AI Patch for RajaaBoy's Supergirl.
AI Patch created by DaMarioMemer

Patching another Rajaa, and this one was made with the "newer" style that Aoko, Arcueid and Dhalsim use. Similar to Aoko and Arcueid, due to how many settings there are, I decided to just use a set few settings that are my personal preference for her. Supergirl was pretty fun to work on, her main issue is her slow moves and lack of combo tools and lack of a launcher. For that I revolved her AI around her fast movement and good neutral tools like her heat vision. As stated her combos were unfortunately fairly limited due to a lack of specials that can combo and not having a launcher besides charging up crouching heavy punch which can connect if your opponent takes their hands away from the keyboard. Jokes aside I did my best to play around her issues by making her attempt to go for air to airs to land her aerial combos instead which work similarly to Aoko and Arcueids. Overall, a pretty fun one to work on. To note I did decide to not implement for flight mode into the AI as I found it generally very overpowered as it can sometimes lead into infinites and is overall just something I felt would turn out super lame if I did add it in.

AI Config File included. Settings include:
- AI Level
- Parry Settings
- Rate of using level 2 Agroan Fury over level 3 Agroan Fury

Pros:
- Very solid movement options. She has a good run, good air mobility and some pretty alright rolls. Not much else to say, she's just very mobile.
- Steel kick is a REALLY good move, it's probably one of the best DP's from one of Rajaa's characters, only really in contention with Miyako's DP due to it's second hit being somewhat inconsistent. Aside from that it's quick, covers a lot of options and is a very good reversal tool.
- Heat Vision is great! Light version is a very solid neutral tool that is only -2 despite it's long range, it's also a good guard mix-up if you don't want to be close to the opponent. Other versions serve their uses in combos involving grounded normals.
- Supers are all pretty solid, Agroan Fury is her general combo ender and reversal if she has 2 or more bars. Deep Crack is also a good reversal tool, being her main level 1 reversal tool. However it also has the nice advantage of being able to cause some chaos with it's after effects with the cracked ground. Heat Oversight is probably her worst super, but it serves it's use as a decent level 1 reversal mixup to catch some opponents off guard and it's a solid combo ender if she lands her crouching strong kick.
Cons:
- Bad Frame data on her, most of her normals are pretty dang slow which means she lacks decent pokes. Safety isn't an issue though since she can either go for Bullet punch or heat vision to stay safe.
- Lacks many ways of Comboing, unfortunately most of her specials just do not combo well at all and her supers aside from Agroan Fury, only combo in specific situations. Even worse is that unlike the Melty Bloods, she doesn't have a launcher aside from charging up crouching heavy punch which as I stated, has no shot of landing. She luckily has some ways of improving her combos like taking the fact that she can special cancel Level 2's to get a neat combo with Agroan Fury and just going for air-to-airs to get aerial combos instead.

Original Character - https://web.archive.org/web/20170408074708/http://www.litotichues.com/index.php?content=chars&char=custom

Credits:
RajaaBoy - Original Character
Poyochan - Base of the guarding and memory helpers and the enemy X velocity detection
Inktrebucket - Helper based projectile detection system
Stupa - Training character for frame data