Tails by BowserKoopa
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CREDITS:
-SEGA/Sonic Team for creating Tails/ Sonic the Hedgehog series
-Dcat/David2Draw for many things such as super ideas, palette fixes, 
attack fixes, and testing for bugs
-Cartoon Sonic/Smeagol 14 - For some super ideas
-Cyanide for letting me use his ripped sprites from his Sonic Battle Mugen Game
-Elecbyte for making MUGEN
-The creators of Fighter Factory
-The people from Mugen Guild/Infantry as they helped me with some
of my problems that I posted
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Updates:
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6/4/2011:
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~Fixed the A B combo as I didn't notice that Jump MP couldn't be
comboed from Jump LP

6/3/2011:
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~Removed the A B A B air combo 
(Now it's just A->B->C)

~Added these:
[ground.cornerpush.veloff = 0
guard.cornerpush.veloff = 0
air.cornerpush.veloff = 0
airguard.cornerpush.veloff = 0
down.cornerpush.veloff = 0]
to all helpers to prevent them from moving away

~Increased the damage for damage dampener (before:0.45) (now:0.6)

~Added a CLSN to state 230

Thanks to aznperson569M, Xinos, and Zero Kasshu for telling
me about these bugs. Thank you!

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Character Background                                                                                 
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Tails is a young fox who appears in Sonic the Hedgehog games. 
He first appeared in Sonic the Hedgehog 2, where he was born on
Westside Island. It was,however, a peaceful place until Dr. Robotnik
built his new Death Egg there. Sonic, who was trying to find a place to
take a vacation, met Miles Prower, better known as Tails the Fox. Sonic
had became great friends with Tails, and together, they had defeated
Robotnik and his Death Egg. In later appearances, Tails is a highly 
intelligent fox who has built many inventions such as the Cyclone, a 
machine which Tails can ride armed with a lock-on missle launcher.
He is a good pilot, able to fly Sonic's plane known as the Tornado.
In Sonic Battle,Tails has a great fighting ability, and uses his attacks
such as the Energy Ball, Hand Flick, and the Chu2 Bomb.
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Gameplay
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Tails is a 3 button character similar to characters from Tatsunoko vs. Capcom.
This means that he uses the 3 buttons simply known as A, B, and C. There is also
a taunt button (Start) .These are his basic moves:

A - Light Attack
B- Medium Attack
C- Strong Attack

Foward - Right
Back - Left
Jump- Up

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Each attack can be chained from weak to strong. For example, by using a Light attack (A),
pressing B or C will cause Tails to immediately use that move.

Here are some simple combo examples:

Light Attack -> Medium Attack -> Strong Attack

Light Attack -> Strong Attack

Medium Attack -> Strong Attack.

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Moveset
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NOTE: This moveset assumes you are facing right. If facing
left, you must enter the command the opposite way. For 
example, if a move says F+C, you would have to do B+C instead!
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Regular Moves

Dash: F,F or B,B

Tails will dash foward or backwards, depending on what command you use. To keep
dashing, hold down the direction. To stop, release the direction.
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Taunt: Start

Tails will do a thumbs up. This has no effect on the game, but you will be open to attacks!
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Spin Dash: D + A or B

Tails will do his traditional Spin Dash move from the Sonic games. Press A or B to charge up,
and release to roll into high speed. Depending on how much you charge, the move will be stronger
and make you go further. This move can hit a fallen opponent.
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Magic Hook: F + C

Tails will do a hook punch with his invention called the Magic Hand. Use this move to punch
your foes away from you. Good ground combo ender.
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Magic Upper: D + C

Tails will point his finger up, and the Magic Hand will pop out of the ground, releasing an uppercut.
This move is Tails's launcher, so after you use it, do a Super Jump to start an Air Combo!
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Double Jump: U,U

Tails will do a double jump, which will allow him to go higher into the air. Can help dodge
some attacks.
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Super Jump: D,U
Tails will jump very high into the air. If you do this move after doing Magic Upper, you can
start an Air Combo!
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Guard: Hold Back
When someone is going to attack you, hold Back to guard against the attack! This can help
you from getting KO'd. However, some attacks deal guard damage, while some attacks
are unblockable!
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SPECIAL MOVES:
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Energy Ball: QCF + Any Attack (Can be used in the air)

Tails will fire a ball of energy right in front of him. Strength and Speed depend
on the button you pressed.

This move is effective at a long range as you can use it to get away from someone.

If used in the air, Tails will fire it diagonally downwards.
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Flick: QCB+ Any attack (can be used in air)

Tails will spin and a hand will appear in front of him, flicking the opponent upwards. 

How far the hand goes depends on button pressed.

Another move effective away from the opponent, as it can keep them away from you.
However, the range is not as good as the Energy Ball.

This move can be used as a small launcher, as you can do a normal jump right after
it.
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Chu2 Bomb: DPF+ Any attack (Command is F,D,DF, At)

Like Flick, Tails will spin, but a small bomb in the shape of a mouse appears. The 
bomb will walk, and will explode if it touches the opponent.

Where it appears on-screen depends on button pressed.

Another keep-away attack. Unlike Flick, the move has better range since the bomb walks.
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SUPERS
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Tornado Dash: QCF + 2 Attack buttons (-1000 power)

Tails will jump into the Tornado (Sonic's plane) and drives foward with it. Because
the Tornado is so big, this move will usually always hit the opponent. Goes up to 
30 hits.
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Tails Drop: QCB + 2 Attacks ( -1000 power)

Tails will do a pose, and will jump foward into the air. If he touches someone
while in the air, he will grab them and fly upward. He will get tired, and will
drop them, dealing strong damage.

This is a throw move, so it is unblockable, however, it can be hard to land.
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COMBOS:
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Basic
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LP,MP,HP
LP,MP,HP,Magic Hook
LP,MP,HP,Spin Dash 
LP,MP,HP, Light Flick
LP,MP,HP, Light Chu2 Bomb
LP,MP,HP,Magic Hook, Tornado Dash/ Tails Drop
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Air combos
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1:LP,MP,HP,Magic Upper,Super Jump, LP,MP,HP

2:LP,MP,HP,Magic Upper, LP,MP,Air Light Energy Ball

3:Cross Up,Air LP,Air MP,Air HP, LP,MP,HP,Magic Upper,Air LP,Air MP,Air HP,Air Light Flick,Spindash


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Cross Up:

Jump toward the foe and press LP,MP, and HP while in the air to start a 3 hit combo. When landing,
you can continue by doing a ground combo.
