Marvel Comics' Strong Guy (Guido Carosella)
Version: 2.0 (1/28/2012)

Created by McCready, Goku SSJ4, DG, and Buyog
=======================================================================

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Things that will hack me off related to the use of this character:
- Don't host it on your site unless you ASK me first, and give me
    proper credit. Email isn't hard, and I'll probably say yes,
    so don't be afraid to ask. =P
- If you got this character from somewhere other than ScruffyDragon.com 
    or my site, Buyog.com, it's quite possible that it's been hacked and/or modified
    without my permission, and not all the moves and animations may be very good.
    Best to get it from a trusted source and be confident in its integrity.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GAMEPLAY

Guido's got the typical "Capcom Versus" 6-button play style:
x - Weak Punch (WP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Weak Kick (WK)
b - Medium Kick (MK)
c - Hard Kick (HK)

d,u:    Super Jump (KKK will trigger it too)
f,f:    Dash Forward
b,b:    Dash Back


NOTE
Strong Guy was originally developed on WinMUGEN, but this release sees him updated to 
support MUGEN 1.0. He should work fine in both environments; if you have issues, let me know.


Kinetic Energy bar: on the bottom of the screen you'll see a "Kinetic E" bar that can go up to 3 levels. 
Reflecting Guido's mutant power to absorb kinetic energy and redirect it into physical strength, this bar
fills up whenever you get hit by your opponent, and goes down whenever you hit them back.

The KineticE bar has several effects:
- variable Super Armor, depending on the bar level
- variable damage multiplier, depending on the bar level

Kinetic Bar level 0 (normal): 
.you need get 2 hits or more to go to Get Hit states 
.normal damage (100%)

Kinetic Bar level 1: 
.you need get 3 hits or more to go to Get Hit states 
.damage 135%

Kinetic Bar level 2:
.you need get 4 hits or more to go to Get Hit states  
.damage 175% 

Kinetic Bar level 3:
.you need get 5 hits or more to go to Get Hit states 
.damage 200% 

You shouldn't stay at level 3 (full kineticE bar) for very long, as storing that much energy puts you at risk of a heart attack.
The higher the bar level, the more you start to flash red and hear your heart beat harder, and eventually it starts taking away your health with every beat.


SPECIALS
- Run Deep / football toss (QCF + P)
- Pinhead (QCF + K)
- Blanka Envy (QCB + K)
- Up You Go / anti-air (F,D,DF + P)

HYPERS
- Touchdown (QCF + PP)
- Hyper Pinhead (QCF + KK)
- Mega Mass (QCB + PP + full KineticE bar)
- Cannonball (hyper Blanka Envy) (QCB + KK)
- Spinning Piledriver (F,DF,D + PP)
- X Factor Attacks (QCB + P and K of equal strength)
- Megaton Fury (F,DF,D + KK)

OTHER FEATURES
- Guard Push: 
.on Block, F + 2 punches or 2 kicks
OBS: on Block = "(c)B" while enemy attacks.

- Alpha Counter(Pinhead): 
.on Block, F + A + X   
.on Block, F + B + Y 
.on Block, F + C + Z 
OBS: on Block = "(c)B" while enemy attacks.



COMBO SYSTEM

Guido's something of a "tank" character, so while he has limited Capcom-style chaining, he's not a combo maniac:
1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 hit combo.
2. WK+MK+SK: like the punches, you can chain the three kicks together as well.
3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits.

Launcher: Crouching HP


=======================================================================
VERSION HISTORY:
--------------------
* 2 Feb 2012: v2.1
  - minor patch release to address bugs reported in 2.0
  - Megaton Fury and X-Factor Attacks both prevent premature KOs now (which can cause weird end-of-round timing issues) (thanks, Snakebyte!)
  - Megaton Fury now works properly when triggered in a corner (thanks again, Snakebyte!)
  - fixed victory portrait & added win quotes (thanks, oldboy!)

* 1 Feb 2012: v2.0
  - revamped all basic attacks (changed the chain order, timings, etc)
  - MUGEN 1.0 compatibility
  - new voice samples
  - new intro w/ Lila Cheney
  - new KO animation (heart attack if KO'ed by health loss due to kinetic overload)
  - new "nearly heart attacked" winpose
  - new lose / draw game animations
  - new round-end effects (especially if winning by hyper)
  - heavily tweaked combo code
  - tweaked Touchdown hyper damage, movement, timing and kineticE effects
  - new special: Up You Go (anti-air)
  - new hyper: Spinning Piledriver
  - new hyper: X-Factor Attacks
  - new hyper: Megaton Fury
  
* 21 May 2005: v0.7
  - coded by DG; see dg_readme.txt for details

======================================================================
CREDITS

This version of Strong Guy is a real labor of love by McCready. Although originally helped out by Goku SSJ4 and DG,
and though this version would not exist without their contributions, he always felt that Guido deserved better, and 
eventually produced the sprites to prove it. That's also why I've taken more time to code/recode him than I'd 
anticipated: we both really, really want to make him worth your download. I think we've succeeded.

Credits:
- FlowaGirl for her many code tutorials & tips... you'll notice I use them quite a bit :^)
- The folks on the ScruffyDragon, Warmachine Madness, & Prime Central Station forums for feedback, support, and ideas.
- The whole Scruffy Dragon team, past and present. Talented, loyal to a fault, and dedicated to delivering you quality over quantity -- I couldn't ask for a better group of online friends.
- Marvel Comics for their awesome stories, and Peter David especially for making us love Guido.
- and YOU! For playing. =)

LINKAGE
Buyog's email:              mugen@buyog.com
Buyog's webspace:           http://buyog.com/MUGEN
Scruffy Dragon webspace:    http://www.scruffydragon.com
