX Terry>
- EX Terry
- Based primarly on his KoF 98 and KoF 2002 UM movesets



=====<.DEF Overview>=====

This char has five different .def files, here's what each one does:

<TERRY.def>
The mode is selected via palette:

Palettes 1, 2, 3, 4, 5, 6	-> Normal Terry mode
Palettes 7, 8, 9, 10, 11, 12	-> EX Terry mode

To add him to your Mugen, add the following line to your select.def, under [Characters]:
Terry,

<NORMALTERRY.def>
Only Normal Terry mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Terry/NormalTerry.def,

<EXTerry.def>
Only EX Terry mode.
To add him to your Mugen, add the following line to your select.def, under [Characters]:
Terry/EXTerry.def,



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


=====<Normal Mode>=====

<NORMAL>

.Power Shoot						y, F + b, F + c
.Charge Kick						F + b
.Rising Upper						DF + z
.Grasping Upper	         				F/B + 2p		(near opponent)
.Buster Throw						F/B + 2k		(near opponent)


<SPECIAL>
     
.Power Wave (EX)					D, DF, F, LP / MP
.Round Wave						D, DF, F, HP
.Burn Knuckle (EX)					D, DB, B, p
.Rising Tackle (EX)					[charge] D, U, p
.Crack Shoot (EX)					D, DB, B, k
.Power Dunk (EX)					F, D, DF, k
.Fire Kick (EX)						B, DB, D, DF, F, k
	.Rising Tackle					D, U, p

     
<SUPER>
     
.Power Geyser (MAX)					D, DB, B, DB, F, p
.Buster Wolf (MAX)					D, DF, F, D, DF, F, k


<Lv3 SUPER>

.Trinity Geyser       	 				D, DF, F, D, DF, F, 2p


<SYSTEM>

.Forward Dash:  		                	F, F
   .Run:                       					hold
.Backward Dash:                 			B, B
.Low Jump:                     				tap U
.High Jump:                     			tap D, U
.Long Low Jump:                 			tap D, tap U            
.Sidestep:                      			a + x
   .Sidestep Attack:            				p / k
.Forward Roll:                  			F + a + x
.Backward Roll:                 			B + a + x
.Parry High:                    			tap F
.Parry Low:                     			tap D
.Air Parry:                     			tap F           	(Air)
.Power Charge:                  			hold b + y
.Zero Counter:                  			B, DB, D, p / k		(during standing or crouching guard)
.Custom Combo:                  			c + z           	(Air also)
.Fall Recovery:                 			2p / a + x      	(while falling and allowed)


=====<EX Mode>=====

<NORMAL>

.Hammer Punch						F + y
.Rising Upper						DF + z
.Grasping Upper	         				F/B + 2p		(near opponent)
.Buster Throw						F/B + 2k		(near opponent)


<SPECIAL>
     
.Power Wave (EX)					D, DF, F, p
.Quick Burn						D, DB, B, LP
.Burn Knuckle (EX)					D, DB, B, MP/HP
.Rising Tackle (EX)					F, D, DF, p
.Crack Shoot (EX)					D, DB, B, k
.Power Dunk (EX)					F, D, DF, k
.Power Charge (EX)					B, DB, D, DF, F, k
	.Power Dunk 					F, D, DF, k

     
<SUPER>
     
.Power Geyser (MAX)					D, DB, B, DB, F, p
.High Angle Geyser (MAX)				D, DF, F, D, DF, F, k


<Lv3 SUPER>

.Rising Force		 				D, DF, F, D, DF, F, 2p


<SYSTEM>

.Forward Dash:  		                	F, F
   .Run:                       					hold
.Backward Dash:                 			B, B
.Low Jump:                     				tap U
.High Jump:                     			tap D, U
.Long Low Jump:                 			tap D, tap U            
.Sidestep:                      			a + x
   .Sidestep Attack:            				p / k
.Forward Roll:                  			F + a + x
.Backward Roll:                 			B + a + x
.Parry High:                    			tap F
.Parry Low:                     			tap D
.Air Parry:                     			tap F           	(Air)
.Power Charge:                  			hold b + y
.Zero Counter:                  			B, DB, D, p / k		(during standing or crouching guard)
.Custom Combo:                  			c + z           	(Air also)
.Fall Recovery:                 			2p / a + x      	(while falling and allowed)



=====<Move Details>=====

 - Standing Far Heavy Kick goes over low attacks.
 - Hammer Punch hits overhead.
 - Round Wave destroys projectiles.
 - EX Power Wave hits thrice.
 - Quick Burn's second attack hits overhead.
 - Rising Tackle has full body invincibility on startup.
 - Normal Terry's EX Crack Shoot hits overhead and causes hard knockdown.
 - EX Terry's EX Crack Shoot ground bounces for a juggle reset.
 - Power Dunk causes hard knockdown.
 - EX Power Dunk hits OTG.
 - Fire Kick hits low.
 - EX Fire Kick launches for a juggle reset.
 - EX Power Charge wall bounces for a juggle reset.
 - Power Geyser destroys projectiles.
 - Buster Wolf launches for a juggle reset.
 - Rising Force has full body projectile invincibility.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<v.04/03/2025>
 - Fixed indexing on Small Portrait.
 - Terry can now Chain Cancel into Standing Far/Close Light Kick (still can't chain cancel out of it).
 - EX Power Dunk EX flash lasts longer.
 - Fixed a bug that caused Terry's AI to get stuck running when defeating an opponent on specific circumstances.
 - Added 14 new palettes by Knuckles8864.

<v.25/02/2025>
 - Total revamp/recode. Overhauled sprites, damage levels, animations, hitboxes, and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
 - Movesets for Normal and EX modes largely redesigned.

<v.15/07/2020>
 - First release



=====<Special Thanks>=====
 - aokmaniac13 for sprite rips
 - Akito and Scramble for Charge Kick sprites.
 - FeLo_Llop for Quick Burn sprites.
 - Graphicus for Trinity Geyser sprites.
 - Infent, RaZorBakk36 and Scramble for Special Intro vs Andy Bogard sprites.
 - MotorRorach and VioFitz for Win vs Ryo Sakazaki sprites.
 - Scramble and VioFitz for Intro vs Cody Travers sprites.
 - Scramble, RaZorBakk36 and VioFitz for Hammer Punch sprites.
 - Toni for Midnight Bliss sprites.
 - VioFitz for Intro vs Blue Mary sprites.
 - Wani_Shimamura for Power Charge and Alternate Power Dunk sprites.
 - Warusaki3 for Fire Kick sprites.
 - Scramble for Color Separation.
 - P.o.t.S. and Jmorphman for code, effects, hitsparks, formatting style.
 - RaZorBakk36 for voice rips.
 - Emerie, Gogngos, KarmaCharmeleon, KenJou_Lirt, L.E.O.N., Mr. Fael, MT7, NovaMagnolia, PeXXeR, PR0JECT.13, Rhythmness, Rurouni, sabockee, Snaco,
   SonicHalo3435, Trololo and XANDERAC for palettes.
 - Everybody at the MFG Discord Server for feedback.
 - Not The MUGEN Fighters Guild for providing hosting, for sure.



=====<Disclaimer>=====

 - The Terry Bogard character is property of SNK
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes