update_2015-08-21

- added the new Sun Hyper Battle Scream (command = D, DB, B, any 2 punches)
  => please see the included "SupermanBeyond_new_sun_hyper_battle_cry.gif" for a quick preview
  * overall movement speed increase (not too fast)
  * overall attack damage increase (almost doubled)
  * there are no yellow aura effect sprites in the Template.sff so I just use the character's own animations as a 
    background Helper for the new yellow aura
  * the new hyper effect lasts for about 800 MUGEN game ticks
  * since due to MUGEN engine limit there is no way to break enemy's super armor (either by using HitOverride or Helper way), 
    we have to give up this feature, it is certainly do-able in a MUGEN full game
- extra fixes:
  * fixed the "missing Required Sprites #5031,40 and #5032,40" MUGEN error by re-using existing Required Sprites #5030,50
  * fixed Ice Breath special move:  before, you can re-freeze a frozen enemy; after, you cannot re-freeze a frozen enemy now
  * fixed Ice Breath special move custom state for enemy:  before, when you hit a on-ground frozen enemy, he/she/it will bounce like 
    in the air; after, you can do normal on-ground combos on a on-ground frozen enemy now, can even throw him/her/it
  * fixed the taunt:  before, the taunt animation is using just 1 #0,0 sprite for 1 MUGEN game tick; after, it is using some more 
    suitable sprites and animation time (the previously unused sprite #1,1)
  * fixed the "enmey unable to block/guard" error for the Strong Breath and Ground Pound special moves
- experiment:
  * tried to add a cape to the new Sun Hyper Battle Scream activation animation by using a MUGEN Explod, but it must be put 
    behind the main character sprite but it has a flaw:  the knot of the cape is also put behind the main character sprite because 
    the cape is a single sprite that can only be put behind or put over the main character sprite by merely the MUGEN coding.
    We can separate the cape and its knot but I think it is just much more work than just adding the cape directly to the main character sprite in the first place....still, adding a cape to a simple animation like the Sun Hyper Battle Scream one is not hard, yet, adding a cape to all animations are very hard.........so Angelus you still need to re-draw all SupermanBeyond sprites with the cape....