;========================================================================================================================================================================================================================================================================================================================================================================================================================
; AI Configuration
;========================================================================================================================================================================================================================================================================================================================================================================================================================

;---------------------------------------------------------------------------
;Ignore the stuff between these two lines please
[StateDef 9740]
type = A
movetype = I
physics = N
anim = 9741 ; Blank State
ctrl = 0

[State 9743, BindToRoot]
type = BindToRoot
trigger1 = PlayerIdExist(Root,ID)
facing = 1
pos =0,0
ignorehitpause = 1 

[State 9743, HitBy]
type = HitBy
trigger1 = 1
value = 

[State 9743, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoShadow
flag2 = Invisible

;---------------------------------------------------------------------------
;Here we are!
;Configuration
;The values that are configurable here are ones that will look like this (#)
;Change the Value inside to the ranges listed

[State 9740]
type = ParentVarSet
trigger1 = 1
;AI Level
var(44) = (10)
;Ranges from 1-10

[State 9740]
type = VarSet
trigger1 = 1
;AI Quick Getup
var(2) = (1)
;0 - Off
;1 - On

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Projectiles during transformation
var(47) = (5)
;0 - Any Value
;The lower the number, the more projectiles

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Bombs during transformation
var(48) = (15)
;0 - Any Value
;The lower the number, the more projectiles

[State 9740]
type = VarSet
trigger1 = 1
;Rate of using Flip Kick During Aerial Combos
var(10) = (65)
;Ranges from 1-100
;Ignored on levels 1-3

;========================================================================================================================================================================================================================================================================================================================================================================================================================
; Config End
;========================================================================================================================================================================================================================================================================================================================================================================================================================

