[Data]
life = 5000;����Ѫ��
attack = 200;��ʼ������
defence = 130;��ʼ������
fall.defence_up = 50
liedown.time = 60
airjuggle = 105
sparkno = s7000
guard.sparkno = 40
KO.echo = 0
power = 4500
IntPersistIndex = 60
FloatPersistIndex = 1

[Size]
xscale = 1
yscale = 1
ground.back = 20
ground.front = 18
air.back = 12
air.front = 12
height = 60
attack.dist = 90
proj.attack.dist = 90
proj.doscale = 0
head.pos = 0,-90
mid.pos = 0,-60
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd     = 3
walk.back    = -3
run.fwd      = 6.9,0;6.6, 0
run.back     = -5.8,-4
jump.neu     = 0,-9
jump.back    = -3.6
jump.fwd     = 3.7
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .57
stand.friction = .85
crouch.friction = .82

