AI Patch for Splode's Strider Hiryu.
AI Patch created by DaMarioMemer

Back on the Splode Grind. And Strider Hiryu is definitely an interesting character. He has a lot of good qualities like movement/attack speed, great combos, disjoints, helpers and Ouroboros which is an amazing hyper. While also having a lot of weaknesses such as VERY low defense, low damage output and no consistent hypers to end combos. Despite this I decided to try my hand in patching Hiryu and making his AI a good bit stronger. Having him use his speed to his advantage and making good use of his Ouroboros, which I made sure played fair (Though if you want there is an option in the config to make it toxic lol). I wanted to make sure he uses his other two supers as well, throwing out the legion from time to time as a bait or an option after getting a knockdown. On the other hand there's his Ragnarök Hyper which has a few setups to land such as using it in the corner or using it in combos when the Ouroboros are out, but I also made him sometimes go for it in neutral with a bit of spacing since it has some iframes near the start and a few when he starts running. Overall I aimed to make Hiryu's AI more so mix-up based.

AI Configuration Settings:
- Auto AI
- AI Level
- OuroBoros Settings

Pros:
- Fast movement, has some neat movement tech like crouch cancelling his runs or instantly double jumping after a super jump to control momentum.
- Good normals that are very quick and have excellent frame data all around. They all serve there purposes as combo starters, anti-airs and generally just great neutral tools.
- Has some nice mix-ups due to his large kit. He can send out one of his many formations, teleport or go for a jump in. Guard mix-ups are also very good. From options like the Legion, Long Slash or when the Ouroboros are out, he can go in for a run slash to stay completely safe.
- Ouroboros are just amazing. Being a great neutral tool that can help Hiryu get in easier and being a good boost for combos and being able to make normally unsafe options like his run slash or his dive slashes a lot more safer. The only real flaw is that it makes his launcher combos much harder to do, but that's not really a problem at all.
Cons:
- His biggest weakness is his lack of defense, 80 defense is ROUGH.
- Lacks Reversals however his push guards and fast grabs make up for this.
- No consistent hyper confirms. Ragnarök is his only hyper he can combo into and it requires good spacing or Ouroboros.

Original Character: https://web.archive.org/web/20180810041710/http://randomselect.piiym.net/hosted/hiryus.htm

Credits:
Splode - Original Character
RandomSelect - Hosting Splode's works
Poyochan - Creating some of the AI resources that were used in this patch
Inktrebucket - Projectile Detection Helper
Kuron - Edge Helpers
Stupa - Training character for Frame data collection