[statedef -3]

[State 0, explod]
type = Helper
trigger1 = numhelper(1115)=0
helpertype = normal 
name = "Geez Luigi"
ID = 1115
stateno = 1115
pos = 10,-50
postype = back   ;p2,front,back,left,right
facing = 1
ownpal = 1
supermovetime = -1
pausemovetime = -1
sprpriority = 5

;---------------------------------------------------------------------------
[State -3, GetHitVocal]
type = PlaySnd
triggerall = Time = 1
triggerall = Random <= 500
triggerall = Alive
trigger1 = StateNo = 5000 ;Stand get hit.
trigger2 = StateNo = 5010 ;Crouch get hit.
trigger3 = StateNo = 5020 ;Air get hit.
trigger4 = StateNo = 5070 ;Tripped.
trigger5 = StateNo = 5080 ;Downed get hit.
value = 5000, Random%7
volume = 900
;---------------------------------------------------------------------------

;This controller plays a sound everytime the player lands from a jump, or
;from a back-dash.
[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0