;========================================================================================================================================================================================================================================================================================================================================================================================================================
; AI Config
;========================================================================================================================================================================================================================================================================================================================================================================================================================

;---------------------------------------------------------------------------
;Ignore the stuff between these two lines please
[StateDef 9740]
type = A
movetype = I
physics = N
anim = 9999 ; Blank State
ctrl = 0

[State 9743, BindToRoot]
type = BindToRoot
trigger1 = PlayerIdExist(Root,ID)
facing = 1
pos =0,0
ignorehitpause = 1 

[State 9743, HitBy]
type = HitBy
trigger1 = 1
value = 

[State 9743, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoShadow
flag2 = Invisible

;---------------------------------------------------------------------------
;Here we are!
;Configuration
;The values that are configurable here are ones that will look like this (#)
;Change the Value inside to the ranges listed

[State 9740]
type = VarSet
trigger1 = 1
;Auto AI
var(1) = (1)
;0 - Off
;1 - On

[State 9740]
type = ParentVarSet
trigger1 = 1
;AI Level
var(40) = (10)
;Ranges from 1-10

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype != A
trigger1 = enemynear(root,var(57)), statetype != A
;Stand/Crouch Advanced Guard Random Chance
var(51) = (900)
;Ranges from 1-999

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype = A
trigger2 = enemynear(root,var(57)), statetype = A
;Air Advanced Guard Random Chance
var(51) = (950)
;Ranges from 1-999

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Arctic Attack over Avalanche during Freeze Combo 
var(52) = (400)
;Ranges from 1-999

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Avalanche after Launcher
var(48) = (600)
;Ranges from 1-1000

;========================================================================================================================================================================================================================================================================================================================================================================================================================
; Config End
;========================================================================================================================================================================================================================================================================================================================================================================================================================

