;IvV
[Statedef 9999]

;-------------------------------------------------------------[p[Q[W֌W]
[State 9999, o[jOQ[Wݒ]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(8)   = 0	;ύX
				;"0"͒ʏ
				;"1"100%
				;"2"͂120%

;---------------------------------------------------------------------[o֌W]
[State 9999, ɒmq]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(14)  = 1	;ύX
				;"0"͉Ȃ
				;"1"͈ɒmq̉
				;"2"͎Rȋ̉

[State 9999, ]
type     = VarSet
triggerall = !ishelper
trigger1 = 1
var(16)  = 1	;ύX
				;"0"͐Ȃ
				;"1"͐
				
;-----------------------------------------------------------------------[AI֌W]
[State -3,AIx]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 18
value = 5;AĨxݒ肪o܂(1:Easy 2:normal 3:MVS 4:HARD 5:CRAZY(default) 6:KOMBAT)

[State -3,K[Lx]
type = varset
triggerall = var(59)
Trigger1 = 1
v = 58
value = 3;(1`5ł܂)

[State -3,AI펞N]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 19
value = 0;1ȏAI펞N

;---------------[܂]









































[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = RoundNo = 1
value    = 190

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = 1
value    = 0