Nightcrawler
(Legacy of Heroes 1.1 version)
by 087-b, DarkWolf13 (with jjkoolaid template)

additional codes by MystikBlaze
edits by Swanky

I wasn't too fond of Nightrawler at first. Looked interest but also Kind of jank. Until I played a bit more with him and realized he indeed is a wonderful addition to the Mugen
roster, just lacked a Little refinement and polish. Despite his limited combo ability his teleports make him very dangerous.
With his teleport specials now fixed, I theoretically could add the ability to cancel in hypers but at the same time this would put his damage through the roof. 

V1.0
- Added an AI. Despite it being simple, him being able to teleport all over the place still makes him a pain to deal with.
- fixed inconsistent var(57) / var(59) triggers in cmd to be consistent with AI triggers.
- hopefully fixed his jHP / jHK not knocking down correctly, and jHK not linking correctly from jMP/jMK
- Re-organized his QCF teleport attack inputs. Kick now correlates to a kick special while Punch now does the sword attacks.
- dejanked his qcf teleport specials. They were set to appear at posset 0,0. They will now appear in relation to p2 which makes them a lot more consistent (and dangerous).
- normalized damage values. He does a little less damage overall but has his hyper moves normalized and upped in damage.
- Reworked his Hyper Teleport. Should now teleport to p2 and consistently facing left and right, teleports are now tied to animelemtime & p2 position. Could still use a little polish.

V1.01
- Work around for P2 recovering during Buccaneer Hyper
- Changed AI activation method