Kl'rt Superskrull

Spriters: Bdcirck and Cravd
Coder: Bdcirck
support coder + effect updater: aa250
voice actor: geminiguy

Credits to Warner. thing used for the Thing arm.
Credits to capcom. Character is based on SABRETOOTH, HULK, VENOM and other characters.
credits to Kong for ripping SABRETOOTH, HULK, VENOM and other characters.
credits to tazzer, Jasontodd for portraits
credits to UltraRoboninja for ms marvel sprites

email for contact:
bdcirck@hotmail.com

Specials
Fireball: D, DF, F, any punch
skrull flame: F, D, DF, any punch
Rock Smash: D, DF, F, any kick
wall smash: F, D, DF, any kick
invisibility: D , DB, B, any punch
sneak attack: B , D, DB, any punch
Bouncing ball: D, DB, B, any kick
stretch grab: B , D, DB, any kick

LVL 1 hypers
Supernova: D, DF, F, any 2 punch
Rock throw: D, DF, F, any 2 kick
Stretch smash: D, DB, B, any 2 punch
Force field: D, DB, B, any 2 kick
Flaming Rock Dash: D, DF, F, light punch + light kick 

lvl 2 Hypers
Flaming shield Dash: D, DF, F, medium punch + medium kick

Version 1.1
-adjusted pausetimes and velocity in basic attacks
-fixing moving collision boxes in crouch animation
-_corrected 30 white pixels, if you find more give me the number of the edits.  :ugh:
_corrected the captain marvel intro red pixel and made him talk.  
_added fire to the walk, crouch, turning jumpings, forward and backward. 
_changed the ending where he is on fire to make him more realist
_ added tuning sprite and crouch turning sprite  
_added fire movement on the stand crouch(not perfetc)
-toned down damage in Super Nova
-toned down damage in Flaming Shield Dash
-fixed infinite in skrull flame
-removed blue collision boxes from recovery roll.
- fixed several images.
- not able to guard anymore while being in forcefield mode.
- adjusted bouncing ball.
- rock throw is now a special.
- wall smash updated and made a special.
-replaced Special dust to actual MVC2 Special Dust
-Made Hyper Background faster
-added black background to Hyper Portrait
-coded move around before the match
-added MVC2 Hyper Background sounds
-Put a blue helper box on the skrull fire that way the fire will only cancel out
when getting hit with a projectible that way you can't punch out the fire
-Changed Not hit by attributes in Hypers