;---------------------------------------------------------------------------
;====DO NOT TOUCH THIS THE OPTIONS ARE BELOW
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
value = 0

[State 5900, varreset]
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0
;====DO NOT TOUCH THIS THE OPTIONS ARE BELOW

;OPTIONS
[State 5900, VarSet]
type = VarSet;EMBLEM TELEPORT ASSIST ON DASH, AIR MASENKO, EVIL WHIRLWIND, AND SOARING DRAGONFIST
trigger1 = 1
v = 28
;#####################################################################################################################
;## SET 0 TO DISABLE, SET 1 TO ENABLE
;## Default value is 1.
value = 1

[State 5900, VarSet]
type = VarSet;EMBLEM X position
trigger1 = 1
v = 45
;#####################################################################################################################
;## Set the value to move the Hope Gauge to a position that suits you (X Axis in this case). A positive value means
;## forward (to the middle of the screen), a negative value means backward (to the border of the screen).
;## Default value is 0.
value = 0

[State 5900, VarSet]
type = VarSet;EMBLEM Y position
trigger1 = 1
v = 46
;#####################################################################################################################
;## Set the value to move the Hope Gauge to a position that suits you (Y Axis in this case). A positive value means
;## upward, a negative value means downward.
;## Default value is 0.
value = 0

; REPEL PROJECTILE FX
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 44
;#####################################################################################################################
;## Choose which repel projectile you want to use. Set the value to 0 if you want to use the new yellow/blue one. Set
;## the value to 1 to use the old purple one.
;## Default value is 0.
value = 0


; SUPER BACKGROUND CHOICE
[State 5900, 3]
type = VarSet
trigger1 = 1
v = 13
;#####################################################################################################################
;## Choose which super background you want to use when Goku kills the opponent with a Super or Ultra move. Set the
;## value to 0 to use the Street Fighter 3 Super BG, set the value to 1 to use the Jojo's Bizarre Adventure Super BG.
;## Set the value to 2 to use the Super Dragon Ball Z Super BG. Set the value to any number greater than 2 to disable
;## Super Background.
;## Default value is 2.
value = 2

;=================================================
; DO NOT CHANGE ANYTHING BELOW THIS LINE !!!


;[State -2, VarSet]
;type = VarSet;voices 0-english;1-japanese
;trigger1 = 1
;v = 55
;value = 0

[State 5900, End]
type = changestate
trigger1 = !time
value = ifelse(roundno = 1, 190+random%6, 0)
